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Everything posted by blanco
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the client doesn't support characters like ș and ț (ă â î work fine if i'm not mistaken) you're gonna have to use the turkish alternatives, which work just fine: ş and ţ
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official Official Pickup Slot Effect [REVERSED]
blanco replied to Mali's topic in Features & Metin2 Systems
I would appreciate it if you could -
official Official Pickup Slot Effect [REVERSED]
blanco replied to Mali's topic in Features & Metin2 Systems
Could you please tell us what changes were made? The repository is private and I don't have the old archive to compare. -
it works but you might want to modify / expand it to your own liking
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This might be the most intellectual topic on m2dev On a side note, this problem (along with many other side effects) is triggered every time you connect to the server with an IPv6 address.
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official Official Pickup Slot Effect [REVERSED]
blanco replied to Mali's topic in Features & Metin2 Systems
I also like to have the items not flash when dropping them from the inventory and picking them up. For anyone who wants to achieve this: item.h item.cpp @ bool CItem::AddToCharacter(LPCHARACTER ch, TItemPos Cell, bool bHighlight) input_db.cpp @ void CInputDB::ItemLoad(LPDESC d, const char* c_pData) -
if you have clang installed on your machine, you should search in your Makefile CPP = clang++90 and replace with CPP = clang++
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Yup, I got the background working, it is pretty much the same as you said. However I don't know how to spawn/position the character on the map
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How can this be done on the select character screen? I can't find out how to make it work
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you're still using all the assets (models textures ui etc) so they have every right to do so
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Offline Shop - dynamic packet size
blanco replied to blanco's topic in Community Support - Questions & Answers
Yes for me it's exactly the same. It must be a problem with the slots/cover, because I checked the packets multiple times and they look fine. And the shop already works as intended, there is just this weird bug.. -
Offline Shop - dynamic packet size
blanco replied to blanco's topic in Community Support - Questions & Answers
the packets are completely identical client and server side.. i dont understand -
I don't know how, I don't know why, but after I reinstalled my windows it now works for me must be some external stuff
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it definitely works, maybe it was your mistake
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Offline Shop - dynamic packet size
blanco replied to blanco's topic in Community Support - Questions & Answers
up -
Offline Shop - dynamic packet size
blanco replied to blanco's topic in Community Support - Questions & Answers
up, paying for fix -
Bug texture Skipia dungeon 2
blanco replied to Malbeth's topic in Community Support - Questions & Answers
maybe you have the map in multiple file packs, like in maps.epk but maybe you also have it in season2.epk -
Bug texture Skipia dungeon 2
blanco replied to Malbeth's topic in Community Support - Questions & Answers
delete everything from the textureset file that this map uses and just paste this in it TextureSet TextureCount 00 that map doesnt need textures -
Offline Shop - dynamic packet size
blanco replied to blanco's topic in Community Support - Questions & Answers
[Hidden Content] -
Hello! When I open Owsap's offline shop there's a visual bug related to the items, and I get the following error: CPythonNetworkStream::CheckPacket - Not enough dynamic packet size: header 47 packet size: 4812 There seems to be a mismatch somewhere, how could I go about debugging this problem?
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bump
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please, any opinions? i could pay for the fix
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Hi! When I move my character (walking, riding a mount, anything), I get these syslogs: Whenever the game loads new mobs in the player's view there's a slight lag SYSLOG: Jun 24 23:07:34 :: SECTREE DIFFER: [SA]test 149x37 was 149x36 dist 1.0m SYSLOG: Jun 24 23:07:42 :: SECTREE DIFFER: [SA]test 149x38 was 149x37 dist 1.0m SYSLOG: Jun 24 23:07:58 :: SECTREE DIFFER: [SA]test 148x38 was 149x38 dist 1.0m SYSLOG: Jun 24 23:07:59 :: SECTREE DIFFER: [SA]test 148x37 was 148x38 dist 1.0m SYSLOG: Jun 24 23:08:03 :: SECTREE DIFFER: [SA]test 147x37 was 148x37 dist 1.0m SYSLOG: Jun 24 23:08:07 :: SECTREE DIFFER: [SA]test 146x37 was 147x37 dist 1.0m SYSLOG: Jun 24 23:08:12 :: SECTREE DIFFER: [SA]test 146x36 was 146x37 dist 1.0m SYSLOG: Jun 24 23:08:16 :: SECTREE DIFFER: [SA]test 146x35 was 146x36 dist 1.0m SYSLOG: Jun 24 23:08:17 :: SECTREE DIFFER: [SA]test 147x35 was 146x35 dist 1.0m How do I go about debugging this problem? ? Thanks
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[Hidden Content] whenever I try to save serverattr of any map it crashes
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thank you! ?