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Pseudabo

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Everything posted by Pseudabo

  1. I already shared this in topic.. Btw. You must change dump proto too, not only source..
  2. @ TMP4 I thought it might not be a bad idea to change the command clear to clean, because in freebsd clear is for console.. Not too much, but can be more friendly.
  3. @ TMP4 You made mistake with these numbers.. imgFileNameDict = { # Base 0 : "d:/ymir work/uiloading/base/background_loading_warrior.sub", 1 : "d:/ymir work/uiloading/base/background_loading_shaman.sub", 2 : "d:/ymir work/uiloading/base/background_loading_sura.sub", 3 : "d:/ymir work/uiloading/base/background_loading_assassin.sub", 4 : "d:/ymir work/uiloading/base/background_loading_assassin2.sub", 5 : "d:/ymir work/uiloading/base/background_loading_assassin3.sub", 6 : "d:/ymir work/uiloading/base/background_loading_sura2.sub", 7 : "d:/ymir work/uiloading/base/background_loading_assassin3.sub", # 7 # Grotto 7 : "d:/ymir work/uiloading/grotto/background_loading_samahi1.sub", # 7 8 : "d:/ymir work/uiloading/grotto/background_loading_warrior5.sub", 9 : "d:/ymir work/uiloading/grotto/background_loading_warriorghist1.sub", # Catacomb 10 : "d:/ymir work/uiloading/catacomb/loading0.sub", 11 : "d:/ymir work/uiloading/catacomb/loading1.sub", 12 : "d:/ymir work/uiloading/catacomb/loading2.sub", 13 : "d:/ymir work/uiloading/catacomb/loading3.sub", # Dark Dragons 14 : "d:/ymir work/uiloading/dark_dragons/loading0.sub", 15 : "d:/ymir work/uiloading/dark_dragons/loading1.sub", 16 : "d:/ymir work/uiloading/dark_dragons/loading2.sub", 17 : "d:/ymir work/uiloading/dark_dragons/loading3.sub", # Purgatory 18 : "d:/ymir work/uiloading/purgatory/loading0.sub", 19 : "d:/ymir work/uiloading/purgatory/loading1.sub", 20 : "d:/ymir work/uiloading/purgatory/loading2.sub", 21 : "d:/ymir work/uiloading/purgatory/loading3.sub", }
  4. I think this already exist and you can find it in forum, try to search more deep.. If I remember I read something about it.. Edit: Maybe temporary? I dont know, but Im sure is something here..
  5. @ TMP4 Today I added cython and I found some wrong things, you can update your source.. 1. I found some mistakes in code with double ";;" (you can but not must repair it, just why not..) DXTCImage.cpp line 671 -> ;; GrpDevice.cpp line 735 -> ;; GrpImageTexture.cpp line 100 -> ;; spherepack.cpp -> line 42 -> ;; line 704 -> ;; line 740 -> ;; GameType.h line 70 -> ;; 2. In PythonLauncher.cpp search: PyModule_AddIntConstant(builtins, "TRUE", 1); PyModule_AddIntConstant(builtins, "FALSE", 0); replace: TRUE to True and FALSE to False Now root: consolemodule.py line 501 -> FALSE to False interfacemodule.py line 1112 -> FALSE to False intrologin.py line 799 -> FALSE to False uiaffectshower.py line 537 -> FALSE to False line 548 -> FALSE to False uiinventory.py line 128 -> FALSE to False consolemodule.py line 497 -> TRUE to True line 623 -> TRUE to True line 629 -> TRUE to True intrologin.py line 804 -> TRUE to True ui.py line 1283 -> TRUE to True uiaffectshower.py line 262 -> TRUE to True line 266 -> TRUE to True -> line 643 -> TRUE to True uiinventory.py line 230 -> TRUE to True line 995 -> TRUE to True 3. in root intrologin.py line 755 -> locale. to localeInfo. line 762 -> locale. to localeInfo. 4. PythonUtils.cpp -> add to up: #define PyLong_AsLong PyLong_AsLongLong #define PyLong_AsUnsignedLong (unsigned long)PyLong_AsLongLong 5. warnings in console VertexShaders.h line 171 %s -> %p Error.cpp line 59 -> change to: fprintf(fException, "Time Stamp: 0x%08x - %s\n", static_cast<unsigned char>(module_time), ctime(&module_time));
  6. Compare all client sources.. IS SAME! There is no difference with packets.. Only in SERVER SOURCE. Clients are same, use winmerge.. Btw. You can find topic where Martysama said same as me long time ago.. (2014?) *Smile
  7. All leaked client sources are the same. There is no difference.. ONLY FOR SERVER SRC.. So you can use what you want for client.. Manline, dev, novaline is 100% same code.. Here is difference only for server source.. For server I recommend mainline. Btw. Use new client, there is many fixes and repaired code.. No sense upgrade 2012 client.. Btw. Search in forum you find all links for gameforge original clients. Same as leaked sources.
