Bot Metin2 Dev 4946 Posted February 12, 2018 Bot Share Posted February 12, 2018 Here i upload a dump of a lot of errors that my players get. https://pastebin.com/iUM70nWv or errors_dump.txt This is my binary .exe: http://rottenroot.eu/tools/p4tch3r/files/RottenRoot.exe And this is Python22.dll http://rottenroot.eu/tools/p4tch3r/files/python22.dll Link to comment Share on other sites More sharing options...
Niko. Developer 74 Posted February 12, 2018 Share Posted February 12, 2018 send a message to @martysama0134 5 Link to comment Share on other sites More sharing options...
Tacticus 74 Posted February 12, 2018 Share Posted February 12, 2018 Just bann this idiot, none cant anymore read his shit posts! 1 Link to comment Share on other sites More sharing options...
Bot Metin2 Dev 4946 Posted February 12, 2018 Author Bot Share Posted February 12, 2018 6 minutes ago, Tacticus said: Just bann this idiot, none cant anymore read his shit posts! Are you drunk? Link to comment Share on other sites More sharing options...
Premium North 1193 Posted February 12, 2018 Premium Share Posted February 12, 2018 DO NOT DOWNLOAD THE EXE if you care about your personal data since this guys is more cancer than the cancer itself. If you have errors just paste her the report we don't need your crap. Link to comment Share on other sites More sharing options...
Management Karbust 4916 Posted February 12, 2018 Management Share Posted February 12, 2018 Can do his own "protections" but can't figure out this... Link to comment Share on other sites More sharing options...
metin2team 766 Posted February 12, 2018 Share Posted February 12, 2018 apart from the actual matter, are you really still using python22? in 2018?! other than that, I can't add more to this topic. they have said enough. GL 1 Link to comment Share on other sites More sharing options...
Premium Syreldar 1892 Posted February 12, 2018 Premium Share Posted February 12, 2018 (edited) Edited August 26, 2022 by Metin2 Dev Core X - External 2 Internal "Nothing's free in this life. Ignorant people have an obligation to make up for their ignorance by paying those who help them. Either you got the brains or cash, if you lack both you're useless." Syreldar Link to comment Share on other sites More sharing options...
Active Member hachiwari 138 Posted February 12, 2018 Active Member Share Posted February 12, 2018 I have a fix, fix like your protection add to UserInterface.cpp remove( "ErrorLog.txt" ); 5 Link to comment Share on other sites More sharing options...
Premium tierrilopes 453 Posted February 12, 2018 Premium Share Posted February 12, 2018 So, you can make c++ protections but then...alright. Link to comment Share on other sites More sharing options...
Honorable Member xP3NG3Rx 19773 Posted February 12, 2018 Honorable Member Share Posted February 12, 2018 2018 and still python22 gg&wp. btw for the errorlog there is the error_lookup.py 2 Link to comment Share on other sites More sharing options...
Bot Metin2 Dev 4946 Posted February 13, 2018 Author Bot Share Posted February 13, 2018 9 hours ago, metin2team said: apart from the actual matter, are you really still using python22? in 2018?! other than that, I can't add more to this topic. they have said enough. GL Python22 is the best! Link to comment Share on other sites More sharing options...
M.Sorin 284 Posted February 13, 2018 Share Posted February 13, 2018 (edited) Edited August 20, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Tacticus 74 Posted February 13, 2018 Share Posted February 13, 2018 vor 1 Stunde schrieb M2BobFixed: Python22 is the best! for you is the best killyourself! 1 Link to comment Share on other sites More sharing options...
Active Member Exygo 1098 Posted February 13, 2018 Active Member Share Posted February 13, 2018 OMG these reactions are killing me :)) 1 https://www.youtube.com/channel/UCQ8mAeda9TWq6SsTzB53emw/videos Link to comment Share on other sites More sharing options...
metin2team 766 Posted February 13, 2018 Share Posted February 13, 2018 (edited) 6 hours ago, M2BobFixed said: Python22 is the best! Okay then, back to the real matter, you have to use error_lookup.py along with the metin2client.map like then the crash's offset. GL again. Edited August 20, 2022 by Metin2 Dev Core X - External 2 Internal 2 Link to comment Share on other sites More sharing options...
Салом 20 Posted February 13, 2018 Share Posted February 13, 2018 Compile the launcher in debug mode, starts a new debugging instance and make the crash happen. Link to comment Share on other sites More sharing options...
