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ScriptMan

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ScriptMan last won the day on November 17 2017

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About ScriptMan

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  1. Hello! I have nothing to say about this.. Good luck with it. Don't forget to like. THX Download: [Hidden Content] / [Hidden Content] VIRUS SCANN:
  2. Hello! Today I found that in lua the modification of item.set_socket(0, value) does not work. Fixed: int item_set_socket(lua_State* L) { CQuestManager& q = CQuestManager::instance(); if (q.GetCurrentItem() && lua_isnumber(L, 1) && lua_isnumber(L, 2)) { int idx = (int)lua_tonumber(L, 1); int value = (int)lua_tonumber(L, 2); if (idx >= 0 && idx < ITEM_SOCKET_MAX_NUM) q.GetCurrentItem()->SetSocket(idx, value); } return 0; } Original: int item_set_socket(lua_State* L) { CQuestManager& q = CQuestManager::instance(); if (&q == NULL) return 0; LPITEM item = q.GetCurrentItem(); if (item == NULL) return 0; if (item && lua_isnumber(L, 1) && lua_isnumber(L, 2)) { int idx = (int) lua_tonumber(L, 1); int value = (int) lua_tonumber(L, 2); if (idx == NULL) return 0; if (value == NULL) return 0; if (idx >=0 && idx < ITEM_SOCKET_MAX_NUM) item->SetSocket(idx, value); } return 0; } Explanation: If the socket index is 0, it returns and does not run the code... fck logic. if (idx == NULL) return 0;
  3. WTF Bro? if (rVictim.GetActorType() == TYPE_ENEMY || rVictim.GetActorType() == TYPE_NPC) return FALSE;
  4. I didn't mean to attack you! Thank you for expressing your opinion! @ Owsap
  5. @ Owsap Why man why?
  6. HD (1024x2048) Texture! [Hidden Content]
  7. Yes but! Use ctrl+g or h or j. And Dizer not use Costume mount system.
  8. No no. Here is problem this: Base Riding code added for your character riding bonus: str vit etc point.. If you using this code... pc.mount() So.. Now stop riding and check your Character window ingame. (Bonus cp. VIT, INT, STR ..)
  9. game.py--> import constInfo
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