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Some Usefull Stuffs


xP3NG3Rx

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Hi m2dev,

I release my modifications of game core.

0x01.) Here are "some" new questfunctions to you ^^
If either of them is already public I'm sorry 😆 but these works perfectly.
A short list of them:
 

* Item module:
    - get_flag				| Return: Integer | Args: None
    - get_wearflag			| Return: Integer | Args: None
    - get_antiflag			| Return: Integer | Args: None
    - has_antiflag			| Return: Boolean | Args: int Antiflag
    - get_refine_set			| Return: Integer | Args: None
    - get_limit				| Return: Table1  | Args: byte LimitIndex[0..1]
    - get_apply				| Return: Table1  | Args: byte ApplyIndex[0..2]
    - get_applies			| Return: Table2  | Args: None
    - get_refine_materials		| Return: Table3  | Args: None
    - get_addon_type			| Return: Integer | Args: None
    - dec				| Return: Nil     | Args: None or byte Count
    - inc				| Return: Nil     | Args: None or byte Count
    - add_attribute			| Return: Boolean | Args: None
    - get_attribute			| Return: Table1  | Args: byte AttrIndex[0..4]
    - set_attribute			| Return: Boolean | Args: byte AttrIndex[0..4], byte AttrType[1..94], short AttrValue[-32768..32767]
    - change_attribute			| Return: Boolean | Args: None
    - add_rare_attribute		| Return: Boolean | Args: None
    - get_rare_attribute		| Return: Table1  | Args: byte AttrIndex[0..1]
    - set_rare_attribute		| Return: Boolean | Args: byte AttrIndex[0..1], byte AttrType[1..94], short AttrValue[-32768..32767]
    - change_rare_attribute		| Return: Boolean | Args: None
    - equip				| Return: Boolean | Args: byte EquipCell[0..32]
    - set_count				| Return: Nil     | Args: byte/short Count(short with increased item stack number)

Returning item table-structures:

Table1 = {
-- Type, Value
    1,   2000
}

Table2 = {
-- [idx] = {Type, Value}
--  Triton sword+9:
    [0] = {  7, 30 },
    [1] = { 22, 12 },
    [2] = { 17, 12 }
}

Table3 = {
--  Poison sword+8(refineSet:27):
    material_count = 2,
    materials = {
    --  { Vnum, Count }
        { 30091, 2 },
        { 27994, 1 }
    },
    cost = 150000,
    prob = 10,
}
* NPC module:
    - get_level				| Return: Integer | Args: None
    - get_name				| Return: String  | Args: None
    - get_type				| Return: Byte    | Args: None
    - get_rank				| Return: Byte    | Args: None
    - is_metin				| Return: Boolean | Args: None
    - is_boss				| Return: Boolean | Args: None
    - show_effect_on_target	        | Return: Boolean | Args: string EffectRealPath
    - get_ip				| Return: String  | Args: None
    - get_client_version		| Return: String  | Args: None
    - get_job				| Return: Byte    | Args: None
    - get_pid				| Return: Integer | Args: None
    - get_exp				| Return: Long    | Args: None
* PC module:
    - get_mount_vnum		        | Return: Integer | Args: None
    - get_point				| Return: Integer | Args: byte PointNumber
    - get_real_point			| Return: Integer | Args: byte PointNumber
    - show_effect			| Return: Boolean | Args: string EffectRealPath
    - disconnect_with_delay	        | Return: Nil     | Args: int Delay
    - get_max_level			| Return: Integer | Args: None
    - get_ip				| Return: String  | Args: None
    - get_client_version		| Return: String  | Args: None
    - kill				| Return: Nil     | Args: None
* Game module:
    - drop_item_and_select | Return: Nil | Args: int Vnum, byte/short Count=1, bool HasOwnership=false, short OwnershipTime=180
      Example call: game.drop_item_and_select(19, 1, true, 30); item.set_attribute(0, apply.CRITICAL_PCT, 10)
* Pet module:
    - is_mine | Return: Boolean | Args: None
* Global:
    - purge_vid	| Return: Nil   | Args: int Vid

Here are the codes:

questlua_item.cpp

Spoiler

Be carefull, in the code you can find a global config-variable!
"g_iItemStackCount" replace with 200 or 250 or what you want.

#include "refine.h" // top of the file

	int item_get_flag(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();

		lua_pushnumber(L, item ? item->GetFlag() : 0);
		return 1;
	}

	int item_get_wearflag(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();

		lua_pushnumber(L, item ? item->GetWearFlag() : 0);
		return 1;
	}

	int item_get_antiflag(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();

		lua_pushnumber(L, item ? item->GetAntiFlag() : 0);
		return 1;
	}

	int item_has_antiflag(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();

		if (!lua_isnumber(L, 1))
		{
			sys_err("Invalid argument.");
			return 0;
		}

		if (!item) return 0;

		long lAntiCheck = (long)lua_tonumber(L, 1);
		lua_pushboolean(L, IS_SET(item->GetAntiFlag(), lAntiCheck));
		return 1;
	}

	int item_get_refine_set(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();

		lua_pushnumber(L, item ? item->GetRefineSet() : 0);
		return 1;
	}

	int item_get_limit(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();

		if (!item) return 0;

		if (!lua_isnumber(L, 1))
		{
			sys_err("Wrong argument, need a number from range(0..%d)!", ITEM_LIMIT_MAX_NUM);
			lua_pushnumber(L, 0);
			return 1;
		}

		int byLimitIndex = (int)lua_tonumber(L, 1);
		if (byLimitIndex < 0 || byLimitIndex >= ITEM_LIMIT_MAX_NUM)
		{
			sys_err("Invalid limit type(%d). Out of range(0..%d)", byLimitIndex, ITEM_LIMIT_MAX_NUM);
			lua_pushnumber(L, 0);
			return 1;
		}

		lua_newtable(L);
		{
			lua_pushnumber(L, item->GetLimitType(byLimitIndex));
			lua_rawseti(L, -2, 1);

			lua_pushnumber(L, item->GetLimitValue(byLimitIndex));
			lua_rawseti(L, -2, 2);
		}
		return 1;
	}

	int item_get_apply(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();

		if (!item)
		{
			sys_err("No current item selected!");
			return 0;
		}

		if (!lua_isnumber(L, 1))
		{
			sys_err("Wrong argument, need a number from range(0..%d)!", ITEM_APPLY_MAX_NUM);
			lua_pushnumber(L, 0);
			return 1;
		}

		int bApplyIndex = (int)lua_tonumber(L, 1);
		if (bApplyIndex < 0 || bApplyIndex >= ITEM_APPLY_MAX_NUM)
		{
			sys_err("Invalid apply index(%d). Out of range(0..%d)", bApplyIndex, ITEM_APPLY_MAX_NUM);
			lua_pushnumber(L, 0);
			return 1;
		}

		const TItemTable* itemTable = item->GetProto();

		lua_newtable(L);
		{
			lua_pushnumber(L, itemTable->aLimits[bApplyIndex].bType);
			lua_rawseti(L, -2, 1);

			lua_pushnumber(L, itemTable->aLimits[bApplyIndex].lValue);
			lua_rawseti(L, -2, 2);
		}
		return 1;
	}

	int item_get_applies(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();
		if (!item)
		{
			sys_err("No current item selected!");
			return 0;
		}

		const TItemTable* itemTable = item->GetProto();
		lua_newtable(L);
		{
			for(BYTE i=0; i<ITEM_APPLY_MAX_NUM; i++)
			{
				char Key1[64] = "", Key2[64] = "";

				lua_newtable(L);
				lua_pushnumber(L, itemTable->aLimits[i].bType);
				lua_rawseti(L, -2, 1);

				lua_pushnumber(L, itemTable->aLimits[i].lValue);
				lua_rawseti(L, -2, 2);
				lua_rawseti(L, -2, i);
			}
		}

		return 1;
	}

	int item_get_refine_materials(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();
		if (!item)
		{
			sys_err("No current item selected!");
			return 0;
		}

		const TRefineTable * prt = CRefineManager::instance().GetRefineRecipe(item->GetRefineSet());
		if (!prt)
		{
			sys_err("Failed to get refine materials!");
			return 0;
		}

		if (prt->cost == 0 && prt->material_count == 0)
		{
			lua_pushnumber(L, 0);
			return 1;
		}

		lua_newtable(L);
		{
			lua_pushstring(L, "cost");
			lua_pushnumber(L, prt->cost);
			lua_rawset(L, -3);

			lua_pushstring(L, "material_count");
			lua_pushnumber(L, prt->material_count);
			lua_rawset(L, -3);

			lua_pushstring(L, "materials");
			lua_newtable(L);
			{
				for (BYTE i = 0; i < prt->material_count; i++)
				{
					lua_newtable(L);
					lua_pushnumber(L, prt->materials[i].vnum);
					lua_rawseti(L, -2, 1);

					lua_pushnumber(L, prt->materials[i].count);
					lua_rawseti(L, -2, 2);
					lua_rawseti(L, -2, i+1);
				}
			}
			lua_rawset(L, -3);
		}

		return 1;
	}

	int item_get_addon_type(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();

		if (!item) return 0;

		const TItemTable* itemTable = item->GetProto();
		lua_pushnumber(L, itemTable ? itemTable->sAddonType : 0);
		return 1;
	}

	int item_dec(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();

		if (!item) return 0;

		int dec = lua_isnumber(L, 1) ? (int)lua_tonumber(L, 1) : 1;
		if (dec < 1 || dec > g_iItemStackCount)
			dec = 1;

		if (item->GetCount() - dec < 0)
			return 0;

		if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_STACK) || !item->IsStackable())
			return 0;

		item->SetCount(item->GetCount() - dec);
		return 0;
	}

	int item_inc(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();

		if (!item) return 0;

		int inc = lua_isnumber(L, 1) ? (int)lua_tonumber(L, 1) : 1;
		if (inc < 1 || inc > g_iItemStackCount)
			inc = 1;

		if (item->GetCount() + inc > g_iItemStackCount)
			return 0;

		if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_STACK) || !item->IsStackable())
			return 0;

		item->SetCount(item->GetCount() + inc);
		return 0;
	}

	int item_add_attribute(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();

		if (!item) return 0;
		if (item->GetType() == ITEM_COSTUME)
		{
			lua_pushboolean(L, false);
			return 1;
		}

		bool bRet = TRUE;
		if (item->GetAttributeCount() < 5)
			item->AddAttribute();
		else
			bRet = FALSE;

		lua_pushboolean(L, bRet);
		return 1;
	}

	int item_get_attribute(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();

		if (!item) return 0;

		if (!lua_isnumber(L, 1))
		{
			sys_err("Wrong argument, need a number from range(0..%d)!", ITEM_ATTRIBUTE_MAX_NUM-2);
			lua_pushnumber(L, 0);
			return 1;
		}

		int iAttrIndex = (int)lua_tonumber(L, 1);
		if (iAttrIndex < 0 || iAttrIndex >= ITEM_ATTRIBUTE_MAX_NUM-2)
		{
			sys_err("Invalid index %d. Index out of range(0..%d)", iAttrIndex, ITEM_ATTRIBUTE_MAX_NUM-2);
			lua_pushnumber(L, 0);
			return 1;
		}

		const TPlayerItemAttribute& AttrItem = item->GetAttribute(iAttrIndex);

		lua_newtable(L);

		lua_pushnumber(L, AttrItem.bType);
		lua_rawseti(L, -2, 1);

		lua_pushnumber(L, AttrItem.sValue);
		lua_rawseti(L, -2, 2);
		return 1;
	}

	int item_set_attribute(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();

		if (!item) return 0;
		if (item->GetType() == ITEM_COSTUME)
		{
			lua_pushboolean(L, false);
			return 1;
		}

		if (!lua_isnumber(L, 1))
		{
			sys_err("Wrong argument[AttrIdx] #1.");
			lua_pushboolean(L, false);
			return 1;
		}
		else if (!lua_isnumber(L, 2))
		{
			sys_err("Wrong argument[AttrType] #2.");
			lua_pushboolean(L, false);
			return 1;
		}
		else if (!lua_isnumber(L, 3))
		{
			sys_err("Wrong argument[AttrValue] #3.");
			lua_pushboolean(L, false);
			return 1;
		}

		int bAttrIndex = (int)lua_tonumber(L, 1);
		if (bAttrIndex < 0 || bAttrIndex >= ITEM_ATTRIBUTE_MAX_NUM-2)
		{
			sys_err("Invalid AttrIndex %d. AttrIndex out of range(0..4)", bAttrIndex);
			lua_pushboolean(L, false);
			return 1;
		}

		int bAttrType = (int)lua_tonumber(L, 2);
		if (bAttrType < 1 || bAttrType >= MAX_APPLY_NUM)
		{
			sys_err("Invalid AttrType %d. AttrType out of range(1..%d)", MAX_APPLY_NUM);
			lua_pushboolean(L, false);
			return 1;
		}

		if (item->HasAttr(bAttrType) && (item->GetAttribute(bAttrIndex).bType != bAttrType))
		{
			sys_err("AttrType[%d] multiplicated.", bAttrType);
			lua_pushboolean(L, false);
			return 1;
		}

		int bAttrValue = (int)lua_tonumber(L, 3);
		if (bAttrValue < 1 || bAttrValue >= 32768)
		{
			sys_err("Invalid AttrValue %d. AttrValue should be between 1 and 32767!", bAttrValue);
			lua_pushboolean(L, false);
			return 1;
		}

		bool bRet = TRUE;
		int bAttrCount = item->GetAttributeCount();
		if (bAttrCount <= 4 && bAttrCount >= 0)
		{
			if (bAttrCount < bAttrIndex)
				bAttrIndex = bAttrCount;

			item->SetForceAttribute(bAttrIndex, bAttrType, bAttrValue);
		}
		else
			bRet = FALSE;

		lua_pushboolean(L, bRet);
		return 1;
	}

	int item_change_attribute(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();

		if (!item) return 0;
		if (item->GetType() == ITEM_COSTUME)
		{
			lua_pushboolean(L, false);
			return 1;
		}

		bool bRet = TRUE;
		if (item->GetAttributeCount() > 0)
			item->ChangeAttribute();
		else
			bRet = FALSE;

