Hik
Member-
Posts
276 -
Joined
-
Last visited
-
Days Won
2 -
Feedback
0%
Content Type
Forums
Store
Third Party - Providers Directory
Feature Plan
Release Notes
Docs
Events
Everything posted by Hik
-
Hi guys, unfortunately I'm forced to ask again. The transition to visualstudio is driving me crazy. When I create a new PG (blu kingdom) I get the following coordinates in player-> player: x = 957493 y = 255418 When I try to log in, however, I get the following error: cannot find tree by 0 957493 (map index 41) cannot find valid location 0 x 957493 (name: 2). g_start_map #if defined(ENABLE_WOLFMAN_CHARACTER) && defined(USE_LYCAN_CREATE_POSITION) long g_start_map[7] = #else long g_start_map[4] = #endif { 0, //reserved 1, 21, 41, #if defined(ENABLE_WOLFMAN_CHARACTER) && defined(USE_LYCAN_CREATE_POSITION) 7, 27, 47, #endif g_start_position #if defined(ENABLE_WOLFMAN_CHARACTER) && defined(USE_LYCAN_CREATE_POSITION) DWORD g_start_position[7][2] = #else DWORD g_start_position[4][2] = #endif { { 0, 0 }, // reserved { 469300, 964200 }, // 신수국 { 55700, 157900 }, // 천조국 { 969600, 278400 } // 진노국 #if defined(ENABLE_WOLFMAN_CHARACTER) && defined(USE_LYCAN_CREATE_POSITION) ,{768000, 896000}, {819200, 896000}, {870400, 896000}, #endif USE_LYCAN_CREATE_POSITION = disabled Race created: Warrior FIXED: wrong query.
-
First of all, thanks for replying! I did as you suggested, I added checking to see if the vector was empty and it worked, thank you !!! : D To be able to log in, before your reply, I had to do this: peer->Encode(&m_vec_banwordTable[0], sizeof(TBanwordTable) * m_vec_banwordTable.size()); peer->Encode(&m_vec_kLandTable[0], sizeof(building::TLand) * m_vec_kLandTable.size()) TO peer->Encode(&m_vec_banwordTable, sizeof(TBanwordTable) * m_vec_banwordTable.size()); peer->Encode(&m_vec_kLandTable, sizeof(building::TLand) * m_vec_kLandTable.size()) I certainly made a mistake but at least I managed to make it work.
-
EDIT:3 I added syslogs to understand where the code crashed. Arrived at point 7 it freezes. I commented on the following code and the blocking occurs in step 8. I still commented on the code that followed and I didn't get the error anymore. Unfortunately, channel1 now tells me: ban word table size error. I think the problem is: peer->Encode(&m_vec_banwordTable[0], sizeof(TBanwordTable) * m_vec_banwordTable.size()); end peer->Encode(&m_vec_kLandTable[0], sizeof(building::TLand) * m_vec_kLandTable.size())
-
Which shit are you referring to? I only activated the wolfman, but it worked on freebsd.
-
UP: more info ps: in visual studio error: Name Value Type rVecMonarchCandidacy identifier "rVecMonarchCandidacy" not defined
-
Hi guys, can you tell me why I get such values in tAdminInfo and TMonarchInfo?
-
Gdb works few times, right ... Now we only need to convert all the code I added :D How come when I make changes and try to compile I get the error: unable to find cmd.exe?
-
Thanks for posting it! Thinking about it, what are the advantages for using windows instead of freebsd? In addition to not having to use a virtual machine.
