Jump to content

Flourine

Inactive Member
  • Posts

    120
  • Joined

  • Last visited

  • Feedback

    0%

Everything posted by Flourine

  1. Flourine

    Work automation

    with all needed*, ur*, paramets - parameters holly shit
  2. Double post but tool has problem with encoding of DE [Hidden Content] letters
  3. xddddddddddddddddddddddddddddddddddddddddd that is reason for which he shouldn't publish it
  4. Nice! Next idea, item_list based on item_proto from serverside. I mean if u haven't something in item_proto and you have in item_list it will be deleted. (of course if u want)
  5. @Helia01 add printing duplicates to new file. Will be very usable
  6. Buffer overflow i think. I had same and i used one fix from another forum
  7. Flourine

    CH3HP DDoS

    Anyway i just hired sysadmin and he did mitigation system. I would never send any money for ddoser.
  8. Flourine

    CH3HP DDoS

    From where you know that cytax = ch3hp ? If so then what a deal he had to help me for free? (and no without tv/anydesk.Just simple screen sharing at discord)
  9. Flourine

    CH3HP DDoS

    CH3HP ddos his own server lol?
  10. Flourine

    CH3HP DDoS

    I don't know who is bad guy here but CH3HP helped me when i get ddosed for free. Who is cytax guys?
  11. or just in cube.h struct CUBE_DATA use long long gold; instead of unsigned lol. Same with buildings in common/building.h dwPrice into long long.
  12. M2 Download Center Download Here ( Internal ) Ayo, here is my code for horse bonuses at x level. char_horse.cpp in bool CHARACTER::StartRiding() after MountVnum(dwMountVnum); add switch (GetHorseLevel()) { case 22: AddAffect(AFFECT_MOUNT_BONUS, POINT_DEF_GRADE_BONUS, 50, 0, 2147415634, 0, false); break; case 23: AddAffect(AFFECT_MOUNT_BONUS, POINT_DEF_GRADE_BONUS, 75, 0, 2147415634, 0, false); break; case 24: AddAffect(AFFECT_MOUNT_BONUS, POINT_DEF_GRADE_BONUS, 100, 0, 2147415634, 0, false); break; case 25: AddAffect(AFFECT_MOUNT_BONUS, POINT_DEF_GRADE_BONUS, 100, 0, 2147415634, 0, false); AddAffect(AFFECT_MOUNT_BONUS, POINT_MAX_HP, 750, 0, 2147415634, 0, false); break; case 26: AddAffect(AFFECT_MOUNT_BONUS, POINT_DEF_GRADE_BONUS, 100, 0, 2147415634, 0, false); AddAffect(AFFECT_MOUNT_BONUS, POINT_MAX_HP, 1500, 0, 2147415634, 0, false); break; case 27: AddAffect(AFFECT_MOUNT_BONUS, POINT_DEF_GRADE_BONUS, 100, 0, 2147415634, 0, false); AddAffect(AFFECT_MOUNT_BONUS, POINT_MAX_HP, 2000, 0, 2147415634, 0, false); AddAffect(AFFECT_MOUNT_BONUS, POINT_ATTBONUS_MONSTER, 5, 0, 2147415634, 0, false); break; case 28: AddAffect(AFFECT_MOUNT_BONUS, POINT_DEF_GRADE_BONUS, 100, 0, 2147415634, 0, false); AddAffect(AFFECT_MOUNT_BONUS, POINT_MAX_HP, 4000, 0, 2147415634, 0, false); AddAffect(AFFECT_MOUNT_BONUS, POINT_ATTBONUS_MONSTER, 20, 0, 2147415634, 0, false); break; default: break; } case x - x is level of course. in ::StopRiding after PointChange(POINT_IQ, 0); add if (FindAffect(AFFECT_MOUNT_BONUS) RemoveAffect(AFFECT_MOUNT_BONUS); Thats all. Nothing hard.
  13. Flourine

    Gameforge sucks

    RB discord has been deleted [*]
  14. Flourine

    Gameforge sucks

    To don't spam here. Send me info when you will have something already.
  15. Flourine

    Gameforge sucks

    What servers you will have? justhost.ru ?
  16. Hi, im looking for someone that can do oxevent and notice functions(on dungeons) translations depending on user language contact: discord -> Flourine #7671
  17. Hi everyone, i'm looking for looking for old locales: cz/ro/de/tr/hu/en/es/it and so on from year 2016. Would be nice if someone got it and wan't upload.
  18. Thank you & solved. The objdir wasn't cleared after gmake clean ._. #closerequest
  19. Hello everyone, i've decided to compile game on FBSD 11.2 x32 and GCC8. I've fixed all problems about boost/cryptopp(upgraded them to the newest) ect. ect but when game was linking this has happened How i can solve that?
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.