		lua_pushboolean(L, bRet);
		return 1;
	}

	int item_add_rare_attribute(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();

		if (!item) return 0;
		if (item->GetType() == ITEM_COSTUME)
		{
			lua_pushboolean(L, false);
			return 1;
		}

		lua_pushboolean(L, item->AddRareAttribute() ? TRUE : FALSE);
		return 1;
	}

	int item_get_rare_attribute(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();

		if (!item) return 0;
		if (item->GetType() == ITEM_COSTUME)
		{
			lua_pushnumber(L, 0);
			return 1;
		}

		if (!lua_isnumber(L, 1))
		{
			sys_err("Wrong argument, need a number from range(0..1)!");
			lua_pushnumber(L, 0);
			return 1;
		}

		int iRareAttrIndex = (int)lua_tonumber(L, 1);
		if (iRareAttrIndex < 0 || iRareAttrIndex > 1)
		{
			sys_err("Invalid index %d. Index out of range(0..1)", iRareAttrIndex);
			lua_pushboolean(L, false);
			return 1;
		}

		const TPlayerItemAttribute& RareAttrItem = item->GetAttribute(iRareAttrIndex+5);

		lua_newtable(L);

		lua_pushnumber(L, RareAttrItem.bType);
		lua_rawseti(L, -2, 1);

		lua_pushnumber(L, RareAttrItem.sValue);
		lua_rawseti(L, -2, 2);
		return 1;
	}

	int item_set_rare_attribute(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();

		if (!item) return 0;
		if (item->GetType() == ITEM_COSTUME)
		{
			lua_pushboolean(L, false);
			return 1;
		}

		if (!lua_isnumber(L, 1))
		{
			sys_err("Wrong argument[AttrIdx], not number!");
			lua_pushboolean(L, false);
			return 1;
		}
		else if (!lua_isnumber(L, 2))
		{
			sys_err("Wrong argument[AttrType], not number!");
			lua_pushboolean(L, false);
			return 1;
		}
		else if (!lua_isnumber(L, 3))
		{
			sys_err("Wrong argument[AttrValue], not number!");
			lua_pushboolean(L, false);
			return 1;
		}
		

		int iRareAttrIndex = (int)lua_tonumber(L, 1);
		if (iRareAttrIndex < 0 || iRareAttrIndex > 1)
		{
			sys_err("Invalid index %d. Index out of range(0..1)", iRareAttrIndex);
			lua_pushboolean(L, false);
			return 1;
		}

		int iRareAttrType = (int)lua_tonumber(L, 2);
		if (iRareAttrType < 1 || iRareAttrType >= MAX_APPLY_NUM)
		{
			sys_err("Invalid apply %d. Apply out of range(1..%d)", MAX_APPLY_NUM);
			lua_pushboolean(L, false);
			return 1;
		}

		if (item->HasAttr(iRareAttrType) && (item->GetAttribute(iRareAttrIndex).bType != iRareAttrType))
		{
			sys_err("Apply %d muliplicated.", iRareAttrType);
			lua_pushboolean(L, false);
			return 1;
		}

		int iRareAttrValue = (int)lua_tonumber(L, 3);
		if (iRareAttrValue < 1 || iRareAttrValue >= 32768)
		{
			sys_err("Invalid value %d. The value should be between 1 and 32767!", iRareAttrValue);
			lua_pushboolean(L, false);
			return 1;
		}

		bool bRet = TRUE;
		int iRareAttrCount = item->GetRareAttrCount();
		if (iRareAttrCount <= 1 && iRareAttrCount >= 0)
		{
			if (iRareAttrCount < iRareAttrIndex)
				iRareAttrIndex = iRareAttrCount;

			item->SetForceAttribute(iRareAttrIndex+5, iRareAttrType, iRareAttrValue);
		}
		else
			bRet = FALSE;

		lua_pushboolean(L, bRet);
		return 1;
	}

	int item_change_rare_attribute(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();

		if (!item) return 0;
		if (item->GetType() == ITEM_COSTUME)
		{
			lua_pushboolean(L, false);
			return 1;
		}

		lua_pushboolean(L, item->ChangeRareAttribute());
		return 1;
	}

	int item_equip_selected(lua_State* L)
	{
		LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
		
		if (!lua_isnumber(L, 1))
		{
			sys_err("Argument error.");
			lua_pushboolean(L, false);
			return 1;
		}

		int bCell = (int)lua_tonumber(L, 1);
		if (bCell < 0 || bCell >= WEAR_MAX_NUM)
		{
			sys_err("Invalid wear position %d. Index out of range(0..%d)", bCell, WEAR_MAX_NUM);
			lua_pushboolean(L, false);
			return 1;
		}

		
		LPITEM item = CQuestManager::instance().GetCurrentItem();		//current item in used
		LPITEM equipped = ch->GetWear(bCell);							//current equipped item on target slot
		
		//check the pointers
		if (!ch || !item) return 0;

		//remove the equipped item
		if (equipped->GetVnum() != NULL || item->IsEquipped())
			ch->UnequipItem(equipped);

		//equipping the item to the given slot
		item->EquipTo(ch, bCell);
		lua_pushboolean(L, true);
		return 1;
	}

	int item_set_count(lua_State* L)
	{
		LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
		LPITEM item = CQuestManager::instance().GetCurrentItem();

		if (!item || !ch)
		{
			sys_err("No item selected or no character instance wtf?!");
			return 0;
		}

		if (!lua_isnumber(L, 1))
		{
			sys_err("Invalid argument.");
			return 0;
		}

		int count = (int)lua_tonumber(L, 1);
		if (count > g_iItemStackCount)
		{
			sys_err("Item count overflowing.. (%d)", count);
			return 0;
		}

		if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_STACK) || !item->IsStackable())
			return 0;

		if (count > 0)
			item->SetCount(count);
		else
		{
			item->RemoveFromCharacter();
			M2_DESTROY_ITEM(item);
			//ITEM_MANAGER::instance().RemoveItem(item);
		}

		return 0;
	}


	{ "get_flag",					item_get_flag						},
	{ "get_wearflag",				item_get_wearflag					},
	{ "get_antiflag",				item_get_antiflag					},
	{ "has_antiflag",				item_has_antiflag					},
	{ "get_refine_set",				item_get_refine_set					},
	{ "get_limit",					item_get_limit						},
	{ "get_apply",					item_get_apply						},
	{ "get_applies",				item_get_applies,					},
	{ "get_refine_materials",			item_get_refine_materials			},
	{ "get_addon_type",				item_get_addon_type					},
	{ "dec",					item_dec							},
	{ "inc",					item_inc							},
	{ "add_attribute",				item_add_attribute					},
	{ "get_attribute",				item_get_attribute					},
	{ "set_attribute",		                item_set_attribute					},
	{ "change_attribute",				item_change_attribute				},
	{ "add_rare_attribute",				item_add_rare_attribute				},
	{ "get_rare_attribute",				item_get_rare_attribute				},
	{ "set_rare_attribute",				item_set_rare_attribute				},
	{ "change_rare_attribute",			item_change_rare_attribute			},
	{ "equip",					item_equip_selected					},
	{ "set_count",					item_set_count						},



questlua_npc.cpp

Spoiler
#include "desc.h" // top of the file

	int npc_get_level(lua_State* L)
	{
		lua_pushnumber(L, CQuestManager::instance().GetCurrentNPCCharacterPtr()->GetLevel());
		return 1;
	}

	int npc_get_name(lua_State* L)
	{
		lua_pushstring(L, CQuestManager::instance().GetCurrentNPCCharacterPtr()->GetName());
		return 1;
	}

	int npc_get_rank(lua_State* L)
	{
		lua_pushnumber(L, CQuestManager::instance().GetCurrentNPCCharacterPtr()->GetMobRank());
		return 1;
	}

	int npc_get_type(lua_State* L)
	{
		lua_pushnumber(L, CQuestManager::instance().GetCurrentNPCCharacterPtr()->GetMobTable().bType);
		return 1;
	}

	int npc_is_metin(lua_State* L)
	{
		lua_pushboolean(L, CQuestManager::instance().GetCurrentNPCCharacterPtr()->IsStone());
		return 1;
	}

	int npc_is_boss(lua_State* L)
	{
		lua_pushboolean(L, CQuestManager::instance().GetCurrentNPCCharacterPtr()->GetMobRank() == MOB_RANK_BOSS);
		return 1;
	}

	int npc_show_effect_on_target(lua_State* L)
	{
		CQuestManager& q = CQuestManager::instance();
		LPCHARACTER ch = q.GetCurrentCharacterPtr();
		LPCHARACTER tch = q.GetCurrentNPCCharacterPtr();

		if (!tch || ch->GetVID() == tch->GetVID())
			return 0;

		if (lua_isstring(L, 1))
			tch->SpecificEffectPacket(lua_tostring(L, 2));

		return 0;
	}

	int npc_get_ip(lua_State* L)
	{
		LPCHARACTER npc = CQuestManager::instance().GetCurrentNPCCharacterPtr();
		if (npc && npc->IsPC())
			lua_pushstring(L, npc->GetDesc()->GetHostName());
		else
			lua_pushstring(L, "");
		return 1;
	}

	int npc_get_client_version(lua_State* L)
	{
		LPCHARACTER npc = CQuestManager::instance().GetCurrentNPCCharacterPtr();
		if (npc && npc->IsPC())
			lua_pushstring(L, npc->GetDesc()->GetClientVersion());
		else
			lua_pushstring(L, "");
		return 1;
	}

	int npc_get_job(lua_State* L)
	{
		LPCHARACTER npc = CQuestManager::instance().GetCurrentNPCCharacterPtr();
		if (npc && npc->IsPC())
			lua_pushnumber(L, npc->GetJob());
		else
			lua_pushnumber(L, -1);
		return 1;
	}

	int npc_get_pid(lua_State* L)
	{
		LPCHARACTER npc = CQuestManager::instance().GetCurrentNPCCharacterPtr();
		lua_pushnumber(L, npc->GetPlayerID());
		return 1;
	}

	int npc_get_exp(lua_State* L)
	{
		lua_pushnumber(L, CQuestManager::instance().GetCurrentNPCCharacterPtr()->GetMobTable().dwExp);
		return 1;
	}


			{ "get_level",					npc_get_level					},
			{ "get_name",					npc_get_name					},
			{ "get_type",					npc_get_type					},
			{ "get_rank",					npc_get_rank					},
			{ "is_metin",					npc_is_metin					},
			{ "is_boss",					npc_is_boss					},
			{ "show_effect_on_target",			npc_show_effect_on_target			},
			{ "get_ip",					npc_get_ip					},
			{ "get_client_version",				npc_get_client_version				},
			{ "get_job",					npc_get_job					},
			{ "get_pid",					npc_get_pid					},
			{ "get_exp",					npc_get_exp					},



questlua_pc.cpp

Spoiler
	int pc_get_mount_vnum(lua_State * L)
	{
		LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();

		lua_pushnumber(L, ch && ch->IsRiding() ? ch->GetMountVnum() : 0);
		return 1;
	}

	int pc_get_point(lua_State * L)
	{
		LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();

		if (!ch)
		{
			lua_pushnumber(L, 0);
			return 1;
		}

		if (!lua_isnumber(L, 1))
		{
			sys_err("Argument error.");
			lua_pushnumber(L, 0);
			return 1;
		}

		int bPoint = (int)lua_tonumber(L, 1);
		if (bPoint < 0 || bPoint >= POINT_MAX_NUM)
		{
			sys_err("Invalid point (%d).", bPoint);
			lua_pushnumber(L, 0);
			return 1;
		}

		lua_pushnumber(L, ch->GetPoint(bPoint));
		return 1;
	}

	int pc_get_real_point(lua_State * L)
	{
		LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
		if (!ch) return 0;

		if (!lua_isnumber(L, 1))
		{
			sys_err("Argument error.");
			lua_pushnumber(L, 0);
			return 1;
		}

		int bPoint = (int)lua_tonumber(L, 1);
		if (bPoint <= POINT_NONE || bPoint >= POINT_MAX_NUM)
		{
			sys_err("Invalid point (%d).", bPoint);
			lua_pushnumber(L, 0);
			return 1;
		}

		lua_pushnumber(L, ch->GetRealPoint(bPoint));
		return 1;
	}

	int pc_specific_effect(lua_State * L)
	{
		LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
		if (!ch) return 0;

		if (!lua_isstring(L, 1))
		{
			sys_err("Argument error.");
			lua_pushboolean(L, false);
			return 1;
		}

		ch->SpecificEffectPacket(lua_tostring(L, 1));
		lua_pushboolean(L, true);
		return 1;
	}

	int pc_disconnect_with_delay(lua_State * L)
	{
		LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
		if (!ch) return 0;

		ch->GetDesc()->DelayedDisconnect(lua_isnumber(L, 1) ? (int)lua_tonumber(L, 1) : 10);
		return 0;
	}

	int pc_get_max_level(lua_State* L)
	{
		lua_pushnumber(L, gPlayerMaxLevel);
		return 1;
	}

	int pc_get_ip(lua_State* L)
	{
		LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
		if(!ch) return 0;

		lua_pushstring(L, ch->GetDesc()->GetHostName());
		return 1;
	}

	int pc_get_client_version(lua_State* L)
	{
		LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
		if(!ch) return 0;

		lua_pushstring(L, ch->GetDesc()->GetClientVersion());
		return 1;
	}

	int pc_kill(lua_State* L)
	{
		LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
		if(!ch || ch->IsDead()) return 0;

		ch->EffectPacket(SE_CRITICAL);
		ch->PointChange(POINT_HP, -(ch->GetHP()+number(10, 255)), false);
		ch->Dead();
		return 0;
	}


	{ "get_mount_vnum",		pc_get_mount_vnum					},
	{ "get_point",			pc_get_point						},
	{ "get_real_point",		pc_get_real_point					},
	{ "show_effect",		pc_specific_effect					},
	{ "disconnect_with_delay",	pc_disconnect_with_delay				},
	{ "get_max_level",		pc_get_max_level					},
	{ "get_ip",			pc_get_ip						},
	{ "get_client_version",		pc_get_client_version					},
	{ "kill",			pc_kill							},



questlua_game.cpp

Spoiler

Be carefull, in this code you can find a global config-variable!
"g_iItemOwnershipTime" replace with 300 or what you want.

