Kori 170 Posted February 5, 2019 Share Posted February 5, 2019 (edited) 11 minutes ago, ѕeмa™ said: Yes u can, just add something like this: Nice thanks I will try next time when I can go online with laptop Edited August 25, 2022 by Metin2 Dev Core X - External 2 Internal 4 1 2 Link to comment Share on other sites More sharing options...
Chunchunmaru 6 Posted February 6, 2019 Share Posted February 6, 2019 (edited) this system doesnt work some maps. example : chunjo2 i can see render in chunjo 1 but i cant see chunjo2. chunjo 1 : https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif chunjo 2 : https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif Edited September 3, 2022 by Metin2 Dev Core X - External 2 Internal 5 1 Link to comment Share on other sites More sharing options...
Shang 369 Posted February 6, 2019 Share Posted February 6, 2019 (edited) hace 9 horas, Chunchunmaru dijo: this system doesnt work some maps. example : chunjo2 i can see render in chunjo 1 but i cant see chunjo2. chunjo 1 : https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif chunjo 2 : https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif That happened to me and is not a render target problem is just a map problem (maybe when rendering). And after so much debug I found a "solution", you can solve it just giving the (0, 0, 0) position to the model instance when you create it. EterLib/CRenderTarget.cpp -> https://metin2.download/picture/384UySom9jQdNjqpPVumLT0LInK28chB/.png Edited September 3, 2022 by Metin2 Dev Core X - External 2 Internal 2 2 9 Link to comment Share on other sites More sharing options...
Kori 170 Posted February 6, 2019 Share Posted February 6, 2019 (edited) 1 hour ago, Shang said: That happened to me and is not a render target problem is just a map problem (maybe when rendering). And after so much debug I found a "solution", you can solve it just giving the (0, 0, 0) position to the model instance when you create it. EterLib/CRenderTarget.cpp -> https://metin2.download/picture/rKu2OcXzgkw4354V2FZMjWpHlJLZpfX1/.png Can you make a new function for render armors and weapons? I mean without a character Edited September 3, 2022 by Metin2 Dev Core X - External 2 Internal 1 Link to comment Share on other sites More sharing options...
Honorable Member xP3NG3Rx 19679 Posted February 6, 2019 Honorable Member Share Posted February 6, 2019 Good idea 1 5 Link to comment Share on other sites More sharing options...
Kori 170 Posted February 6, 2019 Share Posted February 6, 2019 2 hours ago, xP3NG3Rx said: Good idea Share please Link to comment Share on other sites More sharing options...
Former Staff flygun 304 Posted February 7, 2019 Former Staff Share Posted February 7, 2019 12 hours ago, xP3NG3Rx said: Good idea now putting that animation in quest when giving the player a reward will be fantastic right? 1 Link to comment Share on other sites More sharing options...
Honorable Member xP3NG3Rx 19679 Posted February 7, 2019 Honorable Member Share Posted February 7, 2019 (edited) Something like that, but for weapons this is a bit messed up, not every camera view good for the different kind of weapons. But now I'm having fun. When I'm done I'll post it here, but my base is totally GF like, so, might not be fit 100% for this base. Edited August 25, 2022 by Metin2 Dev Core X - External 2 Internal 11 Link to comment Share on other sites More sharing options...
Kori 170 Posted February 7, 2019 Share Posted February 7, 2019 (edited) 10 minutes ago, xP3NG3Rx said: Something like that, but for weapons this is a bit messed up, not every camera view good for the different kind of weapons. But now I'm having fun. When I'm done I'll post it here, but my base is totally GF like, so, might not be fit 100% for this base. Really nice work now the armor then is perfectly Edited August 25, 2022 by Metin2 Dev Core X - External 2 Internal 1 3 Link to comment Share on other sites More sharing options...
Honorable Member xP3NG3Rx 19679 Posted February 7, 2019 Honorable Member Share Posted February 7, 2019 This is the hidden content, please Sign In or Sign Up As I said before, this is just an example, don't paste it into your source, it won't work with this base! 29 1 1 11 19 Link to comment Share on other sites More sharing options...
Legend 187 Posted February 7, 2019 Share Posted February 7, 2019 Would be nice to add the shinings effects too Link to comment Share on other sites More sharing options...
Honorable Member xP3NG3Rx 19679 Posted February 7, 2019 Honorable Member Share Posted February 7, 2019 No, I really don't need to. 1 9 Link to comment Share on other sites More sharing options...
avertuss 48 Posted February 14, 2019 Share Posted February 14, 2019 (edited) etc etc. Where is the problem? I was using vs2008, now i'm using 2015, i updated boost to 1.55. @CxL'Services Edited August 25, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Honorable Member xP3NG3Rx 19679 Posted February 18, 2019 Honorable Member Share Posted February 18, 2019 Hide it in the overout function. Link to comment Share on other sites More sharing options...
r00t3r 67 Posted February 18, 2019 Share Posted February 18, 2019 1 oră în urmă, xP3NG3Rx a spus: Hide it in the overout function. I don`t know how to, can you help ? Link to comment Share on other sites More sharing options...
