Tasho
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Everything posted by Tasho
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you have to block it form item_proto(server) ANTI_WOLFMAN ... u can make it simple with metin2Arhiver who converts the official proto in txt.
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if you look at the picture, the client sees that weapon as a one hand that is beacuse he compiled item_proto with a arhiver that dosen't have wolf functions
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not rlly, a friend made it for me ...
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test with oficial item_proto and then leave a replay
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and how did you manage to resolve this problem? :-? what did you edit to make it work:D
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up
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Hi devs, I have a problem and I wanted to know if someone have a solution for this bug: when I press the button "exchange" with a player then I can't do anything ... to use wisper, exit game ... is just like the window for exchange is already oppend but I cannot see it. in syserr : SYSERR: Feb 1 21:51:42.44278 :: OnClick: OnClick Fail ([TH]Apollo->Bla) - pc is exchanging
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My last movie was : The Imitation Game it was a greate movie oldschool great movie, don't forget next friday and the friday after next ! yep liked this one
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Compile error Novaline Binary (Client)
Tasho replied to DarthNeno's topic in Community Support - Questions & Answers
use vss 2013 . it works fine with 2008 you'r problem is that you didn't do this step: -
dosn't work, I tryed it twice ... it works just like this INSERT INTO `skill_proto` VALUES ('175', 'õ±ÙÃß', '7', '1', '1', '0', 'DEF_GRADE', '(200 + str*0.2 + con*0.5 ) *k', '80+220*k', '60+90*k', '', '63+90*k', '(200 + str*0.2 + con*0.5 ) *k', '', 'PARTY', 'CHEONGEUN_WITH_FALL', 'MOV_SPEED', '-(1+9*k)', '60+90*k', '', '', '', '', '80+220*k', '0', '0', 'NORMAL', '1', '1', '0', '0'); INSERT INTO `skill_proto` VALUES ('174', '????', '7', '1', '1', '0', 'ATT_GRADE', '(100 + str + lv * 3)*k', '100+200*k', '50+100*k', '2+23*k', '2', '', '', 'SELFONLY,TOGGLE', 'BLUE_POSSESION', 'DEF_GRADE', '-30*k', '50+100*k', '', '', '', '', '', '0', '0', 'NORMAL', '1', '1', '0', '0');
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I edited my post above. nope:( I firend suggested to it like this : and it works perfectly ... but stii it isn't a fix. any ideas?
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anyone with an idea?
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the client part (python) has no problem, I tested it on a server that has the wolfman done right. yah, best help ever I posted my server and client code used for the effects and affects ... Here is the skill_proto maybe the problem is there: /* Navicat MySQL Data Transfer Source Server : Work Source Server Version : 50533 Source Host : Source Database : player Target Server Type : MYSQL Target Server Version : 50533 File Encoding : 65001 Date: 2015-01-08 12:22:26 */ SET FOREIGN_KEY_CHECKS=0; -- ---------------------------- -- Table structure for `skill_proto` -- ---------------------------- DROP TABLE IF EXISTS `skill_proto`; CREATE TABLE `skill_proto` ( `dwVnum` int(11) NOT NULL DEFAULT '0', `szName` varchar(32) NOT NULL DEFAULT '', `bType` tinyint(4) NOT NULL DEFAULT '0', `bLevelStep` tinyint(4) NOT NULL DEFAULT '0', `bMaxLevel` tinyint(4) NOT NULL DEFAULT '0', `bLevelLimit` tinyint(3) unsigned NOT NULL DEFAULT '0', `szPointOn` varchar(100) NOT NULL DEFAULT '0', `szPointPoly` varchar(100) NOT NULL DEFAULT '', `szSPCostPoly` varchar(100) NOT NULL DEFAULT '', `szDurationPoly` varchar(100) NOT NULL DEFAULT '', `szDurationSPCostPoly` varchar(100) NOT NULL DEFAULT '', `szCooldownPoly` varchar(100) NOT NULL DEFAULT '', `szMasterBonusPoly` varchar(100) NOT NULL DEFAULT '', `szAttackGradePoly` varchar(100) NOT NULL DEFAULT '', `setFlag` set('ATTACK','USE_MELEE_DAMAGE','COMPUTE_ATTGRADE','SELFONLY','USE_MAGIC_DAMAGE','USE_HP_AS_COST','COMPUTE_MAGIC_DAMAGE','SPLASH','GIVE_PENALTY','USE_ARROW_DAMAGE','PENETRATE','IGNORE_TARGET_RATING','ATTACK_SLOW','ATTACK_STUN','HP_ABSORB','SP_ABSORB','ATTACK_FIRE_CONT','REMOVE_BAD_AFFECT','REMOVE_GOOD_AFFECT','CRUSH','ATTACK_POISON','TOGGLE','DISABLE_BY_POINT_UP','CRUSH_LONG','WIND','ELEC','FIRE','BLEED','PARTY') DEFAULT