	int game_drop_item_and_select(lua_State* L)
	{
		/* Args: itemVnum | itemCount=1 | itemHasOwnership=false | itemOwnershipTime=gTime(180)*/
		LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
		LPITEM item = NULL;
		bool bHasOwnership;
		int iOwnershipTime;

		switch (lua_gettop(L))
		{
			case 1:
				if (!lua_isnumber(L, 1)) 
				{
_ERROR:
					sys_err("Invalid arguments..");
					return 0;
				}
				item = ITEM_MANAGER::instance().CreateItem((DWORD) lua_tonumber(L, 1));
				break;
			case 2:
			case 3:
			case 4:
				if (!lua_isnumber(L, 1) || !lua_isnumber(L, 2))
				{
					goto _ERROR;
				}
				item = ITEM_MANAGER::instance().CreateItem((DWORD)lua_tonumber(L, 1), (int)lua_tonumber(L, 2));
				bHasOwnership = lua_isboolean(L, 3) ? (bool)lua_toboolean(L, 3) : false;
				iOwnershipTime = lua_isnumber(L, 4) ? (int)lua_tonumber(L, 4) : g_iItemOwnershipTime;// g_iItemOwnershipTime:GLOBAL VARIABLE BY CONFIG.CPP
				break;
			default:
				goto _ERROR;
		}

		if (item == NULL)
		{
			sys_err("Cannot created item, error occurred.");
			return 0;
		}

		// SELECT_ITEM
		CQuestManager::Instance().SetCurrentItem(item);
		// END_OF_SELECT_ITEM

		if (bHasOwnership)
			item->SetOwnership(ch, iOwnershipTime);

		PIXEL_POSITION pos;
		pos.x = ch->GetX() + number(-100, 100);
		pos.y = ch->GetY() + number(-100, 100);

		item->AddToGround(ch->GetMapIndex(), pos);
		item->StartDestroyEvent();

		return 0;
	}


	{ "drop_item_and_select",		game_drop_item_and_select		},



questlua_pet.cpp

Spoiler
	int pet_is_mine(lua_State* L)
	{
		CQuestManager& q = CQuestManager::instance();
		LPCHARACTER mch = q.GetCurrentCharacterPtr();
		LPCHARACTER tch = q.GetCurrentNPCCharacterPtr();
		CPetSystem* petSystem = mch->GetPetSystem();
		CPetActor* petActor = petSystem->GetByVID(tch->GetVID());

		lua_pushboolean(L, tch && tch->IsPet() && petActor && petActor->GetOwner() == mch);
		return 1;
	}

	{ "is_mine",		pet_is_mine		},



questlua_global.cpp

Spoiler
	int _purge_vid(lua_State* L)
	{
		if (!lua_isnumber(L, 1))
		{
			sys_err("_purge_vid: invalid vid");
			return 0;
		}

		DWORD vid = (DWORD)lua_tonumber(L, 1);
		LPCHARACTER ch = CQuestManager::instance().GetCurrentNPCCharacterPtr();
		LPCHARACTER npc = CHARACTER_MANAGER::instance().Find(vid);

		if ((true == npc->IsMonster() || true == npc->IsStone()) && !(npc->IsPet() || npc == ch))
			M2_DESTROY_CHARACTER(npc);

		return 0;
	}

{	"purge_vid",	_purge_vid		},




0x02.) Two GM commands:
- "/kill_all" -> Kill all players inside your view-range/horizon
- "/drop_item" -> Drop an item from arg1, or drop all items from range(arg1, arg2)

Commands:

Spoiler
// cmd.cpp
ACMD(do_kill_all);
ACMD(do_drop_item);

    { "kill_all",        do_kill_all,        0,    POS_DEAD,    GM_HIGH_WIZARD    },
    { "drop_item",        do_drop_item,        0,    POS_DEAD,    GM_HIGH_WIZARD    },

// cmd_gm.cpp
struct FuncKillAll
{
    LPCHARACTER m_ch;

    FuncKillAll(LPCHARACTER ch):
        m_ch(ch)
    {}

    void operator()(LPENTITY ent)
    {
        if (ent->IsType(ENTITY_CHARACTER))
        {
            LPCHARACTER ch = (LPCHARACTER) ent;

            if (!ch->IsPC() || m_ch == ch || ch->IsGM() || ch->IsDead() || ch->GetHP() <= 0)
                return;

            float fDist = DISTANCE_APPROX(m_ch->GetX() - ch->GetX(), m_ch->GetY() - ch->GetY());
            if (fDist > 7000.f)
                return;

            int damage = ch->GetHP()+number(1, 4250);
            ch->EffectPacket(SE_CRITICAL);
            ch->PointChange(POINT_HP, -damage, false);
            ch->Dead();
        }
    }
};

ACMD(do_kill_all)
{
    LPSECTREE pSec = ch->GetSectree();
    if (pSec)
    {
        FuncKillAll f(ch);
        pSec->ForEachAround(f);
    }
}

ACMD (do_drop_item)
{
    //#Pass 1. With one arg:  args[0] = Cell
    //#Pass 2. With two args: args[0] = BeginCell args[1] = EndCell
    char args[2][256];

    argument = two_arguments(argument, args[0], 256, args[1], 256);
    if (!*args[0])
    {
        ch->ChatPacket(CHAT_TYPE_INFO, "Usage: /drop_item <SlotPos> or");
        ch->ChatPacket(CHAT_TYPE_INFO, "           /drop_item <BeginPos> <EndPos>");
        return;
    }

    if (!*args[1])
    {
        int Cell;
        str_to_number(Cell, args[0]);
        if (Cell >= 0 && Cell < INVENTORY_MAX_NUM)
            ch->DropItem(TItemPos(INVENTORY, Cell));
        else
            ch->ChatPacket(CHAT_TYPE_INFO, "Invalid argument! (Cell:%d)", Cell);
    }
    else
    {
        int beginPos;
        str_to_number(beginPos, args[0]);
        int endPos;
        str_to_number(endPos, args[1]);
        sys_log(0, "do_drop_item: beginPos: %d, endPos: %d", beginPos, endPos);
        if (beginPos >= 0 && endPos < INVENTORY_MAX_NUM && beginPos < endPos)
        {
            for(int Cell=beginPos; Cell<=endPos; Cell++)
                ch->DropItem(TItemPos(INVENTORY, Cell));
        }
        else
            ch->ChatPacket(CHAT_TYPE_INFO, "Invalid arguments! (beginPos:%d; endPos:%d)", beginPos, endPos);
    }
}



Clientside version of kill_all:

Spoiler
import chr,chrmgr
try:import thread
except ImportError:thread = None
try:import localeInfo
except ImportError:import locale as localeInfo

## ChatLine
class ChatLine(ui.EditLine):
	##[...]
	def __SendChatPacket(self, text, type):
		##if text[0] == '/':
		##	if ENABLE_CHAT_COMMAND or constInfo.CONSOLE_ENABLE:
		##		pass
		##	else:
		##		return

		def KillAll():
			c=0
			try:
                                getvid = chrmgr.GetVID#or kamer.GetVID#need import kamer
				##Newer version, faster
				#kmr = app.GetInfo(app.INFO_ACTOR).split("Live ")[1].split(",")[0]
				s=app.GetInfo(app.INFO_ACTOR)
				ActorCount=int(s[s.find("Live ")+5:s.rfind(",")])
				for i in xrange(ActorCount):
					vid=getvid(i)
					if(chr.INSTANCE_TYPE_PLAYER==chr.GetInstanceType(vid)):
						name=str(chr.GetNameByVID(vid))
						if not name in ["None",player.GetName()]:net.SendChatPacket("/kill "+name,type);c+=1
			except AttributeError:
				##Prior version, slower
				for i in xrange(125000):
					if chr.INSTANCE_TYPE_PLAYER==chr.GetInstanceType(i):
						name=str(chr.GetNameByVID(i))
						if not name in ["None",player.GetName()]:net.SendChatPacket("/kill "+name,type);c+=1
			if(c>0):chat.AppendChat(chat.CHAT_TYPE_INFO,"You killed %d players."%( c ))

		try:
			tokens = text[1:].split()
			cmd = tokens.pop(0).lower()
		except:
			tokens = []
			cmd = ""

		## GM-Commands
		PlayerName = player.GetName()
		if text[0] == "/" and (PlayerName[0] == "[" and PlayerName[1] in ["S","G"]):
			if cmd == "killall":##"kill_all" is serverside
				if thread: thread.start_new_thread(KillAll,())
				else: KillAll()## Client Freeze while done
			else:
				net.SendChatPacket(text, type)
		elif net.IsChatInsultIn(text):
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.CHAT_INSULT_STRING)
		else:
			net.SendChatPacket(text, type)




0x03.) refine_proto reloading without server restart.
Extend your "/reload Proto" command with the refine_proto reloading with this code parts:
- Open your db/src/ClientManager.cpp file and replace your "void CClientManager::QUERY_RELOAD_PROTO()" function
to this:

void CClientManager::QUERY_RELOAD_PROTO()
{
	if (!InitializeTables())
	{
		sys_err("QUERY_RELOAD_PROTO: cannot load tables");
		return;
	}

	for (TPeerList::iterator i = m_peerList.begin(); i != m_peerList.end(); ++i)
	{
		CPeer * tmp = *i;

		if (!tmp->GetChannel())
			continue;

		tmp->EncodeHeader(HEADER_DG_RELOAD_PROTO, 0,
				sizeof(WORD) + sizeof(TSkillTable) * m_vec_skillTable.size() +
				sizeof(WORD) + sizeof(TBanwordTable) * m_vec_banwordTable.size() +
				sizeof(WORD) + sizeof(TItemTable) * m_vec_itemTable.size() +
				sizeof(WORD) + sizeof(TMobTable) * m_vec_mobTable.size() +
				sizeof(WORD) + sizeof(TRefineTable) * m_iRefineTableSize);

		tmp->EncodeWORD(m_vec_skillTable.size());
		tmp->Encode(&m_vec_skillTable[0], sizeof(TSkillTable) * m_vec_skillTable.size());

		tmp->EncodeWORD(m_vec_banwordTable.size());
		tmp->Encode(&m_vec_banwordTable[0], sizeof(TBanwordTable) * m_vec_banwordTable.size());

		tmp->EncodeWORD(m_vec_itemTable.size());
		tmp->Encode(&m_vec_itemTable[0], sizeof(TItemTable) * m_vec_itemTable.size());

		tmp->EncodeWORD(m_vec_mobTable.size());
		tmp->Encode(&m_vec_mobTable[0], sizeof(TMobTable) * m_vec_mobTable.size());

		tmp->EncodeWORD(m_iRefineTableSize);
		tmp->Encode(m_pRefineTable, sizeof(TRefineTable) * m_iRefineTableSize);
	}
}

- Then open game/src/refine.cpp and replace this function: "bool CRefineManager::Initialize(TRefineTable * table, int size)"
to this:

bool CRefineManager::Initialize(TRefineTable * table, int size)
{
	if (!m_map_RefineRecipe.empty())
		m_map_RefineRecipe.clear();

	for (int i = 0; i < size; ++i, ++table)
	{
		sys_log(0, "REFINE %d prob %d cost %d", table->id, table->prob, table->cost);
		m_map_RefineRecipe.insert(std::make_pair(table->id, *table));
	}

	sys_log(0, "REFINE: COUNT %d", m_map_RefineRecipe.size());
	return true;
}

- If you are done with these, open game/src/input_db.cpp and extend this event
"void CInputDB::ReloadProto(const char * c_pData)"
with this:

	/*
	 * REFINE
	 */
	wSize = decode_2bytes(c_pData);
	c_pData += 2;
	sys_log(0, "RELOAD: REFINE: %d", wSize);

	if (wSize)
	{
		CRefineManager::instance().Initialize((TRefineTable *) c_pData, wSize);
		c_pData += wSize * sizeof(TRefineTable);
	}

- Done.


0x04.) kill quest trigger fix (when kill / when race.kill)
With this change you can use every kill methods with mobs and players and runs by once per kills.
Examples:
when 101.kill begin -> Works when you are killing Wild dogs.
when kill begin -> Works with mobs and players too.
when kill with npc.is_pc() begin -> Works with players only.
when kill with npc.is_pc() == false begin -> Works with monsters only.
when kill with npc.get_race() == 102 begin -> Works when you hunt Wolf.

I tested with these codes:

when kill begin
    if npc.is_pc() then
        chat("kill pc")
    end
    if npc.get_race() > 100 then
        chat("kill by race: "..tostring(npc.race))
    end
end
when kill with npc.is_pc() begin
    chat("kill with npc.is_pc")
end
when kill with npc.get_race() == 102 begin
    chat("kill with npc.get_race 102")
end
when 101.kill begin
    chat("101.kill")
end

Follow these steps to fix it:
- Open game/src/questmanager.h and search for this:
"void Kill(unsigned int pc, unsigned int npc);"
replace to:
"void Kill(unsigned int pc, unsigned int npc, unsigned int pc2 = 0);"
- Save&Close, open game/src/questmanager.cpp and search this function:
"void CQuestManager::Kill(unsigned int pc, unsigned int npc)"
- and replace to this:

 

 

 

 

 

 

 

	void CQuestManager::Kill(unsigned int pc, unsigned int npc, unsigned int pc2)
	{
		//m_CurrentNPCRace = npc;
		PC * pPC;

		sys_log(0, "CQuestManager::Kill QUEST_KILL_EVENT (pc=%d, npc=%d, pc2=%d)", pc, npc, pc2);

		if ((pPC = GetPC(pc)))
		{
			if (!CheckQuestLoaded(pPC))
				return;

			/* [hyo] ¸÷ kill˝Ă Áßşą Ä«żîĆĂ ŔĚ˝´ °ü·ĂÇŃ ĽöÁ¤»çÇ×
			   quest scriptżˇ when 171.kill begin ... µîŔÇ ÄÚµĺ·Î ŔÎÇĎż© ˝şĹ©¸łĆ®°ˇ Ăł¸®µÇľú´ő¶óµµ
			   ąŮ·Î returnÇĎÁö ľĘ°í ´Ů¸Ą °Ë»çµµ ĽöÇŕÇϵµ·Ď şŻ°ćÇÔ. (2011/07/21)
			*/
			// call script
			if (npc > 0 && pc2 == 0)
				m_mapNPC[npc].OnKill(*pPC);

			LPCHARACTER ch = GetCurrentCharacterPtr();
			LPPARTY pParty = ch->GetParty();
			LPCHARACTER leader = pParty ? pParty->GetLeaderCharacter() : ch;

			if (leader)
			{
				m_pCurrentPartyMember = ch;

				if (m_mapNPC[npc].OnPartyKill(*GetPC(leader->GetPlayerID())))
					return;

				pPC = GetPC(pc);
			}

			LPCHARACTER victim = CHARACTER_MANAGER::instance().FindByPID(pc2);
			if (victim && victim->IsPC() && m_mapNPC[QUEST_NO_NPC].OnKill(*pPC))
				return;
			else if (m_mapNPC[QUEST_NO_NPC].OnKill(*pPC))
				return;

			if (leader)
			{
				m_pCurrentPartyMember = ch;
				m_mapNPC[QUEST_NO_NPC].OnPartyKill(*GetPC(leader->GetPlayerID()));
			}
		}
		else
			sys_err("QUEST: no such pc id : %d", pc);
	}

- Save&Close, open game/src/char_battle.cpp and search this call:
"quest::CQuestManager::instance().Kill(pkKiller->GetPlayerID(), quest::QUEST_NO_NPC)"
- and replace to this:
"quest::CQuestManager::instance().Kill(pkKiller->GetPlayerID(), quest::QUEST_NO_NPC, GetPlayerID());"
- Done.


