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Hi Everyone!

There are many functions that can make the mob move after spawning (mainly dungeons). In this way, however, it is possible to move it later and queue more movements in a row.
The idea is to spawn a mob by giving it a series of paths and, in case, to queue others.
Obviously you will have to keep the monster vid in a variable if you want to move it again.

 

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Edited by Roti
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Very good that it was released. We called it AI back then. With a shortcut, we could click on an NPC, monster, or player and then walk with their body and use skills. We used that to use patrols around map1 .. I mean one npc or more that controlled Map1. This system is very useful for a story.

We also used it with Pets. For example, we had a dungeon, the entrance of which was very narrow for the players, and so you could "swap bodies" with pet. As a pet you could of course complete the quests or teleport yourself.

Edited by Ace
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It looks nice, but only a begining what I expecting. Thanks for the release. 

I am think about the collisions and its only client side, so i'm true way only  getting navmesh from client side and  checking collisions when mob moving, yes I know its hard to implement, but we look into future.?

 

Edited by arlinamid
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Best regards, Arlinamid

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