  8. And where u wanna close game? Because is possible more ways.. For example in game.py Search: onPressKeyDict[app.DIK_F4] = lambda : self.__PressQuickSlot(7) Add under: onPressKeyDict[app.DIK_F10] = lambda : app.Exit() After u press F10 client will close.. (ONLY INGAME not in login, introselect, createchar, introempire etc.. JUST ONLY IN GAME)
  9. You have wrong some texture path.. Check your code and be sure its all alright
  10. The wings are not fit with gloss like a armor.. But not bad I like it, try to fix make something with these wings and it would be possible for people like me to buy it
  11. Hi my brothers, is there anyone who is able to help me with the speedtree implementation? I started working on porting directx8 to 9, but I need some experiences and advice about other libraries... For Christmas, I would like to share the source code that comes from @ Mali like distributes one in all server by @ TMP4.. Whats is new? I make some code repair.. I add dx9 support + some new stuff for support it.. Last thing is add support to speedtreelib.. I dont have some speedtreelib sdk.. I only find something with trojan.. There is no way for me try it because I dont have clean sdk.. #EDIT I got some libraries by Terenzo, but I do not think its a best way.. Im not sure which version he used.. I wanna got clean version of speedtree with some .log
  12. Is possible compile source under clang-16? I got problem with libthecore.. utils.c:341:5: error: ISO C++17 does not allow 'register' storage class specifier [-Wregister] register int tv; ^~~~~~~~~ 1 error generated.
  13. SOLVED! How? Simple some values change from enum to set + in my.cnf add: sql-mode = "NO_ENGINE_SUBSTITUTION"
  14. Nothing happen with latin1 or latin2 and utf8.. There is no problem. So for now I have problem with skill_proto and mob_proto.. My problem is with default enum values.. I got this problem with original table... (enum) Invalid default value for 'setRaceFlag' I try change enum to set, but my mysql after doesnt start.. With error in syserr. AsyncSQL: query failed: Data truncated for column 'setRaceFlag' at row 1 Strange is yesterday works after this changes.. So Im glad with this.. Edit: Ohhhh I have empty shop table.. There is problem why my db cant start.. Now game works, but only have spam in sysser: query failed: Data truncated for column 'setRaceFlag' at row 1 enum -> set
  15. Hi devs, Yesterday I did update to mariadb (connector + source to latest mariadb), but I have some problems with upgrade my mysql tables.. I wanted to try this instead of the outdated mysql 5.5.. I got some problems with mob_proto, skill_proto and something more tables.. If I change enum values to set it works, but how I can correct upgrade full my mysql to aria + innodb without problems? Can anyone explain problems with tables? I found the most finished databases with broken links to explore.. I did only dump in .sql from my mysql under mysql 5.5 and load in new database under mariadb.. But how I said have a problems with some tables..
  16. Check this server.. [Hidden Content] There is marketplace like 6years+ and works fine.. Just they using safebox for items.. Due to the age and the fact that they put it in the warehouse.. My guess is that they use a separate table, where the safebox storage is changed for a special table and the whole marketplace goes a bit out of the game.. It just simply returns the items or yang back. Because once the item is placed in the warehouse and subsequently in the marketplace, it disappears from the warehouse. They had the marketplace before the source codes
  17. Where and how I can add json src for compile it?
  18. So its useless without src.. Because NOT all settings are reversed... I need too some changes and lookin for something like this.. If you dont wanna share src, can u make more updates? I can tell u late, which properties need make reversible.. (Now I go sleep)
  19. Hi devs, I have problem with my web in development phase.. I make custom design step by step, but my web remember images and never refresh same one time added image if I something visual change.. Any idea how I can remove cache or where is problem?
  20. Hi, Can anyone help me with dragon coins in inventory? I tried found something on the forum, but I didnt find anything.. For sure I found way with python + quest but I wanna c++ way.. Any idea?
  21. Start position pixels left, right, top,bot.. What u dont understand? You can just define pixel array... For good example is char skill icons.. U have all icons in one image and u define with .sub file position of icon....
  22. You are my favorite modeler! Thank you for new useful informations! Btw. I understand the idea but I really dont understand simply why ymir make only this one hair with alpha.. How you can see the others are modeled.. It look ugly for me :c
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