Electron 15 Posted March 27, 2014 Share Posted March 27, 2014 Hello, I have a problem with my Channel1 Core. After the core is started the syserr show me this: LoadMotion: cannot find accumulation data in file 'data/monster/horse_event1/03.msa' LoadMotion: cannot find accumulation data in file 'data/monster/boar/run.msa' LoadMotion: cannot find accumulation data in file 'data/monster/dog_god/run.msa' LoadMotion: cannot find accumulation data in file 'data/monster/lion/run.msa' LoadMotion: cannot find accumulation data in file 'data/monster/boar/run.msa' LoadMotion: cannot find accumulation data in file 'data/monster/dog_god/run.msa' LoadMotion: cannot find accumulation data in file 'data/monster/lion/run.msa' LoadMotion: cannot find accumulation data in file 'data/monster/boar/run.msa' LoadMotion: cannot find accumulation data in file 'data/monster/dog_god/run.msa' LoadMotion: cannot find accumulation data in file 'data/monster/lion/run.msa' LoadMotion: cannot find accumulation data in file 'data/monster/horse_event1/03.msa' GetMotionFileName: Motion: leechung have not motlist.txt vnum(20369) folder(leechung) GetMotionFileName: Motion: leechung have not motlist.txt vnum(20369) folder(leechung) GetMotionFileName: Motion: leechung have not motlist.txt vnum(20369) folder(leechung) GetMotionFileName: Motion: spy1 have not motlist.txt vnum(20370) folder(spy1) GetMotionFileName: Motion: spy1 have not motlist.txt vnum(20370) folder(spy1) GetMotionFileName: Motion: spy1 have not motlist.txt vnum(20370) folder(spy1) GetMotionFileName: Motion: zombie_key_stone have not motlist.txt vnum(30101) folder(zombie_key_stone) GetMotionFileName: Motion: zombie_key_stone have not motlist.txt vnum(30101) folder(zombie_key_stone) GetMotionFileName: Motion: zombie_key_stone have not motlist.txt vnum(30101) folder(zombie_key_stone) GetMotionFileName: Motion: zombie_god_stone have not motlist.txt vnum(30102) folder(zombie_god_stone) GetMotionFileName: Motion: zombie_god_stone have not motlist.txt vnum(30102) folder(zombie_god_stone) GetMotionFileName: Motion: zombie_god_stone have not motlist.txt vnum(30102) folder(zombie_god_stone) GetMotionFileName: Motion: zombie_security_stone have not motlist.txt vnum(30103) folder(zombie_security_stone) GetMotionFileName: Motion: zombie_security_stone have not motlist.txt vnum(30103) folder(zombie_security_stone) GetMotionFileName: Motion: zombie_security_stone have not motlist.txt vnum(30103) folder(zombie_security_stone) GetMotionFileName: Motion: zombie_security_stone have not motlist.txt vnum(30104) folder(zombie_security_stone) GetMotionFileName: Motion: zombie_security_stone have not motlist.txt vnum(30104) folder(zombie_security_stone) GetMotionFileName: Motion: zombie_security_stone have not motlist.txt vnum(30104) folder(zombie_security_stone) GetMotionFileName: Motion: pwahuang1_2 have not motlist.txt vnum(34009) folder(pwahuang1_2) GetMotionFileName: Motion: pwahuang1_2 have not motlist.txt vnum(34009) folder(pwahuang1_2) GetMotionFileName: Motion: pwahuang1_2 have not motlist.txt vnum(34009) folder(pwahuang1_2) I use the current data folder + 40k game. Thanks for your help! Link to comment Share on other sites More sharing options...
RoxaLyssa 311 Posted March 27, 2014 Share Posted March 27, 2014 Try to upload your client folders to the server. You just have to delete the models (it isn't a problem if you upload them too, but it takes much space), and upload them without any modification. It can solve this problem if your files were incorrect, but if the problem still exists after that, the source of it must be somewhere else. 1 Link to comment Share on other sites More sharing options...
Electron 15 Posted March 27, 2014 Author Share Posted March 27, 2014 Thanks, i try it later! Do you have a data folder without problems, becuase i'm not so good in client modifications... Link to comment Share on other sites More sharing options...
RoxaLyssa 311 Posted March 27, 2014 Share Posted March 27, 2014 I can upload mine later, but now I'm at school, so I don't have access to my files currently. 1 Link to comment Share on other sites More sharing options...
RoxaLyssa 311 Posted March 27, 2014 Share Posted March 27, 2014 Here you are: This is the hidden content, please Sign In or Sign Up These files should be correct. Anyway, you don't have to give folders to the objects which are set to NOMOVE in your mob proto, but I included those too. 62 2 22 3 33 Link to comment Share on other sites More sharing options...
