Flourine
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Everything posted by Flourine
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with all needed*, ur*, paramets - parameters holly shit
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Double post but tool has problem with encoding of DE [Hidden Content] letters
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xddddddddddddddddddddddddddddddddddddddddd that is reason for which he shouldn't publish it
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true
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Nice! Next idea, item_list based on item_proto from serverside. I mean if u haven't something in item_proto and you have in item_list it will be deleted. (of course if u want)
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@Helia01 add printing duplicates to new file. Will be very usable
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[HowTo] QUEST_STATE_MAX_LEN
Flourine replied to Cunoo's topic in Community Support - Questions & Answers
Buffer overflow i think. I had same and i used one fix from another forum -
Anyway i just hired sysadmin and he did mitigation system. I would never send any money for ddoser.
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From where you know that cytax = ch3hp ? If so then what a deal he had to help me for free? (and no without tv/anydesk.Just simple screen sharing at discord)
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I don't know who is bad guy here but CH3HP helped me when i get ddosed for free. Who is cytax guys?
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You increased item count?
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You are right.My bad, fixed.
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M2 Download Center Download Here ( Internal ) Ayo, here is my code for horse bonuses at x level. char_horse.cpp in bool CHARACTER::StartRiding() after MountVnum(dwMountVnum); add switch (GetHorseLevel()) { case 22: AddAffect(AFFECT_MOUNT_BONUS, POINT_DEF_GRADE_BONUS, 50, 0, 2147415634, 0, false); break; case 23: AddAffect(AFFECT_MOUNT_BONUS, POINT_DEF_GRADE_BONUS, 75, 0, 2147415634, 0, false); break; case 24: AddAffect(AFFECT_MOUNT_BONUS, POINT_DEF_GRADE_BONUS, 100, 0, 2147415634, 0, false); break; case 25: AddAffect(AFFECT_MOUNT_BONUS, POINT_DEF_GRADE_BONUS, 100, 0, 2147415634, 0, false); AddAffect(AFFECT_MOUNT_BONUS, POINT_MAX_HP, 750, 0, 2147415634, 0, false); break; case 26: AddAffect(AFFECT_MOUNT_BONUS, POINT_DEF_GRADE_BONUS, 100, 0, 2147415634, 0, false); AddAffect(AFFECT_MOUNT_BONUS, POINT_MAX_HP, 1500, 0, 2147415634, 0, false); break; case 27: AddAffect(AFFECT_MOUNT_BONUS, POINT_DEF_GRADE_BONUS, 100, 0, 2147415634, 0, false); AddAffect(AFFECT_MOUNT_BONUS, POINT_MAX_HP, 2000, 0, 2147415634, 0, false); AddAffect(AFFECT_MOUNT_BONUS, POINT_ATTBONUS_MONSTER, 5, 0, 2147415634, 0, false); break; case 28: AddAffect(AFFECT_MOUNT_BONUS, POINT_DEF_GRADE_BONUS, 100, 0, 2147415634, 0, false); AddAffect(AFFECT_MOUNT_BONUS, POINT_MAX_HP, 4000, 0, 2147415634, 0, false); AddAffect(AFFECT_MOUNT_BONUS, POINT_ATTBONUS_MONSTER, 20, 0, 2147415634, 0, false); break; default: break; } case x - x is level of course. in ::StopRiding after PointChange(POINT_IQ, 0); add if (FindAffect(AFFECT_MOUNT_BONUS) RemoveAffect(AFFECT_MOUNT_BONUS); Thats all. Nothing hard.
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RB discord has been deleted [*]
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To don't spam here. Send me info when you will have something already.
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What servers you will have? justhost.ru ?
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Tim is @Alpha
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Hi everyone, i'm looking for looking for old locales: cz/ro/de/tr/hu/en/es/it and so on from year 2016. Would be nice if someone got it and wan't upload.
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GCC8 Compilation problem
Flourine replied to Flourine's topic in Community Support - Questions & Answers
Thank you & solved. The objdir wasn't cleared after gmake clean ._. #closerequest -
Hello everyone, i've decided to compile game on FBSD 11.2 x32 and GCC8. I've fixed all problems about boost/cryptopp(upgraded them to the newest) ect. ect but when game was linking this has happened How i can solve that?
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Wow, it's fucking awesome.