NULL, `setAffectFlag` enum('YMIR','INVISIBILITY','SPAWN','POISON','SLOW','STUN','DUNGEON_READY','FORCE_VISIBLE','BUILDING_CONSTRUCTION_SMALL','BUILDING_CONSTRUCTION_LARGE','BUILDING_UPGRADE','MOV_SPEED_POTION','ATT_SPEED_POTION','FISH_MIDE','JEONGWIHON','GEOMGYEONG','CHEONGEUN','GYEONGGONG','EUNHYUNG','GWIGUM','TERROR','JUMAGAP','HOSIN','BOHO','KWAESOK','MANASHIELD','MUYEONG','REVIVE_INVISIBLE','FIRE','GICHEON','JEUNGRYEOK','TANHWAN_DASH','PABEOP','POLYMORPH','WAR_FLAG1','WAR_FLAG2','WAR_FLAG3','CHINA_FIREWORK','HAIR','GERMANY','RED_POSSESION','BLUE_POSSESION') DEFAULT NULL, `szPointOn2` varchar(100) NOT NULL DEFAULT 'NONE', `szPointPoly2` varchar(100) NOT NULL DEFAULT '', `szDurationPoly2` varchar(100) NOT NULL DEFAULT '', `setAffectFlag2` enum('YMIR','INVISIBILITY','SPAWN','POISON','SLOW','STUN','DUNGEON_READY','FORCE_VISIBLE','BUILDING_CONSTRUCTION_SMALL','BUILDING_CONSTRUCTION_LARGE','BUILDING_UPGRADE','MOV_SPEED_POTION','ATT_SPEED_POTION','FISH_MIDE','JEONGWIHON','GEOMGYEONG','CHEONGEUN','GYEONGGONG','EUNHYUNG','GWIGUM','TERROR','JUMAGAP','HOSIN','BOHO','KWAESOK','MANASHIELD','MUYEONG','REVIVE_INVISIBLE','FIRE','GICHEON','JEUNGRYEOK','TANHWAN_DASH','PABEOP','POLYMORPH','WAR_FLAG1','WAR_FLAG2','WAR_FLAG3','CHINA_FIREWORK','HAIR','GERMANY','RED_POSSESION','BLUE_POSSESION') NOT NULL DEFAULT 'YMIR', `szPointOn3` varchar(100) NOT NULL DEFAULT 'NONE', `szPointPoly3` varchar(100) NOT NULL DEFAULT '', `szDurationPoly3` varchar(100) NOT NULL DEFAULT '', `szGrandMasterAddSPCostPoly` varchar(100) NOT NULL DEFAULT '', `prerequisiteSkillVnum` int(11) NOT NULL DEFAULT '0', `prerequisiteSkillLevel` int(11) NOT NULL DEFAULT '0', `eSkillType` enum('NORMAL','MELEE','RANGE','MAGIC') NOT NULL DEFAULT 'NORMAL', `iMaxHit` tinyint(4) NOT NULL DEFAULT '0', `szSplashAroundDamageAdjustPoly` varchar(100) NOT NULL DEFAULT '1', `dwTargetRange` int(11) NOT NULL DEFAULT '1000', `dwSplashRange` int(10) unsigned NOT NULL DEFAULT '0', PRIMARY KEY (`dwVnum`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1; -- ---------------------------- -- Records of skill_proto -- ---------------------------- INSERT INTO `skill_proto` VALUES ('1', '»ï¿¬Âü', '1', '1', '1', '0', 'HP', '-( 1.1*atk + (0.5*atk + 1.5 * str)*k)', '40+100*k', '', '', '12', '-( 1.1*atk + (0.5*atk + 1.5 * str)*k)', '', 'ATTACK,USE_MELEE_DAMAGE', '', 'NONE', '', '', '', '', '', '', '40+100*k', '0', '0', 'MELEE', '5', '1', '0', '0'); INSERT INTO `skill_proto` VALUES ('2', 'Æȹædz¿ì', '1', '1', '1', '0', 'HP', '-(3*atk + (0.8*atk + str*5 + dex*3 +con)*k)', '50+130*k', '', '', '15', '-(3*atk + (0.8*atk + str*5 + dex*3 +con)*k)', '', 'ATTACK,USE_MELEE_DAMAGE', '', 'NONE', '', '', '', '', '', '', '50+130*k', '0', '0', 'MELEE', '12', '1', '0', '200'); INSERT INTO `skill_proto` VALUES ('3', 'Àü±ÍÈ¥', '1', '1', '1', '0', 'ATT_SPEED', '50*k', '50+140*k', '60+90*k', '', '63+90*k', '50*k', '', 'SELFONLY', 'JEONGWIHON', 'MOV_SPEED', '20*k', '60+90*k', '', '', '', '', '50+140*k', '0', '0', 'NORMAL', '1', '1', '0', '0'); INSERT INTO `skill_proto` VALUES ('4', '°Ë°æ', '1', '1', '1', '0', 'ATT_GRADE', '(100 + str + lv * 3)*k', '100+200*k', '30+50*k', '', '33+50*k', '(100 + str + lv * 3)*k', '', 'SELFONLY', 'GEOMGYEONG', 'NONE', '', '', '', '', '', '', '100+200*k', '0', '0', 'NORMAL', '1', '1', '0', '0'); INSERT INTO `skill_proto` VALUES ('5', 'źȯ°Ý', '1', '1', '1', '0', 'HP', '-(2*atk + (atk + dex*3 + str*7 + con)*k)', '60+120*k', '', '', '12', '-(2*atk + (atk + dex*3 + str*7 + con)*k)', '', 'ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH', '', 'MOV_SPEED', '150', '3', '', '', '', '', '60+120*k', '0', '0', 'MELEE', '4', '1', '0', '200'); INSERT INTO `skill_proto` VALUES ('16', '±â°øÂü', '1', '1', '1', '0', 'HP', '-(2.3*atk + (4*atk + str*4 + con)*k)', '60+120*k', '', '', '15', '-(2.3*atk + (4*atk + str*4 + con)*k)', '', 'ATTACK,USE_MELEE_DAMAGE', '', 'NONE', '', '', '', '', '', '', '60+120*k', '0', '0', 'MELEE', '4', '1', '0', '100'); INSERT INTO `skill_proto` VALUES ('17', '°Ý»êŸ¿ì', '1', '1', '1', '0', 'HP', '-(2.3*atk + (3*atk + str*4 + con*3)*k)', '60+150*k', '', '', '15', '-(2.3*atk + (3*atk + str*4 + con*3)*k)', '', 'ATTACK,USE_MELEE_DAMAGE', '', 'NONE', '', '', '', '', '', '', '60+150*k', '0', '0', 'MELEE', '8', '1', '0', '200'); INSERT INTO `skill_proto` VALUES ('18', '´ëÁø°¢', '1', '1', '1', '0', 'HP', '-(2*atk + (2*atk + 2*dex + 2*con + str*4)*k)', '50+140*k', '', '', '25', '-(2*atk + (2*atk + 2*dex + 2*con + str*4)*k)', '', 'ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,ATTACK_STUN', '', 'NONE', '100+k*1000/6', '2', '', '', '', '', '50+140*k', '0', '0', 'MELEE', '10', '1', '0', '400'); INSERT INTO `skill_proto` VALUES ('19', 'õ±ÙÃß', '1', '1', '1', '0', 'DEF_GRADE', '(200 + str*0.2 + con*0.5 ) *k', '80+220*k', '60+90*k', '', '63+90*k', '(200 + str*0.2 + con*0.5 ) *k', '', 'SELFONLY', 'CHEONGEUN', 'MOV_SPEED', '-(1+9*k)', '60+90*k', '', '', '', '', '80+220*k', '0', '0', 