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isolator

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  1. Hi. You can not be solved somehow to save the mob_id As in all and you can pet? mysql_direct_query("select * from player.pet_system;") mysql_direct_query("INSERT INTO `pet_system` (`id`, `mob_vnum`, `pet_name`) VALUES ('"..pc.get_player_id().."', '..mob_vnum()..', '"..NewPetNm.."');") Please help. Thanx.
  2. Hi. It would be a problem that i do not know where to assign the window Costume the costume_weapon. Please help me. So far, many have done: [Hidden Content] gu4_UJx6Ujtg Thx.
  3. Hi. Thanks Public. I could show how the 2015 client comes to unpack? I would be very grateful for it. Thank you in advance.
  4. Hey there. Someone in the 2015 GF metin2 client unpack program?
  5. Hi the pet items you need to change the game / db file? if yes then what? this system: [Hidden Content] Thx help
  6. Hi All I will say is already in the pet window, how can / will put items from the slots? New type / subtype alive? If so how do I do this? The slot is there but I have not put items from.
  7. Hi I would like to ask you to fill in the boil what comes to me with one new item from? The item is a new slot to go with a special type and subtype alive. The item slot names: SLOT_HEAD, SLOT_NECK, SLOT_FOOT. I wrote them on the item_length: ITEM_BELT, //34 ş§Ć® ITEM_PET, //35 PET enum EPetSubTypes { SLOT_HEAD = ARMOR_HEAD, SLOT_NECK = ARMOR_NECK, SLOT_FOOT = ARMOR_FOOTS, }; ProtoReader: "ITEM_RING", "ITEM_BELT", //35°ł (EItemTypes °ŞŔ¸·Î ġ¸é 34) "ITEM_PET", //35 }; static string arSub31[] = { "EXTRACT_DRAGON_SOUL", "EXTRACT_DRAGON_HEART" }; static string arSub32[] = { "SLOT_HEAD", "SLOT_NECK", "SLOT_FOOT" }; arSub31, //31 arSub32, //32 0, //33 ąÝÁö 0, //34 ş§Ć® sizeof(arSub31)/sizeof(arSub31[0]), sizeof(arSub32)/sizeof(arSub32[0]), 0, // 33 ąÝÁö 0, // 34 ş§Ć® }; Well stuck here. The game / piece was translated but not good. The item_proto was not loaded. He writes: Connection refused Please help.
  8. Hi all I would like to set up three new items from. Systema your pet need. The new items in the pet with head, neck pet, pet foot. That would be the question of what and where the source comes rewrite game / pc that are able to use the new item? the item to a new type / subtype cabbage How could this be achieved?
  9. Thans. well, that did not go to the teleport map. Maybe the wrong button I'll explain what I did. Locale_xy/ui/taskbar.py { "name" : "TeleportButton", "type" : "button", "x" : SCREEN_WIDTH - 178, "y" : 3 + Y_ADD_POSITION, "tooltip_text" : "Teleport", "default_image" : ROOT + "TaskBar/Inventory_Button_01.sub", "over_image" : ROOT + "TaskBar/Inventory_Button_02.sub", "down_image" : ROOT + "TaskBar/Inventory_Button_03.sub", }, uitaskbar.py toggleButtonDict[TaskBar.BUTTON_TELEPORT]=self.GetChild("TeleportButton") BUTTON_TELEPORT = 4 interfacemudule.py: import uiteleport self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_TELEPORT, ui.__mem_func__(self.ToggleUiteleportWindow)) it's so good?
  10. Hi. I put in a new key but I can not write to function. The teleport System is opened I would like to close with him. [Release]Teleportsystem Lite-Version [Gui+Quest+Code] I do not know how to give you the opening to the closing command in interfacemodule.py Help my. Thanks
  11. Hi. I put in a new key but I can not write to function. The teleport System is opened I would like to close with him. [Release]Teleportsystem Lite-Version [Gui+Quest+Code] I do not know how to give you the opening to the closing command in interfacemodule.py Help my. Thanks
  12. Hi all. I would like to ask for help and how to put it to the exchange.cpp be integrated into the command line. // in bool CExchange::Done() // Vor der Schleife: GetOwner()->CreateFly(6,victim); // nach ITEM_MANAGER::instance().FlushDelayedSave(item); GetOwner()->CreateFly(5,victim); // nach if (m_lGold){ for (int i = 1; i < m_lGold+1; i=i+500000) GetOwner()->CreateFly(4,victim); // 1 Fly pro 500k . dh max 20 auf einmal (TradeLimit: 10kkk) not missing open bracket member? I hope he will be able to help us
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