iMeleys 330 Posted July 31, 2019 Share Posted July 31, 2019 notice: it's my first release ever it will take years until im a profesionall c++ coder but it makes me alot of fun and i will push my knowledge forward fix is only for people that using v0.3 of lennt's shoulderband-system. EterGrnLib/ThingInstance.cpp on "void CGraphicThingInstance::DeformNoSkin()" under CGrannyLODController * pkLOD = m_LODControllerVector[i]; if (!pkLOD->isModelInstance()) continue; make a new line and paste this code if (pkLOD->isModelInstance()) // if you want it a bit pretty pkLOD->Deform(&m_matAbsoluteTrans); // u could rewrite this whole c++ code to be pretty still in EterGrnLib/ThingInstance.cpp on "void CGraphicThingInstance::OnDeform()" under CGrannyLODController * pkLOD = m_LODControllerVector[i]; if (!pkLOD->isModelInstance()) continue; make a new line and paste this code if (pkLOD->isModelInstance()) // but anyway cute kitty known as meleys pkLOD->Deform(&m_matAbsoluteTrans); // fix it for the little people out theere Notice: inside the c++ code of the system - official pet system - some code is missing and u will need a solution for evolution too ! LICENSE: if you wanna share this solution on others boards please link my name as reference and my profile link thank you for listening to me THANKS GO'S TO: @Weedhex helping me and teach me a bit C++ ! @xP3NG3Rx releasing the patches that i need sometimes ! @V0lvox he teach me a bit C++ ! @Sandworks for showing me how to work with a world editor ! @Raylee because correct me if i making mistakes and i make alot of them ! @ChuckNorris & @Polux because you two are the greatest admins ! @Helia01 for the Maintaince Solution ! @Anix because you are a good friend ! (we will find the beta client) !! @martysama because i love this guy hes my idol and someday i will be so good like you in C++ ! @Tim66613 - if u read this you was one of my idols in the past im active since 2003/2004 - ! @Syriza for helping me also ! @Kori - for not giving me up sometimes - i know i can be sometimes a asshole, crazy as hell,anoying but i also have a good heart and i think u see it i add this text after his answer maybe he see it someday ! AND ALL THE OTHERS THAT NOT LISTED HERE I JUST WANNA SAY ALL OF YOU - THANK YOU - BECAUSE WITHOUT YOU ALL I WOULD BE NOTHING ! AND THIS COMES FROM MA HEART TO YOU ! 8 Link to comment Share on other sites More sharing options...
Kori 170 Posted July 31, 2019 Share Posted July 31, 2019 Some sash systems have this what for a system you use? Lennt 0.3? With define sash or acce? Link to comment Share on other sites More sharing options...
iMeleys 330 Posted July 31, 2019 Author Share Posted July 31, 2019 vor einer Stunde schrieb Kori: Some sash systems have this what for a system you use? Lennt 0.3? With define sash or acce? its v0.3 of @LeNnT Shoulderband-System with the defines ENABLE_SASH_SYSTEM 1 Link to comment Share on other sites More sharing options...
Syriza 235 Posted July 31, 2019 Share Posted July 31, 2019 How sweet he is , so cutee gj mate 1 Link to comment Share on other sites More sharing options...
iMeleys 330 Posted July 31, 2019 Author Share Posted July 31, 2019 vor 17 Minuten schrieb Syriza: How sweet he is , so cutee gj mate 1 Link to comment Share on other sites More sharing options...
Masakra 1 Posted October 9, 2019 Share Posted October 9, 2019 (edited) Everything works well but in my code I'm just replace pkLOD->Deform(&m_matAbsoluteTrans); with this pkLOD->Deform(&m_TransformMatrix); I have only scale from sash and works with pets too. Someone have a solution for this bug? Edited August 25, 2022 by Metin2 Dev Core X - External 2 Internal 1 Link to comment Share on other sites More sharing options...
Dr.Kayn 1 Posted October 11, 2019 Share Posted October 11, 2019 Thank you for this fix Link to comment Share on other sites More sharing options...
Giecu 4 Posted September 23, 2023 Share Posted September 23, 2023 what is the bug? Link to comment Share on other sites More sharing options...
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