'NORMAL', '1', '1', '0', '0'); INSERT INTO `skill_proto` VALUES ('20', '°Ëdz', '1', '1', '1', '0', 'HP', '-(2*atk + (atk + dex*3 + str*5 + con)*k)', '40+120*k', '', '', '20', '-(2*atk + (atk + dex*3 + str*5 + con)*k)', '', 'ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH', '', 'NONE', '', '', '', '', '', '', '40+120*k', '0', '0', 'MELEE', '10', '0.5', '1200', '200'); INSERT INTO `skill_proto` VALUES ('31', '¾Ï½À', '2', '1', '1', '0', 'HP', '-(atk + (1.2 * atk + number(500, 700) + dex*4+ str*4 )*k)', '40+160*k', '', '', '15', '-(atk + (1.2 * atk + number(500, 700) + dex*4+ str*4 )*k)', '', 'ATTACK,USE_MELEE_DAMAGE', '', 'NONE', '', '', '', '', '', '', '40+160*k', '0', '0', 'MELEE', '6', '0.8', '0', '0'); INSERT INTO `skill_proto` VALUES ('32', '±Ã½Åź¿µ', '2', '1', '1', '0', 'HP', '-(atk + (1.6* atk + number(200,300) + dex*7 + str*7)*k)', '40+160*k', '', '', '20', '-(atk + (1.6* atk + number(200,300) + dex*7 + str*7)*k)', '', 'ATTACK,USE_MELEE_DAMAGE', '', 'NONE', '', '', '', '', '', '', '40+160*k', '0', '0', 'MELEE', '6', '0.8', '800', '0'); INSERT INTO `skill_proto` VALUES ('33', 'Â÷·û»ì', '2', '1', '1', '0', 'HP', '-(2*atk + (0.5*atk + dex*9 + str*7)*k)', '50+140*k', '', '', '25', '-(2*atk + (0.5*atk + dex*9 + str*7)*k)', '', 'ATTACK,USE_MELEE_DAMAGE,ATTACK_POISON', '', 'NONE', '40*k', '', '', '', '', '', '50+140*k', '0', '0', 'MELEE', '12', '0.8', '0', '0'); INSERT INTO `skill_proto` VALUES ('34', 'ÀºÇü¹ý', '2', '1', '1', '0', 'NONE', '', '30+60*k', '15+30*k', '', '60', '', '', 'SELFONLY', 'EUNHYUNG', 'NONE', '', '', '', '', '', '', '30+60*k', '0', '0', 'NORMAL', '1', '1', '0', '0'); INSERT INTO `skill_proto` VALUES ('35', '»ê°øºÐ', '2', '1', '1', '0', 'HP', '-(lv*2+(atk + str*3 + dex*18)*k)', '40+130*k', '', '', '25', '-(lv*2+(atk + str*3 + dex*18)*k)', '', 'ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON', '', 'NONE', '60*k', '5+25*k', '', '', '', '', '40+130*k', '0', '0', 'MAGIC', '0', '0.5', '800', '200'); INSERT INTO `skill_proto` VALUES ('46', '¿¬»ç', '2', '1', '1', '0', 'HP', '-(atk + 0.2*atk*floor(2+k*6)+ (0.8*atk+dex*8*ar) *k)', '40+130*k', '', '', '15', '-(atk + 0.2*atk*floor(2+k*6)+ (0.8*atk+dex*8*ar) *k)', '', 'ATTACK,USE_ARROW_DAMAGE', '', 'NONE', '', '', '', '', '', '', '40+130*k', '0', '0', 'RANGE', '1', '1', '2500', '0'); INSERT INTO `skill_proto` VALUES ('47', '°ü°Ý¼ú', '2', '1', '1', '0', 'HP', '-(atk + (1.7*atk + dex*2+ str*2)*k)', '30+130*k', '', '', '12', '-(atk + (1.7*atk + dex*2+ str*2)*k)', '', 'ATTACK,USE_ARROW_DAMAGE', '', 'NONE', '', '', '', '', '', '', '30+130*k', '0', '0', 'RANGE', '8', '1', '2500', '0'); INSERT INTO `skill_proto` VALUES ('48', 'ÈÁ¶ÆÄ', '2', '1', '1', '0', 'HP', '-(1.5*atk + (2.6*atk + number(100, 300))*k)', '50+130*k', '', '', '25', '-(1.5*atk + (2.6*atk + number(100, 300))*k)', '', 'ATTACK,SPLASH,USE_ARROW_DAMAGE', '', 'NONE', '', '', '', '', '', '', '50+130*k', '0', '0', 'RANGE', '12', '0.6', '2500', '300'); INSERT INTO `skill_proto` VALUES ('49', '°æ°ø¼ú', '2', '1', '1', '0', 'MOV_SPEED', '60*k', '30+40*k', '15+30*k', '', '30+30*k', '60*k', '', 'SELFONLY', 'GYEONGGONG', 'NONE', '', '', '', '', '', '', '30+40*k', '0', '0', 'NORMAL', '1', '1', '0', '0'); INSERT INTO `skill_proto` VALUES ('50', 'µ¶±â±Ã', '2', '1', '1', '0', 'HP', '-(atk + (1.2*atk + number(100, 200)+dex*6+str*2)*k)', '40+160*k', '', '', '25', '-(atk + (1.2*atk + number(100, 200)+dex*6+str*2)*k)', '', 'ATTACK,SPLASH,USE_ARROW_DAMAGE,CRUSH,ATTACK_POISON', '', 'NONE', '80*k', '15+30*k', '', '', '', '', '40+160*k', '0', '0', 'RANGE', '12', '0.5', '2500', '300'); INSERT INTO `skill_proto` VALUES ('61', '¼â·ÉÁö', '3', '1', '1', '0', 'HP', '-(atk + 2*lv + iq*2 + ( 2*atk + str*4 + iq*14) * k)', '30+140*k', '', '', '10', '-(atk + 2*lv + iq*2 + ( 2*atk + str*4 + iq*14) * k)', '', 'ATTACK,USE_MELEE_DAMAGE,PENETRATE', '', 'NONE', '1+k*9', '', '', '', '', '', '30+140*k', '0', '0', 'MELEE', '4', '1', '0', '0'); INSERT INTO `skill_proto` VALUES ('62', '¿ë±ÇÆÄ', '3', '1', '1', '0', 'HP', '-(1.1 * atk + 2*lv + iq*2+(1.5*atk + str + iq*12) * k)', '50+150*k', '', '', '15', '-(1.1 * atk + 2*lv + iq*2+(1.5*atk + str + iq*12) * k)', '', 'ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,IGNORE_TARGET_RATING', '', 'NONE', '1+k*9', '', '', '', '', '', '50+150*k', '0', '0', 'MELEE', '12', '1', '0', '500'); INSERT INTO `skill_proto` VALUES ('63', '±Í°Ë', '3', '1', '1', '0', 'ATT_GRADE', '(3 * iq + 2 * lv)*k', '20+240*k', '50+100*k', '2+23*k', '0', '(3 * iq + 2 * lv)*k', '', 'SELFONLY,TOGGLE', 'GWIGUM', 'HIT_HP_RECOVER', '10*k', '50+80*k', '', '', '', '', '20+240*k', '0', '0', 'NORMAL', '1', '1', '0', '0'); INSERT INTO `skill_proto` VALUES ('64', '°øÆ÷', '3', '1', '1', '0', 'DODGE', '1 + 29 * k', '60+120*k', '60+100*k', '', '100', '1 + 29 * k', '', 'SELFONLY', 'TERROR', 'NONE', '', '', '', '', '', '', '60+120*k', '0', '0', 'NORMAL', '1', '1', '0', '0'); INSERT INTO `skill_proto` VALUES ('65', 'ÁÖ¸¶°©', '3', '1', '1', '0', 'DEF_GRADE', '(iq+30)*k', '70+170*k', '30+120*k', '', '33+140*k', '(iq+30)*k', '', 'SELFONLY', 'JUMAGAP', 'REFLECT_MELEE', '(iq/4+10)*k', '30+120*k', '', '', '', '', '70+170*k', '0', '0', 'NORMAL', '1', '1', '0', '0'); INSERT INTO `skill_proto` VALUES ('66', 'ÆĹý¼ú', '3', '1', '1', '0', 'HP', '-(40 +5*lv + 2*iq+(10*iq + 7*mwep + number(50,100) )*ar*k)', '30+120*k', '', '', '12', '-(40 +5*lv + 2*iq+(10*iq + 7*mwep + number(50,100) )*ar*k)', '', 'ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,REMOVE_GOOD_AFFECT', '', 'NONE', '10+40*k', '7+23*k', '', '', '', '', '30+120*k', '0', '0', 'NORMAL', '5', '0.6', '1800', '200'); INSERT INTO `skill_proto` VALUES ('76', '¸¶·É', '3', '1', '1', '0', 'HP', '-(40 +5*lv + 2*iq +(13*iq + 6*mwep + number(50,100) )*ar*k)', '30+140*k', '', '', '7', '-(40 +5*lv + 2*iq +(13*iq + 6*mwep + number(50,100) )*ar*k)', '', 'ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH', '', 'NONE', '', '', '', '', '', '', '30+140*k', '0', '0', 'MAGIC', '5', '0.6', '1500', '200'); INSERT INTO `skill_proto` VALUES ('77', 'È¿°Æø', '3', '1', '1', '0', 'HP', '-(5*lv + 2*iq+(10*iq + 6*mwep + str*4 + con*2 + number(180,200) )*k)', '60+140*k', '', '', '12', '-(5*lv + 2*iq+(10*iq + 6*mwep + str*4 + con*2 + number(180,200) )*k)', '', 'ATTACK,SELFONLY,COMPUTE_MAGIC_DAMAGE,SPLASH', '', 'NONE', '', '', '', '', '', '', '60+140*k', '0', '0', 'MAGIC', '15', '0.8', '0', '500'); INSERT INTO `skill_proto` VALUES ('78', '¹«¿µÁø', '3', '1', '1', '0', 'HP', '-(30+ 2*lv + 2*iq+(7*iq + 6*mwep + number(200,500))*ar*k)', '20+30*k', '40+30*k', '5+40*k', '43+30*k', '-(30+ 2*lv + 2*iq+(7*iq + 6*mwep + number(200,500))*ar*k)', '', 'ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,TOGGLE', '', 'NONE', '', '', '', '', '', '', '20+30*k', '0', '0', 'MAGIC', '1', '1', '800', '0'); INSERT INTO `skill_proto` VALUES ('79', 'Èæ½Å¼öÈ£', '3', '1', '1', '0', 'DEF_GRADE', '(0.5*iq+15)*k', '20+30*k', '60+120*k', '5+10*k', '63+120*k', '(0.5*iq+15)*k', '', 'SELFONLY,TOGGLE', 'MANASHIELD', 'MANASHIELD', '100-((iq*0.84)*k)', '60+120*k', '', '', '', '', '20+30*k', '0', '0', 'MAGIC', '1', '0.8', '0', '0'); INSERT INTO `skill_proto` VALUES ('80', 'Åõ¼Ó¸¶·É', '3', '1', '1', '0', 'HP', '-(40 + 2* lv + 2*iq +(2 * con + 2 * dex + 13*iq + 6*mwep + number(180, 200))*ar*k)', '40+120*k', '', '', '12', '-(40 + 2* lv + 2*iq +(2 * con + 2 * dex + 13*iq + 6*mwep + number(180, 200))*ar*k)', '', 'ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,ATTACK_SLOW', '', 'NONE', '333+300*k', '10+10*k', '', '', '', '', '40+120*k', '0', '0', 'MAGIC', '9', '0.8', '1200', '400'); INSERT INTO `skill_proto` VALUES ('81', '¸¶È¯°Ý', '3', '1', '1', '0', 'HP', '-(120 + 6*lv + (5 * con + 5 * dex + 29*iq + 9*mwep)*ar*k)', '80+220*k', '', '', '24', '-(120 + 6*lv + (5 * con + 5 * dex + 29*iq + 9*mwep)*ar*k)', '', 'ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH', '', 'NONE', '', '', '', '', '', '', '80+220*k', '0', '0', 'MAGIC', '9', '0.4', '1500', '200'); INSERT INTO `skill_proto` VALUES ('91', 'ºñÆĺÎ', '4', '1', '1', '0', 'HP', '-(70 + 4*lv + (30*iq+5*mwep+50)*ar*k)', '30+160*k', '', '', '7', '-(70 + 4*lv + (24*iq+5*mwep+50)*ar*k)', '', 'ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH', '', 'NONE', '', '', '', '', '', '', '30+160*k', '0', '0', 'MAGIC', '5', '0.5', '1800', '201'); INSERT INTO `skill_proto` VALUES ('92', '¿ëÆÄ»ê', '4', '1', '1', '0', 'HP', '-(60 + 5*lv + (28*iq + 6*mwep + 120)*ar*k)', '50+160*k', '', '', '8', '-(60 + 5*lv + (22*iq + 6*mwep + 120)*ar*k)', '', 'ATTACK,ATTACK_FIRE_CONT', '', 'NONE', 'lv+5*iq *k', 'iq*0.2*k', '', '', '', '', '50+160*k', '0', '0', 'MAGIC', '10', '0.8', '0', '0'); INSERT INTO `skill_proto` VALUES ('93', 'ÆзæÆø', '4', '1', '1', '0', 'HP', '-(70 + 3*lv + (32*iq+13*mwep+100)*ar*k)', '50+160*k', '', '', '20', '-(70 + 3*lv + (42*iq+13*mwep+100)*ar*k)', '', 'ATTACK,SELFONLY,SPLASH,ATTACK_FIRE_CONT', '', 'NONE', 'lv+5*iq *k', 'iq*0.2*k', '', '', '', '', '50+160*k', '0', '0', 'MAGIC', '15', '0.8', '0', '500'); INSERT INTO `skill_proto` VALUES ('94', 'È£½Å', '4', '1', '1', '0', 'RESIST_NORMAL', '(iq*0.3+5)*(2*k+0.5)/(k+1.5)', '40+160*k', '60+200*k', '', '10', '(iq*0.3+5)*(2*k+0.5)/(k+1.5)', '', '', 'HOSIN', 'NONE', '', '', '', '', '', '', '40+160*k', '0', '0', 'NORMAL', '1', '1', '800', '0'); INSERT INTO `skill_proto` VALUES ('95', '¹Ý»ç', '4', '1', '1', '0', 'REFLECT_MELEE', '5+(iq*0.3 + 5)*k', '40+160*k', '60+200*k', '', '10', '5+(iq*0.3 + 5)*k', '', '', 'BOHO', 