Management Karbust 4888 Posted September 27, 2021 Management Share Posted September 27, 2021 10 hours ago, SCOOB said: @ Karbust install this to show effects/shinning on Render Target: This is the hidden content, please Sign In or Sign Up The code is exactly the same as the one included in the first post. 6 hours ago, arlinamid said: I mean in msm path something like this effect.mse not ymir work/effect/mount/folder/effect.mse I believe I figured out why the smoke isn't showing... This is the white lion's msm: Spoiler ScriptType RaceDataScript BaseModelFileName "D:\Ymir Work\npc\lion_white\lion_white.GR2" Group ShapeData { PathName "" ShapeDataCount 0 } Group AttachingData { AttachingDataCount 3 Group AttachingData00 { AttachingDataType 1 isAttaching 0 AttachingModelIndex 0 AttachingBoneName "horse_bip01" CollisionType 1 SphereDataCount 1 Group SphereData00 { Radius 135.000000 Position 0.000000 -20.000000 85.000000 } } Group AttachingData01 { AttachingDataType 1 isAttaching 0 AttachingModelIndex 0 AttachingBoneName "horse_bip01" CollisionType 3 SphereDataCount 1 Group SphereData00 { Radius 160.000000 Position 0.000000 -20.000000 85.000000 } } Group AttachingData02 { AttachingDataType 2 isAttaching 0 AttachingModelIndex 0 AttachingBoneName "horse_Bip01" EffectScriptName "D:\Ymir Work\npc\lion_white\ice_smoke1.mse" EffectPosition 0.000000 0.000000 0.000000 EffectRotation 0.000000 0.000000 0.000000 } } This is the msm of the broom in the video I attached above (the same happens with other mounts): Spoiler ScriptType RaceDataScript BaseModelFileName "D:/YMIR WORK/npc/sepru_voros/sepru_voros.GR2" Group AttachingData { AttachingDataCount 2 Group AttachingData00 { AttachingDataType 1 isAttaching 0 AttachingModelIndex 0 AttachingBoneName "horse_bip01" CollisionType 1 SphereDataCount 1 Group SphereData00 { Radius 135.000000 Position 0.000000 -20.000000 85.000000 } } Group AttachingData01 { AttachingDataType 1 isAttaching 0 AttachingModelIndex 0 AttachingBoneName "horse_bip01" CollisionType 3 SphereDataCount 1 Group SphereData00 { Radius 160.000000 Position 0.000000 -20.000000 85.000000 } } } For the other mounts I can't see the effects on the preview, the effects aren't being loaded in the msm, they are being loaded in the msa files... Spoiler ScriptType MotionData MotionFileName "D:\YMIR WORK\npc\sepru_voros\idle.GR2" MotionDuration 1.000000 Group MotionEventData { MotionEventDataCount 1 Group Event00 { MotionEventType 1 StartingTime 0.017032 IndependentFlag 0 AttachingEnable 1 AttachingBoneName "fire" FollowingEnable 1 EffectFileName "d:/ymir work/effect/background/sepru_premium.mse" EffectPosition 0.000000 0.000000 0.000000 } } @V0lvox do you have any idea if this is possible to add to the system? 31 2 6 2 14 Link to comment Share on other sites More sharing options...
Zimo2014 8 Posted September 28, 2021 Share Posted September 28, 2021 (edited) 12 hours ago, SCOOB said: So the system works https://metin2.download/picture/1UoURz3Jr8IT1G43N58nK8RK82wgf4vp/.gif How do u adabt is to show with shift Edited September 4, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Active+ Member HFWhite 500 Posted September 28, 2021 Active+ Member Share Posted September 28, 2021 (edited) 6 hours ago, Zimo2014 said: How do u adabt is to show with shift if app.IsPressed(app.DIK_YourKeyHere) or app.IsPressed(app.DIK_YourKeyHere): and for text on items: self.AppendTextLine("Your text here", self.SPECIAL_POSITIVE_COLOR_GOLD) but you have to do a couple checks to hide the text/preview for antiflags (job & gender) Example: 1 - hide preview & text when item is not for your gender: https://metin2.download/picture/WWVBgxBUv3F2IKwVxWRrNJyUd28a9TFQ/.gif 2 - hide preview & text if the item is not for your character: https://metin2.download/picture/AI9c0AZdPqDyTei0urwCfphf5TLu1FQu/.gif Good luck. Edited August 28, 2022 by Metin2 Dev Core X - External 2 Internal 1 Link to comment Share on other sites More sharing options...
Active+ Member blaxis 276 Posted October 9, 2021 Active+ Member Share Posted October 9, 2021 @ V0lvox Hello, when I hover over the items in the inventory, it says Time Remaining: 0 Minutes. (Guns only) When I delete "1" from the AddItemData list, it fixes itself, but this time the render target is not working. How can I fix this? No sysrr. Link to comment Share on other sites More sharing options...