Bot Metin2 Dev 4946 Posted February 14, 2018 Author Bot Share Posted February 14, 2018 (edited) On 13/2/2018 at 9:36 AM, metin2team said: Okay then, back to the real matter, you have to use error_lookup.py along with the metin2client.map like then the crash's offset. GL again. Finally i found the errors, and i solved one of them. Now i need solve this: You Search This Offset: 0058fa24 ------------------------------------------------------------------------------------------ 0x58F9E0L => ('?BeginEnvironment@CMapManager@@QAEXXZ', 'gamelib:MapManager') Crash Code Offset Is: 68 ( 0x44L ) ------------------------------------------------------------------------------------------ THE FUNCTION CODE: ------------------------------------------------------------------------------------------ ?BeginEnvironment@CMapManager@@QAEXXZ PROC ; CMapManager::BeginEnvironment, COMDAT ; _this$ = ecx ; 221 : { 00000 55 push ebp 00001 8b ec mov ebp, esp 00003 83 ec 0c sub esp, 12 ; 0000000cH 00006 57 push edi 00007 8b f9 mov edi, ecx ; 222 : if (!m_pkMap) 00009 83 bf 48 14 00 00 00 cmp DWORD PTR [edi+5192], 0 00010 0f 84 93 02 00 00 je $LN8@BeginEnvir ; 223 : return; ; 224 : ; 225 : if (!mc_pcurEnvironmentData) 00016 83 bf 44 14 00 00 00 cmp DWORD PTR [edi+5188], 0 0001d 0f 84 86 02 00 00 je $LN8@BeginEnvir ; 226 : return; ; 227 : ; 228 : CMapOutdoor& rkMap=GetMapOutdoorRef(); 00023 53 push ebx 00024 56 push esi 00025 e8 00 00 00 00 call ?GetMapOutdoorRef@CMapManager@@QAEAAVCMapOutdoor@@XZ ; CMapManager::GetMapOutdoorRef ; 229 : ; 230 : // Light always on ; 231 : STATEMANAGER.SaveRenderState(D3DRS_LIGHTING, TRUE); 0002a 8b 0d 00 00 00 00 mov ecx, DWORD PTR ?ms_singleton@?$CSingleton@VCStateManager@@@@0PAVCStateManager@@A ; CSingleton<CStateManager>::ms_singleton 00030 8b d8 mov ebx, eax 00032 6a 01 push 1 00034 68 89 00 00 00 push 137 ; 00000089H 00039 e8 00 00 00 00 call ?SaveRenderState@CStateManager@@QAEXW4_D3DRENDERSTATETYPE@@K@Z ; CStateManager::SaveRenderState ; 232 : ; 233 : // Fog ; 234 : STATEMANAGER.SaveRenderState(D3DRS_FOGENABLE, mc_pcurEnvironmentData->bFogEnable); 0003e 8b 8f 44 14 00 00 mov ecx, DWORD PTR [edi+5188] 00044 ff b1 1c 01 00 00 push DWORD PTR [ecx+284] 0004a 8b 0d 00 00 00 00 mov ecx, DWORD PTR ?ms_singleton@?$CSingleton@VCStateManager@@@@0PAVCStateManager@@A ; CSingleton<CStateManager>::ms_singleton 00050 6a 1c push 28 ; 0000001cH 00052 e8 00 00 00 00 call ?SaveRenderState@CStateManager@@QAEXW4_D3DRENDERSTATETYPE@@K@Z ; CStateManager::SaveRenderState ; 235 : ; 236 : // Material ; 237 : STATEMANAGER.SetMaterial(&mc_pcurEnvironmentData->Material); 00057 8b 87 44 14 00 00 mov eax, DWORD PTR [edi+5188] 0005d 8b 0d 00 00 00 00 mov ecx, DWORD PTR ?ms_singleton@?