I earn nothing just to keep this to myself. Maybe some of you have it, most of you dont.
In the last 15 hours I was obsessed to find the source of the granny libs. Why? Currently I'm working on a project that aims to have a cross platform client that will work (at least) on Windows and Android. My main blocker were the Speedtree and Granny cause I dont trully want to use another format such as Ozz-animations or GLTF/GLB stuff. For granny we only have the static libs compiled x32 / x64 windows only. For Speedtree, for the moment I haven't did any research and I think I'll end up making static meshes / gr2 models out of them and maybe rewriting the alpha logic from the client to support transparency alpha textures. Ideally, I was looking for the source for 2.11 but this is better than nothing.
Why I'm releasing it? At some point this for sure will no longer be public. my PC / SSD can die anytime so I believe releasing it would be the best approach.
I know maybe this release will bring me some hate due to the nature of how things works in this community but for sure I believe we can develop further this game (outside official stuff) to make great things.
Download:
The content of the archive:
Most of the content of the archive is similar / or the same with this release (below):
However, the difference are in the version of anim_studio.exe, in my archive having a newer version of it.
Also we have the source code of the granny
We have the already compiled libs for ps3, wii, x32,x64, so on (no Android tho)
A lot of other resources that needs to be explored.
Blend editor, preprocessor, gstate, etc..
Enjoy the release!