Silver Sonitex 1438 Posted November 20, 2016 Silver Share Posted November 20, 2016 Hello everyone, since I have seen a lot of people asking for clean serverfiles and compatible source, I would like to give you this, since I haven't done much releases here. The serverfiles are based on untouched34k sf from SG( @Rumor posted them). The serverfiles&source haven't been touched. They include basic systems such as Belt System and Dragon Soul Alchemy System but that is about it(No 3&4 Inventory pages). You can compile the source with this VDI. About the client source, there is plenty of them released in this forum. You can use whichever you want, and same goes for client. I listed on of the compatible clients down below, but once again, you can use whichever you want Serverfiles&Server Source: This is the hidden content, please Sign In or Sign Up Client: Download Remember to change the ports at your client! Kind Regards, Sonitex 33 1 1 1 1 7 2 26 Link to comment Share on other sites More sharing options...
2e13r 0 Posted November 20, 2016 Share Posted November 20, 2016 Sorry for my english, but can you tell me the user and the pw in the navicat? I can't get acess. Oh, and please don't tell me to "do a reset on your machine" because I can't. Thanks for the topic. Regards, 2E13R Link to comment Share on other sites More sharing options...
Silver Sonitex 1438 Posted November 20, 2016 Author Silver Share Posted November 20, 2016 There is no mysql password since it contains only the metin2 databases. If you don't know how to create a new mysql user, import the mysql from other servefiles and replace the account/log/common/player. Kind Regards, Sonitex 1 Link to comment Share on other sites More sharing options...
JimmyFellan 4 Posted November 20, 2016 Share Posted November 20, 2016 (edited) Nice release, files are updated to 40k revision? :-) Edit: Working like a charm :-) Edited August 20, 2022 by Metin2 Dev Core X - External 2 Internal 2 Link to comment Share on other sites More sharing options...
asdfghjkesha 98 Posted November 20, 2016 Share Posted November 20, 2016 does this have fixes? Link to comment Share on other sites More sharing options...
Cyclone_DE 9 Posted November 21, 2016 Share Posted November 21, 2016 Just in time bro! Thanks for your release! <3 Edit: The download link for the INDEX file is dead. Please reupload it! Link to comment Share on other sites More sharing options...
Silver Sonitex 1438 Posted November 21, 2016 Author Silver Share Posted November 21, 2016 It is not my client, but you can take a look at this thread since it is taken from there. https://metin2dev.org/board/index.php?/topic/2420-release-current-metin2deen-client/ Or you build your own, which I would suggest doing. And one more thing, build a new game&db because the serverfiles are still using 34k cores. Not 100% tho :/ Link to comment Share on other sites More sharing options...
2e13r 0 Posted November 21, 2016 Share Posted November 21, 2016 idk why, but when I try to put a simple quest (like start with items & level up) the client crash and send me this: 1121 16:38:17370 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/etc/recuperation/autodrugup_red.mse) Error 1121 16:38:17371 :: CInstanceBase::RegisterEffect(eEftType=267, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/etc/recuperation/autodrugup_red.mse, isCache=1) - Error 1121 16:38:17371 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/etc/recuperation/autodrugup_blue.mse) Error 1121 16:38:17371 :: CInstanceBase::RegisterEffect(eEftType=268, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/etc/recuperation/autodrugup_blue.mse, isCache=1) - Error 1121 16:38:17371 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/etc/buff/buff_item1.mse) Error 1121 16:38:17371 :: CInstanceBase::RegisterEffect(eEftType=269, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/etc/buff/buff_item1.mse, isCache=1) - Error 1121 16:38:17410 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/etc/buff/buff_item2.mse) Error 1121 16:38:17410 :: CInstanceBase::RegisterEffect(eEftType=270, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/etc/buff/buff_item2.mse, isCache=1) - Error 1121 16:38:17410 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/etc/buff/buff_item3.mse) Error 1121 16:38:17410 :: CInstanceBase::RegisterEffect(eEftType=271, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/etc/buff/buff_item3.mse, isCache=1) - Error 1121 16:38:17415 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/etc/buff/buff_item4.mse) Error 1121 16:38:17415 :: CInstanceBase::RegisterEffect(eEftType=272, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/etc/buff/buff_item4.mse, isCache=1) - Error 1121 16:38:17808 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/hit/percent_damage1.mse) Error 1121 16:38:17808 :: CInstanceBase::RegisterEffect(eEftType=264, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/hit/percent_damage1.mse, isCache=1) - Error 1121 16:38:17808 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/hit/percent_damage2.mse) Error 1121 16:38:17808 :: CInstanceBase::RegisterEffect(eEftType=265, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/hit/percent_damage2.mse, isCache=1) - Error 1121 16:38:17808 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/hit/percent_damage3.mse) Error 1121 16:38:17808 :: CInstanceBase::RegisterEffect(eEftType=266, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/hit/percent_damage3.mse, isCache=1) - Error 1121 16:38:19334 :: invalid idx 0 1121 16:38:27887 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR 1121 16:38:32502 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010). Automatic conversion will be attempted. 1121 16:38:34242 :: 󸮵ÇÁö ¾ÊÀº ÆÐŶ Çì´õ 32, state Loading 1121 16:38:34506 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse) Error 1121 16:38:34506 :: CInstanceBase::RegisterEffect(eEftType=248, c_szEftAttachBone=Bip01, c_szEftName=D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse, isCache=0) - Error 1121 16:38:34506 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse) Error 1121 16:38:34506 :: CInstanceBase::RegisterEffect(eEftType=249, c_szEftAttachBone=Bip01, c_szEftName=D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse, isCache=0) - Error 1121 16:38:55148 :: CSoundManager::PlayMusic - Failed to load stream sound : BGM/enter_the_east.mp3 1121 16:38:12586 :: CRaceManager::RegisterRacePath : RACE[33003] LOAD MSMFILE[d:/ymir work/npc2/starveling/starveling.msm] ERROR. Will Find Another Path. 1121 16:38:12586 :: CRaceManager::RegisterRacePath : RACE[33003] LOAD MSMFILE[d:/ymir work/npc/starveling/starveling.msm] ERROR. Will Find Another Path. 1121 16:38:12586 :: CRaceManager::RegisterRacePath : RACE[33003] LOAD MSMFILE[d:/ymir work/monster/starveling/starveling.msm] ERROR. Will Find Another Path. 1121 16:38:12586 :: CRaceManager::RegisterRacePath : RACE[33003] LOAD MSMFILE[d:/ymir work/monster2/starveling/starveling.msm] ERROR. Will Find Another Path. 1121 16:38:12587 :: CRaceManager::RegisterRacePath : RACE[33003] LOAD MSMFILE[d:/ymir work/guild/starveling/starveling.msm] ERROR 1121 16:38:12587 :: CRaceManager::GetRaceDataPointer: cannot load data by dwRaceIndex 33003 1121 16:38:12588 :: CPythonCharacterManager::CreateInstance VID[2841] Race[33003] 1121 16:38:13038 :: Unknown Server Command QuestGetMapIndex 1 | QuestGetMapIndex 1121 16:39:45537 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR 1121 16:39:47629 :: Unknown packet header: 51, last: 76 21 Link to comment Share on other sites More sharing options...
JimmyFellan 4 Posted November 21, 2016 Share Posted November 21, 2016 24 minutes ago, 2e13r said: idk why, but when I try to put a simple quest (like start with items & level up) the client crash and send me this: Reveal hidden contents 1121 16:38:17370 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/etc/recuperation/autodrugup_red.mse) Error 1121 16:38:17371 :: CInstanceBase::RegisterEffect(eEftType=267, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/etc/recuperation/autodrugup_red.mse, isCache=1) - Error 1121 16:38:17371 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/etc/recuperation/autodrugup_blue.mse) Error 1121 16:38:17371 :: CInstanceBase::RegisterEffect(eEftType=268, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/etc/recuperation/autodrugup_blue.mse, isCache=1) - Error 1121 16:38:17371 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/etc/buff/buff_item1.mse) Error 1121 16:38:17371 :: CInstanceBase::RegisterEffect(eEftType=269, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/etc/buff/buff_item1.mse, isCache=1) - Error 1121 16:38:17410 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/etc/buff/buff_item2.mse) Error 1121 16:38:17410 :: CInstanceBase::RegisterEffect(eEftType=270, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/etc/buff/buff_item2.mse, isCache=1) - Error 1121 16:38:17410 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/etc/buff/buff_item3.mse) Error 1121 16:38:17410 :: CInstanceBase::RegisterEffect(eEftType=271, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/etc/buff/buff_item3.mse, isCache=1) - Error 1121 16:38:17415 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/etc/buff/buff_item4.mse) Error 1121 16:38:17415 :: CInstanceBase::RegisterEffect(eEftType=272, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/etc/buff/buff_item4.mse, isCache=1) - Error 1121 16:38:17808 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/hit/percent_damage1.mse) Error 1121 16:38:17808 :: CInstanceBase::RegisterEffect(eEftType=264, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/hit/percent_damage1.mse, isCache=1) - Error 1121 16:38:17808 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/hit/percent_damage2.mse) Error 1121 16:38:17808 :: CInstanceBase::RegisterEffect(eEftType=265, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/hit/percent_damage2.mse, isCache=1) - Error 1121 16:38:17808 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/hit/percent_damage3.mse) Error 1121 16:38:17808 :: CInstanceBase::RegisterEffect(eEftType=266, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/hit/percent_damage3.mse, isCache=1) - Error 1121 16:38:19334 :: invalid idx 0 1121 16:38:27887 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR 1121 16:38:32502 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010). Automatic conversion will be attempted. 