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How To Compile Client Binary


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Today I'm gonna show you how to compile the mainline_released client binary.

Tools we will need: VS2008,Visual Studio 2008 SP1

 

We will need to make two folders on our hard drive for example include_stuff and lib_stuff

 

after that we go to srcnovalineSrcsToolsWorldEditorexterninclude and copy all that things into include_stuff

 

next go to srcnovalineSrcsToolsWorldEditorexternlib and copy all that things into lib_stuff

 

next open srcnovalineSrcsToolsRAD Game Toolsgrannycommongranny_common_2_9_12_0_release.zip go to lib then win32 and copy all that into lib_stuff

 

next go to srcnovalineSrcsExternlib and copy all into lib_stuff

after this go to srcnovalineSrcsExterninclude and copy all into include_stuff

 

In VS 2008 go to Tools->Options->Project and Solutions->VC++ Directories=>Select Include files and include there your include_stuff folder then select Library files and include there your lib_stuff files.

 

Finally we did it :D

 

Select to release mode and press ctrl+shift+b

 

Kind Regards,

Denic

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  • 2 weeks later...

when I press ctrl+alt+b it shows me this:

 

------ Build started: Project: WindowsApplication1, Configuration: Debug Any CPU ------
WindowsApplication1 -> C:Documents and SettingsGEOMy DocumentsVisual Studio 2008ProjectsWindowsApplication1WindowsApplication1binDebugWindowsApplication1.exe
========== Build: 1 succeeded or up-to-date, 0 failed, 0 skipped ==========

 

I don't think is the right thing

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Open the .sln with Notepad++ and change the first two lines from something like this:

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013

To this:

Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2008
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Right click on the Project - > Properties - > Linker - > General: Add here the the path of the lib to the Additional Library Directories

 

Thanks for your help, but i cant find somthing called "Linker".

 

zDGWb.png

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