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Problem with mob skills


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Hi !

I was add new mob on my server, but he doesn`t use spells. He can only use basic attack for player.

File path was checked on .msa files, and i was paste folder monster in folder effect.

I don`t know where the problem is.

Look at this:

Spoiler

ScriptType               MotionData

MotionFileName           "d:\ymir work\monster\mob75\atk2.GR2"
MotionDuration           3.000000

Group MotionEventData
{
    MotionEventDataCount     8
    Group Event00
    {
        MotionEventType      1
        StartingTime         0.313152
        
        IndependentFlag      0
        AttachingEnable      1
        AttachingBoneName    "Bip001-R-Hand"
        FollowingEnable      1
        EffectFileName       "d:/ymir work/effect/monster/hand_aura.mse"
        EffectPosition       0.000000 0.000000 0.000000
    }
    Group Event01
    {
        MotionEventType      1
        StartingTime         0.319415
        
        IndependentFlag      0
        AttachingEnable      1
        AttachingBoneName    "Bip001-L-Hand"
        FollowingEnable      1
        EffectFileName       "d:/ymir work/effect/monster/hand_aura.mse"
        EffectPosition       0.000000 0.000000 0.000000
    }
    Group Event02
    {
        MotionEventType      1
        StartingTime         0.814196
        
        IndependentFlag      0
        AttachingEnable      1
        AttachingBoneName    "Bip001-R-Hand"
        FollowingEnable      1
        EffectFileName       "d:/ymir work/effect/monster/hand_aura.mse"
        EffectPosition       0.000000 0.000000 0.000000
    }
    Group Event03
    {
        MotionEventType      1
        StartingTime         0.820459
        
        IndependentFlag      0
        AttachingEnable      1
        AttachingBoneName    "Bip001-L-Hand"
        FollowingEnable      1
        EffectFileName       "d:/ymir work/effect/monster/hand_aura.mse"
        EffectPosition       0.000000 0.000000 0.000000
    }
    Group Event04
    {
        MotionEventType      1
        StartingTime         1.346555
        
        IndependentFlag      0
        AttachingEnable      1
        AttachingBoneName    "Bip001-L-Hand"
        FollowingEnable      1
        EffectFileName       "d:/ymir work/effect/monster/hand_aura.mse"
        EffectPosition       0.000000 0.000000 0.000000
    }
    Group Event05
    {
        MotionEventType      1
        StartingTime         1.346555
        
        IndependentFlag      0
        AttachingEnable      1
        AttachingBoneName    "Bip001-R-Hand"
        FollowingEnable      1
        EffectFileName       "d:/ymir work/effect/monster/hand_aura.mse"
        EffectPosition       0.000000 0.000000 0.000000
    }
    Group Event06
    {
        MotionEventType      1
        StartingTime         1.590814
        
        IndependentFlag      0
        AttachingEnable      1
        AttachingBoneName    "B_Root"
        FollowingEnable      0
        EffectFileName       "d:/ymir work/effect/monster/impact_floor.mse"
        EffectPosition       0.000000 -120.000000 0.000000
    }
    Group Event07
    {
        MotionEventType      4
        StartingTime         1.584551
        DuringTime           0.500000
        EnableHitProcess     1
        
        AttackType           0
        HittingType          1
        StiffenTime          0.000000
        InvisibleTime        0.500000
        ExternalForce        0.500000
        HitLimitCount        1
        CollisionType        4
        
        SphereDataCount      1
        Group SphereData00
        {
            Radius           500.000000
            Position         0.000000 -120.000000 0.000000
        }
    }
}
 

And this (motlist):

Spoiler

GENERAL WAIT wait.msa 100
GENERAL RUN run.msa 100
GENERAL NORMAL_ATTACK atk.msa 50
GENERAL NORMAL_ATTACK1 atk1.msa 50
GENERAL SPECIAL atk2.msa 100
GENERAL FRONT_DAMAGE dmg.msa 100
GENERAL BACK_DAMAGE dmg.msa 100
GENERAL FRONT_KNOCKDOWN down.msa 100
GENERAL BACK_KNOCKDOWN down.msa 100
GENERAL FRONT_STANDUP up.msa 100
GENERAL BACK_STANDUP up.msa 100
GENERAL DEAD die.msa 100
 

Sorry for weak English, i`m from Poland.

Best regards !

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11 minut temu, WeedHex napisał:

data/monster   there is the folder named  mob75?

About skill, you should set the skill using skill_proto vnums.

 

Skill level  - Skill vnum  (you can set x3 skill) on  mob_proto side.

Yes, Of course. In my (Polish) client there is: ...pack\Monster\ymir work\monster\mob75 

I have folder with skill effects for this mob. it looks like this:

metin22dev.PNG.45202bea9276e4e53bc05ce4599deefd.PNG

Naturally i tried changes file path and i pasted this file on good path and all looks like good.

I added another mob the same way and his skills work correctly and I did not add entries to skill_proto.

Thanks for your answers ! I aprreciate :)

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