Jump to content

hachiwari

Active Member
  • Posts

    299
  • Joined

  • Last visited

  • Days Won

    1
  • Feedback

    0%

Everything posted by hachiwari

  1. const int ELEMENT_BASE = 11; DWORD curElementBase = ELEMENT_BASE; DWORD raceFlag; if (m_pkChrTarget && m_pkChrTarget->IsMonster() && (raceFlag = m_pkChrTarget->GetMobTable().dwRaceFlag) >= RACE_FLAG_ATT_ELEC) { for (int i = RACE_FLAG_ATT_ELEC; i <= RACE_FLAG_ATT_DARK; i *= 2) { curElementBase++; int diff = raceFlag - i; if (abs(diff) <= 1024) break; } p.bElement = curElementBase - ELEMENT_BASE; } else { p.bElement = 0; } #nicecode
  2. I dont know, but when i saw it, i think that different is name. // edit Look, mainline_cython and mainline_released hehe
  3. Plase add link to download, not on here.
  4. you updated granny? if yes, give me files where you edited.
  5. Bad Sorry, i do not understand. Good Sorry, i don't understand.
  6. Open files in grannyviewer and check texture path (if you have this same)
  7. Thanks @xP3NG3Rx, i have this but my work compared with your idea and code is very bad xD I like your code and sorry for my english ;<
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.