Premium FlorinMarian 122 Posted December 22, 2017 Premium Share Posted December 22, 2017 Hello ! I have a strange BUG with Shamy, skill Reflection. After few uses of that skill, character get disconnected. Relevant syserr: Show: cannot find sectree by 926642x297320 mapindex 41 (about 60 lines when core start) ForAttrRegionFreeAngle: SECTREE_MANAGER::ForAttrRegion - Unhandled exception. MapIndex: 1 (about 60 lines when core start) SYSERR: Dec 22 17:46:32 :: Process: SEQUENCE 3010e400 mismatch 0xaf != 0x0 header 254 SYSERR: Dec 22 17:46:32 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [254 : 0xaf] (many like this, but i don't see any effect ingame) SYSERR: Dec 22 17:48:17 :: Analyze: Handshake phase does not handle packet 3 (fd 48) SYSERR: Dec 22 17:48:17 :: Process: SEQUENCE 30112000 mismatch 0xaf != 0x63 header 3 SYSERR: Dec 22 17:48:17 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [003 : 0xaf] (few like this, effect unknown) SYSERR: Dec 22 18:00:56 :: Process: SEQUENCE 3010cc00 mismatch 0x40 != 0x63 header 7 SYSERR: Dec 22 18:00:56 :: Process: SEQUENCE_LOG [Slay]------------- [007 : 0x6f] [007 : 0x5f] [007 : 0xae] [007 : 0x5b] [007 : 0x44] [007 : 0xfc] [007 : 0xca] [061 : 0xcf] [007 : 0x13] [051 : 0xef] [007 : 0xac] [054 : 0x20] [007 : 0x3f] [007 : 0xb8] [051 : 0xc6] [007 : 0x6] [054 : 0xdd] [007 : 0xfe] [007 : 0xab] [051 : 0xce] [007 : 0x40] (disconnect for Reflection use) I think it's a common problem, but i have no idea for solution. How i realised that it's a common problem? Saw this on public sources from marty: @fixme135: on char.cpp; if the Sync is made before a move packet and the sectree differs of few x/y coordinates, the sectree will be changed without update (crash character) (troublesome -> removed) Thanks all ! Shared Hosting | Domain names | Dedicated Servers | VPS HAZI.ro Link to comment Share on other sites More sharing options...
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