-
official v17.5 Element Image on Target
Hik replied to metin2-factory's topic in Features & Metin2 Systems
UPDATE: Unfortunately I can't see the icon when the target is a player. As for the errors related to the GetNewAttributeType and GetNewAttributeValue commands, I did so: Open item.h, search: GetLimitValue and add below: BYTE GetNewAttributeType (int i) {return m_pProto? m_pProto-> aApplies [i] .bType: 0;} short GetNewAttributeValue (int i) {return m_pProto? m_pProto-> aApplies [i] .lValue: 0;} Solutions? -
Buy source vanilla full patched
Hik replied to peri200's topic in Paid Support / Searching / Recruiting
If I'm not mistaken you can compile the latest version using the libraries provided inside the files, without having to install anything, just copy them in lib (you have to use FBSD 32bit). -
Meaning? Do you intend to activate one system at a time? If yes, the first one I entered was the pet system and it didn't work.
-
Yes, I'm sure. I also added the sash system and I keep getting an error. Both tested on a different source client and running smoothly. Both of these systems modify some parts of common code.
-
They are very old files, you will find better around.
-
Being able to do everything without VM would be fantastic!
-
official v17.5 Element Image on Target
Hik replied to metin2-factory's topic in Features & Metin2 Systems
Unfortunately I don't see anything, I think the problem is the code inserted in char.cpp. EDIT: Now work, it is this part of code that did not allow me to view the image: #self.elementImage.SetPosition(self.GetLeft() - 40, self.GetTop()) Anyone know what I can replace this part with? This is the effect obtained: -
Good luck, that would be a great thing
-
up ps: new pet system not normal pet system.
-
Metin, at least for now, will continue to be dependent on windows ...
-
Do you know if it is possible to compile the client on linux?
-
Source Update - Clang-14 / c++2b + FreeBSD-12 + SRC
Hik replied to Mali's topic in Programming & Scripts
Look in the fileservers, in the db folder, if those files are missing. It is also likely that the path relative to CONFIG and conf.txt are wrong (check in the source). -
Hi guys, I need your help. I am using sources with the following upgrades by blackdragonx61: Granny 2.11.8 libjpeg-9a Python-2.7 Boost-1.71 Crypto++ 8.2.0 DevIL-1.8.0 lzo-2.10 When I add the pet system, I choose the character the client crashes and I get this: 0817 22:53:13712 :: Property already registered, replace property/devils_dragon_island/thing/obj_mtthund_thorn01.prb to property/devils_dragon_island/mtthunder_thorn01.prb 0817 22:53:13758 :: LoadWaterMapFile metin2_map_a1\000001\water.wtr 0 0817 22:53:13758 :: LoadRawHeightMapFile metin2_map_a1\000001\height.raw 0817 22:53:13761 :: LoadHeightMap::CalculateNormal 3 ms 0817 22:53:13761 :: LoadAttrMapFile metin2_map_a1\000001\attr.atr 0817 22:53:13762 :: 0 0817 22:53:13762 :: LoadSplatFile metin2_map_a1\000001\tile.raw 0817 22:53:13779 :: CTerrain::RAW_AllocateSplats 17 0817 22:53:13780 :: CTerrain::LoadShadowTexture 1 ms 0817 22:53:13780 :: LoadShadowMap metin2_map_a1\000001\shadowmap.raw 0817 22:53:13780 :: 0 ms 0817 22:53:13780 :: CTerrain::LoadMiniMapTexture 0 ms 0817 22:53:13781 :: CMapOutdoor::LoadTerrain 24 0817 22:53:13782 :: CMapOutdoor::LoadArea1 0 By debugging I get this: If I comment on the following function, the game starts but I only see NPCs and Mobs: if ( !pArea->Load(szAreaPathName) ) Can you tell me why it crashes and how to solve it if necessary? Thanks in advance!
-
Source Update - Clang-14 / c++2b + FreeBSD-12 + SRC
Hik replied to Mali's topic in Programming & Scripts
Cryptopp is missing. I usually install it from pkg -> pkg install cryptopp. Once installed you have to edit the makefile and change its paths. If I'm not wrong: / Usr / local / include / cryptopp / Usr / local / lib -
Source Update - Clang-14 / c++2b + FreeBSD-12 + SRC
Hik replied to Mali's topic in Programming & Scripts
Compile libserverkey.