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Userinterface/PythonBackground.cpp:

Find:



case SHADOW_ALL_HIGH:
            rkMap.SetDrawShadow(true);    
            rkMap.SetDrawCharacterShadow(true);
            rkMap.SetShadowTextureSize(1024);
            break;

Change:



case SHADOW_ALL_HIGH:
            rkMap.SetDrawShadow(true);    
            rkMap.SetDrawCharacterShadow(true);
            rkMap.SetShadowTextureSize(1024*2);
            break;

 

 

If you don't have shadow settings (on uisystemoptions.py)

open metin2.cfg and change SHADOW_LEVEL 5

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En 10/7/2017 a las 1:54, Mali61 dijo:

 

 

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Userinterface/PythonBackground.cpp:

Find:



case SHADOW_ALL_HIGH:
            rkMap.SetDrawShadow(true);    
            rkMap.SetDrawCharacterShadow(true);
            rkMap.SetShadowTextureSize(1024);
            break;

Change:



case SHADOW_ALL_HIGH:
            rkMap.SetDrawShadow(true);    
            rkMap.SetDrawCharacterShadow(true);
            rkMap.SetShadowTextureSize(1024*2);
            break;

 

 

It is not necessary to change anything in the PythonBackground.cpp because there is already another level of shadow that makes what you want to do.

Changing the shadow level to 5 is enough. The level 5 is the highest level.

yK7_fNvYRDS4OAFYRP-Ndw.png

Edited by Metin2 Dev
Core X - External 2 Internal
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  • Honorable Member
14 hours ago, Shang said:

It is not necessary to change anything in the PythonBackground.cpp because there is already another level of shadow that makes what you want to do.

Changing the shadow level to 5 is enough. The level 5 is the highest level.

yK7_fNvYRDS4OAFYRP-Ndw.png

My smart boy, do you try it?

Edited by Metin2 Dev
Core X - External 2 Internal
  • Love 1

 

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