$CSingleton@VCStateManager@@@@0PAVCStateManager@@A ; CSingleton<CStateManager>::ms_singleton 00063 05 d8 00 00 00 add eax, 216 ; 000000d8H 00068 50 push eax 00069 e8 00 00 00 00 call ?SetMaterial@CStateManager@@QAEXPBU_D3DMATERIAL8@@@Z ; CStateManager::SetMaterial ; 238 : ; 239 : // Directional Light ; 240 : if (mc_pcurEnvironmentData->bDirLightsEnable[ENV_DIRLIGHT_BACKGROUND]) 0006e 8b 87 44 14 00 00 mov eax, DWORD PTR [edi+5188] 00074 83 38 00 cmp DWORD PTR [eax], 0 ; 241 : { ; 242 : ms_lpd3dDevice->LightEnable(0, TRUE); 00077 a1 00 00 00 00 mov eax, DWORD PTR ?ms_lpd3dDevice@CGraphicBase@@1PAUIDirect3DDevice8@@A ; CGraphicBase::ms_lpd3dDevice 0007c 8b 08 mov ecx, DWORD PTR [eax] 0007e 74 1f je SHORT $LN5@BeginEnvir 00080 6a 01 push 1 00082 6a 00 push 0 00084 50 push eax 00085 ff 91 b8 00 00 00 call DWORD PTR [ecx+184] ; 243 : ; 244 : rkMap.ApplyLight((DWORD)mc_pcurEnvironmentData, mc_pcurEnvironmentData->DirLights[ENV_DIRLIGHT_BACKGROUND]); 0008b 8b 8f 44 14 00 00 mov ecx, DWORD PTR [edi+5188] 00091 8b 13 mov edx, DWORD PTR [ebx] 00093 8d 41 08 lea eax, DWORD PTR [ecx+8] 00096 50 push eax 00097 51 push ecx 00098 8b cb mov ecx, ebx 0009a ff 52 24 call DWORD PTR [edx+36] ; 245 : } ; 246 : else 0009d eb 0b jmp SHORT $LN4@BeginEnvir $LN5@BeginEnvir: ; 247 : ms_lpd3dDevice->LightEnable(0, FALSE); 0009f 6a 00 push 0 000a1 6a 00 push 0 000a3 50 push eax 000a4 ff 91 b8 00 00 00 call DWORD PTR [ecx+184] $LN4@BeginEnvir: ; 248 : ; 249 : if (mc_pcurEnvironmentData->bFogEnable) 000aa 8b b7 44 14 00 00 mov esi, DWORD PTR [edi+5188] 000b0 83 be 1c 01 00 00 00 cmp DWORD PTR [esi+284], 0 000b7 0f 84 e3 01 00 00 je $LN1@BeginEnvir ; File c:\users\raffaele\desktop\client source\srcs\extern\include\d3dx8math.inl ; 931 : DWORD dwR = r >= 1.0f ? 0xff : r <= 0.0f ? 0x00 : (DWORD) (r * 255.0f + 0.5f); 000bd f3 0f 10 86 2c 01 00 00 movss xmm0, DWORD PTR [esi+300] 000c5 0f 57 c9 xorps xmm1, xmm1 000c8 0f 2f 05 00 00 00 00 comiss xmm0, DWORD PTR __real@3f800000 000cf f3 0f 10 1d 00 00 00 00 movss xmm3, DWORD PTR __real@437f0000 000d7 f3 0f 10 25 00 00 00 00 movss xmm4, DWORD PTR __real@3f000000 000df 72 09 jb SHORT $LN20@BeginEnvir 000e1 c7 45 fc ff 00 00 00 mov DWORD PTR _dwR$1$[ebp], 255 ; 000000ffH 000e8 eb 31 jmp SHORT $LN19@BeginEnvir $LN20@BeginEnvir: 000ea 0f 2f c8 comiss xmm1, xmm0 000ed 72 09 jb SHORT $LN18@BeginEnvir 000ef c7 45 fc 00 00 00 00 mov DWORD PTR _dwR$1$[ebp], 0 000f6 eb 23 jmp SHORT $LN19@BeginEnvir $LN18@BeginEnvir: 000f8 f3 0f 59 c3 mulss xmm0, xmm3 000fc f3 0f 58 c4 addss xmm0, xmm4 00100 e8 00 00 00 00 call __ftoui3 00105 f3 0f 10 1d 00 00 00 00 movss xmm3, DWORD PTR __real@437f0000 0010d 0f 57 c9 xorps xmm1, xmm1 00110 f3 0f 10 25 00 00 00 00 movss xmm4, DWORD PTR __real@3f000000 00118 89 45 fc mov DWORD PTR _dwR$1$[ebp], eax $LN19@BeginEnvir: ; 932 : DWORD dwG = g >= 1.0f ? 0xff : g <= 0.0f ? 