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Dragon soul slot emply


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There could be lot of issues caused by multiple pages inventory, special storage or other slots implemented.

You should add debug messages on MoveItem /CreateItem functions to get ChatPackets with slots involved when you try to access newly created item or to move something in Dragon Soul Inventory.

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By chance you played with the enumerator EWindows ?

Search and diff in UserInterface/GameType.h and in common/lenght.h

//example
enum EWindows
{
	RESERVED_WINDOW,
	INVENTORY,
	EQUIPMENT,
	SAFEBOX,
	MALL,
	DRAGON_SOUL_INVENTORY,
	BELT_INVENTORY,
#ifdef __AUCTION__
	AUCTION,
#endif
	GROUND
};

The order must be the same on both client and server sides

But I honestly don't think you have changed that, if you give us more information we can help you, for example
"it happened after I implemented this system"
it's like going to a restaurant and not saying what you want to order :c


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