'NONE', '', '', '', '', '', '', '40+160*k', '0', '0', 'NORMAL', '1', '1', '1000', '0'); INSERT INTO `skill_proto` VALUES ('96', '±âõ´ë°ø', '4', '1', '1', '0', 'CRITICAL', '(iq*0.3+5)*(2*k+0.5)/(k+1.5)', '40+160*k', '60+100*k', '', '10', '(iq*0.3+5)*(2*k+0.5)/(k+1.5)', '', '', 'GICHEON', 'NONE', '', '', '', '', '', '', '40+160*k', '0', '0', 'NORMAL', '1', '1', '1000', '0'); INSERT INTO `skill_proto` VALUES ('106', '³úÀü·É', '4', '1', '1', '0', 'HP', '-(60 + 4*lv + (16*iq+8*mwep+number(iq*5,iq*15))*ar*k)', '30+150*k', '', '', '7', '-(60 + 4*lv + (15*iq+8*mwep+number(iq*5,iq*15))*ar*k)', '', 'ATTACK,SPLASH', '', 'NONE', '', '', '', '', '', '', '30+150*k', '0', '0', 'MAGIC', '5', '0.6', '1800', '200'); INSERT INTO `skill_proto` VALUES ('107', 'º¶ô', '4', '1', '1', '0', 'HP', '-(40 + 4*lv + (22*iq+7*mwep+number(iq*5,iq*16))*ar*k)', '50+150*k', '', '', '15', '-(40 + 4*lv + (21*iq+7*mwep+number(iq*5,iq*16))*ar*k)', '', 'ATTACK,SPLASH,ATTACK_STUN', '', 'NONE', '50+1000*k/6', '5', '', '', '', '', '50+150*k', '0', '0', 'MAGIC', '15', '0.8', '1500', '400'); INSERT INTO `skill_proto` VALUES ('108', 'Æø·Ú°Ý', '4', '1', '1', '0', 'HP', '-(50 + 5*lv + (15*iq+6*mwep+number(1,800))*ar*k) * (1-chain*0.13)', '40+180*k', '', '', '10', '-(50 + 5*lv + (14*iq+6*mwep+number(1,800))*ar*k) * (1-chain*0.13)', '', 'ATTACK', '', 'NONE', '', '', '', '', '', '', '40+180*k', '0', '0', 'MAGIC', '7', '0.8', '2500', '0'); INSERT INTO `skill_proto` VALUES ('109', 'Á¤¾÷ÀÎ', '4', '1', '1', '0', 'HP', '200+4*lv+(19*iq+6*mwep+number(600,800))*k', '40+200*k', '', '', '10', '200+4*lv+(10*iq+6*mwep+number(600,800))*k', '', 'REMOVE_BAD_AFFECT', '', 'NONE', '20+80*k', '0', '', '', '', '', '40+200*k', '0', '0', 'NORMAL', '1', '1', '1000', '0'); INSERT INTO `skill_proto` VALUES ('110', 'Äè¼Ó', '4', '1', '1', '0', 'MOV_SPEED', '5 + 35*k', '60+120*k', '60+100*k', '', '10', '5 + 35*k', '', '', 'KWAESOK', 'CASTING_SPEED', '3+33*k', '60+100*k', '', '', '', '', '60+120*k', '0', '0', 'NORMAL', '1', '1', '1000', '0'); INSERT INTO `skill_proto` VALUES ('111', 'Áõ·Â¼ú', '4', '1', '1', '0', 'ATT_GRADE', '5+(iq*0.2 +15)*k', '60+120*k', '60+100*k', '', '10', '5+(iq*0.2 +15)*k', '', '', 'JEUNGRYEOK', 'NONE', '', '', '', '', '', '', '60+120*k', '0', '0', 'NORMAL', '1', '1', '1000', '0'); INSERT INTO `skill_proto` VALUES ('121', 'Åë¼Ö·Â', '0', '1', '40', '0', 'NONE', '', '', '', '', '', '', '', 'DISABLE_BY_POINT_UP', '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'NORMAL', '0', '1', '0', '0'); INSERT INTO `skill_proto` VALUES ('122', '¿¬°è±â', '0', '1', '2', '0', 'NONE', '', '', '', '', '', '', '', 'DISABLE_BY_POINT_UP', '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'NORMAL', '0', '1', '0', '0'); INSERT INTO `skill_proto` VALUES ('124', '䱤¼ú', '0', '1', '40', '0', 'NONE', '', '', '', '', '', '', '', 'DISABLE_BY_POINT_UP', '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'NORMAL', '0', '1', '0', '0'); INSERT INTO `skill_proto` VALUES ('125', 'º¯½Å', '0', '1', '40', '0', 'NONE', '', '', '10+1000*k', '', '', '', '', 'DISABLE_BY_POINT_UP', 'YMIR', 'NONE', '', '', 'YMIR', '', '', '', '', '0', '0', 'NORMAL', '0', '1', '1000', '0'); INSERT INTO `skill_proto` VALUES ('126', '½Å¼ö¾î', '0', '1', '20', '0', 'NONE', '', '', '', '', '', '', '', 'DISABLE_BY_POINT_UP', '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'NORMAL', '0', '1', '0', '0'); INSERT INTO `skill_proto` VALUES ('127', 'õÁ¶¾î', '0', '1', '20', '0', 'NONE', '', '', '', '', '', '', '', 'DISABLE_BY_POINT_UP', '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'NORMAL', '0', '1', '0', '0'); INSERT INTO `skill_proto` VALUES ('128', 'Áø³ë¾î', '0', '1', '20', '0', 'NONE', '', '', '', '', '', '', '', 'DISABLE_BY_POINT_UP', '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'NORMAL', '0', '1', '0', '0'); INSERT INTO `skill_proto` VALUES ('129', 'µÐ°©¼ú', '0', '1', '40', '0', 'NONE', '', '', '', '', '', '', '', 'DISABLE_BY_POINT_UP', '', 'NONE', '', '', '', 'NONE', '', '', '', '0', '0', 'NORMAL', '0', '1', '0', '0'); INSERT INTO `skill_proto` VALUES ('130', '½Â¸¶', '0', '1', '1', '0', 'NONE', '', '', '', '', '', '', '', 'DISABLE_BY_POINT_UP', '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'NORMAL', '0', '1', '0', '0'); INSERT INTO `skill_proto` VALUES ('131', '¸»¼Òȯ', '0', '1', '10', '0', 'NONE', '', '', '', '', '', '', '', 'DISABLE_BY_POINT_UP', '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'NORMAL', '0', '1', '0', '0'); INSERT INTO `skill_proto` VALUES ('137', '³¹«', '5', '1', '1', '50', 'HP', '-(atk+(2*atk*k))', '60+80*k', '', '', '5-(4*k)', '', '', 'ATTACK,USE_MELEE_DAMAGE,CRUSH', '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'MELEE', '10', '1', '300', '0'); INSERT INTO `skill_proto` VALUES ('138', 