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Karbust

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Everything posted by Karbust

  1. I think you can't even use that o.O Correct me if I'm wrong, DWORD isn't just numbers only? You have some letters in there...
  2. I'm using yours and it's working, I just added the wrong piece of code, since I dont have the talismans I was using the code where the element was only displayed when using an item... But also I had to edit my Raceflag enum, had to many entries... Also, can you share the slot management for the talismans please? Thanks
  3. It's already working... I had to change this: enum ERaceFlags { RACE_FLAG_ANIMAL = (1 << 0), RACE_FLAG_UNDEAD = (1 << 1), RACE_FLAG_DEVIL = (1 << 2), RACE_FLAG_HUMAN = (1 << 3), RACE_FLAG_ORC = (1 << 4), RACE_FLAG_MILGYO = (1 << 5), RACE_FLAG_INSECT = (1 << 6), RACE_FLAG_FIRE = (1 << 7), RACE_FLAG_ICE = (1 << 8), RACE_FLAG_DESERT = (1 << 9), RACE_FLAG_TREE = (1 << 10), RACE_FLAG_ELEC = (1 << 11), RACE_FLAG_WIND = (1 << 12), RACE_FLAG_EARTH = (1 << 13), RACE_FLAG_DARK = (1 << 14), RACE_FLAG_ATT_ELEC = (1 << 15), RACE_FLAG_ATT_FIRE = (1 << 16), RACE_FLAG_ATT_ICE = (1 << 17), RACE_FLAG_ATT_WIND = (1 << 18), RACE_FLAG_ATT_EARTH = (1 << 19), RACE_FLAG_ATT_DARK = (1 << 20), }; To: enum ERaceFlags { RACE_FLAG_ANIMAL = (1 << 0), RACE_FLAG_UNDEAD = (1 << 1), RACE_FLAG_DEVIL = (1 << 2), RACE_FLAG_HUMAN = (1 << 3), RACE_FLAG_ORC = (1 << 4), RACE_FLAG_MILGYO = (1 << 5), RACE_FLAG_INSECT = (1 << 6), RACE_FLAG_FIRE = (1 << 7), RACE_FLAG_ICE = (1 << 8), RACE_FLAG_DESERT = (1 << 9), RACE_FLAG_TREE = (1 << 10), RACE_FLAG_ATT_ELEC = (1 << 11), RACE_FLAG_ATT_FIRE = (1 << 12), RACE_FLAG_ATT_ICE = (1 << 13), RACE_FLAG_ATT_WIND = (1 << 14), RACE_FLAG_ATT_EARTH = (1 << 15), RACE_FLAG_ATT_DARK = (1 << 16), }; But, can I use the element bonus like this? #ifdef ELEMENT_NEW_BONUSES else if (pkVictim->IsRaceFlag(RACE_FLAG_ATT_ELEC)) iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_ELEC)) / 100; else if (pkVictim->IsRaceFlag(RACE_FLAG_ATT_FIRE)) iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_FIRE)) / 100; else if (pkVictim->IsRaceFlag(RACE_FLAG_ATT_ICE)) iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_ICE)) / 100; else if (pkVictim->IsRaceFlag(RACE_FLAG_ATT_WIND)) iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_WIND)) / 100; else if (pkVictim->IsRaceFlag(RACE_FLAG_ATT_EARTH)) iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_EARTH)) / 100; else if (pkVictim->IsRaceFlag(RACE_FLAG_ATT_DARK)) iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_DARK)) / 100; #endif Thanks
  4. Works but not works... Works with Earth, but with the wrong image, shows me the ELEC icon instead the earth, even thought the raceflag is set to ATT_EARTH... This is the only one that works
  5. It compiled, but now I can't see any icon when I click on the monster... I added ATT_FIRE: 6091 "¾ß¸¶Ãµ" "BOSS" "MONSTER" "MELEE" 108 "AGGR,BERSERK,STONESKIN,DEATHBLOW,REVIVE" 0 "FIRE,ATT_FIRE" "STUN,SLOW,CURSE,TERROR" 0 "0" 0 133 66 133 33 356 490 1813838 100 1 0 0 422585 256 110 110 100 2000 300 0 0 0 0 5 5 10 15 40 35 40 40 40 40 35 0 0 0 0 4.0 6008 25 None 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Any tip? Thanks
  6. I have this error, do you know how to solve it? char.cpp: In member function 'void CHARACTER::SetTarget(LPCHARACTER)': char.cpp:6035:17: error: 'class CItem' has no member named 'GetNewAttributeType' if (pItem->GetNewAttributeType(i) >= APPLY_ATTBONUS_ELEC && pItem->GetSocket(i) <= APPLY_ATTBONUS_DARK) ^ char.cpp:6037:27: error: 'class CItem' has no member named 'GetNewAttributeType' p.bElement = pItem->GetNewAttributeType(i) - BASE_ELEMENT + 1; ^ Makefile:118: recipe for target 'OBJDIR/char.o' failed gmake: *** [OBJDIR/char.o] Error 1 Thanks