0x05.) ImmuneBug fix.
I know there are some fixes but this is a working solution.. :)
Everything inside two functions into item.cpp file by names: "CItem::EquipTo" and "CItem::Unequip".
Every two functions are containing this sh*!&t:

	DWORD dwImmuneFlag = 0;

	for (int i = 0; i < WEAR_MAX_NUM; ++i)
		if (m_pOwner->GetWear(i))
			SET_BIT(dwImmuneFlag, m_pOwner->GetWear(i)->m_pProto->dwImmuneFlag);

	m_pOwner->SetImmuneFlag(dwImmuneFlag);

Hm, you have to replace those to this:

	DWORD dwImmuneFlag = 0;
	LPITEM item = NULL;

	for (int i = 0; i < WEAR_MAX_NUM; ++i)
	{
		if (item=m_pOwner->GetWear(i))
		{
			if (item->GetImmuneFlag() != 0)
				SET_BIT(dwImmuneFlag, item->GetImmuneFlag());
			if (item->GetAttributeCount() > 0)
			{
				if (item->HasAttr(APPLY_IMMUNE_STUN))
					SET_BIT(dwImmuneFlag, IMMUNE_STUN);
				if (item->HasAttr(APPLY_IMMUNE_SLOW))
					SET_BIT(dwImmuneFlag, IMMUNE_SLOW);
				if (item->HasAttr(APPLY_IMMUNE_FALL))
					SET_BIT(dwImmuneFlag, IMMUNE_FALL);
			}
		}
	}

	m_pOwner->SetImmuneFlag(dwImmuneFlag);

- Done.


0x06.) Finished uiQuest.py selection by keyboard-usage with "Next" and "Prev" buttons.
Test-example:

when 9010.chat."TEST selection pages" begin
	local sTab = {
		"01","02","03","04","05","06","07","08","09","10",
		"11","12","13","14","15","16","17","18","19","20",
		"Exit"--to make exit by Escape key
	}
	local s=select_table(sTab)
	if s==table.getn(sTab) then return end
	chat("You'r choice: sTab["..tostring(s).."] -> "..sTab[s])
end

Here you can download the full uiquest.py file from my client: Download

0x07.) Little SQL-Script:

SELECT
    log.log.time AS "When",
    player.player.`name` AS Who,
    log.log.how AS WhatDid,
    log.log.what AS ItemID,
    log.log.vnum AS ItemVnum,
    player.item_proto.locale_name AS ItemName,
    player.item.count AS Count,
    player.item.Socket0,
    player.item.Socket1,
    player.item.Socket2,
    player.item.AttrType0,
    player.item.AttrValue0,
    player.item.AttrType1,
    player.item.AttrValue1,
    player.item.AttrType2,
    player.item.AttrValue2,
    player.item.AttrType3,
    player.item.AttrValue3,
    player.item.AttrType4,
    player.item.AttrValue4,
    player.item.AttrType5,
    player.item.AttrValue5,
    player.item.AttrType6,
    player.item.AttrValue6
FROM
    log.log
INNER JOIN player.player ON log.log.who = player.player.id
INNER JOIN player.item ON log.log.what = player.item.id
INNER JOIN player.item_proto ON log.log.vnum = player.item_proto.vnum
WHERE log.how in ("EXCHANGE_GIVE", "EXCHANGE_TAKE", "DROP", "SAFEBOX PUT", "SAFEBOX GET", "DEAD_DROP")
AND player.`name` = "Xeriesey";

* You have to give a name where you can see Xeriesey ^-^

Result of query:
mmmyy.jpg


 


I hope you like it.
If you have any questions or find an error/mistake, just post a message into this thread and I will try to make answer when I'll be online.

ps.: Sorry for my bad English.
"(" + "c" + ")" == © -> F**k

Changelog:
- 2014.09.22. 16:29 / 04:29 PM ~ Added forgotten include to questlua_npc.cpp.
- 2014.09.22. 16:48 / 04:48 PM ~ Added more forgotten things :S

 

- 2014.09.27. 13:08 / 01:08 PM ~ SQL syntax fix

With Regards,
P3NG3R

  • Metin2 Dev 7
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HELP! Problem(Mainline):

	int npc_get_ip(lua_State* L)
	{
		LPCHARACTER npc = CQuestManager::instance().GetCurrentNPCCharacterPtr();
		if (npc && npc->IsPC())
			lua_pushstring(L, npc->GetDesc()->GetHostName());
		else
			lua_pushstring(L, "");
		return 1;
	}

	void RegisterNPCFunctionTable()
	{
		luaL_reg npc_functions[] = 
		{
			{ "getrace",			npc_get_race			},
			{ "get_race",			npc_get_race			},
			{ "open_shop",			npc_open_shop			},
			{ "get_empire",			npc_get_empire			},
			{ "is_pc",				npc_is_pc			},
			{ "is_quest",			npc_is_quest			},
			{ "kill",				npc_kill			},
			{ "purge",				npc_purge			},
			{ "is_near",			npc_is_near			},
			{ "is_near_vid",			npc_is_near_vid			},
			{ "lock",				npc_lock			},
			{ "unlock",				npc_unlock			},
			{ "get_guild",			npc_get_guild			},
			{ "get_leader_vid",		npc_get_leader_vid	},
			{ "get_vid",			npc_get_vid	},
			{ "get_vid_attack_mul",		npc_get_vid_attack_mul	},
			{ "set_vid_attack_mul",		npc_set_vid_attack_mul	},
			{ "get_vid_damage_mul",		npc_get_vid_damage_mul	},
			{ "set_vid_damage_mul",		npc_set_vid_damage_mul	},
			{ "get_level",				npc_get_level		},
			{ "get_name",				npc_get_name		},
			{ "get_ip",					npc_get_ip},

hibacffa3.png

Edited by Metin2 Dev
Core X - External 2 Internal
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HELP! Problem(Mainline):

	int npc_get_ip(lua_State* L)
	{
		LPCHARACTER npc = CQuestManager::instance().GetCurrentNPCCharacterPtr();
		if (npc && npc->IsPC())
			lua_pushstring(L, npc->GetDesc()->GetHostName());
		else
			lua_pushstring(L, "");
		return 1;
	}

	void RegisterNPCFunctionTable()
	{
		luaL_reg npc_functions[] = 
		{
			{ "getrace",			npc_get_race			},
			{ "get_race",			npc_get_race			},
			{ "open_shop",			npc_open_shop			},
			{ "get_empire",			npc_get_empire			},
			{ "is_pc",				npc_is_pc			},
			{ "is_quest",			npc_is_quest			},
			{ "kill",				npc_kill			},
			{ "purge",				npc_purge			},
			{ "is_near",			npc_is_near			},
			{ "is_near_vid",			npc_is_near_vid			},
			{ "lock",				npc_lock			},
			{ "unlock",				npc_unlock			},
			{ "get_guild",			npc_get_guild			},
			{ "get_leader_vid",		npc_get_leader_vid	},
			{ "get_vid",			npc_get_vid	},
			{ "get_vid_attack_mul",		npc_get_vid_attack_mul	},
			{ "set_vid_attack_mul",		npc_set_vid_attack_mul	},
			{ "get_vid_damage_mul",		npc_get_vid_damage_mul	},
			{ "set_vid_damage_mul",		npc_set_vid_damage_mul	},
			{ "get_level",				npc_get_level		},
			{ "get_name",				npc_get_name		},
			{ "get_ip",					npc_get_ip},

hibacffa3.png

 

Same error, same branch.

Edited by Metin2 Dev
Core X - External 2 Internal
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  • 2 weeks later...
  • Bronze

HELP! Problem(Mainline):

	int npc_get_ip(lua_State* L)
	{
		LPCHARACTER npc = CQuestManager::instance().GetCurrentNPCCharacterPtr();
		if (npc && npc->IsPC())
			lua_pushstring(L, npc->GetDesc()->GetHostName());
		else
			lua_pushstring(L, "");
		return 1;
	}

	void RegisterNPCFunctionTable()
	{
		luaL_reg npc_functions[] = 
		{
			{ "getrace",			npc_get_race			},
			{ "get_race",			npc_get_race			},
			{ "open_shop",			npc_open_shop			},
			{ "get_empire",			npc_get_empire			},
			{ "is_pc",				npc_is_pc			},
			{ "is_quest",			npc_is_quest			},
			{ "kill",				npc_kill			},
			{ "purge",				npc_purge			},
			{ "is_near",			npc_is_near			},
			{ "is_near_vid",			npc_is_near_vid			},
			{ "lock",				npc_lock			},
			{ "unlock",				npc_unlock			},
			{ "get_guild",			npc_get_guild			},
			{ "get_leader_vid",		npc_get_leader_vid	},
			{ "get_vid",			npc_get_vid	},
			{ "get_vid_attack_mul",		npc_get_vid_attack_mul	},
			{ "set_vid_attack_mul",		npc_set_vid_attack_mul	},
			{ "get_vid_damage_mul",		npc_get_vid_damage_mul	},
			{ "set_vid_damage_mul",		npc_set_vid_damage_mul	},
			{ "get_level",				npc_get_level		},
			{ "get_name",				npc_get_name		},
			{ "get_ip",					npc_get_ip},

hibacffa3.png

 

 

 

HELP! Problem(Mainline):

	int npc_get_ip(lua_State* L)
	{
		LPCHARACTER npc = CQuestManager::instance().GetCurrentNPCCharacterPtr();
		if (npc && npc->IsPC())
			lua_pushstring(L, npc->GetDesc()->GetHostName());
		else
			lua_pushstring(L, "");
		return 1;
	}

	void RegisterNPCFunctionTable()
	{
		luaL_reg npc_functions[] = 
		{
			{ "getrace",			npc_get_race			},
			{ "get_race",			npc_get_race			},
			{ "open_shop",			npc_open_shop			},
			{ "get_empire",			npc_get_empire			},
			{ "is_pc",				npc_is_pc			},
			{ "is_quest",			npc_is_quest			},
			{ "kill",				npc_kill			},
			{ "purge",				npc_purge			},
			{ "is_near",			npc_is_near			},
			{ "is_near_vid",			npc_is_near_vid			},
			{ "lock",				npc_lock			},
			{ "unlock",				npc_unlock			},
			{ "get_guild",			npc_get_guild			},
			{ "get_leader_vid",		npc_get_leader_vid	},
			{ "get_vid",			npc_get_vid	},
			{ "get_vid_attack_mul",		npc_get_vid_attack_mul	},
			{ "set_vid_attack_mul",		npc_set_vid_attack_mul	},
			{ "get_vid_damage_mul",		npc_get_vid_damage_mul	},
			{ "set_vid_damage_mul",		npc_set_vid_damage_mul	},
			{ "get_level",				npc_get_level		},
			{ "get_name",				npc_get_name		},
			{ "get_ip",					npc_get_ip},

hibacffa3.png

 

Same error, same branch.

 

#include "desc.h"
#include "desc_manager.h"

Add these things in your cpp file.

 

Best Regards

Ellie

Edited by Metin2 Dev
Core X - External 2 Internal
  • Metin2 Dev 1

Do not be sorry, be better.

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questlua_game.cpp: In function 'int quest::game_drop_item_and_select(lua_State*)':
questlua_game.cpp:214: error: 'g_iItemOwnershipTime' was not declared in this scope
compile questlua_item.cpp
gmake: *** [OBJDIR/questlua_game.o] Error 1
gmake: *** Waiting for unfinished jobs....
In file included from questlua_pet.cpp:13:
PetSystem.h:163:31: warning: no newline at end of file
questlua_pet.cpp:172:2: warning: no newline at end of file
questlua.cpp: In member function 'bool quest::FPartyCheckFlagLt::operator()(CHARACTER*)':
questlua.cpp:78: warning: 'returnBool' may be used uninitialized in this function
questlua_item.cpp: In function 'int quest::item_get_applies(lua_State*)':
questlua_item.cpp:589: warning: unused variable 'Key1'
questlua_item.cpp:589: warning: unused variable 'Key2'
questlua_item.cpp: In function 'int quest::item_get_refine_materials(lua_State*)':
questlua_item.cpp:613: error: 'CRefineManager' has not been declared
questlua_item.cpp: In function 'int quest::item_dec(lua_State*)':
questlua_item.cpp:674: error: 'g_iItemStackCount' was not declared in this scope
questlua_item.cpp: In function 'int quest::item_inc(lua_State*)':
questlua_item.cpp:694: error: 'g_iItemStackCount' was not declared in this scope
questlua_item.cpp:697: error: 'g_iItemStackCount' was not declared in this scope
questlua_item.cpp: In function 'int quest::item_equip_selected(lua_State*)':
questlua_item.cpp:1032: warning: NULL used in arithmetic
questlua_item.cpp: In function 'int quest::item_set_count(lua_State*)':
questlua_item.cpp:1059: error: 'g_iItemStackCount' was not declared in this scope
gmake: *** [OBJDIR/questlua_item.o] Error 1

help ? compile mainline

 

#include "desc.h"

#include "desc_manager.h"

it has also added.

