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Tasho

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Everything posted by Tasho

  1. type 28 subtype 2 thanks for share the costume_body is subtype2 so that isn't possible ...
  2. sorry for doublepost, I corrected something and the system works. Good job Penger.
  3. nope, I made it exaclly, but the same problem as the one above the penger one
  4. thanks, but one more thing if I may ... I sow that you have IsPet() in thows files, can you be so kind to release only the IsPet part? I tried some shit but wont work
  5. HI devs, I have a question :-? for ex when I press a button that button triggers a image, when the image is triggers I don't whant to appear instantly ... slowlly. Hope I made myself understood.
  6. it can be done for pets too? but only for pets not for mounts/horse/npc?
  7. I think this is better then all offline shops grate guy P.S.: what program did you use to open the python files?
  8. put itemdesc of the sash in the client, and the name will be there
  9. Hi, does someone know how could I activate pong for server and client? I tryed this with client from locale_inc.h #define LSS_SECURITY_KEY "1234abcd5678efgh" but not working
  10. Hi guys, I was trying to compile the vanilla source but I got a little stuck : Game: compile BattleArena.cpp with g++49 -Wall -fuse-linker-plugin -fuse-ld=gold -O2 -m32 -pipe -fexceptions -D_THREAD_SAFE -Wl,-rpath=/usr/local/lib32/metin2 -std=c++11 -static -static-libgcc -static-libstdc++ -Wno-strict-aliasing -g -ggdb -DNDEBUG -ffast-math -funsafe-loop-optimizations -ftracer -fira-loop-pressure -funroll-loops -finline-functions -funswitch-loops -fpredictive-commoning -fgcse-after-reload -ftree-loop-distribution -ftree-partial-pre -ftree-vectorize -ftree-loop-vectorize -ftree-loop-distribute-patterns -ftree-slp-vectorize -fipa-cp-clone -mtune=i686 -march=i686 -mssse3 compile FSM.cpp with g++49 -Wall -fuse-linker-plugin -fuse-ld=gold -O2 -m32 -pipe -fexceptions -D_THREAD_SAFE -Wl,-rpath=/usr/local/lib32/metin2 -std=c++11 -static -static-libgcc -static-libstdc++ -Wno-strict-aliasing -g -ggdb -DNDEBUG -ffast-math -funsafe-loop-optimizations -ftracer -fira-loop-pressure -funroll-loops -finline-functions -funswitch-loops -fpredictive-commoning -fgcse-after-reload -ftree-loop-distribution -ftree-partial-pre -ftree-vectorize -ftree-loop-vectorize -ftree-loop-distribute-patterns -ftree-slp-vectorize -fipa-cp-clone -mtune=i686 -march=i686 -mssse3 g++49: error: unrecognized command line option '-ftree-loop-vectorize' g++49: error: unrecognized command line option '-ftree-loop-vectorize' gmake: *** [OBJDIR/FSM.o] Error 1 gmake: *** Waiting for unfinished jobs.... gmake: *** [OBJDIR/BattleArena.o] Error 1 root@host:/usr/src/mainline/Srcs/Server/game/src # db: compile CsvReader.cpp CsvReader.cpp: In member function 'const char* cCsvAlias::operator[](size_t) const': CsvReader.cpp:72:25: warning: left operand of comma operator has no effect [-Wunused-value] LogToFile(NULL, errortext); ^ CsvReader.cpp: In member function 'size_t cCsvAlias::operator[](const char*) const': CsvReader.cpp:91:25: warning: left operand of comma operator has no effect [-Wunused-value] LogToFile(NULL, errortext); ^ ClientManagerBoot.cpp: In member function 'bool CClientManager::InitializeMobTable()': ClientManagerBoot.cpp:460:22: error: aggregate 'std::ostringstream query' has incomplete type and cannot be defined std::ostringstream query; ^ ClientManagerBoot.cpp: In member function 'void CClientManager::CheckItemTable()': ClientManagerBoot.cpp:700:21: error: aggregate 'std::ostringstream query' has incomplete type and cannot be defined std::ostringstream query; ^ ClientManagerBoot.cpp:729:22: error: aggregate 'std::ostringstream query2' has incomplete type and cannot be defined std::ostringstream query2; ^ ClientManagerBoot.cpp: In member function 'bool CClientManager::InitializeItemTable()': ClientManagerBoot.cpp:1032:22: error: aggregate 'std::ostringstream query' has incomplete type and cannot be defined std::ostringstream query; ^ gmake: *** [.obj/ClientManagerBoot.o] Error 1 gmake: *** Waiting for unfinished jobs.... Thanks.
  11. I did it like this : start_position.cpp : DWORD g_create_position_wolfman[4][2] = { { 0, 0 }, { 808100, 935100 }, { 859300, 935100 }, { 910500, 935100 }, }; start_position.h: extern DWORD g_create_position_wolfman[4][2]; inline DWORD CREATE_START_X_WOLFMAN(BYTE e) { if (e >= 1 && e <= 3) { return g_create_position_wolfman[e][0]; } } inline DWORD CREATE_START_Y_WOLFMAN(BYTE e) { if (e >= 1 && e <= 3) { return g_create_position_wolfman[e][1]; } } still I need to do somenthing else ... with quest is oke.
  12. you did nothing with this, the wolfman still take the same map coordonates as the other characters ... and what you did here is incomplet u neet to edit start_position.h to run with [7][2] matrix like this : extern DWORD g_start_posirtion[7][2]; extern long g_start_map[7]; extern DWORD g_create_position[7][2]; extern DWORD g_create_position_canada[7][2]; The problem is when you finish doing start_poisition.cpp/.h we need to add something else, but I don't know what.:-?
  13. I have a question: when you made the start_position u edited start_position.cpp and start_position.h and what?
  14. simple:) ex: /usr/game/share/locale/germany /usr/game/share/locale/romania next : go in navicat common/locale and thats all
  15. hi, I made the spawn position for wolf but the problem si that he dosen't use it : start_position.cpp : DWORD g_create_position_wolfman[4][2] = { { 0, 0 }, { 808100, 935100 }, { 859300, 935100 }, { 910500, 935100 }, }; start_position.h: extern DWORD g_create_position_wolfman[4][2]; inline DWORD CREATE_START_X_WOLFMAN(BYTE e) { if (e >= 1 && e <= 3) { return g_create_position_wolfman[e][0]; } } inline DWORD CREATE_START_Y_WOLFMAN(BYTE e) { if (e >= 1 && e <= 3) { return g_create_position_wolfman[e][1]; } } So what is the problem?
  16. Hi devs, I want to ask you if I want to add a Socket for items what I have to edit ? (I want 4 stones on an item) I had an idea : in item_lenght.h in line : ITEM_SOCKET_MAX_NUM = 3, I edited like this ITEM_SOCKET_MAX_NUM = 4, what I have to do next Thanks.
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