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Reflection skill -> Kick


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Hello !

I have a strange BUG with Shamy, skill Reflection.

After few uses of that skill, character get disconnected.

Relevant syserr:

Show: cannot find sectree by 926642x297320 mapindex 41 (about 60 lines when core start)
ForAttrRegionFreeAngle: SECTREE_MANAGER::ForAttrRegion - Unhandled exception. MapIndex: 1 (about 60 lines when core start)
SYSERR: Dec 22 17:46:32 :: Process: SEQUENCE 3010e400 mismatch 0xaf != 0x0 header 254
SYSERR: Dec 22 17:46:32 :: Process: SEQUENCE_LOG [UNKNOWN]-------------
	[254 : 0xaf] (many like this, but i don't see any effect ingame)
SYSERR: Dec 22 17:48:17 :: Analyze: Handshake phase does not handle packet 3 (fd 48)
SYSERR: Dec 22 17:48:17 :: Process: SEQUENCE 30112000 mismatch 0xaf != 0x63 header 3
SYSERR: Dec 22 17:48:17 :: Process: SEQUENCE_LOG [UNKNOWN]-------------
	[003 : 0xaf] (few like this, effect unknown)
SYSERR: Dec 22 18:00:56 :: Process: SEQUENCE 3010cc00 mismatch 0x40 != 0x63 header 7
SYSERR: Dec 22 18:00:56 :: Process: SEQUENCE_LOG [Slay]-------------
	[007 : 0x6f]
	[007 : 0x5f]
	[007 : 0xae]
	[007 : 0x5b]
	[007 : 0x44]
	[007 : 0xfc]
	[007 : 0xca]
	[061 : 0xcf]
	[007 : 0x13]
	[051 : 0xef]
	[007 : 0xac]
	[054 : 0x20]
	[007 : 0x3f]
	[007 : 0xb8]
	[051 : 0xc6]
	[007 : 0x6]
	[054 : 0xdd]
	[007 : 0xfe]
	[007 : 0xab]
	[051 : 0xce]
	[007 : 0x40] (disconnect for Reflection use)

I think it's a common problem, but i have no idea for solution.

How i realised that it's a common problem? Saw this on public sources from marty:

@fixme135: on char.cpp; if the Sync is made before a move packet and the sectree differs of few x/y coordinates, the sectree will be changed without update (crash character) (troublesome -> removed)

Thanks all !

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