1121 16:38:34242 :: 󸮵ÇÁö ¾ÊÀº ÆÐŶ Çì´õ 32, state Loading 1121 16:38:34506 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse) Error 1121 16:38:34506 :: CInstanceBase::RegisterEffect(eEftType=248, c_szEftAttachBone=Bip01, c_szEftName=D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse, isCache=0) - Error 1121 16:38:34506 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse) Error 1121 16:38:34506 :: CInstanceBase::RegisterEffect(eEftType=249, c_szEftAttachBone=Bip01, c_szEftName=D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse, isCache=0) - Error 1121 16:38:55148 :: CSoundManager::PlayMusic - Failed to load stream sound : BGM/enter_the_east.mp3 1121 16:38:12586 :: CRaceManager::RegisterRacePath : RACE[33003] LOAD MSMFILE[d:/ymir work/npc2/starveling/starveling.msm] ERROR. Will Find Another Path. 1121 16:38:12586 :: CRaceManager::RegisterRacePath : RACE[33003] LOAD MSMFILE[d:/ymir work/npc/starveling/starveling.msm] ERROR. Will Find Another Path. 1121 16:38:12586 :: CRaceManager::RegisterRacePath : RACE[33003] LOAD MSMFILE[d:/ymir work/monster/starveling/starveling.msm] ERROR. Will Find Another Path. 1121 16:38:12586 :: CRaceManager::RegisterRacePath : RACE[33003] LOAD MSMFILE[d:/ymir work/monster2/starveling/starveling.msm] ERROR. Will Find Another Path. 1121 16:38:12587 :: CRaceManager::RegisterRacePath : RACE[33003] LOAD MSMFILE[d:/ymir work/guild/starveling/starveling.msm] ERROR 1121 16:38:12587 :: CRaceManager::GetRaceDataPointer: cannot load data by dwRaceIndex 33003 1121 16:38:12588 :: CPythonCharacterManager::CreateInstance VID[2841] Race[33003] 1121 16:38:13038 :: Unknown Server Command QuestGetMapIndex 1 | QuestGetMapIndex 1121 16:39:45537 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR 1121 16:39:47629 :: Unknown packet header: 51, last: 76 21 Bro, you need use your own client source... This client is not full compatible... I'm using source from Ira work :-) 1 Link to comment Share on other sites More sharing options...
Silver Sonitex 1438 Posted November 21, 2016 Author Silver Share Posted November 21, 2016 (edited) 23 hours ago, JimmyFellan said: Nice release, files are updated to 40k revision? :-) Edit: Working like a charm :-) Im 99% sure they contain 34k cores, the source is ready to compile as well, so you should not meet any problems there. Edited August 20, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
JimmyFellan 4 Posted November 21, 2016 Share Posted November 21, 2016 30 minutes ago, Sonitex said: Im 99% sure they contain 34k cores, the source is ready to compile as well, so you should not meet any problems there. It's possible, but im using Ira's source as i wrote before... Link to comment Share on other sites More sharing options...
ZoomDown 7 Posted December 20, 2016 Share Posted December 20, 2016 Please, can you tell me the ports! It's a very good sf and I want to use it! What I must to do to make the client compatibile with the serverfile? Please can you make a suggest for a binary source? You are the best! Link to comment Share on other sites More sharing options...
Silver Sonitex 1438 Posted December 20, 2016 Author Silver Share Posted December 20, 2016 19 minutes ago, ZoomDown said: Please, can you tell me the ports! It's a very good sf and I want to use it! What I must to do to make the client compatibile with the serverfile? Please can you make a suggest for a binary source? You are the best! Open the serverfiles CONFIG files and search for ports. When you are looking for channel port, search in "first" folder and not "game_1" or "game_2". Then just simply open "serverinfo.py" and replace the ports. About the binary, can't suggest you anything. You can take the novaline branch for that or search for some on the internet. Link to comment Share on other sites More sharing options...
Premium phayara 424 Posted December 20, 2016 Premium Share Posted December 20, 2016 22 minutes ago, ZoomDown said: Please, can you tell me the ports! It's a very good sf and I want to use it! What I must to do to make the client compatibile with the serverfile? Please can you make a suggest for a binary source? You are the best! Auth: 11000 CH1: 13000 Link to comment Share on other sites More sharing options...
