Honorable Member Mali 41861 Posted September 2, 2021 Honorable Member Share Posted September 2, 2021 (edited) M2 Download Center This is the hidden content, please Sign In or Sign Up ( Internal ) This is the hidden content, please Sign In or Sign Up Images & Video: Spoiler https://metin2.download/picture/0OiH1sEdkquQP505hCaF8d5e329Bt9cO/.gif Some Informations From Black: Spoiler POWERSHARD_CHEST has 30% chance contains material. ELEGANT_POWERSHARD_CHEST has 60% chance contains material. LUCENT_POWERSHARD_CHEST has 100% chance contains material(5x). Old rare bonus items(71051 & 71052) disabled. Use the gui to add rare bonuses. There are now 2 new items to change rare bonuses: ORISON & SMALL_ORISON SMALL_ORISON has 10% chance to change rare bonuses. ORISON has 100% chance to change rare bonuses. For more information, check the images and the video. If you have a problem, you can send me a private message. You know me, I reply to all private messages Edited August 28, 2022 by Metin2 Dev Core X - External 2 Internal 251 5 2 2 1 1 1 1 84 12 160 Link to comment Share on other sites More sharing options...
Honorable Member Mali 41861 Posted September 2, 2021 Author Honorable Member Share Posted September 2, 2021 (edited) Official Color + Info Message Edited August 26, 2022 by Metin2 Dev Core X - External 2 Internal 7 4 1 2 Link to comment Share on other sites More sharing options...
Honorable Member Mali 41861 Posted September 3, 2021 Author Honorable Member Share Posted September 3, 2021 (edited) Slot Marking: https://metin2.download/picture/0OiH1sEdkquQP505hCaF8d5e329Bt9cO/.gif Spoiler Edited August 28, 2022 by Metin2 Dev Core X - External 2 Internal 15 1 1 9 Link to comment Share on other sites More sharing options...
Maze 8 Posted September 3, 2021 Share Posted September 3, 2021 (edited) thanks Edited September 3, 2021 by Maze bad error xD 1 Link to comment Share on other sites More sharing options...
Premium Mano 22 Posted September 3, 2021 Premium Share Posted September 3, 2021 Thanks for sharing 1 1 Link to comment Share on other sites More sharing options...
narcisxb 26 Posted September 28, 2021 Share Posted September 28, 2021 Do you need slot marking for this to work? Link to comment Share on other sites More sharing options...
txtxtx 16 Posted September 28, 2021 Share Posted September 28, 2021 6 hours ago, narcisxb said: Do you need slot marking for this to work? The marks mean that when the item is placed in the anti-aliasing panel, it cannot be moved Link to comment Share on other sites More sharing options...
EAkar 8 Posted October 5, 2021 Share Posted October 5, 2021 (edited) 1005 23:58:21172 :: global name 'CantAttachToAttrSlot' is not defined unbound method CantAttachToAttrSlot() must be called with Attr67AddWindow instance as first argument (got int instance instead) py Code : if not Attr67AddWindow.CantAttachToAttrSlot(attachedSlotPos, True): return the system is problematic. and don't waste your time. It does not help the problems that occur. So don't waste your time. Edited October 5, 2021 by EAkar No problem Link to comment Share on other sites More sharing options...
narcisxb 26 Posted October 5, 2021 Share Posted October 5, 2021 2 hours ago, EAkar said: 1005 23:58:21172 :: global name 'CantAttachToAttrSlot' is not defined unbound method CantAttachToAttrSlot() must be called with Attr67AddWindow instance as first argument (got int instance instead) py Code : if not Attr67AddWindow.CantAttachToAttrSlot(attachedSlotPos, True): return the system is problematic. and don't waste your time. It does not help the problems that occur. So don't waste your time. The system works 100%. I have it installed and can confirm. Link to comment Share on other sites More sharing options...
EAkar 8 Posted October 18, 2021 Share Posted October 18, 2021 (edited) Everything works smoothly. Thank you very much Mali61. There is just one small problem. The WJ_TRADABLE_ICON effect does not appear when the window is opened. If I just click on the window or object, the effect comes on. Edited October 18, 2021 by EAkar I edited the use_change_attribute. Link to comment Share on other sites More sharing options...
narcisxb 26 Posted October 26, 2021 Share Posted October 26, 2021 Hi anyone know why does it always fail? When I added it first it worked like a charm but now when I try to add a bonus it always fails... (I did not do any changes to system code) Link to comment Share on other sites More sharing options...
narcisxb 26 Posted October 28, 2021 Share Posted October 28, 2021 UP: Does anyone have any ideea why adding the bonuses always fails (what could cause that)? I did the whole thing again and the same result. I DID NOT have this problem when I first added this system... Link to comment Share on other sites More sharing options...
txtxtx 16 Posted October 29, 2021 Share Posted October 29, 2021 Can you increase the success rate to 100% and try again? Link to comment Share on other sites More sharing options...
