Honorable Member Tatsumaru 5260 Posted April 9, 2019 Honorable Member Share Posted April 9, 2019 The error is that you do not hear some sounds after teleporting. This error occurs on a large number of private servers, basically I did not play on any one that would have this bug fixed. I tried to look for a solution, but to no avail. I did not find anything about it. Solution to this problem he gave Abel(Tiger): // SoundManager.cpp // Search: void CSoundManager::StopAllSound3D() { for (int i = 0; i < CSoundManager3D::INSTANCE_MAX_COUNT; ++i) { StopSound3D(i); } } // Replace with: void CSoundManager::StopAllSound3D() { for (int i = 0; i < CSoundManager3D::INSTANCE_MAX_COUNT; ++i) { StopSound3D(i); } m_PlaySoundHistoryMap.clear(); } // Search: ms_SoundManager2D.Destroy(); // Add after: m_PlaySoundHistoryMap.clear(); 2 2 3 Link to comment Share on other sites More sharing options...
asdajdja 12 Posted April 9, 2019 Share Posted April 9, 2019 First time I'm seeing this bug and I don't have this on my server (just checked) Link to comment Share on other sites More sharing options...
Premium WeedHex 635 Posted April 9, 2019 Premium Share Posted April 9, 2019 Wtf never noticed Link to comment Share on other sites More sharing options...
Honorable Member Tatsumaru 5260 Posted April 9, 2019 Author Honorable Member Share Posted April 9, 2019 I asked friends about this error and everyone has it. I have downloaded a server from another country (calliope2) and the error also occurs there. As I say, I did not meet any server without this error. WeedHex You too no have this error too? Link to comment Share on other sites More sharing options...
Premium WeedHex 635 Posted April 9, 2019 Premium Share Posted April 9, 2019 14 minutes ago, Tatsumaru said: I asked friends about this error and everyone has it. I have downloaded a server from another country (calliope2) and the error also occurs there. As I say, I did not meet any server without this error. WeedHex You too no have this error too? Yes dude, it's so "WTF" AHAHAH Link to comment Share on other sites More sharing options...
Active+ Member Abel(Tiger) 1197 Posted April 9, 2019 Active+ Member Share Posted April 9, 2019 // SoundManager.cpp // Search: void CSoundManager::StopAllSound3D() { for (int i = 0; i < CSoundManager3D::INSTANCE_MAX_COUNT; ++i) { StopSound3D(i); } } // Replace with: void CSoundManager::StopAllSound3D() { for (int i = 0; i < CSoundManager3D::INSTANCE_MAX_COUNT; ++i) { StopSound3D(i); } m_PlaySoundHistoryMap.clear(); } // Search: ms_SoundManager2D.Destroy(); // Add after: m_PlaySoundHistoryMap.clear(); 1 5 Link to comment Share on other sites More sharing options...
Premium TAUMP 840 Posted April 9, 2019 Premium Share Posted April 9, 2019 6 minutes ago, Abel(Tiger) said: It's not an error, it was done on purpose. // InstanceBase.cpp // Search: m_kHorse.m_pkActor->HORSE_MotionProcess(FALSE); // Replace with: m_kHorse.m_pkActor->HORSE_MotionProcess(TRUE); 1+ Link to comment Share on other sites More sharing options...
Active+ Member Abel(Tiger) 1197 Posted April 9, 2019 Active+ Member Share Posted April 9, 2019 Edit 1 Link to comment Share on other sites More sharing options...
Premium TAUMP 840 Posted April 9, 2019 Premium Share Posted April 9, 2019 Metin2 has more visual bugs, ex. shaman with 140 speed attack miss hits. Link to comment Share on other sites More sharing options...
