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blanco

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Everything posted by blanco

  1. the client doesn't support characters like ș and ț (ă â î work fine if i'm not mistaken) you're gonna have to use the turkish alternatives, which work just fine: ş and ţ
  2. Could you please tell us what changes were made? The repository is private and I don't have the old archive to compare.
  3. it works but you might want to modify / expand it to your own liking
  4. This might be the most intellectual topic on m2dev On a side note, this problem (along with many other side effects) is triggered every time you connect to the server with an IPv6 address.
  5. I also like to have the items not flash when dropping them from the inventory and picking them up. For anyone who wants to achieve this: item.h item.cpp @ bool CItem::AddToCharacter(LPCHARACTER ch, TItemPos Cell, bool bHighlight) input_db.cpp @ void CInputDB::ItemLoad(LPDESC d, const char* c_pData)
  6. if you have clang installed on your machine, you should search in your Makefile CPP = clang++90 and replace with CPP = clang++
  7. Yup, I got the background working, it is pretty much the same as you said. However I don't know how to spawn/position the character on the map
  8. How can this be done on the select character screen? I can't find out how to make it work
  9. you're still using all the assets (models textures ui etc) so they have every right to do so
  10. Yes for me it's exactly the same. It must be a problem with the slots/cover, because I checked the packets multiple times and they look fine. And the shop already works as intended, there is just this weird bug..
  11. the packets are completely identical client and server side.. i dont understand
  12. I don't know how, I don't know why, but after I reinstalled my windows it now works for me must be some external stuff
  13. it definitely works, maybe it was your mistake
  14. maybe you have the map in multiple file packs, like in maps.epk but maybe you also have it in season2.epk
  15. delete everything from the textureset file that this map uses and just paste this in it TextureSet TextureCount 00 that map doesnt need textures
  16. Hello! When I open Owsap's offline shop there's a visual bug related to the items, and I get the following error: CPythonNetworkStream::CheckPacket - Not enough dynamic packet size: header 47 packet size: 4812 There seems to be a mismatch somewhere, how could I go about debugging this problem?
  17. please, any opinions? i could pay for the fix
  18. Hi! When I move my character (walking, riding a mount, anything), I get these syslogs: Whenever the game loads new mobs in the player's view there's a slight lag SYSLOG: Jun 24 23:07:34 :: SECTREE DIFFER: [SA]test 149x37 was 149x36 dist 1.0m SYSLOG: Jun 24 23:07:42 :: SECTREE DIFFER: [SA]test 149x38 was 149x37 dist 1.0m SYSLOG: Jun 24 23:07:58 :: SECTREE DIFFER: [SA]test 148x38 was 149x38 dist 1.0m SYSLOG: Jun 24 23:07:59 :: SECTREE DIFFER: [SA]test 148x37 was 148x38 dist 1.0m SYSLOG: Jun 24 23:08:03 :: SECTREE DIFFER: [SA]test 147x37 was 148x37 dist 1.0m SYSLOG: Jun 24 23:08:07 :: SECTREE DIFFER: [SA]test 146x37 was 147x37 dist 1.0m SYSLOG: Jun 24 23:08:12 :: SECTREE DIFFER: [SA]test 146x36 was 146x37 dist 1.0m SYSLOG: Jun 24 23:08:16 :: SECTREE DIFFER: [SA]test 146x35 was 146x36 dist 1.0m SYSLOG: Jun 24 23:08:17 :: SECTREE DIFFER: [SA]test 147x35 was 146x35 dist 1.0m How do I go about debugging this problem? ? Thanks
  19. [Hidden Content] whenever I try to save serverattr of any map it crashes
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