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  • Honorable Member

Ehh, the "g_iItemStackCount" is mine global config-variable you have to replace to your max count of item stackage.

And the "g_iItemOwnershipTime" is the maximal ownership time also config-variable.
And awhhh #include "refine.h" into questlua_item.cpp, sorry for that :unsure:.

 

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Yeah, I forgot that :3


Your query does not work properly in my case ;)

Why? It is working for me O.o

Have you got any error or only empty results? (Did you replace the name?^^)

 

1064 - You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'When,
    player.player.`name` AS Who,
    log.log.how AS WhatDid,
    log.lo' at line 2

but it disappears after I change 

log.log.time AS When
to 
log.log.time AS "When"
  • Metin2 Dev 1
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  • Bronze

I just applying this codes but are to many lines do put tabs in all...

its only a copy past,normaly the taps should be copyed (sorry if this word does not exist >.<) too

or use visual studio it will fix them for you just make a new project

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  • 2 months later...

Hi m2dev,

I release my modifications of game core.

0x01.) Here are "some" new questfunctions to you ^^

If either of them is already public I'm sorry :> but these works perfectly.

A short list of them:

 

* Item module:
    - get_flag				| Return: Integer | Args: None
    - get_wearflag			| Return: Integer | Args: None
    - get_antiflag			| Return: Integer | Args: None
    - has_antiflag			| Return: Boolean | Args: int Antiflag
    - get_refine_set			| Return: Integer | Args: None
    - get_limit				| Return: Table1  | Args: byte LimitIndex[0..1]
    - get_apply				| Return: Table1  | Args: byte ApplyIndex[0..2]
    - get_applies			| Return: Table2  | Args: None
    - get_refine_materials		| Return: Table3  | Args: None
    - get_addon_type			| Return: Integer | Args: None
    - dec				| Return: Nil     | Args: None or byte Count
    - inc				| Return: Nil     | Args: None or byte Count
    - add_attribute			| Return: Boolean | Args: None
    - get_attribute			| Return: Table1  | Args: byte AttrIndex[0..4]
    - set_attribute			| Return: Boolean | Args: byte AttrIndex[0..4], byte AttrType[1..94], short AttrValue[-32768..32767]
    - change_attribute			| Return: Boolean | Args: None
    - add_rare_attribute		| Return: Boolean | Args: None
    - get_rare_attribute		| Return: Table1  | Args: byte AttrIndex[0..1]
    - set_rare_attribute		| Return: Boolean | Args: byte AttrIndex[0..1], byte AttrType[1..94], short AttrValue[-32768..32767]
    - change_rare_attribute		| Return: Boolean | Args: None
    - equip				| Return: Boolean | Args: byte EquipCell[0..32]
    - set_count				| Return: Nil     | Args: byte/short Count(short with increased item stack number)

Returning item table-structures:

Table1 = {
-- Type, Value
    1,   2000
}

Table2 = {
-- [idx] = {Type, Value}
--  Triton sword+9:
    [0] = {  7, 30 },
    [1] = { 22, 12 },
    [2] = { 17, 12 }
}

Table3 = {
--  Poison sword+8(refineSet:27):
    material_count = 2,
    materials = {
    --  { Vnum, Count }
        { 30091, 2 },
        { 27994, 1 }
    },
    cost = 150000,
    prob = 10,
}
* NPC module:
    - get_level				| Return: Integer | Args: None
    - get_name				| Return: String  | Args: None
    - get_type				| Return: Byte    | Args: None
    - get_rank				| Return: Byte    | Args: None
    - is_metin				| Return: Boolean | Args: None
    - is_boss				| Return: Boolean | Args: None
    - show_effect_on_target	        | Return: Boolean | Args: string EffectRealPath
    - get_ip				| Return: String  | Args: None
    - get_client_version		| Return: String  | Args: None
    - get_job				| Return: Byte    | Args: None
    - get_pid				| Return: Integer | Args: None
    - get_exp				| Return: Long    | Args: None
* PC module:
    - get_mount_vnum		        | Return: Integer | Args: None
    - get_point				| Return: Integer | Args: byte PointNumber
    - get_real_point			| Return: Integer | Args: byte PointNumber
    - show_effect			| Return: Boolean | Args: string EffectRealPath
    - disconnect_with_delay	        | Return: Nil     | Args: int Delay
    - get_max_level			| Return: Integer | Args: None
    - get_ip				| Return: String  | Args: None
    - get_client_version		| Return: String  | Args: None
    - kill				| Return: Nil     | Args: None
* Game module:
    - drop_item_and_select | Return: Nil | Args: int Vnum, byte/short Count=1, bool HasOwnership=false, short OwnershipTime=180
      Example call: game.drop_item_and_select(19, 1, true, 30); item.set_attribute(0, apply.CRITICAL_PCT, 10)
* Pet module:
    - is_mine | Return: Boolean | Args: None
* Global:
    - purge_vid	| Return: Nil   | Args: int Vid

Here are the codes:

questlua_item.cpp

Be carefull, in the code you can find a global config-variable!

"g_iItemStackCount" replace with 200 or 250 or what you want.

#include "refine.h" // top of the file

	int item_get_flag(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();

		lua_pushnumber(L, item ? item->GetFlag() : 0);
		return 1;
	}

	int item_get_wearflag(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();

		lua_pushnumber(L, item ? item->GetWearFlag() : 0);
		return 1;
	}

	int item_get_antiflag(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();

		lua_pushnumber(L, item ? item->GetAntiFlag() : 0);
		return 1;
	}

	int item_has_antiflag(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();

		if (!lua_isnumber(L, 1))
		{
			sys_err("Invalid argument.");
			return 0;
		}

		if (!item) return 0;

		long lAntiCheck = (long)lua_tonumber(L, 1);
		lua_pushboolean(L, IS_SET(item->GetAntiFlag(), lAntiCheck));
		return 1;
	}

	int item_get_refine_set(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();

		lua_pushnumber(L, item ? item->GetRefineSet() : 0);
		return 1;
	}

	int item_get_limit(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();

		if (!item) return 0;

		if (!lua_isnumber(L, 1))
		{
			sys_err("Wrong argument, need a number from range(0..%d)!", ITEM_LIMIT_MAX_NUM);
			lua_pushnumber(L, 0);
			return 1;
		}

		int byLimitIndex = (int)lua_tonumber(L, 1);
		if (byLimitIndex < 0 || byLimitIndex >= ITEM_LIMIT_MAX_NUM)
		{
			sys_err("Invalid limit type(%d). Out of range(0..%d)", byLimitIndex, ITEM_LIMIT_MAX_NUM);
			lua_pushnumber(L, 0);
			return 1;
		}

		lua_newtable(L);
		{
			lua_pushnumber(L, item->GetLimitType(byLimitIndex));
			lua_rawseti(L, -2, 1);

			lua_pushnumber(L, item->GetLimitValue(byLimitIndex));
			lua_rawseti(L, -2, 2);
		}
		return 1;
	}

	int item_get_apply(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();

		if (!item)
		{
			sys_err("No current item selected!");
			return 0;
		}

		if (!lua_isnumber(L, 1))
		{
			sys_err("Wrong argument, need a number from range(0..%d)!", ITEM_APPLY_MAX_NUM);
			lua_pushnumber(L, 0);
			return 1;
		}

		int bApplyIndex = (int)lua_tonumber(L, 1);
		if (bApplyIndex < 0 || bApplyIndex >= ITEM_APPLY_MAX_NUM)
		{
			sys_err("Invalid apply index(%d). Out of range(0..%d)", bApplyIndex, ITEM_APPLY_MAX_NUM);
			lua_pushnumber(L, 0);
			return 1;
		}

		const TItemTable* itemTable = item->GetProto();

		lua_newtable(L);
		{
			lua_pushnumber(L, itemTable->aLimits[bApplyIndex].bType);
			lua_rawseti(L, -2, 1);

			lua_pushnumber(L, itemTable->aLimits[bApplyIndex].lValue);
			lua_rawseti(L, -2, 2);
		}
		return 1;
	}

	int item_get_applies(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();
		if (!item)
		{
			sys_err("No current item selected!");
			return 0;
		}

		const TItemTable* itemTable = item->GetProto();
		lua_newtable(L);
		{
			for(BYTE i=0; i<ITEM_APPLY_MAX_NUM; i++)
			{
				char Key1[64] = "", Key2[64] = "";

				lua_newtable(L);
				lua_pushnumber(L, itemTable->aLimits[i].bType);
				lua_rawseti(L, -2, 1);

				lua_pushnumber(L, itemTable->aLimits[i].lValue);
				lua_rawseti(L, -2, 2);
				lua_rawseti(L, -2, i);
			}
		}

		return 1;
	}

	int item_get_refine_materials(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();
		if (!item)
		{
			sys_err("No current item selected!");
			return 0;
		}

		const TRefineTable * prt = CRefineManager::instance().GetRefineRecipe(item->GetRefineSet());
		if (!prt)
		{
			sys_err("Failed to get refine materials!");
			return 0;
		}

		if (prt->cost == 0 && prt->material_count == 0)
		{
			lua_pushnumber(L, 0);
			return 1;
		}

		lua_newtable(L);
		{
			lua_pushstring(L, "cost");
			lua_pushnumber(L, prt->cost);
			lua_rawset(L, -3);

			lua_pushstring(L, "material_count");
			lua_pushnumber(L, prt->material_count);
			lua_rawset(L, -3);

			lua_pushstring(L, "materials");
			lua_newtable(L);
			{
				for (BYTE i = 0; i < prt->material_count; i++)
				{
					lua_newtable(L);
					lua_pushnumber(L, prt->materials[i].vnum);
					lua_rawseti(L, -2, 1);

					lua_pushnumber(L, prt->materials[i].count);
					lua_rawseti(L, -2, 2);
					lua_rawseti(L, -2, i+1);
				}
			}
			lua_rawset(L, -3);
		}

		return 1;
	}

	int item_get_addon_type(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();

		if (!item) return 0;

		const TItemTable* itemTable = item->GetProto();
		lua_pushnumber(L, itemTable ? itemTable->sAddonType : 0);
		return 1;
	}

	int item_dec(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();

		if (!item) return 0;

		int dec = lua_isnumber(L, 1) ? (int)lua_tonumber(L, 1) : 1;
		if (dec < 1 || dec > g_iItemStackCount)
			dec = 1;

		if (item->GetCount() - dec < 0)
			return 0;

		if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_STACK) || !item->IsStackable())
			return 0;

		item->SetCount(item->GetCount() - dec);
		return 0;
	}

	int item_inc(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();

		if (!item) return 0;

		int inc = lua_isnumber(L, 1) ? (int)lua_tonumber(L, 1) : 1;
		if (inc < 1 || inc > g_iItemStackCount)
			inc = 1;

		if (item->GetCount() + inc > g_iItemStackCount)
			return 0;

		if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_STACK) || !item->IsStackable())
			return 0;

		item->SetCount(item->GetCount() + inc);
		return 0;
	}

	int item_add_attribute(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();

		if (!item) return 0;
		if (item->GetType() == ITEM_COSTUME)
		{
			lua_pushboolean(L, false);
			return 1;
		}

		bool bRet = TRUE;
		if (item->GetAttributeCount() < 5)
			item->AddAttribute();
		else
			bRet = FALSE;

		lua_pushboolean(L, bRet);
		return 1;
	}

	int item_get_attribute(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();

		if (!item) return 0;

		if (!lua_isnumber(L, 1))
		{
			sys_err("Wrong argument, need a number from range(0..%d)!", ITEM_ATTRIBUTE_MAX_NUM-2);
			lua_pushnumber(L, 0);
			return 1;
		}

		int iAttrIndex = (int)lua_tonumber(L, 1);
		if (iAttrIndex < 0 || iAttrIndex >= ITEM_ATTRIBUTE_MAX_NUM-2)
		{
			sys_err("Invalid index %d. Index out of range(0..%d)", iAttrIndex, ITEM_ATTRIBUTE_MAX_NUM-2);
			lua_pushnumber(L, 0);
			return 1;
		}

		const TPlayerItemAttribute& AttrItem = item->GetAttribute(iAttrIndex);

		lua_newtable(L);

		lua_pushnumber(L, AttrItem.bType);
		lua_rawseti(L, -2, 1);

		lua_pushnumber(L, AttrItem.sValue);
		lua_rawseti(L, -2, 2);
		return 1;
	}

	int item_set_attribute(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();

		if (!item) return 0;
		if (item->GetType() == ITEM_COSTUME)
		{
			lua_pushboolean(L, false);
			return 1;
		}

		if (!lua_isnumber(L, 1))
		{
			sys_err("Wrong argument[AttrIdx] #1.");
			lua_pushboolean(L, false);
			return 1;
		}
		else if (!lua_isnumber(L, 2))
		{
			sys_err("Wrong argument[AttrType] #2.");
			lua_pushboolean(L, false);
			return 1;
		}
		else if (!lua_isnumber(L, 3))
		{
			sys_err("Wrong argument[AttrValue] #3.");
			lua_pushboolean(L, false);
			return 1;
		}

		int bAttrIndex = (int)lua_tonumber(L, 1);
		if (bAttrIndex < 0 || bAttrIndex >= ITEM_ATTRIBUTE_MAX_NUM-2)
		{
			sys_err("Invalid AttrIndex %d. AttrIndex out of range(0..4)", bAttrIndex);
			lua_pushboolean(L, false);
			return 1;
		}

		int bAttrType = (int)lua_tonumber(L, 2);
		if (bAttrType < 1 || bAttrType >= MAX_APPLY_NUM)
		{
			sys_err("Invalid AttrType %d. AttrType out of range(1..%d)", MAX_APPLY_NUM);
			lua_pushboolean(L, false);
			return 1;
		}

