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Tasho

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Everything posted by Tasho

  1. Hi guys, I wanted to make in uicharacter a exp bar shower, like expGauge in uitaskbar, but it dosn;t work and I don't know why ... :-? what I made :" characterwindow.py ## BaraExpFill { "name" : "ExpBar_Full", "type" : "expanded_image", "x": 100, "y" : 5, "image" : "face/barfull.tga" }, uicharacter.py: after self.dualEmotionSlot = None added : self.expBar = None after self.activeSkillGroupName = self.GetChild("Active_Skill_Group_Name") added self.expBar = self.GetChild("ExpBar_Full") in def RefreshCharacter(self): added try: characterName = player.GetName() # guildName = player.GetGuildName() self.characterNameValue.SetText(characterName) self.expBar.SetPercentage((unsigned32(player.EXP)), unsigned32(player.NEXT_EXP)) so I don't know what to do next, could someone tell me what I missed?
  2. change const DWORD c_New_Equipment_Start = c_Equipment_Start +22 to +23
  3. change const DWORD c_New_Equipment_Start = c_Equipment_Start +21 to +22
  4. Click metin2client.exe and it skips to loadingphase? maybe you mean that I can make some shi.t that autologin on the last account ... I didn't nothing that skips like that. But for example if I want to code a taskbar and I want not to start and close the client every 1 min ... how can I do that?
  5. Hi, I have a question and its sounds like this : I have see that there are lots of people that can enter in the client by skipping login and loating. And I'm curious because I want to code a taskbar and I don;t want to wait every single time for login and loading to make a modification. So how they do it? I think it is called offline mode ore something like that: ex: [Hidden Content]
  6. ok, in that case this is what gdb shows me : root@:/1 # cd /usr/home/ultras/Channels/Channel1/core1 root@:/usr/home/ultras/Channels/Channel1/core1 # gdb ch1_core1 game_ ultras.core GNU gdb 6.1.1 [FreeBSD] Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "i386-marcel-freebsd"...(no debugging symbols found). .. warning: core file may not match specified executable file. Core was generated by `game_ultras'. Program terminated with signal 11, Segmentation fault. Reading symbols from /lib/libmd.so.5...(no debugging symbols found)...done. Loaded symbols for /lib/libmd.so.5 Reading symbols from /lib/libz.so.6...(no debugging symbols found)...done. Loaded symbols for /lib/libz.so.6 Reading symbols from /usr/lib/libstdc++.so.6...Error while reading shared librar y symbols: Dwarf Error: wrong version in compilation unit header (is 4, should be 2) [in mo dule /usr/lib/libstdc++.so.6] Reading symbols from /lib/libm.so.5...(no debugging symbols found)...done. Loaded symbols for /lib/libm.so.5 Reading symbols from /lib/libgcc_s.so.1...(no debugging symbols found)...done. Loaded symbols for /lib/libgcc_s.so.1 Reading symbols from /lib/libthr.so.3...(no debugging symbols found)...done. Loaded symbols for /lib/libthr.so.3 Reading symbols from /lib/libc.so.7...(no debugging symbols found)...done. Loaded symbols for /lib/libc.so.7 Reading symbols from /libexec/ld-elf.so.1...(no debugging symbols found)...done. Loaded symbols for /libexec/ld-elf.so.1 #0 0x0808e0e8 in ?? () [New Thread 28c05500 (LWP 100268/game_ultras)] [New Thread 28c05200 (LWP 100264/game_ultras)] [New Thread 28c04f00 (LWP 100263/game_ultras)] [New Thread 28c04300 (LWP 100232/game_ultras)] (gdb) bt full #0 0x0808e0e8 in ?? () No symbol table info available. #1 0x080b059f in ?? () No symbol table info available. #2 0x08108b4d in std::string::_S_construct<char*> () No symbol table info available. #3 0x08216919 in std::operator+<char, std::char_traits<char>, std::allocator<ch ar> > () No symbol table info available. #4 0x08217a5a in std::operator+<char, std::char_traits<char>, std::allocator<ch ar> > () No symbol table info available. #5 0x0805622a in ?? () No symbol table info available. #6 0x28c13370 in ?? () No symbol table info available. #7 0x2986208c in ?? () No symbol table info available. #8 0xbfbfb697 in ?? () No symbol table info available. #9 0x00000000 in ?? () No symbol table info available.