Active Member Volvox 1510 Posted October 10, 2021 Author Active Member Share Posted October 10, 2021 On 10/9/2021 at 11:55 AM, blaxis said: @ V0lvox Hello, when I hover over the items in the inventory, it says Time Remaining: 0 Minutes. (Guns only) When I delete "1" from the AddItemData list, it fixes itself, but this time the render target is not working. How can I fix this? No sysrr. Upload Uitooltip.py Link to comment Share on other sites More sharing options...
Active+ Member blaxis 276 Posted October 10, 2021 Active+ Member Share Posted October 10, 2021 5 hours ago, V0lvox said: Upload Uitooltip.py https://pastecode.io/s/ciybn3cg Link to comment Share on other sites More sharing options...
Active Member Volvox 1510 Posted October 11, 2021 Author Active Member Share Posted October 11, 2021 10 hours ago, blaxis said: https://pastecode.io/s/ciybn3cg You have defined AddItemData like this: AddItemData(self, itemVnum, metinSlot, attrSlot = 0, evolution = 0, flags = 0, unbindTime = 0, window_type = player.INVENTORY, slotIndex = -1, preview = 0) When you call: self.AddItemData(itemVnum, metinSlot, attrSlot, 1) Then you don't set preview = 1, you set evolution=1. So you have to edit this like that: self.AddItemData(itemVnum, metinSlot, attrSlot, 0,0,0,player.INVENTORY,-1,1) To enable only RenderTarget. Link to comment Share on other sites More sharing options...
Active+ Member blaxis 276 Posted October 11, 2021 Active+ Member Share Posted October 11, 2021 (edited) 3 hours ago, V0lvox said: You have defined AddItemData like this: AddItemData(self, itemVnum, metinSlot, attrSlot = 0, evolution = 0, flags = 0, unbindTime = 0, window_type = player.INVENTORY, slotIndex = -1, preview = 0) When you call: self.AddItemData(itemVnum, metinSlot, attrSlot, 1) Then you don't set preview = 1, you set evolution=1. So you have to edit this like that: self.AddItemData(itemVnum, metinSlot, attrSlot, 0,0,0,player.INVENTORY,-1,1) To enable only RenderTarget. I change this: self.AddItemData(itemVnum, metinSlot, attrSlot, 1) with: self.AddItemData(itemVnum, metinSlot, attrSlot, 0,0,0,player.INVENTORY,-1,1) But not solved It still says "Time Remaining : 0 Minutes". Edited August 17, 2022 by Metin2 Dev Core X - External 2 Internal 1 Link to comment Share on other sites More sharing options...
Active+ Member blaxis 276 Posted October 11, 2021 Active+ Member Share Posted October 11, 2021 @ V0lvox bro I discovered something. I change this self.AddItemData(itemVnum, metinSlot, attrSlot, player.GetItemEvolution(window_type, slotIndex), 0, 0, window_type, slotIndex, 1) with(I deleted one 0); self.AddItemData(itemVnum, metinSlot, attrSlot, player.GetItemEvolution(window_type, slotIndex), 0, window_type, slotIndex, 1) Problem solved. But I'm not sure I'm doing anything right. AddItemData func: def AddItemData(self, itemVnum, metinSlot, attrSlot = 0, evolution = 0, flags = 0, unbindTime = 0, window_type = player.INVENTORY, slotIndex = -1, preview = 0): The 0 I deleted corresponds to the 'flags' argument. Do you have an idea? Link to comment Share on other sites More sharing options...
Active+ Member blaxis 276 Posted October 14, 2021 Active+ Member Share Posted October 14, 2021 (edited) On 10/11/2021 at 8:14 PM, blaxis said: @ V0lvox bro I discovered something. I change this self.AddItemData(itemVnum, metinSlot, attrSlot, player.GetItemEvolution(window_type, slotIndex), 0, 0, window_type, slotIndex, 1) with(I deleted one 0); self.AddItemData(itemVnum, metinSlot, attrSlot, player.GetItemEvolution(window_type, slotIndex), 0, window_type, slotIndex, 1) Problem solved. But I'm not sure I'm doing anything right. AddItemData func: def AddItemData(self, itemVnum, metinSlot, attrSlot = 0, evolution = 0, flags = 0, unbindTime = 0, window_type = player.INVENTORY, slotIndex = -1, preview = 0): The 0 I deleted corresponds to the 'flags' argument. Do you have an idea? @ V0lvox I found what the problem is. But I couldn't solve it. The problem is caused by this code. How can I edit this? Please help. Removing this code fixes the problem, but the hair costume is not displayed with other items. That's how I described the weapon costume. It works flawlessly. However, when I make the hair costume this way and add hair to the costume, it says "Remaining Time: 0 Minutes" under all weapons. When I remove the costume hair, the text disappears. if test != 1: #costume hair sac = player.GetItemIndex(player.INVENTORY, item.COSTUME_SLOT_START + 1) if sac != 0: item.SelectItem(sac) renderTarget.SetHair(RENDER_TARGET_INDEX, item.GetValue(3)) I also tried like this but it doesn't work. if test != 1: # hair sac = player.GetItemIndex(player.INVENTORY, item.COSTUME_SLOT_START + 1) if sac != 0: renderTarget.SetHair(RENDER_TARGET_INDEX, sac) Edited October 14, 2021 by blaxis 1 Link to comment Share on other sites More sharing options...
