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blanco

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Everything posted by blanco

  1. thats not a bug, you're opening the file with the wrong encoding. and you can always change those names, because only "locale_name" matters. you can change "name" to whatever you want
  2. in input.cpp replace this whole if statement if (m_pPacketInfo->IsSequence(bHeader)) { BYTE bSeq = lpDesc->GetSequence(); BYTE bSeqReceived = *(BYTE *) (c_pData + iPacketLen - sizeof(BYTE)); if (bSeq != bSeqReceived) return true; else { lpDesc->push_seq(bHeader, bSeq); lpDesc->SetNextSequence(); } }
  3. yeah, create another account, ask the same question, and bump it i swear you people miss brain cells
  4. this one is down as well.. could you please update it?
  5. you could either install it with pkg, or by ports. just do pkg search clang and pkg install X - the latest version that you see
  6. hello boys does anybody have these lost and forbidden costumes? their name in the official client is chipao_s, and I could only find chipao_l:
  7. invalid download link, can you update it please?
  8. that happens because when you open a file with a text editor and you save it, it fucks up the encoding. so the characters are not the same in your .cpp file as in locale_string.txt
  9. i dont remember, ive had this archive for a long time. the system works, ive tested it myself
  10. Open your .gr2 model in granny viewer, open the Texture List tab and see where the texture path is. you must put the .dds texture in for example: \ymir work\item\weapon\costume\... D:\ is just used as a (((virtual))) partition, put your texture in item.epk/eix
  11. it seems like you're compiling from the main makefile, thats not necessary as you dont have to compile the libs every time. try compiling only from db/src & game/src, make sure you check their makefiles as well
  12. it seems like several files are missing / have the wrong path, such as textureset\metin2_C1.txt or the pc / pc2 folders are you sure your index file is all ok?
  13. Hi! I tried adding the pet seal effect from this link: Here is the function: [Hidden Content] Nothing happens, the effect doesn't appear. How can I fix it?
  14. Thank you for your responses! It would be very useful if I could somehow check if the player has a talisman equipped, but I can't for the love of god find out how to do that...
  15. Hi! I implemented this simple talisman system: [Hidden Content] The talisman has type 2 (armor) and subtype 7. So when I tried attaching a smoke effect to it, I did it like this (InstanceBase.cpp -> _GetRefinedEffect method): [Hidden Content] Can anybody help me? ! The effects work, I put "EFFECT_TALISMAN_RED" on the level 80 armor and it worked.
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