'µ¹°Ý', '5', '1', '1', '52', 'HP', '-(2.4*(200+1.5*lv)+(3*200*k))', '60+120*k', '', '', '15', '', '', 'ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH_LONG', '', 'MOV_SPEED', '50', '5', '', '', '', '', '', '0', '0', 'MELEE', '6', '1', '400', '100'); INSERT INTO `skill_proto` VALUES ('139', 'Å»Ãâ', '5', '1', '1', '55', 'HP', '-(2*(200+1.5*lv)+(3*200*k))', '60+160*k', '', '', '20', '', '', 'ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,CRUSH', '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'MELEE', '12', '1', '400', '250'); INSERT INTO `skill_proto` VALUES ('140', '³¹«(È°) ', '5', '1', '1', '50', 'HP', '-(atk+(2*atk*k))', '60+80*k', '', '', '10', '', '', 'ATTACK,USE_ARROW_DAMAGE,CRUSH', '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'RANGE', '5', '1', '2500', '0'); INSERT INTO `skill_proto` VALUES ('151', '¿ë¾È', '0', '1', '7', '0', 'NONE', '', '', '', '', '', '', '', '', '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'NORMAL', '0', '1', '0', '0'); INSERT INTO `skill_proto` VALUES ('152', '¿ë½ÅÀÇÇÇ', '0', '1', '7', '0', 'MAX_HP', 'maxhp*0.2*k', '150+150*k', '300', '', '600', '', '', '', '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'NORMAL', '0', '1', '0', '0'); INSERT INTO `skill_proto` VALUES ('153', '¿ë½ÅÀÇÃູ', '0', '1', '7', '0', 'MAX_SP', 'maxsp*0.2*k', '150+150*k', '300', '', '600', '', '', '', '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'NORMAL', '0', '1', '0', '0'); INSERT INTO `skill_proto` VALUES ('154', '¼ºÈÖ°©', '0', '1', '7', '0', 'DEF_GRADE', 'odef*0.1*k', '150+150*k', '180', '', '480', '', '', '', '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'NORMAL', '0', '1', '0', '0'); INSERT INTO `skill_proto` VALUES ('155', '°¡¼ÓÈ', '0', '1', '7', '0', 'MOV_SPEED', '15*k', '150+150*k', '180', '', '480', '', '', '', '', 'ATT_SPEED', '15*k', '180', '', '', '', '', '', '0', '0', 'NORMAL', '0', '1', '0', '0'); INSERT INTO `skill_proto` VALUES ('156', '¿ë½ÅÀǺгë', '0', '1', '7', '0', 'CRITICAL', '50*k', '150+150*k', '180', '', '480', '', '', 'SELFONLY', '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'NORMAL', '0', '1', '0', '0'); INSERT INTO `skill_proto` VALUES ('157', 'ÁÖ¹®¼ú', '0', '1', '7', '0', 'CASTING_SPEED', '50*k', '150+150*k', '180', '', '480', '', '', 'SELFONLY', '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'NORMAL', '0', '1', '0', '0'); INSERT INTO `skill_proto` VALUES ('158', '±æµåÀ̵¿', '0', '1', '3', '0', 'NONE', '', '', '', '', '', '', '', 'SELFONLY', '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'NORMAL', '0', '1', '0', '0'); INSERT INTO `skill_proto` VALUES ('159', '°ø°£Àǹ®', '0', '1', '5', '0', 'NONE', '', '', '', '', '', '', '', 'SELFONLY', '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'NORMAL', '0', '1', '0', '0'); INSERT INTO `skill_proto` VALUES ('160', '°¡¼ÓÈ', '0', '1', '5', '0', 'NONE', '3*k', '80-12*k', '300', '', '', '', '', 'SELFONLY', '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'NORMAL', '0', '1', '0', '0'); INSERT INTO `skill_proto` VALUES ('161', '°ø°£Àǹ®', '0', '1', '2', '0', 'NONE', '', '50', '', '', '', '', '', '', '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'NORMAL', '0', '1', '0', '0'); INSERT INTO `skill_proto` VALUES ('162', '°ø°£À̵¿', '0', '1', '2', '0', 'NONE', '', '20', '', '', '', '', '', '', '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'NORMAL', '0', '1', '0', '0'); INSERT INTO `skill_proto` VALUES ('256', 'CRUSH200½ºÅ³', '0', '1', '1', '0', 'HP', '-5*k*atk', '', '', '', '2', '', '', 'ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH', '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'MELEE', '0', '1', '0', '300'); INSERT INTO `skill_proto` VALUES ('257', 'ÀϹݹüÀ§350½ºÅ³', '0', '1', '1', '0', 'HP', '-5*k*atk', '', '', '', '5', '', '', 'ATTACK,USE_MELEE_DAMAGE,SPLASH', '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'MELEE', '0', '1', '0', '525'); INSERT INTO `skill_proto` VALUES ('258', 'CRUSH300½ºÅ³', '0', '1', '1', '0', 'HP', '-5*k*atk', '', '', '', '7', '', '', 'ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH', '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'MELEE', '0', '1', '0', '450'); INSERT INTO `skill_proto` VALUES ('259', 'ÀϹݹüÀ§200½ºÅ³', '0', '1', '1', '0', 'HP', '-5*k*atk', '', '', '', '9', '', '', 'ATTACK,USE_MELEE_DAMAGE,SPLASH', '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'MELEE', '0', '1', '0', '300'); INSERT INTO `skill_proto` VALUES ('260', 'CURSH400½ºÅ³', '0', '1', '1', '0', 'HP', '-5*k*atk', '', '', '', '10', '', '', 'ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH', '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'MELEE', '0', '1', '0', '600'); INSERT INTO `skill_proto` VALUES ('261', 