0x00 : (DWORD) (g * 255.0f + 0.5f); 0011b f3 0f 10 86 30 01 00 00 movss xmm0, DWORD PTR [esi+304] 00123 0f 2f 05 00 00 00 00 comiss xmm0, DWORD PTR __real@3f800000 0012a 72 09 jb SHORT $LN24@BeginEnvir 0012c c7 45 f8 ff 00 00 00 mov DWORD PTR _dwG$1$[ebp], 255 ; 000000ffH 00133 eb 1e jmp SHORT $LN23@BeginEnvir $LN24@BeginEnvir: 00135 0f 2f c8 comiss xmm1, xmm0 00138 72 09 jb SHORT $LN22@BeginEnvir 0013a c7 45 f8 00 00 00 00 mov DWORD PTR _dwG$1$[ebp], 0 00141 eb 10 jmp SHORT $LN23@BeginEnvir $LN22@BeginEnvir: 00143 f3 0f 59 c3 mulss xmm0, xmm3 00147 f3 0f 58 c4 addss xmm0, xmm4 0014b e8 00 00 00 00 call __ftoui3 00150 89 45 f8 mov DWORD PTR _dwG$1$[ebp], eax $LN23@BeginEnvir: ; 933 : DWORD dwB = b >= 1.0f ? 0xff : b <= 0.0f ? 0x00 : (DWORD) (b * 255.0f + 0.5f); 00153 f3 0f 10 86 34 01 00 00 movss xmm0, DWORD PTR [esi+308] 0015b 0f 57 c9 xorps xmm1, xmm1 0015e 0f 2f 05 00 00 00 00 comiss xmm0, DWORD PTR __real@3f800000 00165 72 09 jb SHORT $LN28@BeginEnvir 00167 c7 45 f4 ff 00 00 00 mov DWORD PTR _dwB$1$[ebp], 255 ; 000000ffH 0016e eb 29 jmp SHORT $LN27@BeginEnvir $LN28@BeginEnvir: 00170 0f 2f c8 comiss xmm1, xmm0 00173 72 09 jb SHORT $LN26@BeginEnvir 00175 c7 45 f4 00 00 00 00 mov DWORD PTR _dwB$1$[ebp], 0 0017c eb 1b jmp SHORT $LN27@BeginEnvir $LN26@BeginEnvir: 0017e f3 0f 59 05 00 00 00 00 mulss xmm0, DWORD PTR __real@437f0000 00186 f3 0f 58 05 00 00 00 00 addss xmm0, DWORD PTR __real@3f000000 0018e e8 00 00 00 00 call __ftoui3 00193 89 45 f4 mov DWORD PTR _dwB$1$[ebp], eax 00196 0f 57 c9 xorps xmm1, xmm1 $LN27@BeginEnvir: ; 934 : DWORD dwA = a >= 1.0f ? 0xff : a <= 0.0f ? 0x00 : (DWORD) (a * 255.0f + 0.5f); 00199 f3 0f 10 86 38 01 00 00 movss xmm0, DWORD PTR [esi+312] 001a1 0f 2f 05 00 00 00 00 comiss xmm0, DWORD PTR __real@3f800000 001a8 72 07 jb SHORT $LN32@BeginEnvir 001aa b8 ff 00 00 00 mov eax, 255 ; 000000ffH 001af eb 1e jmp SHORT $LN31@BeginEnvir $LN32@BeginEnvir: 001b1 0f 2f c8 comiss xmm1, xmm0 001b4 72 04 jb SHORT $LN30@BeginEnvir 001b6 33 c0 xor eax, eax 001b8 eb 15 jmp SHORT $LN31@BeginEnvir $LN30@BeginEnvir: 001ba f3 0f 59 05 00 00 00 00 mulss xmm0, DWORD PTR __real@437f0000 001c2 f3 0f 58 05 00 00 00 00 addss xmm0, DWORD PTR __real@3f000000 001ca e8 00 00 00 00 call __ftoui3 $LN31@BeginEnvir: ; File c:\users\raffaele\desktop\client source\srcs\client\gamelib\mapmanager.cpp ; 252 : STATEMANAGER.SetRenderState(D3DRS_FOGCOLOR, dwFogColor); 001cf 8b 0d 00 00 00 00 mov ecx, DWORD PTR ?ms_singleton@?