LiQuiD 0 Posted February 19, 2019 Share Posted February 19, 2019 My Client crashes when its try to call the Method void CGraphicRenderTargetTexture::ReleaseTextures() { safe_release(m_lpd3dRenderTexture); safe_release(m_lpd3dRenderTargetSurface); safe_release(m_lpd3dDepthSurface); safe_release(m_lpd3dDepthSurface); safe_release(m_lpd3dOriginalRenderTarget); safe_release(m_lpd3dOldDepthBufferSurface); m_renderRect.left = 0; m_renderRect.top = 0; m_renderRect.right = 0; m_renderRect.bottom = 0; } the safe_release function is not working for me there. Link to comment Share on other sites More sharing options...
Artefact 2 Posted February 21, 2019 Share Posted February 21, 2019 (edited) On 2/5/2019 at 3:10 PM, ѕeмa™ said: Yes u can, just add something like this: I`ve done like you, no error when compilating binary, but it dosen`t work on the game, it shows the monsters but not the weapons, hairs or armors. One more thing, the background dosen`t work for me either, is black, the files are where they should be. Edited August 25, 2022 by Metin2 Dev Core X - External 2 Internal 1 1 Link to comment Share on other sites More sharing options...
Premium DemOnJR 564 Posted February 21, 2019 Premium Share Posted February 21, 2019 (edited) On 2/7/2019 at 12:13 PM, xP3NG3Rx said: Something like that, but for weapons this is a bit messed up, not every camera view good for the different kind of weapons. But now I'm having fun. When I'm done I'll post it here, but my base is totally GF like, so, might not be fit 100% for this base. is done? Edited August 25, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
PandiCore 9 Posted February 22, 2019 Share Posted February 22, 2019 Hi i have this problem , any solution? Quote Error 191 error C2143: error de sintaxis : falta ';' delante de '{' e:\metin2\source_client\src\client\eterlib\GrpRenderTargetTexture.h 27 1 eterPythonLib Error 195 error C2143: error de sintaxis : falta ';' delante de '{' e:\metin2\source_client\src\client\eterlib\GrpRenderTargetTexture.h 28 1 eterPythonLib Error 199 error C2143: error de sintaxis : falta ';' delante de '{' e:\metin2\source_client\src\client\eterlib\GrpRenderTargetTexture.h 29 1 eterPythonLib Error 203 error C2143: error de sintaxis : falta ';' delante de '{' e:\metin2\source_client\src\client\eterlib\GrpRenderTargetTexture.h 31 1 eterPythonLib Error 207 error C2143: error de sintaxis : falta ';' delante de '{' e:\metin2\source_client\src\client\eterlib\GrpRenderTargetTexture.h 32 1 eterPythonLib Error 186 error C2146: error de sintaxis : falta ';' delante del identificador 'GetRenderTargetTexture' e:\metin2\source_client\src\client\eterlib\GrpRenderTargetTexture.h 19 1 eterPythonLib Error 197 error C2146: error de sintaxis : falta ';' delante del identificador 'm_lpd3dDepthSurface' e:\metin2\source_client\src\client\eterlib\GrpRenderTargetTexture.h 29 1 eterPythonLib Error 205 error C2146: error de sintaxis : falta ';' delante del identificador 'm_lpd3dOldDepthBufferSurface' e:\metin2\source_client\src\client\eterlib\GrpRenderTargetTexture.h 32 1 eterPythonLib Error 201 error C2146: error de sintaxis : falta ';' delante del identificador 'm_lpd3dOriginalRenderTarget' e:\metin2\source_client\src\client\eterlib\GrpRenderTargetTexture.h 31 1 eterPythonLib Error 193 error C2146: error de sintaxis : falta ';' delante del identificador 'm_lpd3dRenderTargetSurface' e:\metin2\source_client\src\client\eterlib\GrpRenderTargetTexture.h 28 1 eterPythonLib Error 189 error C2146: error de sintaxis : falta ';' delante del identificador 'm_lpd3dRenderTexture' e:\metin2\source_client\src\client\eterlib\GrpRenderTargetTexture.h 27 1 eterPythonLib Error 192 error C2334: símbolos (token) inesperados delante de '{'; se pasará por alto el cuerpo de función aparente e:\metin2\source_client\src\client\eterlib\GrpRenderTargetTexture.h 27 1 eterPythonLib Error 196 error C2334: símbolos (token) inesperados delante de '{'; se pasará por alto el cuerpo de función aparente e:\metin2\source_client\src\client\eterlib\GrpRenderTargetTexture.h 28 1 eterPythonLib Error 200 error C2334: símbolos (token) inesperados delante de '{'; se pasará por alto el cuerpo de función aparente e:\metin2\source_client\src\client\eterlib\GrpRenderTargetTexture.h 29 1 eterPythonLib Error 204 error C2334: símbolos (token) inesperados delante de '{'; se pasará por alto el cuerpo de función aparente e:\metin2\source_client\src\client\eterlib\GrpRenderTargetTexture.h 31 1 eterPythonLib Error 208 error C2334: símbolos (token) inesperados delante de '{'; se pasará por alto el cuerpo de función aparente