  7. Navicat -> Your Database -> player db -> Edit player table -> Indexes -> Set name field as UNIQUE
  8. The player name is set to UNIQUE? If not the players are able to create multiple characters with the same name...
  9. I already figured mine out, it was this system (disabling it worked): I'll give it a try again soon
  10. For me, I had to compile libjpg, cryptopp and lzo with VS 2017 and got it to work.
  11. I have another problem with either the last windows update or the last visual studio update (updated windows then updated visual studio)... But my error happens when compiling the source...
  12. I explained on the other topic, I was having a Error Code: EX145 right after creating the topic, so, I thought it wasn't created, since I looked up online and that code is something related to database problems...
  13. Where can I find the source of FoxFS? Thanks
  14. Hello, Today I found a bug while teleporting... What did I do? Entered the game, teleported, error appeared... But it I close the client and open again, I show up at the map I teleported... Error: 0511 20:56:26769 :: Traceback (most recent call last): 0511 20:56:26769 :: File "networkModule.py", line 239, in SetGamePhase 0511 20:56:26770 :: File "game.py", line 137, in __init__ 0511 20:56:26771 :: File "interfaceModule.py", line 396, in MakeInterface 0511 20:56:26772 :: File "interfaceModule.py", line 199, in __MakeWindows 0511 20:56:26773 :: File "uiInventory.py", line 465, in __init__ 0511 20:56:26774 :: File "uiInventory.py", line 647, in __LoadWindow 0511 20:56:26774 :: File "uiInventory.py", line 739, in SetInventoryPage 0511 20:56:26775 :: File "uiInventory.py", line 1031, in RefreshBagSlotWindow 0511 20:56:26776 :: File "uiInventory.py", line 1031, in <lambda> 0511 20:56:26777 :: File "uiRefine.py", line 605, in RefreshLockedSlot 0511 20:56:26778 :: ReferenceError 0511 20:56:26778 :: : 0511 20:56:26778 :: weakly-referenced object no longer exists 0511 20:56:26778 :: On my client, if I'm blocked at loading, I press ESC and I go back to login screen, so, I did that (after blocking for the first time) and when I logged again (without closing the client) I get this errors: This is on DEBUG mode: 0512 11:26:43816 :: ===== Load Script File : UIScript/CharacterWindow.py0512 11:26:43816 :: 0512 11:26:43847 :: ===== Load Script File : locale/pt/ui/InventoryWindow.py0512 11:26:43847 :: 0512 11:26:43857 :: ===== Load Script File : UIScript/BeltInventoryWindow.py0512 11:26:43857 :: 0512 11:26:43862 :: ===== Load Script File : UIScript/biolog_collectinventorywindow.py0512 11:26:43862 :: 0512 11:26:43866 :: ===== Load Script File : UIScript/PickMoneyDialog.py0512 11:26:43867 :: 0512 11:26:43871 :: ===== Load Script File : uiscript/questiondialog2.py0512 11:26:43871 :: 0512 11:26:43874 :: ===== Load Script File : uiscript/refinedialog.py0512 11:26:43874 :: 0512 11:26:43884 :: ===== Load Script File : uiscript/attachstonedialog.py0512 11:26:43884 :: 0512 11:26:43897 :: SYSERR: Traceback (most recent call last): 0512 11:26:43897 :: SYSERR: File "networkModule.py", line 239, in SetGamePhase 0512 11:26:43898 :: SYSERR: File "game.py", line 137, in __init__ 0512 11:26:43900 :: SYSERR: File "interfaceModule.py", line 396, in MakeInterface 0512 11:26:43901 :: SYSERR: File "interfaceModule.py", line 199, in __MakeWindows 0512 11:26:43903 :: SYSERR: File "uiInventory.py", line 465, in __init__ 0512 11:26:43904 :: SYSERR: File "uiInventory.py", line 647, in __LoadWindow 0512 11:26:43905 :: SYSERR: File "uiInventory.py", line 739, in SetInventoryPage 0512 11:26:43907 :: SYSERR: File "uiInventory.py", line 1031, in RefreshBagSlotWindow 0512 11:26:43908 :: SYSERR: File "uiInventory.py", line 1031, in <lambda> 0512 11:26:43910 :: SYSERR: File "uiRefine.py", line 605, in RefreshLockedSlot 0512 11:26:43912 :: SYSERR: ReferenceError 0512 11:26:43912 :: SYSERR: : 0512 11:26:43913 :: SYSERR: weakly-referenced object no longer exists 0512 11:26:43913 :: SYSERR: This means, I can't teleport anywhere... Otherwise my client bugs and I have to restart it... Anyone can help me out? Thanks