		if (item->HasAttr(bAttrType) && (item->GetAttribute(bAttrIndex).bType != bAttrType))
		{
			sys_err("AttrType[%d] multiplicated.", bAttrType);
			lua_pushboolean(L, false);
			return 1;
		}

		int bAttrValue = (int)lua_tonumber(L, 3);
		if (bAttrValue < 1 || bAttrValue >= 32768)
		{
			sys_err("Invalid AttrValue %d. AttrValue should be between 1 and 32767!", bAttrValue);
			lua_pushboolean(L, false);
			return 1;
		}

		bool bRet = TRUE;
		int bAttrCount = item->GetAttributeCount();
		if (bAttrCount <= 4 && bAttrCount >= 0)
		{
			if (bAttrCount < bAttrIndex)
				bAttrIndex = bAttrCount;

			item->SetForceAttribute(bAttrIndex, bAttrType, bAttrValue);
		}
		else
			bRet = FALSE;

		lua_pushboolean(L, bRet);
		return 1;
	}

	int item_change_attribute(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();

		if (!item) return 0;
		if (item->GetType() == ITEM_COSTUME)
		{
			lua_pushboolean(L, false);
			return 1;
		}

		bool bRet = TRUE;
		if (item->GetAttributeCount() > 0)
			item->ChangeAttribute();
		else
			bRet = FALSE;

		lua_pushboolean(L, bRet);
		return 1;
	}

	int item_add_rare_attribute(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();

		if (!item) return 0;
		if (item->GetType() == ITEM_COSTUME)
		{
			lua_pushboolean(L, false);
			return 1;
		}

		lua_pushboolean(L, item->AddRareAttribute() ? TRUE : FALSE);
		return 1;
	}

	int item_get_rare_attribute(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();

		if (!item) return 0;
		if (item->GetType() == ITEM_COSTUME)
		{
			lua_pushnumber(L, 0);
			return 1;
		}

		if (!lua_isnumber(L, 1))
		{
			sys_err("Wrong argument, need a number from range(0..1)!");
			lua_pushnumber(L, 0);
			return 1;
		}

		int iRareAttrIndex = (int)lua_tonumber(L, 1);
		if (iRareAttrIndex < 0 || iRareAttrIndex > 1)
		{
			sys_err("Invalid index %d. Index out of range(0..1)", iRareAttrIndex);
			lua_pushboolean(L, false);
			return 1;
		}

		const TPlayerItemAttribute& RareAttrItem = item->GetAttribute(iRareAttrIndex+5);

		lua_newtable(L);

		lua_pushnumber(L, RareAttrItem.bType);
		lua_rawseti(L, -2, 1);

		lua_pushnumber(L, RareAttrItem.sValue);
		lua_rawseti(L, -2, 2);
		return 1;
	}

	int item_set_rare_attribute(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();

		if (!item) return 0;
		if (item->GetType() == ITEM_COSTUME)
		{
			lua_pushboolean(L, false);
			return 1;
		}

		if (!lua_isnumber(L, 1))
		{
			sys_err("Wrong argument[AttrIdx], not number!");
			lua_pushboolean(L, false);
			return 1;
		}
		else if (!lua_isnumber(L, 2))
		{
			sys_err("Wrong argument[AttrType], not number!");
			lua_pushboolean(L, false);
			return 1;
		}
		else if (!lua_isnumber(L, 3))
		{
			sys_err("Wrong argument[AttrValue], not number!");
			lua_pushboolean(L, false);
			return 1;
		}
		

		int iRareAttrIndex = (int)lua_tonumber(L, 1);
		if (iRareAttrIndex < 0 || iRareAttrIndex > 1)
		{
			sys_err("Invalid index %d. Index out of range(0..1)", iRareAttrIndex);
			lua_pushboolean(L, false);
			return 1;
		}

		int iRareAttrType = (int)lua_tonumber(L, 2);
		if (iRareAttrType < 1 || iRareAttrType >= MAX_APPLY_NUM)
		{
			sys_err("Invalid apply %d. Apply out of range(1..%d)", MAX_APPLY_NUM);
			lua_pushboolean(L, false);
			return 1;
		}

		if (item->HasAttr(iRareAttrType) && (item->GetAttribute(iRareAttrIndex).bType != iRareAttrType))
		{
			sys_err("Apply %d muliplicated.", iRareAttrType);
			lua_pushboolean(L, false);
			return 1;
		}

		int iRareAttrValue = (int)lua_tonumber(L, 3);
		if (iRareAttrValue < 1 || iRareAttrValue >= 32768)
		{
			sys_err("Invalid value %d. The value should be between 1 and 32767!", iRareAttrValue);
			lua_pushboolean(L, false);
			return 1;
		}

		bool bRet = TRUE;
		int iRareAttrCount = item->GetRareAttrCount();
		if (iRareAttrCount <= 1 && iRareAttrCount >= 0)
		{
			if (iRareAttrCount < iRareAttrIndex)
				iRareAttrIndex = iRareAttrCount;

			item->SetForceAttribute(iRareAttrIndex+5, iRareAttrType, iRareAttrValue);
		}
		else
			bRet = FALSE;

		lua_pushboolean(L, bRet);
		return 1;
	}

	int item_change_rare_attribute(lua_State* L)
	{
		LPITEM item = CQuestManager::instance().GetCurrentItem();

		if (!item) return 0;
		if (item->GetType() == ITEM_COSTUME)
		{
			lua_pushboolean(L, false);
			return 1;
		}

		lua_pushboolean(L, item->ChangeRareAttribute());
		return 1;
	}

	int item_equip_selected(lua_State* L)
	{
		LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
		
		if (!lua_isnumber(L, 1))
		{
			sys_err("Argument error.");
			lua_pushboolean(L, false);
			return 1;
		}

		int bCell = (int)lua_tonumber(L, 1);
		if (bCell < 0 || bCell >= WEAR_MAX_NUM)
		{
			sys_err("Invalid wear position %d. Index out of range(0..%d)", bCell, WEAR_MAX_NUM);
			lua_pushboolean(L, false);
			return 1;
		}

		
		LPITEM item = CQuestManager::instance().GetCurrentItem();		//current item in used
		LPITEM equipped = ch->GetWear(bCell);							//current equipped item on target slot
		
		//check the pointers
		if (!ch || !item) return 0;

		//remove the equipped item
		if (equipped->GetVnum() != NULL || item->IsEquipped())
			ch->UnequipItem(equipped);

		//equipping the item to the given slot
		item->EquipTo(ch, bCell);
		lua_pushboolean(L, true);
		return 1;
	}

	int item_set_count(lua_State* L)
	{
		LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
		LPITEM item = CQuestManager::instance().GetCurrentItem();

		if (!item || !ch)
		{
			sys_err("No item selected or no character instance wtf?!");
			return 0;
		}

		if (!lua_isnumber(L, 1))
		{
			sys_err("Invalid argument.");
			return 0;
		}

		int count = (int)lua_tonumber(L, 1);
		if (count > g_iItemStackCount)
		{
			sys_err("Item count overflowing.. (%d)", count);
			return 0;
		}

		if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_STACK) || !item->IsStackable())
			return 0;

		if (count > 0)
			item->SetCount(count);
		else
		{
			item->RemoveFromCharacter();
			M2_DESTROY_ITEM(item);
			//ITEM_MANAGER::instance().RemoveItem(item);
		}

		return 0;
	}


	{ "get_flag",					item_get_flag						},
	{ "get_wearflag",				item_get_wearflag					},
	{ "get_antiflag",				item_get_antiflag					},
	{ "has_antiflag",				item_has_antiflag					},
	{ "get_refine_set",				item_get_refine_set					},
	{ "get_limit",					item_get_limit						},
	{ "get_apply",					item_get_apply						},
	{ "get_applies",				item_get_applies,					},
	{ "get_refine_materials",			item_get_refine_materials			},
	{ "get_addon_type",				item_get_addon_type					},
	{ "dec",					item_dec							},
	{ "inc",					item_inc							},
	{ "add_attribute",				item_add_attribute					},
	{ "get_attribute",				item_get_attribute					},
	{ "set_attribute",		                item_set_attribute					},
	{ "change_attribute",				item_change_attribute				},
	{ "add_rare_attribute",				item_add_rare_attribute				},
	{ "get_rare_attribute",				item_get_rare_attribute				},
	{ "set_rare_attribute",				item_set_rare_attribute				},
	{ "change_rare_attribute",			item_change_rare_attribute			},
	{ "equip",					item_equip_selected					},
	{ "set_count",					item_set_count						},

questlua_npc.cpp

#include "desc.h" // top of the file

	int npc_get_level(lua_State* L)
	{
		lua_pushnumber(L, CQuestManager::instance().GetCurrentNPCCharacterPtr()->GetLevel());
		return 1;
	}

	int npc_get_name(lua_State* L)
	{
		lua_pushstring(L, CQuestManager::instance().GetCurrentNPCCharacterPtr()->GetName());
		return 1;
	}

	int npc_get_rank(lua_State* L)
	{
		lua_pushnumber(L, CQuestManager::instance().GetCurrentNPCCharacterPtr()->GetMobRank());
		return 1;
	}

	int npc_get_type(lua_State* L)
	{
		lua_pushnumber(L, CQuestManager::instance().GetCurrentNPCCharacterPtr()->GetMobTable().bType);
		return 1;
	}

	int npc_is_metin(lua_State* L)
	{
		lua_pushboolean(L, CQuestManager::instance().GetCurrentNPCCharacterPtr()->IsStone());
		return 1;
	}

	int npc_is_boss(lua_State* L)
	{
		lua_pushboolean(L, CQuestManager::instance().GetCurrentNPCCharacterPtr()->GetMobRank() == MOB_RANK_BOSS);
		return 1;
	}

	int npc_show_effect_on_target(lua_State* L)
	{
		CQuestManager& q = CQuestManager::instance();
		LPCHARACTER ch = q.GetCurrentCharacterPtr();
		LPCHARACTER tch = q.GetCurrentNPCCharacterPtr();

		if (!tch || ch->GetVID() == tch->GetVID())
			return 0;

		if (lua_isstring(L, 1))
			tch->SpecificEffectPacket(lua_tostring(L, 2));

		return 0;
	}

	int npc_get_ip(lua_State* L)
	{
		LPCHARACTER npc = CQuestManager::instance().GetCurrentNPCCharacterPtr();
		if (npc && npc->IsPC())
			lua_pushstring(L, npc->GetDesc()->GetHostName());
		else
			lua_pushstring(L, "");
		return 1;
	}

	int npc_get_client_version(lua_State* L)
	{
		LPCHARACTER npc = CQuestManager::instance().GetCurrentNPCCharacterPtr();
		if (npc && npc->IsPC())
			lua_pushstring(L, npc->GetDesc()->GetClientVersion());
		else
			lua_pushstring(L, "");
		return 1;
	}

	int npc_get_job(lua_State* L)
	{
		LPCHARACTER npc = CQuestManager::instance().GetCurrentNPCCharacterPtr();
		if (npc && npc->IsPC())
			lua_pushnumber(L, npc->GetJob());
		else
			lua_pushnumber(L, -1);
		return 1;
	}

	int npc_get_pid(lua_State* L)
	{
		LPCHARACTER npc = CQuestManager::instance().GetCurrentNPCCharacterPtr();
		lua_pushnumber(L, npc->GetPlayerID());
		return 1;
	}

	int npc_get_exp(lua_State* L)
	{
		lua_pushnumber(L, CQuestManager::instance().GetCurrentNPCCharacterPtr()->GetMobTable().dwExp);
		return 1;
	}


			{ "get_level",					npc_get_level					},
			{ "get_name",					npc_get_name					},
			{ "get_type",					npc_get_type					},
			{ "get_rank",					npc_get_rank					},
			{ "is_metin",					npc_is_metin					},
			{ "is_boss",					npc_is_boss					},
			{ "show_effect_on_target",			npc_show_effect_on_target			},
			{ "get_ip",					npc_get_ip					},
			{ "get_client_version",				npc_get_client_version				},
			{ "get_job",					npc_get_job					},
			{ "get_pid",					npc_get_pid					},
			{ "get_exp",					npc_get_exp					},

questlua_pc.cpp

	int pc_get_mount_vnum(lua_State * L)
	{
		LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();

		lua_pushnumber(L, ch && ch->IsRiding() ? ch->GetMountVnum() : 0);
		return 1;
	}

	int pc_get_point(lua_State * L)
	{
		LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();

		if (!ch)
		{
			lua_pushnumber(L, 0);
			return 1;
		}

		if (!lua_isnumber(L, 1))
		{
			sys_err("Argument error.");
			lua_pushnumber(L, 0);
			return 1;
		}

		int bPoint = (int)lua_tonumber(L, 1);
		if (bPoint < 0 || bPoint >= POINT_MAX_NUM)
		{
			sys_err("Invalid point (%d).", bPoint);
			lua_pushnumber(L, 0);
			return 1;
		}

		lua_pushnumber(L, ch->GetPoint(bPoint));
		return 1;
	}

	int pc_get_real_point(lua_State * L)
	{
		LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
		if (!ch) return 0;

		if (!lua_isnumber(L, 1))
		{
			sys_err("Argument error.");
			lua_pushnumber(L, 0);
			return 1;
		}

		int bPoint = (int)lua_tonumber(L, 1);
		if (bPoint <= POINT_NONE || bPoint >= POINT_MAX_NUM)
		{
			sys_err("Invalid point (%d).", bPoint);
			lua_pushnumber(L, 0);
			return 1;
		}

		lua_pushnumber(L, ch->GetRealPoint(bPoint));
		return 1;
	}

	int pc_specific_effect(lua_State * L)
	{
		LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
		if (!ch) return 0;

		if (!lua_isstring(L, 1))
		{
			sys_err("Argument error.");
			lua_pushboolean(L, false);
			return 1;
		}

		ch->SpecificEffectPacket(lua_tostring(L, 1));
		lua_pushboolean(L, true);
		return 1;
	}

	int pc_disconnect_with_delay(lua_State * L)
	{
		LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
		if (!ch) return 0;

		ch->GetDesc()->DelayedDisconnect(lua_isnumber(L, 1) ? (int)lua_tonumber(L, 1) : 10);
		return 0;
	}

	int pc_get_max_level(lua_State* L)
	{
		lua_pushnumber(L, gPlayerMaxLevel);
		return 1;
	}

	int pc_get_ip(lua_State* L)
	{
		LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
		if(!ch) return 0;

		lua_pushstring(L, ch->GetDesc()->GetHostName());
		return 1;
	}

	int pc_get_client_version(lua_State* L)
	{
		LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
		if(!ch) return 0;

		lua_pushstring(L, ch->GetDesc()->GetClientVersion());
		return 1;
	}

	int pc_kill(lua_State* L)
	{
		LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
		if(!ch || ch->IsDead()) return 0;

		ch->EffectPacket(SE_CRITICAL);
		ch->PointChange(POINT_HP, -(ch->GetHP()+number(10, 255)), false);
		ch->Dead();
		return 0;
	}


	{ "get_mount_vnum",		pc_get_mount_vnum					},
	{ "get_point",			pc_get_point						},
	{ "get_real_point",		pc_get_real_point					},
	{ "show_effect",		pc_specific_effect					},
	{ "disconnect_with_delay",	pc_disconnect_with_delay				},
	{ "get_max_level",		pc_get_max_level					},
	{ "get_ip",			pc_get_ip						},
	{ "get_client_version",		pc_get_client_version					},
	{ "kill",			pc_kill							},

questlua_game.cpp

Be carefull, in this code you can find a global config-variable!

