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Alessio

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  1. Thx for you deep thought.. Yes i agree, many ideas i proposed are kinda borderline and maybe not worth it.. but as you mentioned the core of the message is that the PVP system is unbalanced, unfun and very empty. To me it feels like to play a Single player RPG with Marketplace, where i progress my character just to show off with others. Talking about solutions, i thought in the past days, that a very small solution that would highly increase the PVP quality would be this: Removing the Mono sets (Sets that gives you advantage against a specific class) And merge PVM and PVP sets into a single set. Many people said to me, that this would be a business killer.. but in my opinion there would be many other ways to earn money from players, making 10 different sets for every specific thing is not the only one. Also, someone said to me.. You can't really combine both sets, because the PVP and PVM sets also depends by the random bonuses you put into that (talking about the 5 extra bonuses) So, i thought. 1 set for every stage of the game, like lv50, lv80, lv100 etc.. as many as you want.. Every set contains the bonuses to be able to farm that PVE map inside the built in bonuses.. and you allow the random bonuses to only be PVP bonuses.. By removing Mono sets and merging PVP and PVE sets, you would fix these core problems in PVP: 1. The fact that inside a PVE map, someone can just swap to a PVP set and one shot you.. so, at this point you have to decide.. do i keep farming? or do i put on my PVP set? (Boring af) while with a single set i can farm while beating someone ass up. 2. The massive PVP becomes more interesting, since there would be no one that one shot you just because he used a mono set that gives +50% dmg to shaman or something like that.. idk but to me it sound so unbalanced, isn't it obvious? Just throwing my thoughts out to compare my idead with other people.. Respongind to the fact that you said, people don't build M2 servers for what it would be nice to be, but based on how much money they can do... I genuinely think that by improving the PVP system with easy adjustments like this, people can also improve their incoming.. because you're offering a much better experience that in my opinion is gonna bring so many players to you. (Me included) P.S. My english is kinda bad, i'm not referring to you personally, when i say you i mean the hypothetical person that would do this xD
  2. Hey everyone, I’m writing this post to share with the Metin2 community a thought I’ve been holding onto for over two years. It’s a concept for a private server I’ve always dreamed of creating but fate had other plans. Four years ago, I started learning programming just to bring this project to life, but life pulled me in another direction… I ended up becoming a Web Developer and haven’t touched C++ since. That said, today I want to share this concept with you, because I would genuinely love to play on a private server built this way. I’ve always found the gameplay of modern PServers and even old-school Metin2 too bland. The trend is to offer a chill experience where progress comes only from the time you spend farming, with little to no real engagement. Maybe that’s what the community wants a relaxing game where you progress based on how many hours you invest but I’ve always wanted something more dynamic and intense. PvE has always felt boring to me, and the same goes for PvP. Let’s be honest: barely anyone actually does PvP. And what’s the point of designing a server where PvP only happens in the endgame? You grind for a month just to duel or organize guild wars… it loses all meaning. What’s the payoff? None. That’s where my idea comes in: why not make PvE and PvP interactive and intertwined right from level 1? Here’s a list of ideas I wrote down some time ago: Contested farming: make exp/item farming more competitive, with limited resources located in conflict zones. (I thought about a system where all players are free by default anyone can attack anyone except their own group or guild members. Or maybe a hybrid approach, with safe zones and PvP zones.) Conquest-based farming: beyond traditional farming (killing monsters and metin stones), introduce territorial conquest mechanics. Imagine guilds capturing limited areas that generate passive income, which can be contested by other guilds creating real, meaningful PvP battles for control. Character-based progression: tie character growth to the player level rather than equipment, making gear more of a secondary bonus. With this, add a hardcore twist: when a player dies in a PvP zone, they drop their entire inventory. It may sound extreme, but this kind of PvP brings real tension, risk, and adrenaline — every fight matters. (A less painfull concept would let drop jus the inventory and not the equipment.. so you can go back to fight without rearrange the equipment to be ready) Remove anti-stun in PvP: please. Every serious PvP game includes control mechanics why remove them here? To sum up, I believe both PvE and PvP have lost much of their original value in today’s gameplay. With ideas like these or others inspired by them we could truly give Metin2 a second life. This was the private server I always wanted to create. Today I’m sharing this concept with the community to see if others feel the same way… and maybe, just maybe, to find someone who believes in this vision as much as I do someone willing to help make it real.