'µ¶250½ºÅ³', '0', '1', '1', '0', 'HP', '-5*k*atk', '', '', '', '9', '', '', 'ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON', '', 'NONE', '80', '', '', '', '', '', '', '0', '0', 'MELEE', '0', '1', '0', '375'); INSERT INTO `skill_proto` VALUES ('262', 'SLOW300½ºÅ³', '0', '1', '1', '0', 'HP', '-5*k*atk', '', '', '', '12', '', '', 'ATTACK,USE_MELEE_DAMAGE,SPLASH', '', 'MOV_SPEED', '-20', '10', '', '', '', '', '', '0', '0', 'MELEE', '0', '1', '0', '450'); INSERT INTO `skill_proto` VALUES ('170', '??', '7', '1', '1', '0', 'HP', '-(1.1*atk+(0.3*atk+1.5*str)*k)', '40+100*k', '', '', '12', '-(1.1*atk+(0.3*atk+1.5*str)*k)', '', 'ATTACK,USE_MELEE_DAMAGE,SPLASH', '', 'NONE', '60*k', '', '', '', '', '', '5+25*k', '0', '0', 'MELEE', '5', '1', '300', '200'); INSERT INTO `skill_proto` VALUES ('171', '??', '7', '1', '1', '0', 'HP', '-(2*atk+(atk+dex*3+str*5+con)*k)', '40+120*k', '', '', '20', '-(2*atk+(atk+dex*3+str*5+con)*k)', '', 'ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_STUN,CRUSH', '', 'NONE', '100+k*1000/6', '', '', '', '', '', '2', '0', '0', 'MELEE', '10', '0.5', '1000', '200'); INSERT INTO `skill_proto` VALUES ('172', '??', '7', '1', '1', '0', 'HP', '-(atk+(1.6*atk+200+dex*7+str*7)*k)', '40+100*k', '', '', '12', '-(atk+(1.6*atk+200+dex*7+str*7)*k)', '', 'ATTACK,USE_MELEE_DAMAGE', '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'MELEE', '5', '1', '800', '100'); INSERT INTO `skill_proto` VALUES ('173', '??', '7', '1', '1', '0', 'HP', '-(3*atk+(0.8*atk+str*6+dex*2+con)*k)', '40+100*k', '', '', '12', '-(3*atk+(0.8*atk+str*6+dex*2+con)*k)', '', 'ATTACK,USE_MELEE_DAMAGE', '', 'DEF_GRADE', '-30*k', '5', '', '', '', '', '', '0', '0', 'MELEE', '10', '1', '800', '100'); INSERT INTO `skill_proto` VALUES ('175', 'õ±ÙÃß', '7', '1', '1', '0', 'DEF_GRADE', '(200 + str*0.2 + con*0.5 ) *k', '80+220*k', '60+90*k', '', '63+90*k', '(200 + str*0.2 + con*0.5 ) *k', '', 'PARTY', 'RED_POSSESION', 'MOV_SPEED', '-(1+9*k)', '60+90*k', '', '', '', '', '80+220*k', '0', '0', 'NORMAL', '1', '1', '0', '0'); INSERT INTO `skill_proto` VALUES ('174', '????', '7', '1', '1', '0', 'ATT_GRADE', '(100 + str + lv * 3)*k', '100+200*k', '50+100*k', '2+23*k', '2', '', '', 'SELFONLY,TOGGLE', 'BLUE_POSSESION', 'DEF_GRADE', '-30*k', '50+100*k', '', '', '', '', '', '0', '0', 'NORMAL', '1', '1', '0', '0');
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yes, what I ment is when I pres the Blue skill it gives me the bleeding effect, but when I prest the Red skill it runs perfectlly
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Hi devs, I have a problem with the affect (effect from skills). I added the affects for wolf man but I have a problem that I don't know why is there so I come for help to you. What I do? ServerSide: affect.h AFFECT_RED_POSSESION = 174, AFFECT_BLUE_POSSESION = 175, and AFF_RED_POSSESION, AFF_BLUE_POSSESION, Client: InstanceBase.h: AFFECT_RED_POSSESION, AFFECT_BLUE_POSSESION, PythonCharacterModule.cpp PyModule_AddIntConstant(poModule, "AFFECT_RED_POSSESION", CInstanceBase::AFFECT_RED_POSSESION); PyModule_AddIntConstant(poModule, "AFFECT_BLUE_POSSESION", CInstanceBase::AFFECT_BLUE_POSSESION); PythonPlayer.cpp m_kMap_dwAffectIndexToSkillIndex.insert(make_pair(int(CInstanceBase::AFFECT_RED_POSSESION), 174)); m_kMap_dwAffectIndexToSkillIndex.insert(make_pair(int(CInstanceBase::AFFECT_BLUE_POSSESION), 175)); skill_proto : Screen: Hope that someone knows what is wrong
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we allready know that Kaneki kick the shi.t of Jason so... I want to see the other halfGhoul
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can't wait, they left us in mystery )
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if it were that simple I would have done it here is my quest : quest reset_scroll begin state start begin when 71002.use or 76001.use begin say_title(gameforge.reset_scroll._10_sayTitle) say(gameforge.reset_scroll._20_say) local s = select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 2 == s then return end say_title(gameforge.reset_scroll._30_sayTitle) say(gameforge.reset_scroll._40_say) local c = select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 2 == c then return end char_log(0, "RESET_ALL", "USE_ITEM(71002 or 76001)") item.remove() pc.clear_skill() pc.set_skill_group(0) char_log(0, "RESET_ALL", "RESET_STAT_POINTS") pc.reset_point() char_log(0, "RESET_ALL", "RESET_END") end when 71003.use begin say_title(gameforge.reset_scroll._50_sayTitle) say(gameforge.reset_scroll._60_sayReward) wait() local result = BuildSkillList(pc.get_job(), pc.get_skill_group()) local vnum_list = result[1] local name_list = result[2] if table.getn(vnum_list) < 2 then