Jump to content

Xerneas

Member
  • Posts

    84
  • Joined

  • Last visited

  • Feedback

    0%

About Xerneas

Informations

  • Gender
    Male

Recent Profile Visitors

2196 profile views

Xerneas's Achievements

Enthusiast

Enthusiast (6/16)

  • Dedicated
  • Reacting Well
  • First Post
  • Collaborator
  • Conversation Starter

Recent Badges

9

Reputation

  1. After the pet is unsummon it has a funny time: Seems like an issue with REAL_TIME_FIRST_USE On REAL_TIME it works perfectly if you resummon the pet, the item disappear
  2. Hello, ive tried to edit the transmutate system to transmutate weapons to costume weapons/costume weapons, armor to costume/costume to armes like official it has. But sadly, i didnt have success. This is the Code: I´ve tried the following steps: try to expand the if step: else if ((pkItem->GetType() == ITEM_COSTUME) && (pkItem->GetType() == ITEM_WEAPON) && (pkItem->GetSubType() != COSTUME_BODY) && (pkItem->GetSubType() != COSTUME_HAIR) && (pkItem->GetSubType() != COSTUME_WEAPON) && (pkItem->GetType() != ITEM_WEAPON)) doesnt work edit bstop = false and make a whiteliste for weapons and costumes... no success... maybe you want to help?
  3. Hello, i´ve configured a CRC Patcher... it works but every full patch, the patcher patch the full client again and again... but its already full patched? i remember, that it donest patch existing files, just patch new files, or? Did I failed something?
  4. How can it works without datatype changes? I mean the databyte from the safebox is byte.
  5. Same for me, didnt see the effect but nice release !
  6. Man buy it, you will never get this free unbugged.
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.