$CSingleton@VCStateManager@@@@0PAVCStateManager@@A ; CSingleton<CStateManager>::ms_singleton 001d5 c1 e0 08 shl eax, 8 001d8 0b 45 fc or eax, DWORD PTR _dwR$1$[ebp] ; File c:\users\raffaele\desktop\client source\srcs\extern\include\d3dx8math.inl ; 936 : return (dwA << 24) | (dwR << 16) | (dwG << 8) | dwB; 001db c1 e0 08 shl eax, 8 ; File c:\users\raffaele\desktop\client source\srcs\client\gamelib\mapmanager.cpp ; 252 : STATEMANAGER.SetRenderState(D3DRS_FOGCOLOR, dwFogColor); 001de 0b 45 f8 or eax, DWORD PTR _dwG$1$[ebp] ; File c:\users\raffaele\desktop\client source\srcs\extern\include\d3dx8math.inl ; 936 : return (dwA << 24) | (dwR << 16) | (dwG << 8) | dwB; 001e1 c1 e0 08 shl eax, 8 001e4 0b 45 f4 or eax, DWORD PTR _dwB$1$[ebp] ; File c:\users\raffaele\desktop\client source\srcs\client\gamelib\mapmanager.cpp ; 252 : STATEMANAGER.SetRenderState(D3DRS_FOGCOLOR, dwFogColor); 001e7 50 push eax 001e8 6a 22 push 34 ; 00000022H 001ea e8 00 00 00 00 call ?SetRenderState@CStateManager@@QAEXW4_D3DRENDERSTATETYPE@@K@Z ; CStateManager::SetRenderState ; 253 : ; 254 : if (mc_pcurEnvironmentData->bDensityFog) 001ef 8b 8f 44 14 00 00 mov ecx, DWORD PTR [edi+5188] 001f5 83 b9 20 01 00 00 00 cmp DWORD PTR [ecx+288], 0 001fc 74 20 je SHORT $LN2@BeginEnvir ; 255 : { ; 256 : float fDensity = 0.00015f; ; 257 : STATEMANAGER.SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_EXP); // pixel fog 001fe 8b 0d 00 00 00 00 mov ecx, DWORD PTR ?ms_singleton@?$CSingleton@VCStateManager@@@@0PAVCStateManager@@A ; CSingleton<CStateManager>::ms_singleton 00204 6a 01 push 1 00206 68 8c 00 00 00 push 140 ; 0000008cH 0020b c7 45 f4 52 49 1d 39 mov DWORD PTR _fDensity$2[ebp], 958220626 ; 391d4952H 00212 e8 00 00 00 00 call ?SetRenderState@CStateManager@@QAEXW4_D3DRENDERSTATETYPE@@K@Z ; CStateManager::SetRenderState ; 258 : STATEMANAGER.SetRenderState(D3DRS_FOGDENSITY, *((DWORD *) &fDensity)); // vertex fog 00217 ff 75 f4 push DWORD PTR _fDensity$2[ebp] 0021a 6a 26 push 38 ; 00000026H ; 259 : } ; 260 : else 0021c eb 77 jmp SHORT $LN50@BeginEnvir $LN2@BeginEnvir: ; 261 : { ; 262 : CSpeedTreeForestDirectX8& rkForest=CSpeedTreeForestDirectX8::Instance(); 0021e 8b 35 00 00 00 00 mov esi, DWORD PTR ?ms_singleton@?$CSingleton@VCSpeedTreeForestDirectX8@@@@0PAVCSpeedTreeForestDirectX8@@A ; CSingleton<CSpeedTreeForestDirectX8>::ms_singleton ; 263 : rkForest.SetFog( ; 264 : mc_pcurEnvironmentData->GetFogNearDistance(), ; 265 : mc_pcurEnvironmentData->GetFogFarDistance() ; 266 : ); 00224 e8 00 00 00 00 call ?GetFogFarDistance@SEnvironmentData@@QBEMXZ ; SEnvironmentData::GetFogFarDistance 00229 51 push ecx 0022a 8b 8f 44 14 00 00 mov ecx, DWORD PTR [edi+5188] 00230 d9 1c 24 fstp DWORD PTR [esp] 00233 e8 00 00 00 00 call ?GetFogNearDistance@SEnvironmentData@@QBEMXZ ; SEnvironmentData::GetFogNearDistance 00238 51 push ecx 00239 8b ce mov ecx, esi 0023b d9 1c 24 fstp DWORD PTR [esp] 0023e e8 00 00 00 00 call ?SetFog@CSpeedTreeForest@@QAEXMM@Z ; CSpeedTreeForest::SetFog ; 267 : ; 268 : float fFogNear=mc_pcurEnvironmentData->GetFogNearDistance(); 00243 8b 8f 44 14 00 00 mov ecx, DWORD PTR [edi+5188] 00249 