SyncPosition: Too often SyncPosition Interval
Test fix it.
game => input_main.cpp
search all string.
LogManager::instance().HackLog( "SYNC_POSITION_HACK", ch );
example
{
LogManager::instance().HackLog( "SYNC_POSITION_HACK", ch );
sys_err( "Too often SyncPosition Interval(%ldms)(%s) from Name(%s) VICTIM(%d,%d) SYNC(%d,%d)",
tvDiff->tv_sec * 1000 + tvDiff->tv_usec / 1000, victim->GetName(), ch->GetName(), victim->GetX(), victim->GetY(),
e->lX, e->lY );
ch->GetDesc()->SetPhase(PHASE_CLOSE);
return -1;
}
and edit.
ch->GetDesc()->SetPhase(PHASE_CLOSE);
return -1;
to
//ch->GetDesc()->SetPhase(PHASE_CLOSE);
//return -1;