Honorable Member Tatsumaru 5260 Posted April 9, 2019 Author Honorable Member Share Posted April 9, 2019 45 minut temu, Abel(Tiger) napisał: // SoundManager.cpp // Search: void CSoundManager::StopAllSound3D() { for (int i = 0; i < CSoundManager3D::INSTANCE_MAX_COUNT; ++i) { StopSound3D(i); } } // Replace with: void CSoundManager::StopAllSound3D() { for (int i = 0; i < CSoundManager3D::INSTANCE_MAX_COUNT; ++i) { StopSound3D(i); } m_PlaySoundHistoryMap.clear(); } // Search: ms_SoundManager2D.Destroy(); // Add after: m_PlaySoundHistoryMap.clear(); Thank you, it works great I think the topic can be moved to guides. 1 Link to comment Share on other sites More sharing options...
Active Member ReFresh 2340 Posted April 9, 2019 Active Member Share Posted April 9, 2019 Regarding to this topic... Got someone some idea where should be a problem with horse footsteps? Bugged horse footsteps: Spoiler Normal horse footsteps: Spoiler Thanks for answers! Sincerely, ReFresh I'll be always helpful! Link to comment Share on other sites More sharing options...
Active+ Member Abel(Tiger) 1197 Posted April 10, 2019 Active+ Member Share Posted April 10, 2019 Acum 13 ore, ReFresh a spus: Regarding to this topic... Got someone some idea where should be a problem with horse footsteps? Bugged horse footsteps: Reafișează conținuturi ascunse Normal horse footsteps: Reafișează conținuturi ascunse Thanks for answers! Sincerely, ReFresh Check GameLib/ActorInstanceMotion.cpp function : void CActorInstance::__MotionEventProcess(BOOL isPC) On else it shoud not be a loop. Link to comment Share on other sites More sharing options...
Active Member ReFresh 2340 Posted April 10, 2019 Active Member Share Posted April 10, 2019 @Abel(Tiger) I have this in my source: Spoiler void CActorInstance::__MotionEventProcess(BOOL isPC) { if (isAttacking()) { DWORD dwNextFrame = DWORD(GetAttackingElapsedTime() * g_fGameFPS); for (; m_kCurMotNode.dwcurFrame < dwNextFrame; ++m_kCurMotNode.dwcurFrame) { MotionEventProcess(); SoundEventProcess(!isPC); } } else { MotionEventProcess(); SoundEventProcess(!isPC); ++m_kCurMotNode.dwcurFrame; } } I'll be always helpful! Link to comment Share on other sites More sharing options...
Active Member ReFresh 2340 Posted April 12, 2019 Active Member Share Posted April 12, 2019 Someone got another idea? On 4/9/2019 at 11:52 PM, ReFresh said: Regarding to this topic... Got someone some idea where should be a problem with horse footsteps? Bugged horse footsteps: Reveal hidden contents Normal horse footsteps: Reveal hidden contents Thanks for answers! Sincerely, ReFresh I'll be always helpful! Link to comment Share on other sites More sharing options...
Premium WeedHex 635 Posted April 13, 2019 Premium Share Posted April 13, 2019 6 hours ago, ReFresh said: Someone got another idea? On 4/9/2019 at 11:52 PM, ReFresh said: Check the audio file... Link to comment Share on other sites More sharing options...
Active Member ReFresh 2340 Posted April 13, 2019 Active Member Share Posted April 13, 2019 @WeedHex Already checked and compared with the official one. I think it sounds the same. I'll be always helpful! Link to comment Share on other sites More sharing options...
Premium WeedHex 635 Posted April 13, 2019 Premium Share Posted April 13, 2019 3 hours ago, ReFresh said: @WeedHex Already checked and compared with the official one. I think it sounds the same. Mhhhh in this case should be that the sound's beginning looped x2 time's. The problem there was also before to apply this thead's fix or also before? Link to comment Share on other sites More sharing options...
Management AZICKO 7349 Posted March 4, 2021 Management Share Posted March 4, 2021 #Moved Scamming ? Reselling ? metin2.download | metin2.dev | fr.metin2.dev | metin2dev.org | metin2.top | top-metin2.org Link to comment Share on other sites More sharing options...
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