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anyone know something about this error? 0309 12:09:20662 :: ui:2815: RuntimeWarning: tp_compare didn't return -1 or -2 for exception 0309 12:09:20663 :: uiInventory.py(line:68) __LoadWindow ui.py(line:2808) LoadScriptFile ui.py(line:2998) LoadChildren ui.py(line:2998) LoadChildren ui.py(line:2815) LoadChildren CostumeWindow.LoadWindow.LoadObject - <type 'exceptions.RuntimeError'>:Failed to load image (filename: d:/ymir work/ui/costume_bg.jpg) 0309 12:09:20663 :: ============================================================================================================ 0309 12:09:20663 :: Abort!!!! i can't find any image inside the downloaded files the source that i'm using is 40250 from tmp4
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i fixed this but now when i start the server i get this error with item_proto.txt SYSERR: Mar 8 17:18:29 :: Set_Proto_Item_Table: ItemProto Reading Failed : Invalid value. (index: 3, col: 3, value: COSTUME_MOUNT) SYSERR: Mar 8 17:18:29 :: Set_Proto_Item_Table: 0 ~ 3 Values: 52001,0,28, look like it doesn't recognize "COSTUME_MOUNT"
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can someone help me? for the first 2 errors i tried the fix up here and it doesn't work In file included from questlua_horse.cpp:9: ./arena.h:59:36: error: use of undeclared identifier 'CHARACTER_MANAGER' LPCHARACTER GetPlayerA() { return CHARACTER_MANAGER::instance().FindByPID(m_dwPIDA); } ^ ./arena.h:60:36: error: use of undeclared identifier 'CHARACTER_MANAGER' LPCHARACTER GetPlayerB() { return CHARACTER_MANAGER::instance().FindByPID(m_dwPIDB); } ^ 2 errors generated. gmake: *** [Makefile:118: OBJDIR/questlua_horse.o] Error 1 gmake: *** Waiting for unfinished jobs.... cmd_general.cpp:2180:1: error: function definition is not allowed here { ^ cmd_general.cpp:2190:1: error: function definition is not allowed here { ^ cmd_general.cpp:2233:1: error: function definition is not allowed here { ^ cmd_general.cpp:2238:1: error: function definition is not allowed here { ^ cmd_general.cpp:2347:1: error: function definition is not allowed here { ^ cmd_general.cpp:2459:1: error: function definition is not allowed here { ^ cmd_general.cpp:2488:1: error: function definition is not allowed here { ^ cmd_general.cpp:2493:1: error: function definition is not allowed here { ^ 8 errors generated. gmake: *** [Makefile:118: OBJDIR/cmd_general.o] Error 1 root@metin2:/usr/metin2/src/game/src #
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You should unpack "root.eix" (it's inside "pack" folder) with eter nexus, usually the folder of eter nexus is inside the client, if it's not here is the link to download it [Hidden Content] once you have unpacked root open the folder and then search for serverinfo.py open it with notepad++ [Hidden Content] then change server ip = "your server ip" to see what's your server ip just write "ifconfig" on the console of freebsd
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[Hidden Content] Hi guys i want to share with you something that i made for myself, it isn't really special, i hope it will be helpfull with someone, inside these files you're gonna find everything you need to implement new official sets (Only english, i will translate the names for the other lenguages in the future), if something is missing or there is something wrong let me know and i will fix it (for the benefit of the future downloaders) Armors : Zodiac, Aurora, Magma, Whalebone, Fallout, Gloom, Kyanite and Serpent Weapons : Zodiac, Gloom, Serpent, Kyanite Helms : Dragon(lv100) and Gloom Dragon Boots : Fire and Oceanic shoes Accessories : Tourmaline and Jadite set (Fog,Sun,Dark and smoky) Usefull informations inside the item proto and item.txt i have set the values for this items like they are level 1 items, so you can customize them for your needs, i have only edited refine_vnum and specular values so you don't have to do them by yourself ^^ and inside the .msm files i have set the values at the very bottom "Shapedata 146 - Shapedata 153" and i have set the "ShapeIndex" value over 400k instead of 40k, so it's hard that this value is going to create any conflict if you're going to copy paste other official stuff inside that file with the official shapeindex of that items HowTo if you don't know how to implement this files give a look to this guide IMPORTANT the base of this files comes from TMP4 files and i have tested them only on that source so idk if you're going to have problems if you implement these inside another source Thanks to @ TMP4 for his source files and @ Deso for the updated .txt files
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anyone have Whalebone, Fallout, Aurora, Magma,Zodiac and kyanite armor .gr2 and .dds files?
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I'm trying to implement some items but the animation doesn't show up when i wear the weapons, but it does if i drop them, can you help me? [Hidden Content]
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Implement a weapon/armor/costume/item...
Alessio replied to Veltor88's topic in Basic Tutorials / Beginners
Hi i have an error, the texture shows up only if i drop the item and if i wear it it doesn't show up, it's like i'm with empty hands any idea of what could be wrong? [Hidden Content] -
got it
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ok, sorry may i formulated it in a wrong way. i just wanted to know if you also added new weapons mounts costumes etc from the new item_proto files
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the item_proto files are the same inside tmp4? or they are also updated to new versions?
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@Syreldar#0001 is very good with quests
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Skilltable.txt,Skilldesc.txt,skill_proto.sql
Alessio replied to Ken's topic in Community Support - Questions & Answers
is there a list with all the effects that we can use inside here? i'm trying to find the faint chance bonus, i have tried to find it inside warrior skills but there is nothing inside that -
did you find a solution? i have the same problem
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Skilltable.txt,Skilldesc.txt,skill_proto.sql
Alessio replied to Ken's topic in Community Support - Questions & Answers
because I'd like to make the damage growth more linear based on the skill level, pls do you know how i can do it?