Thats not a base. Those are shaders. and with those, you can save just a lot of time. Without them will require much more time. Even with that release, you need to figure it out how to use them. Personally was a start for me to see where to start overall, but I've re-written all of the shaders required by the game to work properly also creating new ones based on need. The shaders release is not just a drag and drop then compile behavior. Its a start to see where or how to do it mostly, or how it should look like.
I think a lot of people are using / chasing distraught files for the rewritten packets, dx9, the audio lib changes and font type, offering larger flexibility than the old posted files, being a stable overall project with pluses and minuses.
also I dont understand the point of what I achieved. I achieved what BGFX is supposed to help to achieve. If you are referring about what I've shared above, then for sure the granny source is a must, without it, you need to transpose the entire source to other animations translators even if you somehow achieve how to process the gr2 meshes.