say_title(gameforge.reset_scroll._50_sayTitle) say(gameforge.reset_scroll._70_say) return end say_title(gameforge.reset_scroll._50_sayTitle) say(gameforge.reset_scroll._80_say) local i = select_table(name_list) if table.getn(name_list) == i then return end local name = name_list[i] local vnum = vnum_list[i] say_title(gameforge.reset_scroll._50_sayTitle) say(gameforge.reset_scroll._90_sayReward) say_reward(string.format(gameforge.reset_scroll._100_say, name)) local s = select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 2 == s then return end say_title(gameforge.reset_scroll._110_sayTitle) say(gameforge.reset_scroll._120_say) local c = select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 2 == c then return end char_log(0, "RESET_ONE_SKILL", "USE_ITEM(71003)") pc.remove_item(71003) char_log(0, "RESET_ONE_SKILL", "RESET_SKILL["..name.."]") pc.clear_one_skill(vnum) char_log(0, "RESET_ONE_SKILL", "APPLY_17MASTER_BONUS") pc.setqf("force_to_master_skill", 1) say_title(gameforge.reset_scroll._140_sayTitle) say_reward(string.format(gameforge.reset_scroll._150_say, name)) end end end what I have to edit ?
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Hi, does someone have the reset skill quest (the one who we use to make the skill with 17 points m1) for wolfman? Thanks.
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Hi devs, do somone know how to bold and chance the color of a text :-? in this example: "image" : "locale/ro/ui/select/char.tga", "children" : ( { "name" : "character_level_value_01", "type" : "text", "x" : 196.5, "y" : 33, "text" : "", "fontsize" : "LARGE", }, { "name" : "character_name_value_01", "type" : "text", "x" : 140.5, "y" : 33, "text" : "", "fontsize" : "LARGE", "text_horizontal_align" : "center" },
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Hi guys, could someone help me make ca caracter move in a matrix. Code: #include <stdio.h> #include <stdlib.h> #include <conio.h> #include <windows.h> #include <time.h> #define MAX_X 60 #define MAX_Y 20 using namespace std; char base[MAX_Y][MAX_X]; // Base // Prototypes void init(); void display(); char player = 189; void init() { int y, x; /* Base */ for (y = 0; y < MAX_Y; y++) { for (x = 0; x < MAX_X; x++) { base[y][x] = ' '; } } /* --------------------------- */ /* Frame */ for (y = 1; y < MAX_Y - 1; y++) { base[y][0] = 186; base[y][MAX_X - 1] = 186; } for (x = 1; x < MAX_X - 1; x++) { base[0][x] = 205; base[MAX_Y - 1][x] = 205; } base[0][0] = 201; base[0][MAX_X - 1] = 187; base[MAX_Y - 1][0] = 200; base[MAX_Y - 1][MAX_X - 1] = 188; /* --------------------------- */ base[18][30] = player; } void display() { int y, x; for (y = 0; y < MAX_Y; y++) { printf("t"); for (x = 0; x < MAX_X; x++) { printf("%c", base[y][x]); } printf("n"); } } void main() { init(); display(); getch(); } I want to point out that I'm a beginer so don't be hard on me After that could someone explaine how double buffering works?
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From quest to client side.
Tasho replied to Tasho's topic in Community Support - Questions & Answers
some help please? :-? just point my mistake -
Does someone knows how to make the client side for this quest?(its a killgui) : quest counti begin state start begin when login begin cmdchat("update_pvmpvp "..pc.getqf("kills_pvp").." "..pc.getqf("kills_pvm")) end when kill begin if npc.is_pc() then pc.setqf("kills_pvp", pc.getqf("kills_pvp")+1) else pc.setqf("kills_pvm", pc.getqf("kills_pvm")+1) end cmdchat("update_pvmpvp "..pc.getqf("kills_pvp").." "..pc.getqf("kills_pvm")) end end end I did something like this: self.tasho = ui.ExpandedImageBox() self.tasho.LoadImage("test/bg.tga") self.tasho.SetPosition((wndMgr.GetScreenWidth()-286)/2,-115) self.tasho.Show() self.KillReich = ui.TextLine() self.KillReich.SetParent(self.tasho) self.KillReich.SetPosition(240, 75) self.KillReich.SetText("AllPVPKills: " + KillReich) self.KillReich.Show() self.KillMob = ui.TextLine() self.KillMob.SetParent(self.tasho) self.KillMob.SetPosition(-200,5) self.KillMob.SetText("Monstri: " + KillMob) self.KillMob.Show() ##KILLGUI "kills_pvp" : self.__KillReich, "kills_pvm" : self.__KillMob, ##END_KILLGUI def __Abrir(self): self.abrir_cuentas_guardadas.Hide() self.cerrar_cuentas_guardadas.Show() self.KillReich.Show() self.KillMob.Show() def __Abrir2(self): self.abrir_cuentas_guardadas.Show() self.cerrar_cuentas_guardadas.Hide() self.KillMob.Hide() self.KillReich.Hide()
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no, I want to edit the max speed that resolves the speed bug of a mount
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Hi dev, how can I change the speed of a mount in source or in navicat? (or were I can change it)