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Mind Rapist

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Everything posted by Mind Rapist

  1. Hey guys I just compiled a new bin and the client wouldn't launch. The only thing in the syserr was: RunMain Error Anyone knows how can I find out more? The bin is custom made with a bunch of systems and changes inside would be nice to have a place to start. Thanks in advance
  2. If you are so smart why haven't you fix your killing-bleeding already? xD EDIT: I double checked you are right, bleeding kills people. I apologize for the first comment. Kind regards
  3. Thank you so much for responding man, I ran the command, pyc was created successfully... So if it compiled successfully where is the problem?
  4. Can someone explain me how is it possible that chat.AppendChat(chat.CHAT_TYPE_INFO, self.timeOverMsg) has a syntax error???????????????? Please someone show me what I'm doing wrong here?
  5. Dude this is how it's supposed to work ? How long have you been playing the game? Did you ever notice that all DPS effects (damage-per-second) are design to stop hp reduction when it hits 1? Your bleeding works normally you can focus on other stuff now... like learning the game (just saying) Best regards ~ Mind Rapist
  6. He said he might do something like that... I'm not dying to see it but it would be really really awesome this guy is an artist
  7. Hello devs, I found this tutorial today and I found it pretty interesting, so I tried to follow it. I am wasting over 6 hours over a so small patch I cannot believe it. The topic is this: I did everything right only to find myself stuck at the python part. My syserr hits on this exact line: networkModule.SetSelectCharacterPhase - <type 'exceptions.SyntaxError'>:invalid syntax (uiChat.py, line 1059) and it makes me mad because I can't find anything wrong! Tabulations are correct, so as source functions and so as python code. I do not understand what is so wrong with self.btnAll.Down() anw... My complete uiChat.py is this: Please let me know if you have any ideas I really appreciate that
  8. The biggest bug in the history of Metin2 chat interface is when you switch keyboard languages. Some clients do not even clear the textbox... But no one has fixed that so far EDIT: I don't know why but I'm getting this error: networkModule.SetSelectCharacterPhase - <type 'exceptions.SyntaxError'>:invalid syntax (uiChat.py, line 1059) I've checked tabulations and code compatibility. It hits at self.btnAll.Down() which I've checked and confirmed that is valid.
  9. Wooow that is so cool! Is there a way to block it from Game Options like blocking a PM or a Group invitation???
  10. Awesome, you the best man @Helia01 and @Saito thank you guys your comments saved me Best regards
  11. @xP3NG3Rx thanks man, your code has blelssed my project once again Can't wait for updates!
  12. Hello community, I'vee been struggling all night long for a solution to this: I started a new VM and I installed mysql80-server and configured everything. But when the time came to extract my game's db in the folder, the service died! I couldn't get it back, not without deleting everything I extracted. Since then, I've tried everything, this service hates my tables. I tried manually creating and importing the data 1 by 1 in sql files, error all the time! I tried to import data from another connection and you 'll never guess! It says that '0000-00-00 00:00:00' cannot be set as default value of a datetime field. What do I have to do to get it working???
  13. Password not working??? EDIT: Weid, works today... Thanks
  14. Hey guys ? It's been a while, how y'all doin? I hope you 're having a wonderful time (wow it's been AGES ?) Anw is there anyone here that has the new Skills for all the characters (including the Wolfman)? There have been major changes into almost all damages and descriptions. There is even a new flag in town (KNOCKBACK) which I believe is what makes the Shaman's Dragon Roar being able to be "remotely detonated" uppon target (awesome!). And who didn't see the Archer's 6th ability (turns them invisible for a couple of seconds - very interesting)... I 'd be very interested in a little sql patch for the db and the way to implement the txt's (I did try that but some texts are not quite there idk why ?) Thanks for any efford to help me here, it's so nice to be back ? Kind regards ~ Mind Rapist
  15. Hello community. I've been away for a while... But today I came up with an idea: did you ever think of changing your database protocol? I mean MySQL is convenient for everyone as all of us got used to it over the years. But is it still out best solutions in 2017? This post is about (hopefully) inspiring a great developer for tutorials on how to change MySQL protocols to MS SQL (2016), PostgreSQL, MongoDB or even Cassandra if possible directly from the source. Think about the speed your server could gain from Mongo or how much more smoothly can the massive amount of db requests in international servers be with Cassandra. I don't know about you guys but I think it's time for a system upgrade. I hope I inspired some of you
  16. Hello guys I'm looking for a tut or some instructions to display those informations under my minimap: https://metin2.download/picture/y9DTKcBYOC1765cmUt8wEOR6jaBW103Y/.png I'm looking for the date, the FPS and the players online (per empire and total) I have this client but I don't know how to transfer those into mine. I took a look at the game.py but I didn't found anything and I don't know if and which other files are involved... Please give me some direction on this thank you devs.
  17. Follow your guide's installing instructions on reverse. If you have a previous backup you should use it to compare changed functions and recover them if nessecary. Kind regards ~ Mind Rapist
  18. Hello devs and merry christmas Today Im looking for a small tut kinda like the Non-tradable items effect system (on this board) but a little different. I want to make the item's slot red when somebody adds it into the trade window you know make it unusable for the rest of the trade because its already in the trade and I want to do that with the private shop building as well with the items that the player already put on the shop window for sale. Just like the official effect. If there is a tut like this please share the link here thank you so much guys
  19. My bad was ITEM_UNIQUE... But I saw it was ITEM_RING yesterday anw thanks so much
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