"g_iItemOwnershipTime" replace with 300 or what you want.

	int game_drop_item_and_select(lua_State* L)
	{
		/* Args: itemVnum | itemCount=1 | itemHasOwnership=false | itemOwnershipTime=gTime(180)*/
		LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
		LPITEM item = NULL;
		bool bHasOwnership;
		int iOwnershipTime;

		switch (lua_gettop(L))
		{
			case 1:
				if (!lua_isnumber(L, 1)) 
				{
_ERROR:
					sys_err("Invalid arguments..");
					return 0;
				}
				item = ITEM_MANAGER::instance().CreateItem((DWORD) lua_tonumber(L, 1));
				break;
			case 2:
			case 3:
			case 4:
				if (!lua_isnumber(L, 1) || !lua_isnumber(L, 2))
				{
					goto _ERROR;
				}
				item = ITEM_MANAGER::instance().CreateItem((DWORD)lua_tonumber(L, 1), (int)lua_tonumber(L, 2));
				bHasOwnership = lua_isboolean(L, 3) ? (bool)lua_toboolean(L, 3) : false;
				iOwnershipTime = lua_isnumber(L, 4) ? (int)lua_tonumber(L, 4) : g_iItemOwnershipTime;// g_iItemOwnershipTime:GLOBAL VARIABLE BY CONFIG.CPP
				break;
			default:
				goto _ERROR;
		}

		if (item == NULL)
		{
			sys_err("Cannot created item, error occurred.");
			return 0;
		}

		// SELECT_ITEM
		CQuestManager::Instance().SetCurrentItem(item);
		// END_OF_SELECT_ITEM

		if (bHasOwnership)
			item->SetOwnership(ch, iOwnershipTime);

		PIXEL_POSITION pos;
		pos.x = ch->GetX() + number(-100, 100);
		pos.y = ch->GetY() + number(-100, 100);

		item->AddToGround(ch->GetMapIndex(), pos);
		item->StartDestroyEvent();

		return 0;
	}


	{ "drop_item_and_select",		game_drop_item_and_select		},

questlua_pet.cpp

	int pet_is_mine(lua_State* L)
	{
		CQuestManager& q = CQuestManager::instance();
		LPCHARACTER mch = q.GetCurrentCharacterPtr();
		LPCHARACTER tch = q.GetCurrentNPCCharacterPtr();
		CPetSystem* petSystem = mch->GetPetSystem();
		CPetActor* petActor = petSystem->GetByVID(tch->GetVID());

		lua_pushboolean(L, tch && tch->IsPet() && petActor && petActor->GetOwner() == mch);
		return 1;
	}

	{ "is_mine",		pet_is_mine		},

questlua_global.cpp

	int _purge_vid(lua_State* L)
	{
		if (!lua_isnumber(L, 1))
		{
			sys_err("_purge_vid: invalid vid");
			return 0;
		}

		DWORD vid = (DWORD)lua_tonumber(L, 1);
		LPCHARACTER ch = CQuestManager::instance().GetCurrentNPCCharacterPtr();
		LPCHARACTER npc = CHARACTER_MANAGER::instance().Find(vid);

		if ((true == npc->IsMonster() || true == npc->IsStone()) && !(npc->IsPet() || npc == ch))
			M2_DESTROY_CHARACTER(npc);

		return 0;
	}

{	"purge_vid",	_purge_vid		},

0x02.) Two GM commands:

- "/kill_all" -> Kill all players inside your view-range/horizon

- "/drop_item" -> Drop an item from arg1, or drop all items from range(arg1, arg2)

Commands:

// cmd.cpp
ACMD(do_kill_all);
ACMD(do_drop_item);

    { "kill_all",        do_kill_all,        0,    POS_DEAD,    GM_HIGH_WIZARD    },
    { "drop_item",        do_drop_item,        0,    POS_DEAD,    GM_HIGH_WIZARD    },

// cmd_gm.cpp
struct FuncKillAll
{
    LPCHARACTER m_ch;

    FuncKillAll(LPCHARACTER ch):
        m_ch(ch)
    {}

    void operator()(LPENTITY ent)
    {
        if (ent->IsType(ENTITY_CHARACTER))
        {
            LPCHARACTER ch = (LPCHARACTER) ent;

            if (!ch->IsPC() || m_ch == ch || ch->IsGM() || ch->IsDead() || ch->GetHP() <= 0)
                return;

            float fDist = DISTANCE_APPROX(m_ch->GetX() - ch->GetX(), m_ch->GetY() - ch->GetY());
            if (fDist > 7000.f)
                return;

            int damage = ch->GetHP()+number(1, 4250);
            ch->EffectPacket(SE_CRITICAL);
            ch->PointChange(POINT_HP, -damage, false);
            ch->Dead();
        }
    }
};

ACMD(do_kill_all)
{
    LPSECTREE pSec = ch->GetSectree();
    if (pSec)
    {
        FuncKillAll f(ch);
        pSec->ForEachAround(f);
    }
}

ACMD (do_drop_item)
{
    //#Pass 1. With one arg:  args[0] = Cell
    //#Pass 2. With two args: args[0] = BeginCell args[1] = EndCell
    char args[2][256];

    argument = two_arguments(argument, args[0], 256, args[1], 256);
    if (!*args[0])
    {
        ch->ChatPacket(CHAT_TYPE_INFO, "Usage: /drop_item <SlotPos> or");
        ch->ChatPacket(CHAT_TYPE_INFO, "           /drop_item <BeginPos> <EndPos>");
        return;
    }

    if (!*args[1])
    {
        int Cell;
        str_to_number(Cell, args[0]);
        if (Cell >= 0 && Cell < INVENTORY_MAX_NUM)
            ch->DropItem(TItemPos(INVENTORY, Cell));
        else
            ch->ChatPacket(CHAT_TYPE_INFO, "Invalid argument! (Cell:%d)", Cell);
    }
    else
    {
        int beginPos;
        str_to_number(beginPos, args[0]);
        int endPos;
        str_to_number(endPos, args[1]);
        sys_log(0, "do_drop_item: beginPos: %d, endPos: %d", beginPos, endPos);
        if (beginPos >= 0 && endPos < INVENTORY_MAX_NUM && beginPos < endPos)
        {
            for(int Cell=beginPos; Cell<=endPos; Cell++)
                ch->DropItem(TItemPos(INVENTORY, Cell));
        }
        else
            ch->ChatPacket(CHAT_TYPE_INFO, "Invalid arguments! (beginPos:%d; endPos:%d)", beginPos, endPos);
    }
}

Clientside version of kill_all:

import chr,chrmgr
try:import thread
except ImportError:thread = None
try:import localeInfo
except ImportError:import locale as localeInfo

## ChatLine
class ChatLine(ui.EditLine):
	##[...]
	def __SendChatPacket(self, text, type):
		##if text[0] == '/':
		##	if ENABLE_CHAT_COMMAND or constInfo.CONSOLE_ENABLE:
		##		pass
		##	else:
		##		return

		def KillAll():
			c=0
			try:
                                getvid = chrmgr.GetVID#or kamer.GetVID#need import kamer
				##Newer version, faster
				#kmr = app.GetInfo(app.INFO_ACTOR).split("Live ")[1].split(",")[0]
				s=app.GetInfo(app.INFO_ACTOR)
				ActorCount=int(s[s.find("Live ")+5:s.rfind(",")])
				for i in xrange(ActorCount):
					vid=getvid(i)
					if(chr.INSTANCE_TYPE_PLAYER==chr.GetInstanceType(vid)):
						name=str(chr.GetNameByVID(vid))
						if not name in ["None",player.GetName()]:net.SendChatPacket("/kill "+name,type);c+=1
			except AttributeError:
				##Prior version, slower
				for i in xrange(125000):
					if chr.INSTANCE_TYPE_PLAYER==chr.GetInstanceType(i):
						name=str(chr.GetNameByVID(i))
						if not name in ["None",player.GetName()]:net.SendChatPacket("/kill "+name,type);c+=1
			if(c>0):chat.AppendChat(chat.CHAT_TYPE_INFO,"You killed %d players."%( c ))

		try:
			tokens = text[1:].split()
			cmd = tokens.pop(0).lower()
		except:
			tokens = []
			cmd = ""

		## GM-Commands
		PlayerName = player.GetName()
		if text[0] == "/" and (PlayerName[0] == "[" and PlayerName[1] in ["S","G"]):
			if cmd == "killall":##"kill_all" is serverside
				if thread: thread.start_new_thread(KillAll,())
				else: KillAll()## Client Freeze while done
			else:
				net.SendChatPacket(text, type)
		elif net.IsChatInsultIn(text):
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.CHAT_INSULT_STRING)
		else:
			net.SendChatPacket(text, type)

0x03.) refine_proto reloading without server restart.

Extend your "/reload Proto" command with the refine_proto reloading with this code parts:

- Open your db/src/ClientManager.cpp file and replace your "void CClientManager::QUERY_RELOAD_PROTO()" function

to this:

void CClientManager::QUERY_RELOAD_PROTO()
{
	if (!InitializeTables())
	{
		sys_err("QUERY_RELOAD_PROTO: cannot load tables");
		return;
	}

	for (TPeerList::iterator i = m_peerList.begin(); i != m_peerList.end(); ++i)
	{
		CPeer * tmp = *i;

		if (!tmp->GetChannel())
			continue;

		tmp->EncodeHeader(HEADER_DG_RELOAD_PROTO, 0,
				sizeof(WORD) + sizeof(TSkillTable) * m_vec_skillTable.size() +
				sizeof(WORD) + sizeof(TBanwordTable) * m_vec_banwordTable.size() +
				sizeof(WORD) + sizeof(TItemTable) * m_vec_itemTable.size() +
				sizeof(WORD) + sizeof(TMobTable) * m_vec_mobTable.size() +
				sizeof(WORD) + sizeof(TRefineTable) * m_iRefineTableSize);

		tmp->EncodeWORD(m_vec_skillTable.size());
		tmp->Encode(&m_vec_skillTable[0], sizeof(TSkillTable) * m_vec_skillTable.size());

		tmp->EncodeWORD(m_vec_banwordTable.size());
		tmp->Encode(&m_vec_banwordTable[0], sizeof(TBanwordTable) * m_vec_banwordTable.size());

		tmp->EncodeWORD(m_vec_itemTable.size());
		tmp->Encode(&m_vec_itemTable[0], sizeof(TItemTable) * m_vec_itemTable.size());

		tmp->EncodeWORD(m_vec_mobTable.size());
		tmp->Encode(&m_vec_mobTable[0], sizeof(TMobTable) * m_vec_mobTable.size());

		tmp->EncodeWORD(m_iRefineTableSize);
		tmp->Encode(m_pRefineTable, sizeof(TRefineTable) * m_iRefineTableSize);
	}
}

- Then open game/src/refine.cpp and replace this function: "bool CRefineManager::Initialize(TRefineTable * table, int size)"

to this:

bool CRefineManager::Initialize(TRefineTable * table, int size)
{
	if (!m_map_RefineRecipe.empty())
		m_map_RefineRecipe.clear();

	for (int i = 0; i < size; ++i, ++table)
	{
		sys_log(0, "REFINE %d prob %d cost %d", table->id, table->prob, table->cost);
		m_map_RefineRecipe.insert(std::make_pair(table->id, *table));
	}

	sys_log(0, "REFINE: COUNT %d", m_map_RefineRecipe.size());
	return true;
}

- If you are done with these, open game/src/input_db.cpp and extend this event

"void CInputDB::ReloadProto(const char * c_pData)"

with this:

	/*
	 * REFINE
	 */
	wSize = decode_2bytes(c_pData);
	c_pData += 2;
	sys_log(0, "RELOAD: REFINE: %d", wSize);

	if (wSize)
	{
		CRefineManager::instance().Initialize((TRefineTable *) c_pData, wSize);
		c_pData += wSize * sizeof(TRefineTable);
	}

- Done.

0x04.) kill quest trigger fix (when kill / when race.kill)

With this change you can use every kill methods with mobs and players and runs by once per kills.

Examples:

when 101.kill begin -> Works when you are killing Wild dogs.

when kill begin -> Works with mobs and players too.

when kill with npc.is_pc() begin -> Works with players only.

when kill with npc.is_pc() == false begin -> Works with monsters only.

when kill with npc.get_race() == 102 begin -> Works when you hunt Wolf.