Electron 15 Posted March 27, 2014 Author Share Posted March 27, 2014 Thanks for your help! But i have fixed the problem already. Link to comment Share on other sites More sharing options...
Aecho 0 Posted December 31, 2014 Share Posted December 31, 2014 Same Problem here , the Method of CLient Files Upload doesn't fix my problem.. Link to comment Share on other sites More sharing options...
ukcu 0 Posted September 8, 2015 Share Posted September 8, 2015 Sir link is dead, new upload please. Link to comment Share on other sites More sharing options...
Premium EnKor 42 Posted November 7, 2017 Premium Share Posted November 7, 2017 can any one reapload te folder... please! if pc.get_sex() == true and npc.get_sex() == false then npc.purge() end Link to comment Share on other sites More sharing options...
Premium EnKor 42 Posted November 14, 2017 Premium Share Posted November 14, 2017 up if pc.get_sex() == true and npc.get_sex() == false then npc.purge() end Link to comment Share on other sites More sharing options...
Premium EnKor 42 Posted December 6, 2017 Premium Share Posted December 6, 2017 can any one reupload this folder please. No other serverfiles have this folder correct if pc.get_sex() == true and npc.get_sex() == false then npc.purge() end Link to comment Share on other sites More sharing options...
daradevil124 370 Posted February 6, 2018 Share Posted February 6, 2018 (edited) LoadMotion: cannot find accumulation data in file 'data/monster/horse_event1/03.msa' LoadMotion: cannot find accumulation data in file 'data/monster/boar/run.msa' LoadMotion: cannot find accumulation data in file 'data/monster/dog_god/run.msa' LoadMotion: cannot find accumulation data in file 'data/monster/lion/run.msa' LoadMotion: cannot find accumulation data in file 'data/monster/boar/run.msa' LoadMotion: cannot find accumulation data in file 'data/monster/dog_god/run.msa' LoadMotion: cannot find accumulation data in file 'data/monster/lion/run.msa' LoadMotion: cannot find accumulation data in file 'data/monster/boar/run.msa' LoadMotion: cannot find accumulation data in file 'data/monster/dog_god/run.msa' LoadMotion: cannot find accumulation data in file 'data/monster/lion/run.msa' LoadMotion: cannot find accumulation data in file 'data/monster/horse_event1/03.msa' I will teach you only the rationale and after that you will be able to fix it in whatever file syserr gives. I will teach you only the rationale and after that you will be able to fix it in whatever file syserr gives. As an example, while driving the lion (wild, young, brave) mobs are loading late or never loading npc's / metin's disappears. Follow the steps for solution; Here we download the granny viewer and install it. In the pack folder, we find and opening patch2, eix and epk. We go to \ patch2 \ ymir work \ npc \ lion directory, and find "run.msa" and open it with notepad ++ This is the hidden content, please Sign In or Sign Up We click on the "click to view sub-structure" button opposite the void ** TrackGroups that opens. This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up Accumulation 0 -589.625915 0 The value from 0-589 that is written in the opposite direction will change to whatever is in your .gr2 file. We also apply it to the server side, so we go to / usr / game / share / data / monster / lion and change the run.msa to what we had previously done. As shown in the attachment; Explain why we are doing this: Accumulation is the speed value of the model animation. If we assign this value incorrectly or leave it blank, the model and animation will work independently of each other. If the client-side and server-side accumulation values match, you will see the animation at real speed. This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up GOOGLE TRANSLATE MADE THIS Edited August 24, 2022 by Metin2 Dev Core X - External 2 Internal 97 1 3 1 1 28 3 49 Link to comment Share on other sites More sharing options...
.Rise 18 Posted February 10, 2018 Share Posted February 10, 2018 reup? If I helped you, do not forget to press "Thanks" button! Link to comment Share on other sites More sharing options...
M.Sorin 282 Posted February 10, 2018 Share Posted February 10, 2018 (edited) ^ Just add this in your data/monster/mob_name/action_name(wait,run).msa : Accumulation 0.00 0.00 0.00 And your good to go Edited August 26, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
alondark 59 Posted March 20, 2018 Share Posted March 20, 2018 (edited) On 11.02.2018 at 2:09 AM, M.Sorin said: ^ Just add this in your data/monster/mob_name/action_name(wait,run).msa : Accumulation 0.00 0.00 0.00 And your good to go not solved still same Edited August 26, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Leon2023 0 Posted April 19, 2023 Share Posted April 19, 2023 nice bro ! thank yu Link to comment Share on other sites More sharing options...
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