narcisxb 26 Posted October 29, 2021 Share Posted October 29, 2021 (edited) 1 hour ago, txtxtx said: Can you increase the success rate to 100% and try again? Rate should be 100% now but it still always fails I try to add a bonus. (everything works and I even get the failure message). Edited August 17, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
txtxtx 16 Posted October 29, 2021 Share Posted October 29, 2021 const bool bAdded = (number(1, 100) <= success && item->AddRareAttribute()); change to const bool bAdded = (number(100, 100) <= success && item->AddRareAttribute()); and try again. Link to comment Share on other sites More sharing options...
narcisxb 26 Posted October 29, 2021 Share Posted October 29, 2021 (edited) 2 hours ago, txtxtx said: const bool bAdded = (number(1, 100) <= success && item->AddRareAttribute()); change to const bool bAdded = (number(100, 100) <= success && item->AddRareAttribute()); and try again. I don t really understeand why tho. Since "succes" should already be 100 any number less than or equal to 100 should equate to true. I suspect that my issue is the second part: item-»AddRareAttribute()... any ideeas on that front? I ll give it a try anyways and let you know. EDIT: As expected it does not work... EDIT2: I solved the issue. Edited October 29, 2021 by narcisxb Link to comment Share on other sites More sharing options...
SøηGøku® 8 Posted December 12, 2021 Share Posted December 12, 2021 How do i choose what atributtes will come out in the 6 and 7 add's? Link to comment Share on other sites More sharing options...
Premium Shogun 4588 Posted December 16, 2021 Premium Share Posted December 16, 2021 On 12/12/2021 at 9:18 PM, SøηGøku® said: How do i choose what atributtes will come out in the 6 and 7 add's? player.item_attr_rare 1 Link to comment Share on other sites More sharing options...
xRooT 24 Posted December 19, 2021 Share Posted December 19, 2021 thank you ! Link to comment Share on other sites More sharing options...
Marcos17 19 Posted February 22, 2022 Share Posted February 22, 2022 Good afternoon... I added the system, it adds the 6 bonus correctly, when I add the 8 bonus the following core crash: SYSERR: Feb 21 18:24:44 :: number_ex: number(): first argument is bigger than second argument 0 -> -1, item_attribute.cpp 485 Would anyone know the reason for this error? Thanks in advance for your help and good afternoon to all Link to comment Share on other sites More sharing options...
larcenciel 0 Posted February 25, 2022 Share Posted February 25, 2022 (edited) C3861 'SendSequence': Compiler Error UserInterface C:\Users\sedat\Desktop\Pachi-Tunga\source\client\source\userinterface\PythonNetworkStreamPhaseGame.cpp 1897 1897: return SendSequence(); how am i fix this ? Edited February 25, 2022 by larcenciel Link to comment Share on other sites More sharing options...
Premium TAUMP 839 Posted February 25, 2022 Premium Share Posted February 25, 2022 9 hours ago, larcenciel said: C3861 'SendSequence': Compiler Error UserInterface C:\Users\sedat\Desktop\Pachi-Tunga\source\client\source\userinterface\PythonNetworkStreamPhaseGame.cpp 1897 1897: return SendSequence(); how am i fix this ? return true; Link to comment Share on other sites More sharing options...
larcenciel 0 Posted March 1, 2022 Share Posted March 1, 2022 Quote //Find if you have slot marking ON_TOP_WND_PET_FEED, ///Add #if defined(__BL_67_ATTR__) ON_TOP_WND_ATTR_67, #endif I dont have this line in GameType.h >> ''ON_TOP_WND_PET_FEED,'' Spoiler //Find if you have slot marking PyModule_AddIntConstant(poModule, "ON_TOP_WND_PET_FEED", ON_TOP_WND_PET_FEED); ///Add #if defined(__BL_67_ATTR__) PyModule_AddIntConstant(poModule, "ON_TOP_WND_ATTR_67", ON_TOP_WND_ATTR_67); #endif I dont have this line in PytonPlayerModule.cpp>> ''PyModule_AddIntConstant(poModule, "ON_TOP_WND_PET_FEED", ON_TOP_WND_PET_FEED);'' what should I do ? ty Link to comment Share on other sites More sharing options...
Bot Metin2 Dev 4879 Posted March 24, 2022 Bot Share Posted March 24, 2022 On 2/22/2022 at 4:57 PM, Marcos17 said: Good afternoon... I added the system, it adds the 6 bonus correctly, when I add the 8 bonus the following core crash: SYSERR: Feb 21 18:24:44 :: number_ex: number(): first argument is bigger than second argument 0 -> -1, item_attribute.cpp 485 Would anyone know the reason for this error? Thanks in advance for your help and good afternoon to all you just need to add more bonuses in item_attr_rare 1 Link to comment Share on other sites More sharing options...
cano14 1 Posted March 24, 2022 Share Posted March 24, 2022 Hi guys, I'm trying to add that system on my test server. My client works with Cython compiler but, at the moment to import the module uiAttr67Add, the client give me that error: 0324 13:27:01494 :: ImportError 0324 13:27:01494 :: : 0324 13:27:01494 :: No module named uiAttr67Add I already add the file to the root path and i add the file in Visual Studio, on the EtherCythonLib. Does anyone know how to solve that problem? Thank you very much for your attention. 1 Link to comment Share on other sites More sharing options...
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