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TMP4

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Everything posted by TMP4

  1. Thank you but I want to keep this project's client and server 100% official since it is a reference serverfile. But feel free to release it, I'm sure there are people who loved that optimized client ?
  2. They're still working, just copy-paste the links to a new window instead of clicking them (Chrome). Btw how would the OP supposed to reupload on Gameforge's webserver? ?
  3. @TheHypnosis No, there are no known bug at the moment. However I don't say it is completly bug-free. Report bugs here and I'll keep fixing them as I can. I've been tested it for several hours and still doing it. Ofc I can't hire a professional software tester team for a free project ? Base src from Mali, here and here you can find more info about the extern side.
  4. Added CZ/DK/ES/GR/IT/NL/PL/PT/RO/RU/TR languages in V1.1! (Both clientside & serverside) (VDI still uploading, please wait some minutes) No more changes, if you don't need those languages you're fine. I really appreciate that you pinned the topics @ASIKOO, thank you!
  5. Doing such things meant to be in quests as Cunoo said. Here is an example code: quest back_to_your_town begin state start begin when login begin -- As i remember warp_to_village will teleport to your own home town but if not, just use pc.warp... if pc.get_map_index() == 41 and pc.get_empire() != 3 then warp_to_village(); elseif pc.get_map_index() == 21 and pc.get_empire() != 2 then warp_to_village(); elseif pc.get_map_index() == 1 and pc.get_empire() != 1 then warp_to_village(); end end end end
  6. The dump_proto missing belt item type by default. That's cause that your uitooltip.py is correct and it can't display the bonus. Take my reference serverfile's dump_proto's ItemCSVReader.cpp to compare: [Hidden Content] ITEM_BELT is the 35th type so you need to add 33, 34 too (ITEM_SECONDARY_COIN, ITEM_RING) too, otherwise ITEM_BELT would be the 33th and you problem would remain. So basicly do the changes in int get_Item_Type_Value Also at int get_Item_SubType_Value you can add "USE_PUT_INTO_BELT_SOCKET", "USE_PUT_INTO_RING_SOCKET" to arSub3 if you need them. Btw my ItemCSVReader.cpp is completly default, only type 33,34,35 added for belt support, you can copy paste the whole thing if you want.
  7. Look for: self.RefreshStatus() and add below: self.RefreshBonus()
  8. Didn't you say your problem was czech diacritic? Or did it worked before?
  9. InstanceBaseEffect.cpp remove this: if (m_dwLevel) { UpdateTextTailLevel(m_dwLevel); } PythonPlayer.cpp remove this: if (pkPlayer) pkPlayer->UpdateTextTailLevel(lValue); Or comment them.
  10. [Hidden Content] Tell me if it works.
  11. Change both uiinventory.py and inventorywindow.py to the correct character encoding, or upload them and i'll do it.
  12. Thanks but as you see locale_de was already included. ? Also invoice one is more then a year older and missing essential things like DS and Belt. I'm looking for 2014 RO/PL/TR/CZ or ES or other what's I don't have. I have EN/DE/HU/FR at the moment.
  13. I know that I can exclude the unnecceserry files I just said that I can't upload the whole project as is, so in that case it would be seperated. However I think about it.
  14. My problem is the big files. I's not possible to upload the whole project to Github. However when new version will came out i'm gonna be very clear in Changelog.txt about what I did and where I did, also commenting the source files. Other thing, as I said in the topic I'm willing to add more languages. If somebody have any locale_xy.eix-epk file from 2014, please send me. It's enough, there are already translate.luas, locale_strings released and i can make item_names.txt & mob_names.txt from client via reverse dump_proto. Thanks in advance!
  15. Download Updated at 2023.08.05. Alternative download links: Client & Serverfiles + VDI + Extension Pack [40250] Reference Serverfile + Client + Src [15 Available Languages] My goal was to make a reference r40250 serverfile as official as possible compared to what GF had back when their files got leaked in early 2014. No new systems added, only bug fixes. While I spent several hours testing, there may still be bugs. Please report bugs to me so I can fix them in the future, I want to make this project as bug free as possible. Available languages: EN/DE/HU/FR/CZ/DK/ES/GR/IT/NL/PL/PT/RO/RU/TR Please read Languages.txt to learn how to change the default EN language. SSH for VM: root/123456789 MySQL: root/123456789 Ingame: admin/123456789 Aliases and it's commands: start cd /usr/metin2/server && sh start.sh close cd /usr/metin2/server && sh close.sh clean cd /usr/metin2/server && sh clean.sh backup cd /usr/metin2/server && sh backup.sh questcompile cd /usr/metin2/server/share/locale/english/quest && python2.7 make.py dbclean cd /usr/metin2/src/server/db/src && gmake clean dbdep cd /usr/metin2/src/server/db/src && gmake dep dbcompile cd /usr/metin2/src/server/db/src && gmake -j9 gameclean cd /usr/metin2/src/server/game/src && gmake clean gamedep cd /usr/metin2/src/server/game/src && gmake dep gamecompile cd /usr/metin2/src/server/game/src && gmake -j9 Please read Changelog.txt to find more about the changes I made. Special thanks to: @Mali for the clean and updated client & server src files. @Sanchez for the 2014 base client. @Veltor88 for the translate.lua pack. @Fazer for the locale_string pack I made a little video about installing the serverfile (vm) and changing the language: PS: I know it's pretty late in 2021 but better than ever ? Sincerely, TMP4
  16. It should work i'm sure, but you can modify it too in: item.h: StartDestroyEvent(int iSec=300); Note that it is applied to everything, including monsters. That's why Tacticus said to edit in char_item, because that only applied to players.