  3. anyone know something about this error? 0309 12:09:20662 :: ui:2815: RuntimeWarning: tp_compare didn't return -1 or -2 for exception 0309 12:09:20663 :: uiInventory.py(line:68) __LoadWindow ui.py(line:2808) LoadScriptFile ui.py(line:2998) LoadChildren ui.py(line:2998) LoadChildren ui.py(line:2815) LoadChildren CostumeWindow.LoadWindow.LoadObject - <type 'exceptions.RuntimeError'>:Failed to load image (filename: d:/ymir work/ui/costume_bg.jpg) 0309 12:09:20663 :: ============================================================================================================ 0309 12:09:20663 :: Abort!!!! i can't find any image inside the downloaded files the source that i'm using is 40250 from tmp4
  4. i fixed this but now when i start the server i get this error with item_proto.txt SYSERR: Mar 8 17:18:29 :: Set_Proto_Item_Table: ItemProto Reading Failed : Invalid value. (index: 3, col: 3, value: COSTUME_MOUNT) SYSERR: Mar 8 17:18:29 :: Set_Proto_Item_Table: 0 ~ 3 Values: 52001,0,28, look like it doesn't recognize "COSTUME_MOUNT"
  5. can someone help me? for the first 2 errors i tried the fix up here and it doesn't work In file included from questlua_horse.cpp:9: ./arena.h:59:36: error: use of undeclared identifier 'CHARACTER_MANAGER' LPCHARACTER GetPlayerA() { return CHARACTER_MANAGER::instance().FindByPID(m_dwPIDA); } ^ ./arena.h:60:36: error: use of undeclared identifier 'CHARACTER_MANAGER' LPCHARACTER GetPlayerB() { return CHARACTER_MANAGER::instance().FindByPID(m_dwPIDB); } ^ 2 errors generated. gmake: *** [Makefile:118: OBJDIR/questlua_horse.o] Error 1 gmake: *** Waiting for unfinished jobs.... cmd_general.cpp:2180:1: error: function definition is not allowed here { ^ cmd_general.cpp:2190:1: error: function definition is not allowed here { ^ cmd_general.cpp:2233:1: error: function definition is not allowed here { ^ cmd_general.cpp:2238:1: error: function definition is not allowed here { ^ cmd_general.cpp:2347:1: error: function definition is not allowed here { ^ cmd_general.cpp:2459:1: error: function definition is not allowed here { ^ cmd_general.cpp:2488:1: error: function definition is not allowed here { ^ cmd_general.cpp:2493:1: error: function definition is not allowed here { ^ 8 errors generated. gmake: *** [Makefile:118: OBJDIR/cmd_general.o] Error 1 root@metin2:/usr/metin2/src/game/src #
  6. You should unpack "root.eix" (it's inside "pack" folder) with eter nexus, usually the folder of eter nexus is inside the client, if it's not here is the link to download it [Hidden Content] once you have unpacked root open the folder and then search for serverinfo.py open it with notepad++ [Hidden Content] then change server ip = "your server ip" to see what's your server ip just write "ifconfig" on the console of freebsd
  7. [Hidden Content] Hi guys i want to share with you something that i made for myself, it isn't really special, i hope it will be helpfull with someone, inside these files you're gonna find everything you need to implement new official sets (Only english, i will translate the names for the other lenguages in the future), if something is missing or there is something wrong let me know and i will fix it (for the benefit of the future downloaders) Armors : Zodiac, Aurora, Magma, Whalebone, Fallout, Gloom, Kyanite and Serpent Weapons : Zodiac, Gloom, Serpent, Kyanite Helms : Dragon(lv100) and Gloom Dragon Boots : Fire and Oceanic shoes Accessories : Tourmaline and Jadite set (Fog,Sun,Dark and smoky) Usefull informations inside the item proto and item.txt i have set the values for this items like they are level 1 items, so you can customize them for your needs, i have only edited refine_vnum and specular values so you don't have to do them by yourself ^^ and inside the .msm files i have set the values at the very bottom "Shapedata 146 - Shapedata 153" and i have set the "ShapeIndex" value over 400k instead of 40k, so it's hard that this value is going to create any conflict if you're going to copy paste other official stuff inside that file with the official shapeindex of that items HowTo if you don't know how to implement this files give a look to this guide IMPORTANT the base of this files comes from TMP4 files and i have tested them only on that source so idk if you're going to have problems if you implement these inside another source Thanks to @ TMP4 for his source files and @ Deso for the updated .txt files
  8. anyone have Whalebone, Fallout, Aurora, Magma,Zodiac and kyanite armor .gr2 and .dds files?
  9. I'm trying to implement some items but the animation doesn't show up when i wear the weapons, but it does if i drop them, can you help me? [Hidden Content]
  10. Hi i have an error, the texture shows up only if i drop the item and if i wear it it doesn't show up, it's like i'm with empty hands any idea of what could be wrong? [Hidden Content]
  11. ok, sorry may i formulated it in a wrong way. i just wanted to know if you also added new weapons mounts costumes etc from the new item_proto files
  12. the item_proto files are the same inside tmp4? or they are also updated to new versions?
  13. @Syreldar#0001 is very good with quests
  14. is there a list with all the effects that we can use inside here? i'm trying to find the faint chance bonus, i have tried to find it inside warrior skills but there is nothing inside that ?
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