Nuzzo
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Everything posted by Nuzzo
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official How To Storing Affects for Check later
Nuzzo replied to xP3NG3Rx's topic in Programming & Scripts
I tried with a timer but only slowed down the loading..I should find a way to run this code only when it has actually loaded everything, but I have a hard time doing that -
official How To Storing Affects for Check later
Nuzzo replied to xP3NG3Rx's topic in Programming & Scripts
Wouldn't that slow down the loading? -
official How To Storing Affects for Check later
Nuzzo replied to xP3NG3Rx's topic in Programming & Scripts
This doesn't work if I have to check the effect as soon as I enter the game, how can I solve it? -
Problem with unequip costume
Nuzzo replied to Jimmermania's topic in Community Support - Questions & Answers
Same problem, did you solve it? -
Hello everyone, can anyone help me with this problem? I only have it with the armor costume, the weapon costume works fine. Thanks!
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Thank you for this release but I don't understand one thing With ctr+b it sends the mount away but the seal remains in the costumes, to recall the mount I have to remove the seal and put it back on or use the horse's book. Is that right? Is it just my problem?
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Hello everyone, after several searches I have found other people with this problem but I have not found a solution yet. Does anyone know how to solve it? Thank you very much
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Same problem. Have you solved it?
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I upgraded visual studio to the latest version to test. Compilation works even without this: "- Added StdAfx.h to EterBase\Poly, it just includes the ../StdAfx.h." "- In Userinterface/Userinterface.rc I changed #include "afxres.h" to #include <Windows.h>" Is it no longer necessary?
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Is it also necessary to include it in EterBase.vcxproj? Also, if I haven't encountered any problems so far, is this an upgrade that needs to be done? I noticed that the compilation time has quadrupled
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# Boost INCDIR += -I../../../extern/include/boost Is this not needed in the makefile in the game folder? This : typedef boost::unordered_map<DWORD, TCubeResultList> TCubeMapByNPC; Gives me this error when I compile: no template named 'unordered_map' in namespace 'boost';
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comment: self.infoGuildMark.Show() Just out of curiosity may I ask why?
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Armor and weapons have been implemented, I see the icons but I don't see the textures
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Yes sorry, I saw your answer from my phone, I didn't have the code in sight. I didn't quite remember the whole function of that code
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Thank you very much for your answer. Is there a possibility of having immunities to slowdown or stun instead?
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Does anyone else have this problem? It seems that immunities assigned to mobs don't work
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The mob is poisoned but takes no damage. However, if I put slow instead of poison, the mob is still slowed down, at least the slowing effect is at
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[Hidden Content] [Hidden Content]
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enum EImmuneFlags { IMMUNE_STUN = (1 << 0), IMMUNE_SLOW = (1 << 1), IMMUNE_FALL = (1 << 2), IMMUNE_CURSE = (1 << 3), IMMUNE_POISON = (1 << 4), IMMUNE_TERROR = (1 << 5), IMMUNE_REFLECT = (1 << 6), }; int get_Mob_ImmuneFlag_Value(string inputString) { string arImmuneFlag[] = {"STUN","SLOW","FALL","CURSE","POISON","TERROR", "REFLECT"}; bool CHARACTER::IsImmune(DWORD dwImmuneFlag) { if (IS_SET(m_pointsInstant.dwImmuneFlag, dwImmuneFlag)) { int immune_pct = 100; int percent = number(1, 100); if (percent <= immune_pct) // 90% Immune { if (test_server && IsPC()) ChatPacket(CHAT_TYPE_PARTY, "<IMMUNE_SUCCESS> (%s)", GetName()); return true; } else { if (test_server && IsPC()) ChatPacket(CHAT_TYPE_PARTY, "<IMMUNE_FAIL> (%s)", GetName()); return false; } } if (test_server && IsPC()) ChatPacket(CHAT_TYPE_PARTY, "<IMMUNE_FAIL> (%s) NO_IMMUNE_FLAG", GetName()); return false; }
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Hi all, I have a problem with immuneflag in mob proto. When I insert for example POISON or SLOW, the mob still gets poisoned or slowed down. In itemdata.h, length.h, dump_proto everything seems ok to me. What else should I check? Thanks for the help
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Is it possible that there is a problem with EimmuneFlags? If I assign POISON to a mob, it still gets poisoned.
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official Official Party Member On Minimap [REVERSED]
Nuzzo replied to Mali's topic in Features & Metin2 Systems
For those who have problems between group leaders and other pgs beware of this: //Find in bool CHARACTER::BuildUpdatePartyPacket(TPacketGCPartyUpdate & out) out.affects[6] = GetPoint(POINT_PARTY_DEFENDER_BONUS); } ///Add #if defined(__BL_PARTY_POSITION__) out.x = GetX(); out.y = GetY(); #endif You are adding inside the bracket, you have to put it after, before return