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M.Sorin

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Everything posted by M.Sorin

  1. Nice. I think you need some brain.exe 2.0. I said goodaffects ffs. [Hidden Content] [Hidden Content]
  2. Same for wolfman , the goodaffects aren`t removed at the first attempt. @Tallywa You need c++11 or higher.
  3. I don`t understand why u talk about performance when the game itself suffer at this chapter.
  4. Man , please leave the c++ for others. It`s not for you!
  5. Are you braindead or something like that? Then wtf is this?
  6. Right on point, if you are a good developer , you have a good server. But let`s leave this discuss only for affect things xD.
  7. Yea , i know. But still , ymir was to lazzy to fix some simple things. Not only the affect.
  8. ^ Tested and the bug iz real. Should refactor the whole affect , because ymir waz fucking lazy to do it right.
  9. ^ Just add this in your data/monster/mob_name/action_name(wait,run).msa : Accumulation 0.00 0.00 0.00 And your good to go
  10. PyObject * itemGetApplyPoint(PyObject * poSelf, PyObject * poArgs) { int iValueIndex; if (!PyTuple_GetInteger(poArgs, 0, &iValueIndex)) return Py_BadArgument(); CItemData * pItemData = CItemManager::Instance().GetSelectedItemDataPointer(); if (!pItemData) return Py_BuildException("Not yet select item data"); CItemData::TItemApply ItemApply; if (!pItemData->GetApply(iValueIndex, &ItemApply)) return Py_BuildException(); return Py_BuildValue("ii", ItemApply.bType, ItemApply.lValue); } Didn`t test it , but it should work.
  11. Well then , delete that mysql query interogation from char.cpp & player table. You don`t them anymore.
  12. Use the new update Check your function CExchange::CheckSpace
  13. [Hidden Content] From turkmmo. Just try to adapt it to this code.
  14. Exactly! Wtf is this? A new kind of inteligent "backdoor" ?
  15. Wtf? Your kinda retard or smoke something before you post here? @M2BobFixed
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