footbal43 1 Posted October 28, 2021 Share Posted October 28, 2021 (edited) Photo of the error syserr debug Edited September 4, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
footbal43 1 Posted November 1, 2021 Share Posted November 1, 2021 (edited) @ V0lvox CPythonTextTail::DeleteCharacterTextTail - Find VID[0] Error CPythonTextTail::DeleteCharacterTextTail - Find VID[0] Error CPythonTextTail::DeleteCharacterTextTail - Find VID[0] Error Edited November 1, 2021 by footbal43 1 Link to comment Share on other sites More sharing options...
Active Member Thorek 284 Posted November 29, 2021 Active Member Share Posted November 29, 2021 (edited) If anyone has a problem with invisible sashes: Spoiler There is a simple fix for that. Open CRenderTarget.cpp and change: m_pModel->ChangeAcce(vnum - 85000); To: m_pModel->ChangeAcce(vnum); Edited August 17, 2022 by Metin2 Dev Core X - External 2 Internal 1 Link to comment Share on other sites More sharing options...
Active Member Volvox 1510 Posted December 20, 2021 Author Active Member Share Posted December 20, 2021 There will be an update soon with all latest fixxes and some clean up 1 1 Link to comment Share on other sites More sharing options...
footbal43 1 Posted January 25, 2022 Share Posted January 25, 2022 @ V0lvox Thanks for the update. When will the update come? Link to comment Share on other sites More sharing options...
Active Member Volvox 1510 Posted January 25, 2022 Author Active Member Share Posted January 25, 2022 After i finished my bachelor. I think april 2022 Link to comment Share on other sites More sharing options...
marvin 93 Posted January 31, 2022 Share Posted January 31, 2022 (edited) When my sex is warrior m i see nothing. what can be wrong? few moments ago i don't see any class but with this fix i don't see only warrior m fixed Edited January 31, 2022 by LikeWeed 3 1 Link to comment Share on other sites More sharing options...
peaceofficial2021 2 Posted February 8, 2022 Share Posted February 8, 2022 @ V0lvox still waiting for the update Link to comment Share on other sites More sharing options...
Active Member Volvox 1510 Posted February 8, 2022 Author Active Member Share Posted February 8, 2022 March i think. on 14.02. i send in my bachelor. 1 Link to comment Share on other sites More sharing options...
peaceofficial2021 2 Posted February 10, 2022 Share Posted February 10, 2022 Super can you do also update it to directx 9... 1 Link to comment Share on other sites More sharing options...
Maze 8 Posted February 21, 2022 Share Posted February 21, 2022 (edited) @V0lvox Edited August 17, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Kafa 153 Posted February 21, 2022 Share Posted February 21, 2022 (edited) 27 minutes ago, Maze said: @V0lvox You did something wrong in PythonApplication.cpp. Does this appear when you start a application as admin? Edited August 17, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Maze 8 Posted February 21, 2022 Share Posted February 21, 2022 (edited) 1 hour ago, Kafa said: You did something wrong in PythonApplication.cpp. Does this appear when you start a application as admin? yes, I always open with admin syserr 0221 14:44:42044 :: CREATE_WEBBROWSER_ERROR:0 Edited February 21, 2022 by Maze update Link to comment Share on other sites More sharing options...
Maze 8 Posted February 21, 2022 Share Posted February 21, 2022 (edited) https://metin2.download/picture/y7InmVXVV7rEF72aFtU52q1gh66h2Akx/.gif Edited September 4, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
arlinamid 1131 Posted February 22, 2022 Share Posted February 22, 2022 (edited) On 2/21/2022 at 1:52 PM, Maze said: @V0lvox @Maze are you had same error like me thats why you are using my video?? Edited August 17, 2022 by Metin2 Dev Core X - External 2 Internal Best regards, Arlinamid Link to comment Share on other sites More sharing options...
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