I tested with these codes:

when kill begin
    if npc.is_pc() then
        chat("kill pc")
    end
    if npc.get_race() > 100 then
        chat("kill by race: "..tostring(npc.race))
    end
end
when kill with npc.is_pc() begin
    chat("kill with npc.is_pc")
end
when kill with npc.get_race() == 102 begin
    chat("kill with npc.get_race 102")
end
when 101.kill begin
    chat("101.kill")
end

Follow these steps to fix it:

- Open game/src/questmanager.h and search for this:

"void Kill(unsigned int pc, unsigned int npc);"

replace to:

"void Kill(unsigned int pc, unsigned int npc, unsigned int pc2 = 0);"

- Save&Close, open game/src/questmanager.cpp and search this function:

"void CQuestManager::Kill(unsigned int pc, unsigned int npc)"

- and replace to this:

	void CQuestManager::Kill(unsigned int pc, unsigned int npc, unsigned int pc2)
	{
		//m_CurrentNPCRace = npc;
		PC * pPC;

		sys_log(0, "CQuestManager::Kill QUEST_KILL_EVENT (pc=%d, npc=%d, pc2=%d)", pc, npc, pc2);

		if ((pPC = GetPC(pc)))
		{
			if (!CheckQuestLoaded(pPC))
				return;

			/* [hyo] ¸÷ kill˝Ă Áßşą Ä«żîĆĂ ŔĚ˝´ °ü·ĂÇŃ ĽöÁ¤»çÇ×
			   quest scriptżˇ when 171.kill begin ... µîŔÇ ÄÚµĺ·Î ŔÎÇĎż© ˝şĹ©¸łĆ®°ˇ Ăł¸®µÇľú´ő¶óµµ
			   ąŮ·Î returnÇĎÁö ľĘ°í ´Ů¸Ą °Ë»çµµ ĽöÇŕÇϵµ·Ď şŻ°ćÇÔ. (2011/07/21)
			*/
			// call script
			if (npc > 0 && pc2 == 0)
				m_mapNPC[npc].OnKill(*pPC);

			LPCHARACTER ch = GetCurrentCharacterPtr();
			LPPARTY pParty = ch->GetParty();
			LPCHARACTER leader = pParty ? pParty->GetLeaderCharacter() : ch;

			if (leader)
			{
				m_pCurrentPartyMember = ch;

				if (m_mapNPC[npc].OnPartyKill(*GetPC(leader->GetPlayerID())))
					return;

				pPC = GetPC(pc);
			}

			LPCHARACTER victim = CHARACTER_MANAGER::instance().FindByPID(pc2);
			if (victim && victim->IsPC() && m_mapNPC[QUEST_NO_NPC].OnKill(*pPC))
				return;
			else if (m_mapNPC[QUEST_NO_NPC].OnKill(*pPC))
				return;

			if (leader)
			{
				m_pCurrentPartyMember = ch;
				m_mapNPC[QUEST_NO_NPC].OnPartyKill(*GetPC(leader->GetPlayerID()));
			}
		}
		else
			sys_err("QUEST: no such pc id : %d", pc);
	}

- Save&Close, open game/src/char_battle.cpp and search this call:

"quest::CQuestManager::instance().Kill(pkKiller->GetPlayerID(), quest::QUEST_NO_NPC)"

- and replace to this:

"quest::CQuestManager::instance().Kill(pkKiller->GetPlayerID(), quest::QUEST_NO_NPC, GetPlayerID());"

- Done.

0x05.) ImmuneBug fix.

I know there are some fixes but this is a working solution.. :)

Everything inside two functions into item.cpp file by names: "CItem::EquipTo" and "CItem::Unequip".

Every two functions are containing this sh*!&t:

	DWORD dwImmuneFlag = 0;

	for (int i = 0; i < WEAR_MAX_NUM; ++i)
		if (m_pOwner->GetWear(i))
			SET_BIT(dwImmuneFlag, m_pOwner->GetWear(i)->m_pProto->dwImmuneFlag);

	m_pOwner->SetImmuneFlag(dwImmuneFlag);

Hm, you have to replace those to this:

	DWORD dwImmuneFlag = 0;
	LPITEM item = NULL;

	for (int i = 0; i < WEAR_MAX_NUM; ++i)
	{
		if (item=m_pOwner->GetWear(i))
		{
			if (item->GetImmuneFlag() != 0)
				SET_BIT(dwImmuneFlag, item->GetImmuneFlag());
			if (item->GetAttributeCount() > 0)
			{
				if (item->HasAttr(APPLY_IMMUNE_STUN))
					SET_BIT(dwImmuneFlag, IMMUNE_STUN);
				if (item->HasAttr(APPLY_IMMUNE_SLOW))
					SET_BIT(dwImmuneFlag, IMMUNE_SLOW);
				if (item->HasAttr(APPLY_IMMUNE_FALL))
					SET_BIT(dwImmuneFlag, IMMUNE_FALL);
			}
		}
	}

	m_pOwner->SetImmuneFlag(dwImmuneFlag);

- Done.

0x06.) Finished uiQuest.py selection by keyboard-usage with "Next" and "Prev" buttons.

Test-example:

when 9010.chat."TEST selection pages" begin
	local sTab = {
		"01","02","03","04","05","06","07","08","09","10",
		"11","12","13","14","15","16","17","18","19","20",
		"Exit"--to make exit by Escape key
	}
	local s=select_table(sTab)
	if s==table.getn(sTab) then return end
	chat("You'r choice: sTab["..tostring(s).."] -> "..sTab[s])
end

Here you can download the full uiquest.py file from my client: Download

0x07.) Little SQL-Script:

SELECT
    log.log.time AS "When",
    player.player.`name` AS Who,
    log.log.how AS WhatDid,
    log.log.what AS ItemID,
    log.log.vnum AS ItemVnum,
    player.item_proto.locale_name AS ItemName,
    player.item.count AS Count,
    player.item.Socket0,
    player.item.Socket1,
    player.item.Socket2,
    player.item.AttrType0,
    player.item.AttrValue0,
    player.item.AttrType1,
    player.item.AttrValue1,
    player.item.AttrType2,
    player.item.AttrValue2,
    player.item.AttrType3,
    player.item.AttrValue3,
    player.item.AttrType4,
    player.item.AttrValue4,
    player.item.AttrType5,
    player.item.AttrValue5,
    player.item.AttrType6,
    player.item.AttrValue6
FROM
    log.log
INNER JOIN player.player ON log.log.who = player.player.id
INNER JOIN player.item ON log.log.what = player.item.id
INNER JOIN player.item_proto ON log.log.vnum = player.item_proto.vnum
WHERE log.how in ("EXCHANGE_GIVE", "EXCHANGE_TAKE", "DROP", "SAFEBOX PUT", "SAFEBOX GET", "DEAD_DROP")
AND player.`name` = "Xeriesey";

* You have to give a name where you can see Xeriesey ^-^

Result of query:

mmmyy.jpg


I hope you like it.

If you have any questions or find an error/mistake, just post a message into this thread and I will try to make answer when I'll be online.

ps.: Sorry for my bad English.

"(" + "c" + ")" == © -> F**k

Changelog:

- 2014.09.22. 16:29 / 04:29 PM ~ Added forgotten include to questlua_npc.cpp.

- 2014.09.22. 16:48 / 04:48 PM ~ Added more forgotten things :S

- 2014.09.27. 13:08 / 01:08 PM ~ SQL syntax fix

With Regards,

P3NG3R

which cpp

questlua_item.cpp config ???

iemstacocount .cpp?

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  • 3 months later...
  • Former Staff

I hate when I do something wrong.

Could you guys please tell me whats wrong?

In file included from questlua_item.cpp:5:
item.h: In member function 'BYTE CItem::GetSize()':
item.h:45: error: 'const struct SItemTable' has no member named 'bSize'
item.h: In member function 'DWORD CItem::GetWearFlag()':
item.h:53: error: 'const struct SItemTable' has no member named 'dwWearFlags'
item.h: In member function 'DWORD CItem::GetAntiFlag()':
item.h:54: error: 'const struct SItemTable' has no member named 'dwAntiFlags'
item.h: In member function 'DWORD CItem::GetImmuneFlag()':
item.h:55: error: 'const struct SItemTable' has no member named 'dwImmuneFlag'
item.h: In member function 'BYTE CItem::GetType() const':
item.h:70: error: 'const struct SItemTable' has no member named 'bType'
item.h: In member function 'BYTE CItem::GetSubType() const':
item.h:71: error: 'const struct SItemTable' has no member named 'bSubType'
item.h: In member function 'BYTE CItem::GetLimitType(DWORD) const':
item.h:72: error: 'const struct TItemLimit' has no member named 'bType'
item.h: In member function 'BYTE CItem::GetAttributeType(int)':
item.h:121: error: 'struct TPlayerItemAttribute' has no member named 'bType'
item.h: In member function 'DWORD CItem::GetRefinedVnum()':
item.h:136: error: 'const struct SItemTable' has no member named 'dwRefinedVnum'
item.h: In member function 'WORD CItem::GetRefineSet()':
item.h:153: error: 'const struct SItemTable' has no member named 'wRefineSet'
../../../Extern/include/cryptopp/cryptlib.h: In member function 'bool CryptoPP::                                                                             NameValuePairs::GetValue(const char*, T&) const [with T = std::string]':
../../../Extern/include/cryptopp/cryptlib.h:277:   instantiated from here
../../../Extern/include/cryptopp/cryptlib.h:264: warning: dereferencing type-pun                                                                             ned pointer will break strict-aliasing rules
../../../Extern/include/cryptopp/cryptlib.h: In member function 'bool CryptoPP::                                                                             NameValuePairs::GetValue(const char*, T&) const [with T = int]':
../../../Extern/include/cryptopp/cryptlib.h:283:   instantiated from here
../../../Extern/include/cryptopp/cryptlib.h:264: warning: dereferencing type-pun                                                                             ned pointer will break strict-aliasing rules
Makefile:119: recipe for target 'OBJDIR/questlua_npc.o' failed
gmake: *** [OBJDIR/questlua_npc.o] Error 1
gmake: *** Waiting for unfinished jobs....
../../../Extern/include/cryptopp/cryptlib.h: In member function 'bool CryptoPP::                                                                             NameValuePairs::GetValue(const char*, T&) const [with T = std::string]':
../../../Extern/include/cryptopp/cryptlib.h:277:   instantiated from here
../../../Extern/include/cryptopp/cryptlib.h:264: warning: dereferencing type-pun                                                                             ned pointer will break strict-aliasing rules
../../../Extern/include/cryptopp/cryptlib.h: In member function 'bool CryptoPP::                                                                             NameValuePairs::GetValue(const char*, T&) const [with T = int]':
../../../Extern/include/cryptopp/cryptlib.h:283:   instantiated from here
../../../Extern/include/cryptopp/cryptlib.h:264: warning: dereferencing type-pun                                                                             ned pointer will break strict-aliasing rules
../../../Extern/include/cryptopp/cryptlib.h: In member function 'bool CryptoPP::                                                                             NameValuePairs::GetValue(const char*, T&) const [with T = std::string]':
../../../Extern/include/cryptopp/cryptlib.h:277:   instantiated from here
../../../Extern/include/cryptopp/cryptlib.h:264: warning: dereferencing type-pun                                                                             ned pointer will break strict-aliasing rules
../../../Extern/include/cryptopp/cryptlib.h: In member function 'bool CryptoPP::                                                                             NameValuePairs::GetValue(const char*, T&) const [with T = int]':
../../../Extern/include/cryptopp/cryptlib.h:283:   instantiated from here
../../../Extern/include/cryptopp/cryptlib.h:264: warning: dereferencing type-pun                                                                             ned pointer will break strict-aliasing rules
questlua_item.cpp: In function 'int quest::item_next_refine_vnum(lua_State*)':
questlua_item.cpp:322: error: 'struct SItemTable' has no member named 'dwRefined                                                                             Vnum'
questlua_item.cpp: In function 'int quest::item_copy_and_give_before_remove(lua_                                                                             State*)':
questlua_item.cpp:444: error: no matching function for call to 'SItemPos::SItemP                                                                             os(EWindows, BYTE&)'
../../common/length.h:713: note: candidates are: SItemPos::SItemPos()
../../common/length.h:710: note:                 SItemPos::SItemPos(const SItemP                                                                             os&)
questlua_item.cpp: In function 'int quest::item_get_apply(lua_State*)':
questlua_item.cpp:565: error: 'const struct TItemLimit' has no member named 'bTy                                                                             pe'
questlua_item.cpp: In function 'int quest::item_get_applies(lua_State*)':
questlua_item.cpp:591: error: 'const struct TItemLimit' has no member named 'bTy                                                                             pe'
questlua_item.cpp:588: warning: unused variable 'Key1'
questlua_item.cpp:588: warning: unused variable 'Key2'
questlua_item.cpp: In function 'int quest::item_get_refine_materials(lua_State*)                                                                             ':
questlua_item.cpp:612: error: incomplete type 'CRefineManager' used in nested na                                                                             me specifier
questlua_item.cpp:619: error: 'const struct SRefineTable' has no member named 'm                                                                             aterial_count'
questlua_item.cpp:632: error: 'const struct SRefineTable' has no member named 'm                                                                             aterial_count'
questlua_item.cpp:638: error: 'const struct SRefineTable' has no member named 'm                                                                             aterial_count'
questlua_item.cpp:641: error: 'const struct TRefineMaterial' has no member named                                                                              'vnum'
questlua_item.cpp: In function 'int quest::item_get_attribute(lua_State*)':
questlua_item.cpp:752: error: 'const struct TPlayerItemAttribute' has no member                                                                              named 'bType'
questlua_item.cpp: In function 'int quest::item_set_attribute(lua_State*)':
questlua_item.cpp:806: error: 'const struct TPlayerItemAttribute' has no member                                                                              named 'bType'
questlua_item.cpp: In function 'int quest::item_get_rare_attribute(lua_State*)':
questlua_item.cpp:903: error: 'const struct TPlayerItemAttribute' has no member                                                                              named 'bType'
questlua_item.cpp: In function 'int quest::item_set_rare_attribute(lua_State*)':
questlua_item.cpp:958: error: 'const struct TPlayerItemAttribute' has no member                                                                              named 'bType'
questlua_item.cpp: In function 'int quest::item_equip_selected(lua_State*)':
questlua_item.cpp:1031: warning: NULL used in arithmetic
Makefile:119: recipe for target 'OBJDIR/questlua_item.o' failed
gmake: *** [OBJDIR/questlua_item.o] Error 1

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