Premium Sanchez 2470 Posted March 3, 2014 Premium Share Posted March 3, 2014 Click on the Output and give me a picture after the build. 1 Link to comment Share on other sites More sharing options...
.CHNoel 3 Posted March 3, 2014 Share Posted March 3, 2014 (edited) Edited August 15, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Premium Sanchez 2470 Posted March 3, 2014 Premium Share Posted March 3, 2014 Give me your Teamviewer in PM. 1 Link to comment Share on other sites More sharing options...
Former Staff .InyaProduction 1129 Posted March 4, 2014 Former Staff Share Posted March 4, 2014 I would recommend you not to change the version in the new sln but take the sln.old file. just rename it to an .sln and use it 2 Link to comment Share on other sites More sharing options...
Shichirojii 8 Posted March 5, 2014 Share Posted March 5, 2014 The link of visual studio does not work Link to comment Share on other sites More sharing options...
Premium Sanchez 2470 Posted March 5, 2014 Premium Share Posted March 5, 2014 It works properly, maybe your ISP blocking the site. 1 Link to comment Share on other sites More sharing options...
Shichirojii 8 Posted March 5, 2014 Share Posted March 5, 2014 error grave C1083: no puede abrir incluir archivo: 'Python-2.2/python.h': No existe el fichero o directorio saber cómo solucionar este problema? pd: No es necesario, shanchez me ha ayudado Link to comment Share on other sites More sharing options...
kforce 5 Posted March 8, 2014 Share Posted March 8, 2014 (edited) Didnt work for me. : Full log: http://pastebin.com/cBVtuMLx Edited August 18, 2022 by Metin2 Dev Core X - External 2 Internal 1 Link to comment Share on other sites More sharing options...
Bot Metin2 Dev 4901 Posted March 8, 2014 Bot Share Posted March 8, 2014 error grave C1083: no puede abrir incluir archivo: 'Python-2.2/python.h': No existe el fichero o directorio saber cómo solucionar este problema? pd: No es necesario, shanchez me ha ayudado Please only post in english! Link to comment Share on other sites More sharing options...
Premium Sanchez 2470 Posted March 8, 2014 Premium Share Posted March 8, 2014 (edited) Didnt work for me. : Full log: http://pastebin.com/cBVtuMLx 16>.AffectFlagContainer.cpp(68) : error C2440: 'initializing' : cannot convert from 'CAffectFlagContainer::Element' to 'char &' Right click on the BYTE and click Go to Definition and change the char to unsigned char. 6>.PythonGraphic.cpp(294) : error C2664: 'CPythonGraphic::SaveJPEG' : cannot convert parameter 2 from 'char *' to 'LPBYTE' Double click on the error and change the line to this: bool bSaved = SaveJPEG(c_pszFileName, (LPBYTE)pbyBuffer, uWidth, uHeight); Edited August 18, 2022 by Metin2 Dev Core X - External 2 Internal 4 Link to comment Share on other sites More sharing options...
Tasho 243 Posted March 8, 2014 Share Posted March 8, 2014 (edited) why does it say unavailabe? Edited August 15, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Former Staff .InyaProduction 1129 Posted March 8, 2014 Former Staff Share Posted March 8, 2014 (edited) why does it say unavailabe? Try to link that stuff again. Edited August 15, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
kforce 5 Posted March 9, 2014 Share Posted March 9, 2014 (edited) Didnt work for me. : Full log: http://pastebin.com/cBVtuMLx 16>.AffectFlagContainer.cpp(68) : error C2440: 'initializing' : cannot convert from 'CAffectFlagContainer::Element' to 'char &' Right click on the BYTE and click Go to Definition and change the char to unsigned char. 6>.PythonGraphic.cpp(294) : error C2664: 'CPythonGraphic::SaveJPEG' : cannot convert parameter 2 from 'char *' to 'LPBYTE' Double click on the error and change the line to this: bool bSaved = SaveJPEG(c_pszFileName, (LPBYTE)pbyBuffer, uWidth, uHeight); Thanks! But now i have another problem, i get this error when i try to open the game with the compiled binary: Im using the 40250 Test Client Edited August 18, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Former Staff .InyaProduction 1129 Posted March 9, 2014 Former Staff Share Posted March 9, 2014 Use the lib folder from Extern/python26 Link to comment Share on other sites More sharing options...
Denis 1474 Posted March 9, 2014 Author Share Posted March 9, 2014 (edited) Didnt work for me. : Full log: http://pastebin.com/cBVtuMLx 16>.AffectFlagContainer.cpp(68) : error C2440: 'initializing' : cannot convert from 'CAffectFlagContainer::Element' to 'char &' Right click on the BYTE and click Go to Definition and change the char to unsigned char. 6>.PythonGraphic.cpp(294) : error C2664: 'CPythonGraphic::SaveJPEG' : cannot convert parameter 2 from 'char *' to 'LPBYTE' Double click on the error and change the line to this: bool bSaved = SaveJPEG(c_pszFileName, (LPBYTE)pbyBuffer, uWidth, uHeight); Thanks! But now i have another problem, i get this error when i try to open the game with the compiled binary: Im using the 40250 Test Client You can use the default lib from another client (if you do this you will need to change the python22.dll to the default one). Or you can do what .inyaproduction says Regards Edited August 18, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Syserr 1 Posted March 10, 2014 Share Posted March 10, 2014 Hello, first thanks for this useful Thread. I have compiled the the mainline_released with your Howto, but in the bin folder is just the metin2client.exe. Where can i find the other files like pack folder with the epk and eix files? Link to comment Share on other sites More sharing options...
