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Conquerors of Yohara Official Server Level System and Point System Update.


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This is the Level System and Point's for Yohara

 

1. The maps are empty, in essence it's the system, (without mobs).

2. If you want to add the monsters on the maps you can contact me and, I add the monsters and put your credits, the truth was I was lazy :'(.

3. I  can upload updates if you need it.

4. In essence if you are level 1 or higher, you become "Conqueror", otherwise you are a normal player, your job is simply to add that after Hydra, though, I'll add it later.

5. At the moment it calls the normal experience table, since I have not reviewed the officer's experience tables, but if you indicate the tables, I can modify the code and add that part.

 

Images:
 

In GitHub REAMDE.

Link:

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You will need a some visual parts, you can with:

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I will continue making updates with information by Official Servers :).
The system is working properly.

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First of all this is exactly what i needed. A big thanks to you! If you need help with gathering the informations or other things feel free to contact me. May the dragon god bless you my friend ❤️  

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  • Sun
3 hours ago, Kafa said:

First of all this is exactly what i needed. A big thanks to you! If you need help with gathering the informations or other things feel free to contact me. May the dragon god bless you my friend ❤️  

 

Thanks ❤️

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  • 2 weeks later...
  • Sun
2 hours ago, DevBlade said:

How to reach Conqueror? I'm level 120 and I don't get any exp anymore. How can I switch now to Conqueror?

 

You will need to find yourself in conqueror maps and make a function that replaces "conqueror_level" from 0 to 1.

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On 12/19/2020 at 5:37 AM, Rakancito said:

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Download Here ( Internal )

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( GitHub )

This is the Level System and Point's for Yohara

 

1. The maps are empty, in essence it's the system, (without mobs).

2. If you want to add the monsters on the maps you can contact me and, I add the monsters and put your credits, the truth was I was lazy :'(.

3. I  can upload updates if you need it.

4. In essence if you are level 1 or higher, you become "Conqueror", otherwise you are a normal player, your job is simply to add that after Hydra, though, I'll add it later.

5. At the moment it calls the normal experience table, since I have not reviewed the officer's experience tables, but if you indicate the tables, I can modify the code and add that part.

 

Images:
 

In GitHub REAMDE.

Link:

Hidden Content

    Give reaction to this post to see the hidden content.

You will need a some visual parts, you can with:

Hidden Content

    Give reaction to this post to see the hidden content.


I will continue making updates with information by Official Servers :).
The system is working properly.

Nice System and works good, but my Character is Lv 120 (max) and if i change Conq.Lv to 1, the AttachTitle dont change 

the normal playerlevel to conq. level

 

If i ride a horse, the level will be updated for 2 seconds and then change back to lv. 120 

 

 

 

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40 minutes ago, B0ne said:

Nice System and works good, but my Character is Lv 120 (max) and if i change Conq.Lv to 1, the AttachTitle dont change 

the normal playerlevel to conq. level

 

If i ride a horse, the level will be updated for 2 seconds and then change back to lv. 120 

 

 

 

You did something wrong, for me everything works perfect.

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On 12/19/2020 at 7:37 AM, Rakancito said:

M2 Download Center

Download Here ( Internal )

Hidden Content

    Give reaction to this post to see the hidden content.
( GitHub )

This is the Level System and Point's for Yohara

 

1. The maps are empty, in essence it's the system, (without mobs).

2. If you want to add the monsters on the maps you can contact me and, I add the monsters and put your credits, the truth was I was lazy :'(.

3. I  can upload updates if you need it.

4. In essence if you are level 1 or higher, you become "Conqueror", otherwise you are a normal player, your job is simply to add that after Hydra, though, I'll add it later.

5. At the moment it calls the normal experience table, since I have not reviewed the officer's experience tables, but if you indicate the tables, I can modify the code and add that part.

 

Images:
 

In GitHub REAMDE.

Link:

Hidden Content

    Give reaction to this post to see the hidden content.

You will need a some visual parts, you can with:

Hidden Content

    Give reaction to this post to see the hidden content.


I will continue making updates with information by Official Servers :).
The system is working properly.

 

I am getting this error while building.

 

Ekran-Al-nt-s.jpg

 

Ekran-Al-nt-s.jpg

Edited by Etzhel
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  • 2 weeks later...
  • Honorable Member

After couple of requests and a bit of reverse engineering here is the snippet for the new appearance of level, if you need it. 🙃
RSzFMU4.png

 

1XllXGz.png

 

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42 minutes ago, xP3NG3Rx said:

After couple of requests and a bit of reverse engineering here is the snippet for the new appearance of level, if you need it. 🙃
RSzFMU4.png

 

1XllXGz.png

 

 

 

!!! You're a legend, can someone adjust it to the release? 😮 

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6 minutes ago, Kafa said:

 

 

!!! You're a legend, can someone adjust it to the release? 😮 

 

You can edit the variable by function. :)

 

prLevel->SetColor(140.0f / 255.0f, 200.0f / 255.0f, 255.0f / 255.0f, 1.0f);
prLevel->SetOutLineColor(140.0f / 255.0f * 0.5f, 200.0f / 255.0f * 0.5f, 255.0f / 255.0f * 0.5f, 1.0f);

 

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  • Sun
12 hours ago, xP3NG3Rx said:

After couple of requests and a bit of reverse engineering here is the snippet for the new appearance of level, if you need it. 🙃
RSzFMU4.png

 

1XllXGz.png

 

 

Thanks, code updated❤️

Changes in:

InstanceBaseEffect.cpp

Add two files:

PythonTextTail.h

PythonTextTail.cpp


spacer.png

 

Edited by Rakancito
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36 minutes ago, Rakancito said:

 

Thanks, code updated❤️

Changes in:

InstanceBaseEffect.cpp

Add two files:

PythonTextTail.h

PythonTextTail.cpp


spacer.png

 

Syserr:

IsUsableSkillMotion: OUT_OF_MOTION_VNUM: name=Metin1, motion=124/124

 

Video https://streamable.com/iyrtyk

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  • 3 weeks later...
On 12/30/2020 at 12:44 AM, Kafa said:

You did something wrong, for me everything works perfect.

I have your problem...

if I kill mobs on the map, the new skill stops working and in addition the level is only temporary and the player's name is black

Edited by peakzinho
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17 minutes ago, peakzinho said:

I have your problem...

if I kill mobs on the map, the new skill stops working and in addition the level is only temporary and the player's name is black

The players name is black because you put the if condition for the name color in the wrong place. (Tutorial i wrong) in the same function at the bottom there are a couple of if ... return name shit you need to put the condition there. Then the black player name is fixed bro im on smartphone.

 

edit: im talking about InstanceBaseEffect

cpp

 

GetNameColorIndex

Edited by Kafa
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3 minutes ago, Kafa said:

O nome do jogador é preto porque você colocou a condição if para a cor do nome no lugar errado. (Tutorial i errado) na mesma função na parte inferior existem alguns if ... return name shit, você precisa colocar a condição lá. Em seguida, o nome do jogador preto é fixo bro im no smartphone.

 

editar: estou falando sobre InstanceBaseEffect

cpp

 

GetNameColorIndex

okay, I go test thank you

33 minutes ago, Kafa said:

The players name is black because you put the if condition for the name color in the wrong place. (Tutorial i wrong) in the same function at the bottom there are a couple of if ... return name shit you need to put the condition there. Then the black player name is fixed bro im on smartphone.

 

edit: im talking about InstanceBaseEffect

cpp

 

GetNameColorIndex

https://gyazo.com/7ba8621ee3eb398e4b620714d09b0db1

Do you have fix?

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