  17. Can you explain my why? I'm just checking the source rn to find out but can't really find anything. I know they have similar names but that's it? But again i may missing something, that's why i asked explain. ------------------------------------ @wubservice The map's coords are stored in CWarMapManager::LoadWarMapInfo bool CWarMapManager::LoadWarMapInfo(const char * c_pszFileName) { TWarMapInfo * k; k = M2_NEW TWarMapInfo; k->bType = WAR_MAP_TYPE_NORMAL; k->lMapIndex = 110; k->posStart[0].x = 48 * 100 + 32000; k->posStart[0].y = 52 * 100 + 0; k->posStart[1].x = 183 * 100 + 32000; k->posStart[1].y = 206 * 100 + 0; k->posStart[2].x = 141 * 100 + 32000; k->posStart[2].y = 117 * 100 + 0; m_map_kWarMapInfo.insert(std::make_pair(k->lMapIndex, k)); k = M2_NEW TWarMapInfo; k->bType = WAR_MAP_TYPE_FLAG; k->lMapIndex = 111; k->posStart[0].x = 68 * 100 + 57600; k->posStart[0].y = 69 * 100 + 0; k->posStart[1].x = 171 * 100 + 57600; k->posStart[1].y = 182 * 100 + 0; k->posStart[2].x = 122 * 100 + 57600; k->posStart[2].y = 131 * 100 + 0; m_map_kWarMapInfo.insert(std::make_pair(k->lMapIndex, k)); return true; } Can you actually warp to these coords? Like /warp 368 52 (not needing the ending 00 in /warp) The warp actually happens in guild_war.cpp ch->WarpSet(pos.x, pos.y, gw.map_index); Insert something like this above there to find out it is working: ch->ChatPacket(CHAT_TYPE_INFO, "Test: %d, %d, %d", pos.x, pos.y, gw.map_index); If you can't see that test message, the function stops somewhere back.
  18. It depends what you are asking. Selling complete Metin2 files are copyright infringement all over the EU because common union laws. In the other hand, selling add-ons probably not. You just need to accounting them as custom software development or similar in tax return and in that case actually just the buyer commits copyright infringement since you are not required by any law to check your client's it-system about copyright. Ofc if you have a webshop showcasing your M2 systems that's not really "custom software development" at all but still you have much better chance to get away with it. They're doing at their own risk what they are doing. I can understand that some people pay their price to cut off their development time to start their server. It's demand and supply. What i can't understand is some seller's extra high price. Because the demand is high and the supply is low, they went sky rocket.
  19. The problem is that most seller can't sell complete metin2 serverfiles because of legal issues so they just selling add-ons for it like Vegas and many others do. In some looser country it is not even in grey area if they do it as self employed for example and paying taxes. They usually accounting them as "Custom software development" so they're "good". I believe only Marty and Owsap selling complete files who are active here.
  20. I really not want to be involved in this topics but this meme was in my head for months ?
  21. I tried to google your serverfile and i found that your ch1 port is 13001. Well at the moment it is not open. You may have other port or may your channel is not running at the momement but you can try this Test-NetConnection ip -port port command in powershell to check your real port while your server is running. (I tested it with 13031 too because i saw that too, also 13000) If the correct port is off while your server is running that means your BSD have some firewall, you have to ask your hosting about it. Or other app using it as I3ooI3oo said but i'm pretty sure 13001 is not really used by any BSD app.
  22. Bro your server is running ? Are you sure you can't connect?
  23. "/usr/home/game/Datenbank/db.core: No such file or directory." So no db.core generated. You're really unlucky because you have zero errors while your server can not start. I have to pass it sorry? I hope someone will comment some useful thing to help resolve it. One more thing, did you tried the "ps" command after you started the server right?
  24. Your file have no debugging symbols meaning it is stripped. Stripped files can't be debugged. Compile a new and make sure to not strip it. Maybe you have automatic strip in your Makefile... Also you're doing it wrong. You should do it that way: gdb cd /usr/home/game/channel1/core1 file game core game.core bt full But we need your db's first not your game core, so cd there, file db, core db.core, bt full. There is a little chance it would give any useful information but since the syserr and outputs are not helping, it's worth to give it a try. Also be sure check what I3ooI3oo said, that can be a problem too.
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