Jump to content
  • Create New...

Little Fix Autoattack

Recommended Posts

  • Moon


Hey M2DEV!
Today I will show you how to fix one unpleasant error related to the auto attack.
When you attack a monster automatically and for example want to move away from the monster, what do you do?
Probably you will turn off the auto attack and try to move away from the monster using the WASD keys?
Yes, but it won't work because the target doesn't reset when you try to disable the auto-attack.

Before fix:

After fix:


Open file: UserInterface\PythonPlayer.h
"__ClearAutoAttackTargetActorID();" public!

Open file: UserInterface\PythonPlayerModulec.cpp
We need to create a new method


PyObject * playerClearAutoAttackTargetActorID(PyObject* poSelf, PyObject* poArgs)
	return Py_BuildNone();


add method to s_methods[]

{ "ClearAutoAttackTargetActorID", playerClearAutoAttackTargetActorID, METH_VARARGS },





Compile bin!

Open file: root/uitaskbar.py


elif self.EVENT_MOVE_AND_ATTACK == event:


replace this part:

elif self.EVENT_MOVE_AND_ATTACK == event:
	btn = self.mouseModeButtonList[dir].GetChild("button_move_and_attack")
	func = player.MBF_SMART
	tooltip_text = localeInfo.TASKBAR_ATTACK

pack root file!

P.S Please forgive me for my English, I use a GoogleTranslate

  • Metin2 Dev 9
  • Love 16
  • Good 4
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.