Jump to content

Braxy

Member
  • Posts

    182
  • Joined

  • Last visited

  • Days Won

    7
  • Feedback

    0%

Everything posted by Braxy

  1. I liked his post just because he contra argumented a guy. As i said earlier in our little chat that we had before, i respect you and i thanked you because i learned alot from you. Calling me trash will just show people who is the trash (i'm not surprised you are using such words since you are also using them on your precious customers, dispalying your true proffessional services). I might have no place here, you are right. (I'm asking for an mod to delete this messages since this is a SERVICE topic) P.S (If you want further info i would like you to contact me on discord along with an Admin so we can sort this out properly)
  2. Hi, now you are calling me a reseller? I think you don't know what RESELL means. As we have been talking about this we came to the conclusion that yes i learened from your quests (that's what we all do, learn in the first place) and yes, for a good period of time, i was using your structure BUT that was in the past, like 2-3 years ago AND it's not like i was selling your own quests, i have learned and WRITE my own stuff with my own logic. You are getting really frustrated about this fact because i'm now not only working with LUA but trying to extend into other areas too. Anyway, i never talked shit about you, tho you really don't deserve that. After i thanked you and told you that you helped me alot during my learning time, you still have the same attitude and the toxic behaviour. You want my opinion? You really are an arogant person and it's not just me telling you that. Whatever, you are also a good developer, but i'm telling you one thing. You should be HUMAN first of all
  3. Hi, i just want to give you a tip for a better usage of the states. You can use the "enter" event for handlings such as initializing missions or sending letters, that way it won't require relog for players in order to receive their letters or to continue the missions.
  4. Uhmm, i think the sysser you get is pretty much self explanatory. QUEST NOT END RUNNING on Login/Logout Resume: wrong QUEST_WAIT request! I guess it's intended this way, i mean both login and logout events are not created to have a input at this point, specially the logout. My advice is to either make it as a timer (tho i won't ever do that myself, just letting you know about an option if you are really into doing it) or write the message with less words. Anyway, you can also remove the interogation, but that can lead into other problems, why else it would be there
  5. Ah no, i was just like reading over it and it was making sense to me to just point this to you since your code is better. I was just pointing something out.
  6. Hi, the code is good but there is one problem, you may have conflicts with hyperlinks for items.
  7. As i said, these quests were spread everywhere. The problem comes because you don't have a func that returns the player pids from party. party_get_member_pids = function() local pids = {party.get_member_pids()}; return pids; end add this in questlib
  8. This is one of my "creations" from 2018, a shit quest tbh. I was still learning back then and it was not sold for too many people, i sold it to like two people and it got spread everywhere. I don't really care about these quests anymore that's why i don't said anything.
  9. Dwarf Error: wrong ver sion in compilation unit header (is 4, should be 2) [in module /home/home/shar e/bin/game] (gdb) Error while reading shared libr ary symbols: Dwarf Error: wrong version in compilation unit header (is 4, should be 2) You are reading the core with a wrong gdb version. Anyway, i suppose the problem is caused by an event that is triggered when doing an action with a monster, purging the monster and then trying to access it's data (after it's purged). At 5th floor i know it's the mess with the cubes and all, that's why i'm thinking about the problem like this.
  10. I agree with @martysama0134 Anyway, there is one more way you can delete those files. find -- walk a file hierarchy find /usr/game/share/locale/germany/quest/object -name 'Tempel_of_dragon*' (Finding&printing out everything related to "Tempel_of_dragon" (quest_state)) find /usr/game/share/locale/germany/quest/object -name 'Tempel_of_dragon*' -delete (deleting everything related to "Tempel_of_dragon" (quest_state))
  11. Hi, item.cpp CItem::DistanceValid if (iDist > 300)
  12. Glad to see you back @VegaS™, good luck with your service
  13. Glad to see you back @VegaS™, good luck with your service
  14. Hi, i took a look into your quest and there are multiple faults in your code. One of them and the one that is the worse is the fact that you are using timers. The problem is not that you are using timers, the problem is that you are using them wrong. Beside that you are also adding re-enter option to the dungeon, fact that has no sense. So let me be a bit more specific: If the leader of the group (or other party players) will leave/logout and they will have timers active, those timers are erased by the server, that means whenever they will re-join the dungeon those timers will be erased since there is no re-attach function for timers and that means that the dungeon can't be completed anymore since there is code that is supposed to be executed in those erased timers. Now you might say, alright then, let's just move the whole thing on server_timers because these timers won't be erased by the server after a players leaves the instance/game. Well i would not argue in this case, i will just let you try it yourself since im not able to come with a logical explanation about what is happening if two players (group of players) are doing a dungeon in the same time. All i can tell you is that timers will merge somehow and for one instance the dungeon wont continue. Everything i said above is helping you alot figuring out what to do in this situation. The logic behind my re-enter system is based on what i said above. I'm not that active on this forum (that means commenting ..) but i feel like people should know. Peace ?
  15. You dont have to change it to PID. You can simply update the messenger_list by changing the last name with the new one both on account and companion rows.
  16. There was no intention to attack you in any way what so ever so don't take it that personally. I just resumed to the fact that my quest was written like (3 years ago >> released 2y ago) and yea, it was poorly written, can't lie about that. Even tho, i don't have the time nor the mood to update all my releases. Anyway, back to the Duplicate bug, i was refering to the update packet part of the func, i said that since the update is made through SQL and you actually have to wait until the DB is updating your player account data there won't be any issue what so ever. I do know that the pc_change name uses SQL but it also uses update packets that are not P2P so it cant be updated on every each core. Whatever, the point is, you are one of the fewest persons that actually know what are doing in LUA so for me, there is no motive to attack and so on. Therefore i'll add you on Discord so we can talk it further
  17. Eh old stuff, can be improved so much but i don't quite have the time to improve all my releases for now. @Syreldar Not sure what you want to say but i guess we both know LUA's syntax is not that complex lol Whatever, Syreldar version is alright but i would avoid that retarded loop anyway so: [Hidden Content] (Regarding Duplicate bug, that bug only exists if you use pc.change_name function, since the function that changes name is based on SQL there won't be any Duplicate Bugs)
  18. So, what are you saying does not even make logic. The quest does exactly what it's supposed to. What you need is the "enter" event, with that, the quest know it must execute the code below. So you dont have to change a thing in the first state, the second state with the informations must be changed, from when letter begin into when login or enter begin, when you set_state(information) in the first state it means that you enter a new state and that triggers the event and execute your things without need of teleport. (This is from what im remembering, i might be wrong tho, i didn't docummented myself so i can say 100% sure but yea it should work like that xD)
  19. This would make a real good weapon set and armor set if you ask me
  20. Well then move "main_quest's" over to /quest folder.
  21. The error indicates that the "quest compiler" does not exists, not that you cannot compile your main_quest. The "quest compiler" is usualy find in ../quest path, so if you want to access it just go through the right path.
  22. I'm not talking about this in special, i'm generalizing it.
  23. Properly clearing memory after using it it's a must.
  24. Hi, this is a common issue. Maybe is because at login is set to a null pointer but im not sure (didn't check actually) Anyway, if you are trying to write "rejoin func" into dungeons keep in mind that each time someone leaves the dungeon and it has timers on him, timers will be removed. Therefore i suggest you to take a better look on this function because it can be messy af
  25. M2 Download Center Download Here ( Internal ) Hi, since i have never released anything here, i tought it would be a great start releasing this quest. As you well know i have a LUA Service topic here and even tho this quest is not much about LUA because of course its based on Metin2 functions it's quite alright for you to take a first impresion. Link: [Hidden Content] Best regards, Braxy.
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.