  15. You have to change it on item_proto.txt (is one of the last of each lines) On server doesn't matter what you have...
  16. Clean... I already found a workaround with the help of @Fazer. Change on serverinfo.py the port for "first" to "game1" (where the maps start) I haven't checked if it works teleporting or login on other maps...
  17. See if this can help: [Hidden Content] (translated to English with google translator, I didn't find it on the .co.uk page...)
  18. Hello, I'm have a recent bug, and I don't know what can be causing it... Since before yesterday it starting acting weird, I start the server and then when I select the character it sends me back to login page... I'm using virtual box and loopback, it's just for me, not anyone else to connect, I've never had this bug... Anyone can help? Thanks
  19. Hello, When I try to launch the binary directly as debug from visual studio I get this message: 'Exys2Debug.exe' (Win32): Loaded 'D:\Metin2\Cenas Exys2\Source\client_reboot_dev - Copy\binary\Exys2Debug.exe'. Symbols loaded. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ntdll.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\kernel32.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\KernelBase.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\user32.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\win32u.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\gdi32.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\gdi32full.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcp_win.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ucrtbase.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\advapi32.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcrt.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\sechost.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\rpcrt4.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\sspicli.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\cryptbase.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\bcryptprimitives.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ole32.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\combase.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\imm32.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ws2_32.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\shell32.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\winmm.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'D:\Metin2\Cenas Exys2\Source\client_reboot_dev - Copy\binary\d3d8.dll'. Module was built without symbols. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\cfgmgr32.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\SHCore.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'D:\Metin2\Cenas Exys2\Source\client_reboot_dev - Copy\binary\devil.dll'. Module was built without symbols. 'Exys2Debug.exe' (Win32): Unloaded 'D:\Metin2\Cenas Exys2\Source\client_reboot_dev - Copy\binary\devil.dll' 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\IPHLPAPI.DLL'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\windows.storage.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\shlwapi.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\kernel.appcore.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\version.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'D:\Metin2\Cenas Exys2\Source\client_reboot_dev - Copy\binary\granny2.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'D:\Program Files (x86)\Nmap\python27.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\powrprof.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'D:\Metin2\Cenas Exys2\Source\client_reboot_dev - Copy\binary\MSS32.DLL'. Module was built without symbols. 'Exys2Debug.exe' (Win32): Loaded 'D:\Metin2\Cenas Exys2\Source\client_reboot_dev - Copy\binary\SpeedTreeRT.dll'. Module was built without symbols. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\profapi.