e8 00 00 00 00 call ?GetFogNearDistance@SEnvironmentData@@QBEMXZ ; SEnvironmentData::GetFogNearDistance ; 269 : float fFogFar=mc_pcurEnvironmentData->GetFogFarDistance(); 0024e 8b 8f 44 14 00 00 mov ecx, DWORD PTR [edi+5188] 00254 d9 5d f4 fstp DWORD PTR _fFogNear$1[ebp] 00257 e8 00 00 00 00 call ?GetFogFarDistance@SEnvironmentData@@QBEMXZ ; SEnvironmentData::GetFogFarDistance ; 270 : STATEMANAGER.SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR); // vertex fox 0025c 8b 0d 00 00 00 00 mov ecx, DWORD PTR ?ms_singleton@?$CSingleton@VCStateManager@@@@0PAVCStateManager@@A ; CSingleton<CStateManager>::ms_singleton 00262 6a 03 push 3 00264 68 8c 00 00 00 push 140 ; 0000008cH 00269 d9 5d f8 fstp DWORD PTR _fFogFar$3[ebp] 0026c e8 00 00 00 00 call ?SetRenderState@CStateManager@@QAEXW4_D3DRENDERSTATETYPE@@K@Z ; CStateManager::SetRenderState ; 271 : STATEMANAGER.SetRenderState(D3DRS_RANGEFOGENABLE, TRUE); // vertex fox 00271 8b 0d 00 00 00 00 mov ecx, DWORD PTR ?ms_singleton@?$CSingleton@VCStateManager@@@@0PAVCStateManager@@A ; CSingleton<CStateManager>::ms_singleton 00277 6a 01 push 1 00279 6a 30 push 48 ; 00000030H 0027b e8 00 00 00 00 call ?SetRenderState@CStateManager@@QAEXW4_D3DRENDERSTATETYPE@@K@Z ; CStateManager::SetRenderState ; 272 : STATEMANAGER.SetRenderState(D3DRS_FOGSTART, *((DWORD *) &fFogNear)); // USED BY D3DFOG_LINEAR 00280 ff 75 f4 push DWORD PTR _fFogNear$1[ebp] 00283 8b 0d 00 00 00 00 mov ecx, DWORD PTR ?ms_singleton@?$CSingleton@VCStateManager@@@@0PAVCStateManager@@A ; CSingleton<CStateManager>::ms_singleton 00289 6a 24 push 36 ; 00000024H 0028b e8 00 00 00 00 call ?SetRenderState@CStateManager@@QAEXW4_D3DRENDERSTATETYPE@@K@Z ; CStateManager::SetRenderState ; 273 : STATEMANAGER.SetRenderState(D3DRS_FOGEND, *((DWORD *) &fFogFar)); // USED BY D3DFOG_LINEAR 00290 ff 75 f8 push DWORD PTR _fFogFar$3[ebp] 00293 6a 25 push 37 ; 00000025H $LN50@BeginEnvir: 00295 8b 0d 00 00 00 00 mov ecx, DWORD PTR ?ms_singleton@?$CSingleton@VCStateManager@@@@0PAVCStateManager@@A ; CSingleton<CStateManager>::ms_singleton 0029b e8 00 00 00 00 call ?SetRenderState@CStateManager@@QAEXW4_D3DRENDERSTATETYPE@@K@Z ; CStateManager::SetRenderState $LN1@BeginEnvir: ; 274 : } ; 275 : } ; 276 : ; 277 : rkMap.OnBeginEnvironment(); 002a0 8b 03 mov eax, DWORD PTR [ebx] 002a2 8b cb mov ecx, ebx 002a4 ff 50 20 call DWORD PTR [eax+32] 002a7 5e pop esi 002a8 5b pop ebx $LN8@BeginEnvir: 002a9 5f pop edi ; 278 : } 002aa 8b e5 mov esp, ebp 002ac 5d pop ebp 002ad c3 ret 0 ?BeginEnvironment@CMapManager@@QAEXXZ ENDP ; CMapManager::BeginEnvironment THE PROBLEM IS THIS FUNCTION! STATEMANAGER.SetMaterial(&mc_pcurEnvironmentData->Material); Edited August 20, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
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