Hik
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Everything posted by Hik
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Compiling sources including libraries
Hik replied to Hik's topic in Community Support - Questions & Answers
I compiled by adding the -static flag to the makefile. The binaries unfortunately only work on freebsd 12 32bit while on freebsd 11.3 64bit getting the error "Bad system call (core dumped)". I tried with GDB but nothing, it just tells me "No symbol table info available." Empty syserr. Syslog: Tue 7 09:24:46 :: Metin2DBCacheServer Start Tue 7 09:24:46 :: ClientManager pointer is 0xffffd9a8 -
touch(path:".killscript"); error: use of undeclared identifier 'path'; did you mean 'catch'? Still gives error.
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Thanks for what you do
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Compiling sources including libraries
Hik replied to Hik's topic in Community Support - Questions & Answers
How? -
I never noticed it, I will do tests. If I can fix it I will indicate the way.
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Compiling sources including libraries
Hik replied to Hik's topic in Community Support - Questions & Answers
Forgive me, my message has been poorly translated. I have a virtual machine (Freebsd 12 32bit) where I compiled the game and the db. I have to move them to a vps with 64bit Freebsd 11. Unfortunately I get incompatibilities, almost certainly generated by libraries. Example: Undefined symbol "stat@FBSD_1.5" -
Hi guys, I have a question. Is it possible to include all the libraries during the compilation of the game and the db without being asked for others during the start on different virtual machines?
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Thanks, I did it! For those with problems, here is the VegaS solution: lines = open (srcFileName, "r"). readlines () to lines = pack_open (srcFileName, "r"). readlines ()
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When I use your localeinfo.py I get this: LoadLocaleError(locale/de/locale_game.txt)
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Currently the virtual machine in VMware is already connected in "bridged: connected directly to the physical network". I changed the connection to "custom: specific virtual network" and I selected WMnet1 (host-only) but I have the same result.
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Hi guys, I need your help. I have two virtual machines: 32bit mysql - 64bit Mariadb. In the first case I use virtualbox and I set the "virtualbox host-only" as the network card while in the second case I use VMware workstation15 and I use the wifi network card. On both machines I use the same files, compiled in 32 and 64 bits. With virtualbox I have no problems, I can login while with VMware I get stuck on the word "you're about to be connected to the server". I can use WinSc, heidisql and putty in both cases. The cores are all active and only one error is shown that I don't believe affects. SYSERR: Dec 1 04:26:25 :: ReadVnumMapper: dragon_soul_table.txt need VnumMapper. SYSERR: Dec 1 04:26:25 :: Boot: cannot load DragonSoulTable: locale/romania/dragon_soul_table.txt Do you know if there are problems with 64bit or mariadb?
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Hi guys, I need your help. I'm using sources with the following upgrades (by terenzo): DirectX 8 -> 9 Python 2.2.15 -> 2.7.6 Granny 2.4.0.30 -> 2.9.12.0 Boost 1.43.0 -> 1.55.0 DevIL 1.6.1 -> 1.7.8 Crypto++ 5.6.1 -> 5.6.2 LZO 2.03 -> 2.06 JPEG Lib 6b -> 9a Once the character is chosen, the client crashes and I get this: 0817 22:53:13712 :: Property already registered, replace property/devils_dragon_island/thing/obj_mtthund_thorn01.prb to property/devils_dragon_island/mtthunder_thorn01.prb 0817 22:53:13758 :: LoadWaterMapFile metin2_map_a1\000001\water.wtr 0 0817 22:53:13758 :: LoadRawHeightMapFile metin2_map_a1\000001\height.raw 0817 22:53:13761 :: LoadHeightMap::CalculateNormal 3 ms 0817 22:53:13761 :: LoadAttrMapFile metin2_map_a1\000001\attr.atr 0817 22:53:13762 :: 0 0817 22:53:13762 :: LoadSplatFile metin2_map_a1\000001\tile.raw 0817 22:53:13779 :: CTerrain::RAW_AllocateSplats 17 0817 22:53:13780 :: CTerrain::LoadShadowTexture 1 ms 0817 22:53:13780 :: LoadShadowMap metin2_map_a1\000001\shadowmap.raw 0817 22:53:13780 :: 0 ms 0817 22:53:13780 :: CTerrain::LoadMiniMapTexture 0 ms 0817 22:53:13781 :: CMapOutdoor::LoadTerrain 24 0817 22:53:13782 :: CMapOutdoor::LoadArea1 0 If I comment on the following function, the game starts but I see only the NPCs and the Mobs: if ( !pArea->Load(szAreaPathName) ) By debugging I get this:
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71480 ----> [Hidden Content]
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Several people have had problems using these files as we read in previous posts, including myself. Recently, a forum user has published a fully functional .vdi with your files and I think a good number of people have downloaded it. I hope you continue development by improving more and more, perhaps by creating a complete package - client server.
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Hi vanilla, I see that the topic hasn't been updated anymore. Will you not continue developing this release?
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The version is the latest published. As for the bugs I do not know, they gave me several problems in compile \ boot.
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Since many are looking for it, this should be the release in question. I probably made some changes but I do not remember... [Hidden Content]
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[Request]Decrypt official Item & Mob proto
Hik replied to Strumfy's topic in Community Support - Questions & Answers
Thanks -
Vanilla, did you abandon the project?
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Beautiful mobs and flying broom!
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Problem with multiple chest open
Hik replied to Lajk's topic in Community Support - Questions & Answers
Try and extract "root" and open all files with notepad ++, then use the "search in all files" function to find for example: def UseItemSlot (self, slotIndex): -
Blend/Wind Shoes/Ebony in Ebony Earrings TIME
Hik replied to Blabla's topic in Community Support - Questions & Answers
1) Search Highlight system.