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It was not working because, i add function before sash system, and sash disable slots:

Spoiler


			if app.ENABLE_SASH_SYSTEM:
				slotNumberChecked = 0
				if not constInfo.IS_AUTO_POTION(itemVnum):
					self.wndItem.DeactivateSlot(i)

 

Soluction, add xP3NG3Rx tutorial after all others. like this:

Spoiler

			if itemVnum >= 53001 and itemVnum <= 53256:
				metinSocket = [player.GetItemMetinSocket(slotNumber, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)]# <!> globalSlotNumber may be different <!>
				isActivated = 0 != metinSocket[1]
				if isActivated:
					self.wndItem.ActivateSlot(i)
				else:
					self.wndItem.DeactivateSlot(i)
					
		self.wndItem.RefreshSlot()
		if self.wndBelt:
			self.wndBelt.RefreshSlot()

 

print:

 

Edited by Metin2 Dev
Core X - External 2 Internal
  • Metin2 Dev 11
  • Confused 1
  • Good 1
  • Love 1
if pc.get_sex() == true and npc.get_sex() == false then
	npc.purge()
end

 

  • 4 months later...
  • 4 months later...

When you hover over the item with the mouse, the effect turns off and then lights up again in 2 3 seconds.

https://metin2.download/picture/dicCBbfei48RBpN8nLk1e6eHF2xC9JDY/.gif

Edited by Metin2 Dev
Core X - External 2 Internal
  • 1 year later...
On 8/6/2018 at 8:38 AM, Helia01 said:

 

 

it's easy:
open file: 
uitaskbar.py

find string:
if constInfo.IS_AUTO_POTION(itemIndex):
and past this code under block

 

Example:

  Reveal hidden contents

rNMq1kO.png

 


 

elif itemIndex >= 53001 and itemVnum <= 53005:
	metinSocket = [player.GetItemMetinSocket(Position, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)]
							
	isActivated = 0 != metinSocket[1]
							
	if isActivated:
		slot.ActivateSlot(slotNumber)
	else:
		slot.DeactivateSlot(slotNumber)

this does not work for me on the taskbar, can anyone help?

After the pet is unsummon it has a funny time:
Seems like an issue with REAL_TIME_FIRST_USE
On REAL_TIME it works perfectly
a84819f99f578b1197a6070e63e9ceb5.png

 

if you resummon the pet, the item disappear 

Edited by Xerneas
Core X - External 2 Internal
  • 11 months later...
On 10/17/2017 at 1:24 AM, Tasho said:

 

  Hide contents

 

I don't think is a "shinning" effect, is just multiple effects added. :)

Write me on private for weapon too.

d2c4c13152d7b71344e85dd142bd33e5.gif

Example for armor:

//InstanceBase.cpp
//Search for:
	case CItemData::ITEM_TYPE_ARMOR:
		__ClearArmorRefineEffect();
//Add after:
		if (pItem->GetSubType() == CItemData::ARMOR_BODY)
		{
			DWORD dwVnum = pItem->GetIndex();
			if ((11297 <= dwVnum && dwVnum <= 11299) || (11497 <= dwVnum && dwVnum <= 11499) || (11697 <= dwVnum && dwVnum <= 11699) || (11897 <= dwVnum && dwVnum <= 11899))
			{
				for (int iCount = 0; iCount < 10; iCount++)
					__AttachEffect(EFFECT_REFINED + EFFECT_BODYARMOR_REFINED7 + refine - 7);
			}	
		}

 

 

 

Thanks for release. :D

Hi, can anyone share this weapon effect?

“𝓐𝓵𝓵 𝔀𝓮 𝓱𝓪𝓿𝓮 𝓽𝓸 𝓭𝓮𝓬𝓲𝓭𝓮 𝓲𝓼 𝔀𝓱𝓪𝓽 𝓽𝓸 𝓭𝓸 𝔀𝓲𝓽𝓱 𝓽𝓱𝓮 𝓽𝓲𝓶𝓮 𝓽𝓱𝓪𝓽 𝓲𝓼 𝓰𝓲𝓿𝓮𝓷 𝓾𝓼.” ~ 𝓖𝓪𝓷𝓭𝓪𝓵𝓯 𝓽𝓱𝓮 𝓖𝓻𝓮𝔂

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Use : https://metin2.download/media/add/

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