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Preview:
https://metin2.download/picture/T49B2sLJ6hInI1IAj20eqq8OOt1022bi/.gif
The system is easy to implent.
*For the affect icon to be seen in the
affectshower you can add :

Then extend it with the steps @ uiAffectShower.py.
* If you have extended sockets before, You can make modifications to get rid of the
value0 necessity.

* You can skip (Optional) steps.

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  • 2 months later...
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# Updated the attachements.

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* Added permanent water potions,permananet dragon god items,permananet energy crystal(With the necessary checks when using the normal items.)
X4G0W6v.png/jFXU4KQ.gif

Edited by Metin2 Dev
Core X - External 2 Internal
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4 hours ago, BadiuAndrei said:

Is it possible to make them with time and extend the time?

It's possible, I already made something like that then reverted it, If you are talking about the normal blends then all you have to do is creating a BlendExpireEvent @ item.cpp then modify @char_item.cpp to start the blend expire event when using the normal blend and stopping it when deactivating it.

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4 minutes ago, MrQuin said:

It's possible, I already made something like that then reverted it, If you are talking about the normal blends then all you have to do is creating a BlendExpireEvent @ item.cpp then modify @char_item.cpp to start the blend expire event when using the normal blend and stopping it when deactivating it.

Add this to topic, i think it's usefull in someway. And maybe for the potions, like green and purple (i already add it for me.) 

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  • 2 weeks later...

Sorry for doble post ,

one question how to add new potions *speed(atack)

 

i edit this but dont work 

bool CItem::IsDragonGodItem()
{
	switch(GetVnum())
	{
		case 71044: case 71045: case 72046: case 72047:
		case 72048: case 39024: case 39025: case 72025:
		case 72026: case 72027: case 76035: case 76036:
			return true;
	}

	if (GetVnum() >= 39017 && GetVnum() <= 39020)
		return true;

	if (GetVnum() >= 71027 && GetVnum() <= 71030)
		return true;

	if (GetVnum() >= 72031 && GetVnum() <= 72042)
		return true;

	return false;
}

thanks u man !

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47 minutes ago, PandiCore said:

Sorry for doble post ,

one question how to add new potions *speed(atack)

 

i edit this but dont work 

bool CItem::IsDragonGodItem()
{
	switch(GetVnum())
	{
		case 71044: case 71045: case 72046: case 72047:
		case 72048: case 39024: case 39025: case 72025:
		case 72026: case 72027: case 76035: case 76036:
			return true;
	}

	if (GetVnum() >= 39017 && GetVnum() <= 39020)
		return true;

	if (GetVnum() >= 71027 && GetVnum() <= 71030)
		return true;

	if (GetVnum() >= 72031 && GetVnum() <= 72042)
		return true;

	return false;
}

thanks u man !

Better contact me on discord.

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  • 1 year later...
  • 9 months later...

For whoever wants to use with time consuming only when activated, here is what i did to achieve this.

blend.txt

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char_item.cpp

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item.h

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item.cpp

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Edited by Thrall
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Don't use any images from : imgur, turkmmop, freakgamers, inforge, hizliresim... Or your content will be deleted without notice...
Use : https://metin2.download/media/add/

Please use https://metin2.download/ when uploading files smaller than 100MB, otherwise the approval will take longer due to manual upload.

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