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Unloaded 'D:\Metin2\Cenas Exys2\Source\client_reboot_dev - Copy\binary\SpeedTreeRT.dll' 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\oleaut32.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dinput8.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ddraw.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\winmmbase.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\winmmbase.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\winmmbase.dll' 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\d3dx9_26.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\d3dx9_26.dll' 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dciman32.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dxgi.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.9317_none_508dca76bcbcfe81\msvcr90.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'D:\Metin2\Cenas Exys2\Source\client_reboot_dev - Copy\binary\devil.dll'. Module was built without symbols. 'Exys2Debug.exe' (Win32): Loaded 'D:\Metin2\Cenas Exys2\Source\client_reboot_dev - Copy\binary\SpeedTreeRT.dll'. Module was built without symbols. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\d3dx9_26.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'D:\Metin2\Cenas Exys2\Source\client_reboot_dev - Copy\binary\msvcp60.dll'. Module was built without symbols. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\InputHost.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\CoreMessaging.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\CoreUIComponents.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ntmarta.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\WinTypes.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\WinTypes.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\WinTypes.dll' 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\WinTypes.dll'. Cannot find or open the PDB file. 'Exys2Debug.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\WinTypes.dll' 'Exys2Debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\uxtheme.dll'. Cannot find or open the PDB file. ¾Ë¸²: ÆÄÀÏ ¸ðµåÀÔ´Ï´Ù. The eterpack doesn't exist [GameSDK/exys2_armaduras] The eterpack doesn't exist [GameSDK/exys2_armas] The eterpack doesn't exist [GameSDK/exys2_construcoes] The eterpack doesn't exist [GameSDK/exys2_faixas] The eterpack doesn't exist [GameSDK/exys2_geral] The eterpack doesn't exist [GameSDK/exys2_mapas] The eterpack doesn't exist [GameSDK/exys2_monstros] The eterpack doesn't exist [GameSDK/exys2_npcs] The eterpack doesn't exist [GameSDK/exys2_portugal] SYSERR: GameSDK/root: Pack file does not exist ## Network - OffLine Phase ## SYSERR: CANNOT_FIND_PACK_FILE [locale/pt/atlasinfo.txt] SYSERR: RunMain Error SYSERR: granny_shared_vbs: SYSERR: 0: 0 SYSERR: 1: 0 SYSERR: 2: 0 SYSERR: 3: 0 SYSERR: 4: 0 SYSERR: 5: 0 SYSERR: 6: 0 SYSERR: 7: 0 SYSERR: 8: 0 CResourceManager::__DestroyDeletingResourceMap 0 CResourceManager::__DestroyResourceMap 0 CResourceManager::__DestroyResourceMap 0 CPythonBackground Clear PythonIME Clear PythonNetworkMainStream Clear Python Graphic Clear --------------------------------------------------------------------- class NEffectUpdateDecorator::CRotationDecorator Pool Capacity 0 --------------------------------------------------------------------- class NEffectUpdateDecorator::CGravityDecorator Pool Capacity 0 --------------------------------------------------------------------- class NEffectUpdateDecorator::CAirResistanceDecorator Pool Capacity 0 --------------------------------------------------------------------- class NEffectUpdateDecorator::CTextureAnimationRandomDecorator Pool Capacity 0 --------------------------------------------------------------------- class NEffectUpdateDecorator::CTextureAnimationCCWDecorator Pool Capacity 0 --------------------------------------------------------------------- class NEffectUpdateDecorator::CTextureAnimationCWDecorator Pool Capacity 0 --------------------------------------------------------------------- class