Premium Hunger 474 Posted February 24, 2019 Premium Share Posted February 24, 2019 I mean to see the equiped gear in real-time on your character such as armour/weapon/hairstyle. Link to comment Share on other sites More sharing options...
Honorable Member xP3NG3Rx 19722 Posted February 24, 2019 Honorable Member Share Posted February 24, 2019 I just closed the client, I didn't notice nothing special . Am I blind or what? Link to comment Share on other sites More sharing options...
sxvoyz 61 Posted February 24, 2019 Share Posted February 24, 2019 (edited) 1 godzinę temu, xP3NG3Rx napisał: What do you mean with this? Btw, here is my reversed class for the Monstercard render target, you can check it for your own ideas. This is the hidden content, please Sign In or Sign Up This one is still not compatible with this base, so you have to code it by yourself to make it work. Practice . Edited August 26, 2022 by Metin2 Dev Core X - External 2 Internal 2 2 Link to comment Share on other sites More sharing options...
Honorable Member xP3NG3Rx 19722 Posted February 24, 2019 Honorable Member Share Posted February 24, 2019 Ahhh, yes. I'm blind. I've read WoM instead of WoW . But to be honest, that is not necessary at all. In metin2 you can see all the time how your character looks like, so why would we put it on the inventory as well? I would understand if the game would have that much opportunity like wow has, you could customize your outfit or something, but doesn't. Link to comment Share on other sites More sharing options...
Premium Hunger 474 Posted February 24, 2019 Premium Share Posted February 24, 2019 Aye, you are maybe right. Usefull script tho. Thanks for release. Link to comment Share on other sites More sharing options...
Forum Moderator VegaS™ 10313 Posted February 24, 2019 Forum Moderator Share Posted February 24, 2019 On 2/24/2019 at 4:59 PM, xP3NG3Rx said: Btw, here is my reversed class for the Monstercard render target, you can check it for your own ideas. This one is still not compatible with this base, so you have to code it by yourself to make it work. Practice . Haha, i did it long time ago, now you make it public, danke sexy p3nger. I think i will post my full version, soon. 10 Check my GitHub Profile Click to find all the threads started by me [TOOL] Text file loader + JSON Link to comment Share on other sites More sharing options...
LordZiege 279 Posted February 25, 2019 Share Posted February 25, 2019 (edited) Anyone have that problem too? When toggle rendertarget system, effects and water are bugging. https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif Edited August 25, 2022 by Metin2 Dev Core X - External 2 Internal 10 1 4 Link to comment Share on other sites More sharing options...
Premium Syreldar 1884 Posted February 28, 2019 Premium Share Posted February 28, 2019 Hmm..somehow when I try to open the client it closes even before channel window is able to show, without any error. Although it compiles fine. Has anyone got the same error and managed to fix it? I'm sure I messed up somewhere I just can't find the issue. Of course, I doublechecked every single implementation and I'm sure I did okay. "Nothing's free in this life. Ignorant people have an obligation to make up for their ignorance by paying those who help them. Either you got the brains or cash, if you lack both you're useless." Syreldar Link to comment Share on other sites More sharing options...
Honorable Member xP3NG3Rx 19722 Posted February 28, 2019 Honorable Member Share Posted February 28, 2019 Errorlog, syserr could help. Link to comment Share on other sites More sharing options...
Premium Syreldar 1884 Posted February 28, 2019 Premium Share Posted February 28, 2019 18 minutes ago, xP3NG3Rx said: Errorlog, syserr could help. That's the thing, I got no error. "Nothing's free in this life. Ignorant people have an obligation to make up for their ignorance by paying those who help them. Either you got the brains or cash, if you lack both you're useless." Syreldar Link to comment Share on other sites More sharing options...
Honorable Member xP3NG3Rx 19722 Posted February 28, 2019 Honorable Member Share Posted February 28, 2019 Have you tried in debug mode? 1 Link to comment Share on other sites More sharing options...
Premium Syreldar 1884 Posted February 28, 2019 Premium Share Posted February 28, 2019 5 minutes ago, xP3NG3Rx said: Have you tried in debug mode? I'll try very soon, thanks for the answers. "Nothing's free in this life. Ignorant people have an obligation to make up for their ignorance by paying those who help them. Either you got the brains or cash, if you lack both you're useless." Syreldar Link to comment Share on other sites More sharing options...
ridetpro 117 Posted March 1, 2019 Share Posted March 1, 2019 (edited) 1 oră în urmă, Syreldar a spus: I'll try very soon, thanks for the answers. It's probably not an error, it's a code problem. The client must be set to debug mode. Now change the launcher's output directory to the client's folder. Now make this change in Debugging. (UserInterface -> Properties -> Debugging) Open a new debugging instance: In this way, you will be able to see the call stack. Once the debug instance begins, log in to the client and wait for the crash. When the crash will appear you will be able to see callStack in visual studio .. Edited August 25, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
TysonDMG 6 Posted March 6, 2019 Share Posted March 6, 2019 0306 22:55:07247 :: global name 'renderTarget' is not defined help..? i don't have renderTarget.py Link to comment Share on other sites More sharing options...