Premium Sanchez 2470 Posted March 10, 2014 Premium Share Posted March 10, 2014 What? You compiled the binary, why you want to find the epk files? Use the 40250 testclient from here. 2 Link to comment Share on other sites More sharing options...
Syserr 1 Posted March 10, 2014 Share Posted March 10, 2014 What? You compiled the binary, why you want to find the epk files? Use the 40250 testclient from here. Ok, thanks Link to comment Share on other sites More sharing options...
Shichirojii 8 Posted March 12, 2014 Share Posted March 12, 2014 The binary has errors, the client is unstable and takes a long time to load the map. You think it's a thing of the warring of the compilation? pd: YMIR This forum. fix these errors in its binary. Post: http://metin2dev.org/board/topic/244-release-binary-r28249-fixed/ But not sharing Link to comment Share on other sites More sharing options...
Dumik 7 Posted March 12, 2014 Share Posted March 12, 2014 Solved.... Link to comment Share on other sites More sharing options...
Shichirojii 8 Posted March 12, 2014 Share Posted March 12, 2014 could share the fix? Link to comment Share on other sites More sharing options...
designer132 6 Posted March 13, 2014 Share Posted March 13, 2014 can anyone know how i can compile the novaline binary? Off topic. I compile mainline_released binary without any problems, but it dont't work on my client. Now i work on novaline binary, but I can't compile it myself. Sorry for my english. Link to comment Share on other sites More sharing options...
Shichirojii 8 Posted March 17, 2014 Share Posted March 17, 2014 I could help with this compile error? 1 > cryptlib - 5.6.1MTd.lib ( whrlpool.obj ): warning LNK4099 : . . . . PDB no ' cryptlib - 5.6.1mtd.pdb ' with ' / found / extern / lib cryptlib - 5.6.1MTd.lib 'or' e: My Documents Utilities useful Stuff server Metin2 Source SRCS Client UserInterface debug cryptlib - 5.6.1mtd.pdb ' , the object will be linked regardless of debug information 1 > lzo - 2.03MTd.lib ( lzo1x_9x.obj ): warning LNK4099 : PDB no ' lzo - 2.03mtd.pdb ' found with ' . . /.. / Extern / lib lzo - 2.03MTd.lib ' or ' e: My Documents Utilities useful Stuff server Metin2 Source SRCS Client UserInterface debug lzo - 2.03mtd.pdb ' , the object will be linked regardless of debug information 1 > lzo - 2.03MTd.lib ( lzo1x_d1.obj ): warning LNK4099 : PDB no ' lzo - 2.03mtd.pdb ' found with ' . . /.. / Extern / lib lzo - 2.03MTd.lib ' or ' e: My Documents Utilities useful Stuff server Metin2 Source SRCS Client UserInterface debug lzo - 2.03mtd.pdb ' , the object will be linked regardless of debug information 1 > lzo - 2.03MTd.lib ( lzo1x_d2.obj ): warning LNK4099 : PDB no ' lzo - 2.03mtd.pdb ' found with ' . . /.. / Extern / lib lzo - 2.03MTd.lib ' or ' e: My Documents Utilities useful Stuff server Metin2 Source SRCS Client UserInterface debug lzo - 2.03mtd.pdb ' , the object will be linked regardless of debug information 1 > lzo - 2.03MTd.lib ( lzo_init.obj ): warning LNK4099 : PDB no ' lzo - 2.03mtd.pdb ' found with ' . . /.. / Extern / lib lzo - 2.03MTd.lib ' or ' e: My Documents Utilities useful Stuff server Metin2 Source SRCS Client UserInterface debug lzo - 2.03mtd.pdb ' , the object will be linked regardless of debug information 1 > libjpeg- 6bMTd.lib ( jcapimin.obj ): warning LNK4099 : PDB no ' libjpeg- 6bmtd.pdb ' found with ' . . /.. / Extern / lib libjpeg- 6bMTd.lib ' or ' e: My Documents Utilities useful Stuff server Metin2 Source SRCS Client UserInterface debug libjpeg- 6bmtd.pdb ' , the object will be linked regardless of debug information 1 > libjpeg- 6bMTd.lib ( jcapistd.obj ): warning LNK4099 : PDB no ' libjpeg- 6bmtd.pdb ' found with ' . . /.. / Extern / lib libjpeg- 6bMTd.lib ' or ' e: My Documents Utilities useful Stuff server Metin2 Source SRCS Client UserInterface debug libjpeg- 6bmtd.pdb ' , the object will be linked regardless of debug information Link to comment Share on other sites More sharing options...
Premium Sanchez 2470 Posted March 17, 2014 Premium Share Posted March 17, 2014 There are no errors, just warnings. 1 Link to comment Share on other sites More sharing options...
Shichirojii 8 Posted March 17, 2014 Share Posted March 17, 2014 The binary I compiled without problems but weighs 12 MB, thanks for replying. Link to comment Share on other sites More sharing options...
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