ZoomDown 7 Posted December 20, 2016 Share Posted December 20, 2016 53 minutes ago, stussy said: Auth: 11000 CH1: 13000 Man, I change the ports in serverinfo.py and I starded the server but is not working! I tried metin2client_without_pong and metin2client_with_pong.. what can i do? Link to comment Share on other sites More sharing options...
Premium phayara 424 Posted December 20, 2016 Premium Share Posted December 20, 2016 6 minutes ago, ZoomDown said: Man, I change the ports in serverinfo.py and I starded the server but is not working! I tried metin2client_without_pong and metin2client_with_pong.. what can i do? Compile your own. here link for source (server, client) client compile with vs 2013. This is the hidden content, please Sign In or Sign Up and maybe not use current en client but Test client for 40250, is better. Link to comment Share on other sites More sharing options...
ZoomDown 7 Posted December 24, 2016 Share Posted December 24, 2016 Who can help me to install this sf?.. only to configure the ports!!! Link to comment Share on other sites More sharing options...
blanco 181 Posted December 31, 2016 Share Posted December 31, 2016 I updated the game and db to 40k. My question is: does the server use the .txt or the .sql protos? Link to comment Share on other sites More sharing options...
Silver Sonitex 1438 Posted December 31, 2016 Author Silver Share Posted December 31, 2016 18 minutes ago, Paikei said: I updated the game and db to 40k. My question is: does the server use the .txt or the .sql protos? Txt 1 Link to comment Share on other sites More sharing options...
Zorba 0 Posted January 8, 2017 Share Posted January 8, 2017 Hey Can anyone help me about ports? I just made sh start.sh but i can't connect to my server. It's a local server and my local ip is "192.168.1.24". Can somebody send me a serverinfo.py for me? Link to comment Share on other sites More sharing options...
blanco 181 Posted January 9, 2017 Share Posted January 9, 2017 I can't get the serverfiles to work. I have compiled the game and db from the source, put them in the server, gave them 777 permisions, changed the ports in my client correctly, but it still doesn't work. It's blocked in "You will be connected...". What more do I have to do? There is no syserr. Link to comment Share on other sites More sharing options...
Silver Sonitex 1438 Posted January 10, 2017 Author Silver Share Posted January 10, 2017 On 08/01/2017 at 8:38 PM, Zorba said: Hey Can anyone help me about ports? I just made sh start.sh but i can't connect to my server. It's a local server and my local ip is "192.168.1.24". Can somebody send me a serverinfo.py for me? SERVER_NAME = "Metin2" SERVER_IP = "YOUR_IP" CH_NAME = "CH1" PORT_1 = 13000 PORT_2 = 11000 PORT_3 = 13099 STATE_NONE = "..." STATE_DICT = { 0 : "....", 1 : "NORM", 2 : "BUSY", 3 : "FULL" } SERVER01_CHANNEL_DICT = { 1:{"key":11,"name":CH_NAME,"ip":SERVER_IP,"tcp_port":PORT_1,"udp_port":PORT_1,"state":STATE_NONE,}, } REGION_NAME_DICT = { 0 : "", } REGION_AUTH_SERVER_DICT = { 0 : { 1 : { "ip":SERVER_IP, "port":PORT_2, }, } } REGION_DICT = { 0 : { 1 : { "name" :SERVER_NAME, "channel" : SERVER01_CHANNEL_DICT, }, }, } MARKADDR_DICT = { 10 : { "ip" : SERVER_IP, "tcp_port" : PORT_3, "mark" : "10.tga", "symbol_path" : "10", }, } Link to comment Share on other sites More sharing options...
genco15 1 Posted February 9, 2017 Share Posted February 9, 2017 How edit serverinfo.py ports for this server files? im enter mysql and ftp but i cant login game ? i think i have problem ports Link to comment Share on other sites More sharing options...
Shishiro 0 Posted February 14, 2017 Share Posted February 14, 2017 If I compile your source then starts the game no longer synonymous it is not running and it also arises no syrr can help me Link to comment Share on other sites More sharing options...
alg0r!thm 0 Posted February 17, 2017 Share Posted February 17, 2017 On 9.1.2017 at 3:36 PM, Paikei said: I can't get the serverfiles to work. I have compiled the game and db from the source, put them in the server, gave them 777 permisions, changed the ports in my client correctly, but it still doesn't work. It's blocked in "You will be connected...". What more do I have to do? There is no syserr. I also have the same problem. So please, if somebody knows the solution for this problem, help us. Thanks! (The only difference between him and me is that I do not compiled the source. I use the game & db files from the start post (rev.: 40250)) And I tried already different clients but its the same problem.. So far, - alg0r!thm Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now