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Everything posted by displayjokes
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Shaman Healing - Attack Up No Effect
displayjokes replied to displayjokes's topic in Community Support - Questions & Answers
Sorry for double post but i've changed the dwFlag from 32 to 31 in affect table on database and when i logged in it worked like charm. Now where can i change the value inserted by the skill on the affect table in database? -
Shaman Healing - Attack Up No Effect
displayjokes replied to displayjokes's topic in Community Support - Questions & Answers
Bump ? -
Shaman Healing - Attack Up No Effect
displayjokes replied to displayjokes's topic in Community Support - Questions & Answers
Bump ? -
Shaman Healing - Attack Up No Effect
displayjokes replied to displayjokes's topic in Community Support - Questions & Answers
Same thing happens, i even created a new character and tried with male and female, both "default skins" This part from def __LoadGameShamanEx(race, path) ? If so, it seems ok, but i believe this is the skill effect when you use it, so it must be this: chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+29, "Bip01 R Hand", "d:/ymir work/pc/shaman/effect/6gicheon_hand.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+30, "Bip01 L Hand", "d:/ymir work/pc/shaman/effect/jeungryeok_hand.mse") have it there so it should be working ? Edit: Just tried to change the mse files, still the same thing ? -
Hey, as the title says, when i use Attack Up on shaman healing, the bónus from the skill is applied but it does not show up any effect on the hand or on top left corner! This is the only skill that is doing this, skill_proto and skill_table are right, i made sure of it, and compared with others than mine. Any idea on how to fix this? Thanks in advance.
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Problem about slot or change two handed
displayjokes replied to zeimpekis9's topic in Community Support - Questions & Answers
Than it's out of my knowledge sorry ? -
Problem about slot or change two handed
displayjokes replied to zeimpekis9's topic in Community Support - Questions & Answers
i do use txt too, but the data from the txt will be transfered to the database, and i use navicat to check the database, what program do you use? To make a character GM, etc.. You need access to the db for that, and in the db, there's a database called player and in there, there's a table called item_proto, that's where i want you to see if it updates ? -
Problem about slot or change two handed
displayjokes replied to zeimpekis9's topic in Community Support - Questions & Answers
in source i don't know ? In navicat the size for the items is correct? -
Problem about slot or change two handed
displayjokes replied to zeimpekis9's topic in Community Support - Questions & Answers
Bump timers is 48h i think, carefull with raylee ? On topic, check your item_proto, on the "size" you must have 2 instead of 3 -
As MrQuin said, i don't recomend, because there are some words that include the insult words and will be replaced, here's an example: You want to switch Ass with: This is a fun game, I recommend it to everyone ! Imagine somene saying, nah i'll pass that.. It would change to: nah i'll p This is a fun game, I recommend it to everyone ! that.. Anyways, it should be done in client source > UserInterface > InsultChecker.cpp in this function: void CInsultChecker::FilterInsult(char* szLine, UINT uLineLen)
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Problem: Alignment window
displayjokes replied to HITRON's topic in Community Support - Questions & Answers
watchout for the bumps, is your syserr clean? -
Summon Monsters Near Block/Walls
displayjokes replied to displayjokes's topic in Community Support - Questions & Answers
Thank you will try that! I do not have block in the area i want to spawn mobs, i have like a hall, something like the monkeys cave from the oficial, but instead of walls, had mountains with block ? -
Summon Monsters Near Block/Walls
displayjokes replied to displayjokes's topic in Community Support - Questions & Answers
Yeah, i noticed that, but i made a dungeon that has walls (with block), near each other and i wanted to summon a metin within the zone that you can hit the monster, but it won't summon, that's why i want to get rid of this thing.. Any idea on how to do it? -
Can you show me this function: bool CShopManager::Initialize(TShopTable * table, int size) From your shop_manager.cpp in game>src please?
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Yeah, lets hope that someone will enlight us
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I've tested a lot of things and that happens everytime, i even tried to open the shop with quest, but it seems like it's not there the shop at all, only the file is beeing loaded because it gave me conflicts with same npc that had shops
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Hey, i installed the system but when i'm in game i try to open the shop and nothing happens. Shop does not open and syserrs are clean. Edit: Normal Shops works fine ?
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Hey, i've got some weird bug and can't find anything online and i'm not getting it by my self ? Everytime i use the enchanted blade, all my skills on character window goes active and won't stop, only if i teleport.. The skills stay active even if i turn off the enchanted blade and when the time of the enchanted blade is over.. This does not happen on the taskbar : So it must be something in python. Any help is appreciated, Thanks in advance
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I understood, did that, same thing happened, still getting that errors >.<
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Uhh, where can i find the "output folder"? Shouldn't the output folder be the "binary"?