Premium TAUMP 850 Posted March 6, 2019 Premium Share Posted March 6, 2019 import renderTarget Link to comment Share on other sites More sharing options...
TysonDMG 6 Posted March 7, 2019 Share Posted March 7, 2019 i don't have this .py file Link to comment Share on other sites More sharing options...
Premium Galet 512 Posted March 7, 2019 Premium Share Posted March 7, 2019 il y a 33 minutes, TysonDMG a dit : i don't have this .py file You know, importing a module doesn't only means importing a python file, right? Link to comment Share on other sites More sharing options...
TysonDMG 6 Posted March 7, 2019 Share Posted March 7, 2019 now i have another problem.. CRaceManager::GetRaceDataPointer: cannot load data by dwRaceIndex 19 i can't view weapon and armors.. Link to comment Share on other sites More sharing options...
LordZiege 279 Posted March 7, 2019 Share Posted March 7, 2019 vor 39 Minuten schrieb TysonDMG: now i have another problem.. CRaceManager::GetRaceDataPointer: cannot load data by dwRaceIndex 19 i can't view weapon and armors.. maybe because this is only a basic version not a "i put all things in your ass and you have nothing to do" version. Link to comment Share on other sites More sharing options...
TysonDMG 6 Posted March 7, 2019 Share Posted March 7, 2019 Chiar acum, LordZiege a spus: maybe because this is only a basic version not a "i put all things in your ass and you have nothing to do" version. 0307 14:01:05395 :: 'module' object has no attribute 'SetArmor' line renderTarget.SetArmor(self.RENDER_TARGET_INDEX, 11499) can you help with this..? Link to comment Share on other sites More sharing options...
LordZiege 279 Posted March 7, 2019 Share Posted March 7, 2019 vor 1 Minute schrieb TysonDMG: 0307 14:01:05395 :: 'module' object has no attribute 'SetArmor' line renderTarget.SetArmor(self.RENDER_TARGET_INDEX, 11499) can you help with this..? I told you always my opinion. And the function SetArmor is NOT included. As i said, not a "i put all things in your ass and you have nothing to do" version. Link to comment Share on other sites More sharing options...
TysonDMG 6 Posted March 7, 2019 Share Posted March 7, 2019 ok.. thanks Link to comment Share on other sites More sharing options...
Artefact 2 Posted March 7, 2019 Share Posted March 7, 2019 9 hours ago, TysonDMG said: 0307 14:01:05395 :: 'module' object has no attribute 'SetArmor' line renderTarget.SetArmor(self.RENDER_TARGET_INDEX, 11499) can you help with this..? First in CRenderTarget.h find void SelectModel(DWORD index); add void ChangeArmor(DWORD dwVnum); void ChangeWeapon(DWORD dwVnum); void ChangeHair(DWORD dwVnum); If you named the functions in crendertarget.cpp otherwise change it as you named them Second in UserInterface/CPythonRenderTargetModule.cpp find this { "SelectModel", renderTargetSelectModel, METH_VARARGS }, add { "ChangeArmor", renderTargetChangeArmor, METH_VARARGS }, { "ChangeWeapon", renderTargetChangeWeapon, METH_VARARGS }, { "ChangeHair", renderTargetChangeHair, METH_VARARGS }, And in crendertarget.cpp should look like this void CRenderTarget::ChangeArmor(DWORD vnum) { if (!m_visible || !m_pModel) return; m_pModel->SetArmor(vnum); m_pModel->Refresh(CRaceMotionData::NAME_WAIT, true); } It works for me, tell me if it helped. Link to comment Share on other sites More sharing options...
TysonDMG 6 Posted March 9, 2019 Share Posted March 9, 2019 (edited) La 07.03.2019 la 23:13, Artefact a spus: First in CRenderTarget.h find void SelectModel(DWORD index); add void ChangeArmor(DWORD dwVnum); void ChangeWeapon(DWORD dwVnum); void ChangeHair(DWORD dwVnum); If you named the functions in crendertarget.cpp otherwise change it as you named them Second in UserInterface/CPythonRenderTargetModule.cpp find this { "SelectModel", renderTargetSelectModel, METH_VARARGS }, add { "ChangeArmor", renderTargetChangeArmor, METH_VARARGS }, { "ChangeWeapon", renderTargetChangeWeapon, METH_VARARGS }, { "ChangeHair", renderTargetChangeHair, METH_VARARGS }, And in crendertarget.cpp should look like this void CRenderTarget::ChangeArmor(DWORD vnum) { if (!m_visible || !m_pModel) return; m_pModel->SetArmor(vnum); m_pModel->Refresh(CRaceMotionData::NAME_WAIT, true); } It works for me, tell me if it helped. SYSERR: CRaceManager::GetRaceDataPointer: cannot load data by dwRaceIndex 11209 Edited August 25, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
ManiacRobert 429 Posted March 9, 2019 Share Posted March 9, 2019 (edited) Acum 38 minute, TysonDMG a spus: SYSERR: CRaceManager::GetRaceDataPointer: cannot load data by dwRaceIndex 11209 You need to send value 3 ^-^ Edited August 25, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
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