NEffectUpdateDecorator::CNullDecorator Pool Capacity 0 --------------------------------------------------------------------- class NEffectUpdateDecorator::CHeaderDecorator Pool Capacity 0 --------------------------------------------------------------------- class NEffectUpdateDecorator::CTimeEventDecorator<struct DWORDCOLOR> Pool Capacity 0 --------------------------------------------------------------------- class NEffectUpdateDecorator::CTimeEventDecorator<float> Pool Capacity 0 Detected memory leaks! Dumping objects -> f:\dd\vctools\crt\vcruntime\src\eh\std_type_info.cpp(102) : {20433} crt block at 0x02FBEC88, subtype 0, 61 bytes long. Data: <x class NEffec> 78 A2 FA 02 63 6C 61 73 73 20 4E 45 66 66 65 63 f:\dd\vctools\crt\vcruntime\src\eh\std_type_info.cpp(102) : {20430} crt block at 0x02FAA278, subtype 0, 73 bytes long. Data: <X class NEffec> 58 C9 F9 02 63 6C 61 73 73 20 4E 45 66 66 65 63 f:\dd\vctools\crt\vcruntime\src\eh\std_type_info.cpp(102) : {20427} crt block at 0x02F9C958, subtype 0, 51 bytes long. Data: <X class NEffec> 58 C3 F9 02 63 6C 61 73 73 20 4E 45 66 66 65 63 f:\dd\vctools\crt\vcruntime\src\eh\std_type_info.cpp(102) : {20424} crt block at 0x02F9C358, subtype 0, 49 bytes long. Data: <h class NEffec> 68 ED FB 02 63 6C 61 73 73 20 4E 45 66 66 65 63 f:\dd\vctools\crt\vcruntime\src\eh\std_type_info.cpp(102) : {20421} crt block at 0x02FBED68, subtype 0, 63 bytes long. Data: <x class NEffec> 78 E9 FB 02 63 6C 61 73 73 20 4E 45 66 66 65 63 f:\dd\vctools\crt\vcruntime\src\eh\std_type_info.cpp(102) : {20418} crt block at 0x02FBE978, subtype 0, 64 bytes long. Data: < class NEffec> B8 E7 FB 02 63 6C 61 73 73 20 4E 45 66 66 65 63 f:\dd\vctools\crt\vcruntime\src\eh\std_type_info.cpp(102) : {20415} crt block at 0x02FBE7B8, subtype 0, 67 bytes long. Data: < class NEffec> F0 02 FA 02 63 6C 61 73 73 20 4E 45 66 66 65 63 f:\dd\vctools\crt\vcruntime\src\eh\std_type_info.cpp(102) : {20412} crt block at 0x02FA02F0, subtype 0, 58 bytes long. Data: < class NEffec> 18 C4 F9 02 63 6C 61 73 73 20 4E 45 66 66 65 63 f:\dd\vctools\crt\vcruntime\src\eh\std_type_info.cpp(102) : {20409} crt block at 0x02F9C418, subtype 0, 52 bytes long. Data: < class NEffec> 00 07 FA 02 63 6C 61 73 73 20 4E 45 66 66 65 63 f:\dd\vctools\crt\vcruntime\src\eh\std_type_info.cpp(102) : {20406} crt block at 0x02FA0700, subtype 0, 53 bytes long. Data: < class NEffec> 00 00 00 00 63 6C 61 73 73 20 4E 45 66 66 65 63 minkernel\crts\ucrt\src\appcrt\time\gmtime.cpp(167) : {2634} crt block at 0x02F92D70, subtype 0, 36 bytes long. Data: < 4 > 15 00 00 00 34 00 00 00 08 00 00 00 04 00 00 00 minkernel\crts\ucrt\src\appcrt\locale\setlocale.cpp(64) : {232} crt block at 0x02F7A170, subtype 0, 6 bytes long. Data: < C > 01 00 00 00 43 00 minkernel\crts\ucrt\src\appcrt\locale\wsetlocale.cpp(469) : {230} crt block at 0x02F79F08, subtype 0, 184 bytes long. Data: < > 80 FC C4 00 01 00 00 00 00 00 00 00 01 00 00 00 minkernel\crts\ucrt\src\appcrt\mbstring\mbctype.cpp(572) : {3} crt block at 0x02F60BD8, subtype 0, 544 bytes long. Data: < > 01 00 00 00 E4 04 00 00 00 00 00 00 00 00 00 00 minkernel\crts\ucrt\src\appcrt\lowio\osfinfo.cpp(17) : {2} crt block at 0x02F743B8, subtype 0, 3072 bytes long. Data: < > FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00 minkernel\crts\ucrt\src\appcrt\internal\per_thread_data.cpp(242) : {1} crt block at 0x02F74028, subtype 0, 868 bytes long. Data: < > A0 1B C5 00 00 00 00 00 00 00 00 00 00 00 00 00 Object dump complete. The thread 0x24798 has exited with code 0 (0x0). The thread 0x2432c has exited with code 0 (0x0). The thread 0x22ed0 has exited with code 0 (0x0). The thread 0x224e0 has exited with code 0 (0x0). The thread 0x1bfac has exited with code 0 (0x0). The thread 0x1d888 has exited with code 0 (0x0). The program '[92648] Exys2Debug.exe' has exited with code 0 (0x0). It opens a cmd but closes it almost instantly... But if I open the binary from the folder it opens... Does anyone know how can I work this out? Thanks
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