e:\metin2\source_client\src\client\eterlib\GrpRenderTargetTexture.h 32 1 eterPythonLib Error 187 error C4430: falta el especificador de tipo; se presupone int. Nota: C++ no admite default-int e:\metin2\source_client\src\client\eterlib\GrpRenderTargetTexture.h 19 1 eterPythonLib Error 190 error C4430: falta el especificador de tipo; se presupone int. Nota: C++ no admite default-int e:\metin2\source_client\src\client\eterlib\GrpRenderTargetTexture.h 27 1 eterPythonLib Error 194 error C4430: falta el especificador de tipo; se presupone int. Nota: C++ no admite default-int e:\metin2\source_client\src\client\eterlib\GrpRenderTargetTexture.h 28 1 eterPythonLib Error 198 error C4430: falta el especificador de tipo; se presupone int. Nota: C++ no admite default-int e:\metin2\source_client\src\client\eterlib\GrpRenderTargetTexture.h 29 1 eterPythonLib Error 202 error C4430: falta el especificador de tipo; se presupone int. Nota: C++ no admite default-int e:\metin2\source_client\src\client\eterlib\GrpRenderTargetTexture.h 31 1 eterPythonLib Error 206 error C4430: falta el especificador de tipo; se presupone int. Nota: C++ no admite default-int e:\metin2\source_client\src\client\eterlib\GrpRenderTargetTexture.h 32 1 eterPythonLib 215 IntelliSense: el identificador "LPDIRECT3DSURFACE8" no está definido e:\Metin2\Source_client\src\client\EterLib\GrpRenderTargetTexture.h 28 3 UserInterface 216 IntelliSense: el identificador "LPDIRECT3DSURFACE8" no está definido e:\Metin2\Source_client\src\client\EterLib\GrpRenderTargetTexture.h 29 3 UserInterface 217 IntelliSense: el identificador "LPDIRECT3DSURFACE8" no está definido e:\Metin2\Source_client\src\client\EterLib\GrpRenderTargetTexture.h 31 3 UserInterface 218 IntelliSense: el identificador "LPDIRECT3DSURFACE8" no está definido e:\Metin2\Source_client\src\client\EterLib\GrpRenderTargetTexture.h 32 3 UserInterface 213 IntelliSense: el identificador "LPDIRECT3DTEXTURE8" no está definido e:\Metin2\Source_client\src\client\EterLib\GrpRenderTargetTexture.h 19 3 UserInterface 214 IntelliSense: el identificador "LPDIRECT3DTEXTURE8" no está definido e:\Metin2\Source_client\src\client\EterLib\GrpRenderTargetTexture.h 27 3 UserInterface Link to comment Share on other sites More sharing options...
Bot Metin2 Dev 4882 Posted February 22, 2019 Bot Share Posted February 22, 2019 51 minutes ago, PandiCore said: Hi i have this problem , any solution? falta ';' delante de '{ ^^ 1 Link to comment Share on other sites More sharing options...
Premium DemOnJR 564 Posted February 22, 2019 Premium Share Posted February 22, 2019 up Link to comment Share on other sites More sharing options...
Premium Hunger 472 Posted February 24, 2019 Premium Share Posted February 24, 2019 You can use this to create a cool inventory window xD same as WoW. Link to comment Share on other sites More sharing options...
ѕeмa™ 308 Posted February 24, 2019 Share Posted February 24, 2019 (edited) its really soo hard try to fix this armor shit? Come one guys try yourself and stop ask me. I wont help anymore with this, u should be able to finish yourself. Edited August 25, 2022 by Metin2 Dev Core X - External 2 Internal 2 https://m2admin.net/ Link to comment Share on other sites More sharing options...
Forum Moderator Raylee 656 Posted February 24, 2019 Forum Moderator Share Posted February 24, 2019 21 minutes ago, T4UMP said: Sit down, if you can't help with this, stop posting here your egoistic screens and talktrash. @Raylee why this guy has "Developer"? 5 minutes ago, ѕeмa™ said: Oh sorry i just posted the solution of the problem but you just know how to talk bullshit. Better if u shut up and go to pick flowers to the forest. Rules §1 Language (1.2) Behaviour Don't flame at other users. We want this board to be the best possible experience. You maybe want help and everybody started with no or little knowledge. So help and don't flame! Also we don't want to see any racism or sexism. Best regards Raylee 2 Link to comment Share on other sites More sharing options...
Honorable Member xP3NG3Rx 19679 Posted February 24, 2019 Honorable Member Share Posted February 24, 2019 2 hours ago, Caramelito said: You can use this to create a cool inventory window xD same as WoW. What do you mean with this? Btw, here is my reversed class for the Monstercard render target, you can check it for your own ideas. This is the hidden content, please Sign In or Sign Up This one is still not compatible with this base, so you have to code it by yourself to make it work. Practice . 33 1 2 7 10 Link to comment Share on other sites More sharing options...
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