  7. Hi devs, I have a big bug that I can;t find an answer, it sounds like this: When I kill 20 metins consecutive, the server is shuting down with a .core dump ... I tried to use gdb but I can't manage to make it work. So if someone has any idea how to deal with this bug please help, I can leave the .core dump here and if someone is so kind to debug it I will be verry gratefull [Hidden Content]
  8. I have the same problem, if you find a solution can you give me a pm or someting please ... I tried some methods but without succes
  9. Hi, I implemented the Sash system ... but I have a bug with the skill animation, it cancels all skill animation. Does someone have any Idea were is the problem? I tried some methods but without succes.
  10. yep,sorry man ... I had Party on the 28 flag. Now it works how it should.
  11. tried you'r way, but now the skill is buffing like the normal one ... but using party_flag
  12. the problem is from client src tried now ... same result
  13. Hi, I tried to make a costume weapon system but I'm stuck with a bug. When I unequip the costume_weapon my character frezez, cannot move, the animation is frezed . If I equip it back all works like its should.
  14. shearch for NEGATIVE_COLORR in uitooltip.py ... I think the right one should be "NEGATIVE_COLOR"
  15. you copy/paste those files ... and you don't have some functions, thats why you have that error. but in my opinion those files are garbage.
  16. const DWORD c_New_Equipment_Start = c_Equipment_Start + 23;
  17. gametype.cpp : const DWORD c_New_Equipment_Start = c_Equipment_Start + 22; <-- you have 21
  18. check the char_item.cpp and item.cpp part from server source
  19. do you have something for notice_all or notice?
  20. Hi, I wanted to teste the alpha image trigger but I can't make it work si I come to you : what I did: class SpecialBoard(ui.ImageBox): timeToFade = 0.100 interval = 0.1 fadeIn = 0 fadeOut = 0 currentTime = 0 intervallEndTime = 0 currentAlphaValue = 0 def __init__(self): ui.ImageBox.__init__(self) def __del__(self): ui.ImageBox.__del__(self) def LoadImage(self, imageName): ui.ImageBox.LoadImage(self, imageName) self.SetAlpha(0.0) def SetAlpha(self, alpha): self.currentAlphaValue = alpha ui.ImageBox.SetAlpha(self, alpha) def OnUpdate(self): self.currentTime = time.clock() if self.fadeIn == 1 or self.fadeOut == 1: if self.currentAlphaValue < 1.0 and self.currentAlphaValue >= 0.0: if self.currentTime >= self.intervallEndTime: newAlphaValue = self.currentAlphaValue if self.fadeIn == 1: newAlphaValue += self.interval else: newAlphaValue -= self.interval self.SetAlpha(newAlphaValue) self.intervallEndTime = self.currentTime + self.timeToFade else: self.fadeIn = self.fadeOut = 0 def FadeIn(self): self.Show() self.SetAlpha(0.0) self.fadeOut = 0 self.intervallEndTime = self.currentTime + self.timeToFade self.fadeIn = 1 def FadeOut(self): self.Show() self.SetAlpha(1.0) self.fadeIn = 0 self.intervallEndTime = self.currentTime + self.timeToFade self.fadeOut = 1 def fadeProgressFinished(self): if self.fadeIn == 0 and self.fadeOut == 0: return 1 else: return 0 for ex: self.Board = SpecialBoard() self.Board.SetSize(720, 530) self.Board.SetCenterPosition() self.Board.Show() self.Image = ui.ImageBox() self.Image.SetParent(self.Board) self.Image.SetPosition(-165, -50) self.Image.LoadImage("loading/1.tga") self.Image.interval = 0.1 self.Image.timeToFade = 0.1 self.Image.Show() self.EndLogin.Hide() And nothing happens, what I missed?
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