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[C++]DifferentWater 2.0


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There is already a similar system on metin2dev, (here) but it was a bit inconvenient, since you had to change every setting.txt. This new version is no longer needed.

-If the map has no WaterType then set the normal water texture.
-If the map has the WaterType then look for the folder called "water_x" where x means the type entered in the watertype.
-It is possible to use watertype 0. Negative values are not allowed.
-255 water textures(not frame) can be inserted.

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