Eos2 - The BIG Relaunch - 6th October - Beyond the Usual, WE STAND OUT - Unique Features
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PET System ERRO
A parte de ver o tipo do animal de estimação está em erro em vez de mostrar o tipo que muda o animal de estimação. EX: Se o animal de estimação é do tipo 8 e eu vou ao analisador de animais de estimação e usá-lo em vez de me mostrar o tipo de animal de estimação ele irá adicionar o tipo bug de vÃdeo ele altera o tipo e não altera as adições ele altera o tipo e não altera as adições -
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official Official Pickup Slot Effect [REVERSED]
Thank you, it actually solved the issue however it is not clear for me why the issue came from the quickslot's items. My 'fear' is there's still some issue and it's just a workaround to hide it. -
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OLDGODSMT2 [ MEGA SF RELEASE ]
If the source archive is updated, the resources will be saved on metin2.download. Otherwise, this topic will have no backup, I no longer store VDI. -
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Shamane skill effect bug
Hello I have this skill effect bug with shaman I have been playing around with skills or effcte and discovered it by accident Had someone the same problem and help me possibly colleagues are looking for 3 days and any forums queried nothing found https://gyazo.com/62a73b4f7930c35d6f869bda1c9ada1a Sorry for my Bad english -
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Daily Quest Based On Level
Solution: Find: state information begin Add below: when login or levelup with not (pc.level >=30 and pc.level <=40) begin clear_letter() restart_quest() end -
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Daily Quest Based On Level
You can do it like that. Let's say you have a quest that starts with "when login or levelup with level >=35 and level <= 40" The reason the quest does not disappear is that the state is initiated when you level up between 35 & 40 Even after you get to level 50 let's say, you still have that state active. To delete a quest when your level is higher than 40, you need to call the COMPLETE state func. something like this: is pc.get_level >40 then Add here state quest completion funcs end
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