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How to create a shop or multi shop and modify it with an NPC


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Hello,

 

This tutorial will show you how to create a shop with an NPC. There are two types of shops:

  • One shop: When you click on a NPC, a shop window opens. The first part will be enough for you to create a simple shop.
  • Multi shop: Which consists of assigning several shops to an NPC using a quest.

 

Prerequisites

  • Own a Metin2 server with access to the database.
  • Have an NPC available.
  • Set up a quest.

 

I. Create a shop or modify a shop

 

Révélation

1. On Navicat, go to the player database and open the shop table.

 

042017how1.png

 

2. The shop table looks like this:

 

042017how2.png

 

We have the following columns:

  • vnum: A vnum that you will give to your shop. It must be unique.
  • name: The name does not appear anywhere but you can put what you want, it will serve as a guide.
  • npc_vnum: The NPC vnum. You can find your NPC in the mob_names.txt of your server.

 

Success! You can now add a line (with the + button at the bottom of Navicat) to add a new shop. Once completed, remember to save your changes.

 

3. Now that the shop is created, let's assign the desired items in it. Open the shop_item table (which is still in player database)

 

042017how3.png

 

042017how4.png

 

We have the following columns:

 

  • shop_vnum: Corresponds to the vnum of your shop.
  • item_vnum: Corresponds to the vnum of the item you want to add. The item vnum can be found in the item_names.txt of your server.
  • count: Corresponds to the quantity of the item you want to sell (make sure the item is stackable)

 

Success! Add as many lines as there are items you want to add. Once done, you can restart your Metin2 server.

 

II. Multi Shop

 

Révélation

1. Start by creating your shops and assigning them items by following Part I (if you haven't already done so).

 

2. To assign several shops to an NPC, you will have to create a quest. Here is a simple quest to explain how it works:

 


quest QUESTNAME begin
	state start begin
		when NPCID1.chat."NAME1" begin
			npc.open_shop(SHOPID1)
			setskin(NOWINDOW)
		end
		when NPCID1.chat."NAME2" begin
			npc.open_shop(SHOPID2)
			setskin(NOWINDOW)
		end
		when NPCID1.chat."NAME3" begin
			npc.open_shop(SHOPID3)
			setskin(NOWINDOW)
		end
	end
end

 

Here is what my annotations correspond to:

  • QUESTNAME: The name of your quest. Put what you want.
  • NPCIDx: The vnum of the NPC you want to assign a shop to.
  • NAMEx: The name of the shop (which will appear in the shops menu when the NPC is clicked).
  • SHOPIDxx: The vnum of the shop you want to assign.

 

3. Suppose I want to assign an NPC several arms shops. This would give:

 


quest multi_shop begin
	state start begin
		when 9001.chat."Armors" begin
			npc.open_shop(100)
			setskin(NOWINDOW)
		end
		when 9001.chat."Shields" begin
			npc.open_shop(101)
			setskin(NOWINDOW)
		end
		when 9002.chat."Weapons" begin
			npc.open_shop(200)
			setskin(NOWINDOW)
		end
	end
end

 

4. Implement the new quest and restart your Metin2 server.

 

Example:

 

044820254852shop5.jpg

 

Warning! When you create a quest, it's important to implement it in-game for it work.
Success! Now you know how to manage your server shops!

 

Sincerly,

ASIKOO

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5 hours ago, speedyHAZE said:

Holy Moly old shit...

its 2008?

Please use ShopEX, not Quest...

 

This tutorial is one of a serie of tutorial that has the goal to help newcomers. Those are fairly old but still up to date. Shop ex was not a thing in 2012 and a tutorial with ShopEX will be released anyway.

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Gurgarath
coming soon

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A small but major thing missed in Part I of this guide is that make sure the "on_click" value for the NPC you're wanting to use in "mob_proto.txt" on the server is changed to a value of 1. Otherwise the shop doesn't open when you click the NPC. I ran into this after doing everything else correctly and shop still wouldn't open. If you're having this issue too, that may be the reason.

For more clarification, to add the NPC to a map, navigate to that map's folder in the server. For example, lets say you're wanting to put an NPC in Red Nation Map1. You would navigate to: usr/metin2/server/share/locale/english (or preferred language)/map/metin2_map_a1. You want to edit the "npc.txt" file. The first values "000 000" are the map coordinates where the NPC sits on the map. The last value is the NPC vnum. The "z" value is the direction the NPC is facing. I'll list out the direction values:

1. South direction
2. South-East direction
3. East direction
4. North-East direction
5. North direction
6. North-West direction
7. West direction
8. Southwest direction
0. Random direction (among the 8 previous ones)

It is easiest to copy and past from an NPC that is already listed in the file then replace the coordinates, direction, and NPC vnum to your desired values. Save it to the server. Done.

Edited by StarSoul
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On 3/12/2025 at 10:26 PM, StarSoul said:

A small but major thing missed in Part I of this guide is that make sure the "on_click" value for the NPC you're wanting to use in "mob_proto.txt" on the server is changed to a value of 1. Otherwise the shop doesn't open when you click the NPC. I ran into this after doing everything else correctly and shop still wouldn't open. If you're having this issue too, that may be the reason.

For more clarification, to add the NPC to a map, navigate to that map's folder in the server. For example, lets say you're wanting to put an NPC in Red Nation Map1. You would navigate to: usr/metin2/server/share/locale/english (or preferred language)/map/metin2_map_a1. You want to edit the "npc.txt" file. The first values "000 000" are the map coordinates where the NPC sits on the map. The last value is the NPC vnum. The "z" value is the direction the NPC is facing. I'll list out the direction values:

1. South direction
2. South-East direction
3. East direction
4. North-East direction
5. North direction
6. North-West direction
7. West direction
8. Southwest direction
0. Random direction (among the 8 previous ones)

It is easiest to copy and past from an NPC that is already listed in the file then replace the coordinates, direction, and NPC vnum to your desired values. Save it to the server. Done.

Manage NPC / Monster spawn on your maps - Basic Tutorials / Beginners - Metin2Dev | M2Dev

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Spoiler

Ymir Entertainment was founded in 1999 in Seoul, Korea and 
is currently headed by Byoung Gwan Kim as CEO. The company 
started developing its first 2D online game Metin the same 
year it was founded. The game was commercially launched in 
Korea a year later and received a prize from the Korean 
                    Ministry of Information and Communication in December of the 
                    same year. Following the success of their flagship game Ymir 
                    Entertainment immediately started work on the game’s sequel 
                    Metin 2, which went into Closed Beta in Korea in May 2004. 
                    The game was officially launched in Korea and China in March 
                    2005 before being launched in Asia, Europe and North America 
                    in the years that followed. In January 2011 all of the company’s 
                    shares were bought by Webzen Inc., a Korean game giant known for 
                    their popular MMORPG, MU Online. The company was also awarded 
                    Gameforge’s Global Best Partner of the Year in 2011.
                    
                    Source: https://mmos.com/publishers/ymir-entertainment
                    
                    Thank you ymir ? ❤️ and F*** you Gameforge, 2011 you ruined it.

 

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