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LiQuiD

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  1. My Client crashes when its try to call the Method void CGraphicRenderTargetTexture::ReleaseTextures() { safe_release(m_lpd3dRenderTexture); safe_release(m_lpd3dRenderTargetSurface); safe_release(m_lpd3dDepthSurface); safe_release(m_lpd3dDepthSurface); safe_release(m_lpd3dOriginalRenderTarget); safe_release(m_lpd3dOldDepthBufferSurface); m_renderRect.left = 0; m_renderRect.top = 0; m_renderRect.right = 0; m_renderRect.bottom = 0; } the safe_release function is not working for me there.
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