Hik
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Everything posted by Hik
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Try this:
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[Hidden Content]
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Go to line n.1010 and delete --> }
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i can not download the file, upload it to pastebin.
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First of all "gmake clean" and then "gmake -l". When it will give you error, post it here.
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Something more detailed and with the necessary commands would certainly be more useful, do not you think so?
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Thank's for Your work, Vanilla! I think it would be useful to create a small guide on how to configure a virtual machine that can compile your files without errors. This would allow more people to test the file
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Does anyone know how I can fix it? std::binder1st<std::const_mem_fun1_ref_t<void,CGuild,LPCHARACTER>>::binder1st(const std::binder1st<std::const_mem_fun1_ref_t<void,CGuild,LPCHARACTER>> &)': attempting to reference a deleted function 1> C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\xfunctional(553): note: compiler has generated 'std::binder1st<std::const_mem_fun1_ref_t<void,CGuild,LPCHARACTER>>::binder1st'
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duel advanced vegas problem source
Hik replied to lollone98's topic in Community Support - Questions & Answers
Also I have added this system recently and I have compiled successfully. Upload the pvp.cpp file -
I have not included anything in the property and even made changes. The problem occurs when I insert a folder in "zones". The added folder contains .gr2, .mde, .mse and .mdatr files
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Does anyone know how to solve? Replacing the file obviously does not work. [Hidden Content]
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Thanks, for me worked!!! /game/src/StdAFx.h #if __cplusplus <= 199711L //C++99 Compatibility code #define __typeof typeof #endif Edit2: if anyone have this problem: undefined reference to boost::system::system_category() add into makefile, at end of CFLAGS, this: -lboost_system
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Link source : [Hidden Content] Hi Vanilla! I am using Freebsd 11 32bit, I have no gcc and I have installed clang. How come I get the same errors? [Hidden Content]
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Is a betting system then?
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Thanks, I was looking for something like that! Would you explain to me what is the screen where you enter "80"?
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Bin Source Compile Problem / Python.h
Hik replied to Creo's topic in Community Support - Questions & Answers
Check if the file exists and therefore the path. -
Same error xD
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Yes, is imported.
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No, there are no #ifdef. I can not really understand what the problem is ...
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For insert a new weapon serving various steps. First, you have to pack the new information into the item_proto client + server (.txt or sql). Next, add a string such as "locale_xxx \ item_list.txt": 91 WEAPON icon / item / 00090.tga d: / ymir work / item / weapon / 00090.gr2 Where the first is the value of the weapon (equal to that of the proto), the second is the typology, the third is the path of the icon, and the fourth is the .gr2 of the sword. I hope I have not forgotten anything.
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PyModule_AddIntConstant (poModule, "INVENTORY_PAGE_SIZE", c_Inventory_Page_Size); const DWORD c_Inventory_Page_Size = 45
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up
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Yes: for i in xrange(player.INVENTORY_PAGE_SIZE): <---- 557
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Hi guys, I have a problem I can not solve: 1003 20:27:28537 :: SYSERR: File "networkModule.py", line 231, in SetGamePhase 1003 20:27:28538 :: SYSERR: File "game.py", line 91, in __init__ 1003 20:27:28539 :: SYSERR: File "interfaceModule.py", line 341, in MakeInterface 1003 20:27:28540 :: SYSERR: File "interfaceModule.py", line 198, in __MakeWindows 1003 20:27:28540 :: SYSERR: File "uiInventory.py", line 274, in __init__ 1003 20:27:28540 :: SYSERR: File "uiInventory.py", line 417, in __LoadWindow 1003 20:27:28541 :: SYSERR: File "uiInventory.py", line 486, in SetInventoryPage 1003 20:27:28541 :: SYSERR: File "uiInventory.py", line 557, in RefreshBagSlotWindow 1003 20:27:28541 :: SYSERR: TypeError 1003 20:27:28542 :: SYSERR: : 1003 20:27:28542 :: SYSERR: an integer is required def RefreshBagSlotWindow(self): is_activated = 0 getItemVNum=player.GetItemIndex getItemCount=player.GetItemCount setItemVNum=self.wndItem.SetItemSlot for i in xrange(player.INVENTORY_PAGE_SIZE): slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i) itemCount = getItemCount(slotNumber) if 0 == itemCount: self.wndItem.ClearSlot(i) continue elif 1 == itemCount: itemCount = 0 itemVnum = getItemVNum(slotNumber) setItemVNum(i, itemVnum, itemCount) if itemVnum == 0 and slotNumber in self.liHighlightedItems: self.liHightlightedItems.remove(slotNumber) if constInfo.IS_AUTO_POTION(itemVnum): metinSocket = [player.GetItemMetinSocket(slotNumber, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)] isActivated = 0 != metinSocket[0] if isActivated: self.wndItem.ActivateSlot(i) potionType = 0; if constInfo.IS_AUTO_POTION_HP(itemVnum): potionType = player.AUTO_POTION_TYPE_HP elif constInfo.IS_AUTO_POTION_SP(itemVnum): potionType = player.AUTO_POTION_TYPE_SP usedAmount = int(metinSocket[1]) totalAmount = int(metinSocket[2]) player.SetAutoPotionInfo(potionType, isActivated, (totalAmount - usedAmount), totalAmount, self.__InventoryLocalSlotPosToGlobalSlotPos(i)) else: self.wndItem.DeactivateSlot(i) else: self.wndItem.DeactivateSlot(i) self.__RefreshHighlights() if app.ENABLE_SASH_SYSTEM: slotNumberChecked = 0 for j in xrange(sash.WINDOW_MAX_MATERIALS): (isHere, iCell) = sash.GetAttachedItem(j) if isHere: if iCell == slotNumber: self.wndItem.ActivateSlot(i, (36.00 / 255.0), (222.00 / 255.0), (3.00 / 255.0), 1.0) if not slotNumber in self.listAttachedSashs: self.listAttachedSashs.append(slotNumber) slotNumberChecked = 1 else: if slotNumber in self.listAttachedSashs and not slotNumberChecked: self.wndItem.DeactivateSlot(i) self.listAttachedSashs.remove(slotNumber) self.wndItem.RefreshSlot() if self.wndBelt: self.wndBelt.RefreshSlot() How can I fix it? Thanks in advance